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-rw-r--r-- | MAINTAINERS | 13 | ||||
-rw-r--r-- | README | 46 | ||||
-rw-r--r-- | README.static-linking | 174 | ||||
m--------- | common | 0 |
4 files changed, 207 insertions, 26 deletions
diff --git a/MAINTAINERS b/MAINTAINERS index 241286267..558ddff50 100644 --- a/MAINTAINERS +++ b/MAINTAINERS @@ -1,13 +1,12 @@ GStreamer is currently maintained by the consensus of a number of people, including, but not limited to: - David Schleef <ds@schleef.org> - Jan Schmidt <thaytan@noraisin.net> - Wim Taymans <wim.taymans@gmail.com> - Tim-Philipp Müller <tim centricular net> + Jan Schmidt <thaytan@noraisin.net> + Wim Taymans <wim.taymans@gmail.com> + David Schleef <ds@schleef.org> + Tim-Philipp Müller <tim centricular net> + Sebastian Dröge <slomo circular-chaos org> Maintainer-related issues should be addressed to: - gstreamer-devel@lists.sourceforge.net - - + gstreamer-devel@lists.freedesktop.org @@ -1,3 +1,5 @@ +GStreamer 1.1.x development series + WHAT IT IS ---------- @@ -21,8 +23,8 @@ We track bugs in GNOME's bugzilla; see the website for details. You can join us on IRC - #gstreamer on irc.freenode.org -GStreamer 0.10 series ---------------------- +GStreamer 1.0 series +-------------------- Starring @@ -135,13 +137,14 @@ PLATFORMS --------- - Linux is of course fully supported -- FreeBSD is reported to work; other BSD's should work too +- FreeBSD is reported to work; other BSDs should work too - Solaris is reported to work; a specific sunaudiosink plugin has been written -- MacOSX is reported to work; specific audio and video sinks have been written -- Windows support is experimental but improving. Output sinks have been - written but are not yet included in the code. We support - - MSys/MingW builds - - Microsoft Visual Studio 6 builds (see win32/README.txt) +- MacOSX works, binary 1.x packages can be built using the cerbero build tool +- Windows works; binary 1.x packages can be built using the cerbero build tool + - MSys/MinGW builds + - Microsoft Visual Studio builds are not yet available or supported +- Android works, binary 1.x packages can be built using the cerbero build tool +- iOS works INSTALLING FROM PACKAGES ------------------------ @@ -154,7 +157,7 @@ Only in cases where you: - want to hack on GStreamer - want to verify that a bug has been fixed - do not have a sane distribution -should you choose to build from source tarballs or CVS. +should you choose to build from source tarballs or git. Find more information about the various packages at http://gstreamer.freedesktop.org/download/ @@ -190,13 +193,13 @@ COMPILING FROM SOURCE TARBALLS functionality you're probably looking for by now, so go on and read that README. -COMPILING FROM CVS +COMPILING FROM GIT ------------------ -When building from CVS sources, you will need to run autogen.sh to generate +When building from git sources, you will need to run autogen.sh to generate the build system files. -You will need a set of additional tools typical for building from CVS, +You will need a set of additional tools typical for building from git, including: - autoconf - automake @@ -208,10 +211,7 @@ them. You can also specify specific versions of automake and autoconf with Check autogen.sh options by running autogen.sh --help -autogen.sh can pass on arguments to configure - you just need to separate them -from autogen.sh with -- between the two. -prefix has been added to autogen.sh but will be passed on to configure because -some build scripts like that. +autogen.sh can pass on arguments to configure When you have done this once, you can use autoregen.sh to re-autogen with the last passed options as a handy shortcut. Use it. @@ -219,9 +219,17 @@ the last passed options as a handy shortcut. Use it. After the autogen.sh stage, you can follow the directions listed in "COMPILING FROM SOURCE" -You can also run your whole cvs stack uninstalled. The script in -the gstreamer module /docs/faq/gst-uninstalled) is helpful in setting -up your environment for this. +You can also run your whole git stack uninstalled in your home directory, +so that you can quickly test changes without affecting your system setup or +interfering with GStreamer installed from packages. Many