diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-01-20 17:55:55 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-01-20 17:55:55 +0000 |
commit | 2005348110f977218b173a3232a0e4ce22055d5d (patch) | |
tree | 317e0dfa5aefda4e24cdb197acb3359cddffe7a0 | |
parent | 634a7b2f00db18bf4888fa60c235d8366450504a (diff) |
updated a few of the issues in appendix Aembedded-1-20030120
-rw-r--r-- | docs/subset.html | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/docs/subset.html b/docs/subset.html index e8d012d69bc..92b6d2ec670 100644 --- a/docs/subset.html +++ b/docs/subset.html @@ -479,8 +479,8 @@ Lines are rendered with the command sequence <span style="font-weight: bold;">glVertex</span>, ... <span style="font-weight: bold;">glEnd</span> where <span style="font-style: italic;">mode</span> is one of GL_LINES, -GL_LINE_STRIP or GL_LINE_LOOP. Lines are rasterized as -described in the OpenGL specification. Note that OpenGL uses the <span +GL_LINE_STRIP or GL_LINE_LOOP. Lines are rasterized as described +in the OpenGL specification. Note that OpenGL uses the <span style="font-style: italic;">half-open</span> convention for drawing lines: the last fragment in a line segment is omitted so that endpoint pixels shared by two line segments will only be drawn once instead of @@ -547,8 +547,8 @@ of three - extra vertices will be ignored. For GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN, at least three vertices should be specified. If less than three are specified, nothing is drawn. <br> <br> -Quadrilaterals are <span style="font-weight: bold;"></span>rendered -by the command sequence <span style="font-weight: bold;">glBegin</span>(<span +Quadrilaterals are <span style="font-weight: bold;"></span>rendered by +the command sequence <span style="font-weight: bold;">glBegin</span>(<span style="font-style: italic;"><span style="font-style: italic;">mode</span></span>),<span style="font-weight: bold;">glVertex</span>, <span style="font-weight: bold;">glVertex</span>, ... <span @@ -637,7 +637,8 @@ is GL_LINE then the polygon will be rendered as if it were specified by <span will be rendered as if it were specified with <span style="font-weight: bold;">glBegin</span>(GL_POINTS). Any other values for <span style="font-style: italic;">face</span> or <span - style="font-style: italic;">mode</span> will raise the error GL_INVALID_ENUM.<br> + style="font-style: italic;">mode</span> will raise the error +GL_INVALID_ENUM.<br> <br> <h3>4.3.4 Polygon Antialiasing</h3> Polygons may be antialiased in order to smooth their edges. @@ -3513,8 +3514,8 @@ Should the subset support texture priorities via <span style="font-weight: bold;">glPrioritizeTextures</span> and the <span style="font-weight: bold;">glAreTexturesResident</span> command?<br> <br> -RECOMMENDATION: Few applications use these features and functions. - We propose omitting them to simplify the driver.<br> +RECOMMENDATION: Few applications use these features and +functions. We propose omitting them to simplify the driver.<br> <br> RESOLUTION: open<br> <br> @@ -3573,7 +3574,12 @@ be subjected to the per-fragment operations?<br> If bitmaps are implemented with points it will be easy to implement the per-fragment operations. Otherwise, it could be difficult.<br> <br> -RESOLUTION: Open:<br> +RECOMMENDATION: Implement glBitmap by drawing points/pixels with +the hardware. This will make supporting the per-fragments +trivially easy. Also, it makes portrait-mode display relatively +easy.<br> +<br> +RESOLUTION: open<br> <br> <p> </p> </body> |