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authorMatthew Waters <matthew@centricular.com>2015-07-07 15:30:17 +1000
committerMatthew Waters <matthew@centricular.com>2015-07-07 15:32:13 +1000
commit2b9dddbafe89e05e715b0dce74f2f5e130830968 (patch)
tree50f13eb3d6c2c8a6bddad3579fb7c95ab99eff98 /ext/gl
parent26df88cd2485cf2b834ff470278d471b20c2aea3 (diff)
gltransformation: correct vao usage
keep the vao bound after uploading the new vertex data fixes a mesa GL error "no vertex array object bound" on caps changes
Diffstat (limited to 'ext/gl')
-rw-r--r--ext/gl/gstgltransformation.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/ext/gl/gstgltransformation.c b/ext/gl/gstgltransformation.c
index 42bdf268f..9c5d56d92 100644
--- a/ext/gl/gstgltransformation.c
+++ b/ext/gl/gstgltransformation.c
@@ -580,12 +580,6 @@ gst_gl_transformation_callback (gpointer stuff)
if (transformation->caps_change) {
_upload_vertices (transformation);
_bind_buffer (transformation);
-
- if (gl->GenVertexArrays) {
- gl->BindVertexArray (0);
- gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
- gl->BindBuffer (GL_ARRAY_BUFFER, 0);
- }
} else if (!gl->GenVertexArrays) {
_bind_buffer (transformation);
}