GStreamer developers +use an uninstalled setup for their work. + +There is a 'create-uninstalled-setup.sh' script in + + http://cgit.freedesktop.org/gstreamer/gstreamer/tree/scripts/ + +to easily create an uninstalled setup from scratch. + PLUG-IN DEPENDENCIES AND LICENSES --------------------------------- diff --git a/README.static-linking b/README.static-linking new file mode 100644 index 000000000..6d8299be5 --- /dev/null +++ b/README.static-linking @@ -0,0 +1,174 @@ +================================= + GStreamer Static Linking README +================================= + +DRAFT, April 2013 + + + I. INTRODUCTION + +It is possible to link GStreamer libraries, plugins and applications +statically, both in case of free/libre/open-source software applications +and proprietary applications. On some platforms static linking may even +be required. + +However, distributing statically linked binaries using GStreamer usually +requires additional effort to stay compliant with the GNU LGPL v2.1 license. + +The purpose of this document is to draw attention to this fact, and to +summarise in layman's terms what we believe is required from anyone +distributing statically linked GStreamer binaries. Most of this also +applies to dynamically linked GStreamer binaries. + + + II. DISCLAIMER + +This document is not legal advice, nor is it comprehensive. It may use +words in ways that do not match the definition or use in the license +text. It may even be outright wrong. Read the license text for all the +details, it is the only legally binding document in this respect. + +This document is primarily concerned with the implications for the +distribution of binaries based on LGPL-licensed software as imposed by +the LGPL license, but there may be other restrictions to the distribution +of such binaries, such as terms and conditions of distribution channels +(e.g. "app stores"). + + + III. THE SPIRIT OF THE LGPL LICENSE + +The GNU LGPL v2.1 license allows use of such-licensed software by +proprietary applications, but still aims to ensure that at least the +LGPL-licensed software parts remain free under all circumstances. This +means any changes to LGPL-licensed source code must be documented and +be made available on request to those who received binaries of the +software. It also means that it must be possible to make changes to the +LGPL-licensed software parts and make the application use those, as far +as that is possible. And that recipients of an application using +LGPL-licensed software are made aware of their rights according to the +LGPL license. + +In an environment where GStreamer libraries and plugins are used as +dynamically-loaded shared objects (DLL/.so/.dyn files), this is usually +not a big problem, because it is fairly easy to compile a modified version +of the GStreamer libraries or LGPL plugins, and the application will/should +just pick up and use the modified version automatically. All that is needed +is for the original, LGPL-licensed source code and source code modifications +to be made available, and for a way to build the libraries or plugins for +the platform required (usually that will be using the build system scripts +that come with GStreamer, and using the typical build environment on the +system in question, but where that is not the case the needed build scripts +and/or tools would need to be provided as well). + + + IV. THINGS YOU NEED TO DO + + * You must tell users of your application that you are using LGPL-licensed + software, which LGPL-licensed software exactly, and you must provide them + with a copy of the license so they know their rights under the LGPL. + + * You must provide (on request) all the source code and all the changes + or additions you have made to the LGPL-licensed software you are using. + + For GStreamer code we would recommend that the changes be provided either + in form of a branch in a git repository, or as a set of "git format-patch"- + style patches against a GStreamer release or a snapshot of a GStreamer git + repository. The patches should ideally say what was changed and why it + was changed, and there should ideally be separate patches for independent + changes. + + * You must provide a way for users of your application to make changes to + the LGPL-licensed parts of the code, and re-create a full application + binary with the changes (using the standard toolchain and tools of the + target platform; if you are using a custom toolchain or custom tools + you must provide these and document how to use them to create a new + application binary). + + Note that this of course does not mean that the user is allowed to + re-distribute the changed application. Nor does it mean that you have + to provide your proprietary source code - it is sufficient to provide a + ready-made compiled object file that can be relinked into an application + binary with the re-compiled LGPL components. + + + V. THINGS TO LOOK OUT FOR + +While most GStreamer plugins and the libraries they depend on are licensed +under the LGPL or even more permissive licenses, that is not the case for +all plugins and libraries used, esp. those in the gst-plugins-ugly or +some of those in the gst-plugins-bad set of plugins. + +When statically linking proprietary code, care must be taken not to +statically link plugins or libraries that are licensed under less permissive +terms than the LGPL, such as e.g. GPL-licensed libraries. + + + VI. SPECIAL CONSIDERATIONS FOR SPECIFIC USE-CASES + + + 1. Proprietary GStreamer/GLib-based Application On iOS + +Let's assume an individual or a company wants to distribute a proprietary +iOS application that is built on top of GStreamer and GLib through +Apple's App Store. At the time of writing the Apple iPhone developer +agreement didn’t allow the bundling of shared libraries, so distributing +a proprietary iOS application with shared libraries is only possible using +distribution mechanisms outside of the App Store and/or only to jailbroken +devices, a prospect that may not appeal to our individual or company. So the +only alternative then is to link everything statically, which means the +obligations mentioned above come into play. + + + 2. Example: Jabber on iOS + +Tandberg (now Cisco) created a Jabber application for iOS, based on GStreamer. +On request they provided an LGPL compliance bundle in form of a zip file, with +roughly the following contents: + +buildapp.sh +readme.txt +Jabber/Jabber-Info.plist +Jabber/libip.a [236MB binary with proprietary code] +Jabber/main.mm +Jabber/xcconfig/Application.xcconfig +Jabber/xcconfig/Debug.xcconfig +Jabber/xcconfig/Release.xcconfig +Jabber/xcconfig/Shared.xcconfig +Jabber/Resources/*.lproj/Localizable.strings +Jabber/Resources/{Images,Audio,Sounds,IB,Message Styles,Emoticons,Fonts}/* +Jabber/Resources/* +Jabber.xcodeproj/project.pbxproj +Jabber.xcodeproj/project.xcworkspace/contents.xcworkspacedata +opensource/build/config.site +opensource/build/m4/movi.m4 +opensource/build/scripts/clean-deps.sh +opensource/build/scripts/fixup-makefile.sh +opensource/build/scripts/MoviMaker.py +opensource/build.sh +opensource/env.sh +opensource/Makefile +opensource/external/glib/* +opensource/external/gstreamer/{gstreamer,gst-plugins-*}/* +opensource/external/openssl/* +opensource/external/proxy-libintl/* +opensource/toolchain/darwin-x86/bin/{misc autotoools,m4,glib-mkenums,glib-genmarshal,libtool,pkg-config,etc.} +opensource/toolchain/darwin-x86/share/{aclocal,aclocal-1.11,autoconf,automake-1.11,libtool}/* +opensource/toolchain/darwin-x86/share/Config.pm +opensource/toolchain/darwin-x86/share/Config.pm.movi.in +patches/glib/glib.patch +patches/gst-plugins-bad/gst-plugins-bad.patch +patches/gst-plugins-base/gst-plugins-base.patch +patches/gst-plugins-good/gst-plugins-good.patch +patches/gstreamer/gstreamer.patch +patches/openssl/openssl.patch + +readme.txt starts with "This Readme file describes how to build the Cisco +Jabber for iPad application. You need to install Xcode, but the final package +is built by running buildapp.sh." and describes how to build project, +prerequisites, the procedure in detail, and a "How to Include Provisioning +Profile Manually / Alternate Code Signing Instructions" section. + + + 3. Random Links Which May Be Of Interest + +[0] http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ diff --git a/common b/common -Subproject 3cb3d3cbbf794c18a6f91866c6d7fa38880c1eb +Subproject 5edcd857b2107cd8b78c16232dd10877513ec15 |