diff options
author | Matthew Waters <matthew@centricular.com> | 2016-08-19 15:35:49 +1000 |
---|---|---|
committer | Matthew Waters <matthew@centricular.com> | 2016-08-19 16:09:04 +1000 |
commit | 9d66a3447f6398c278c73850eb476db8668a3b28 (patch) | |
tree | afbe2f7ee72efc025499784df5d39f7b08347ad4 | |
parent | 306e6105471bca8006aeda437ea0adc2ab02a197 (diff) |
gltransformation: rewrite the inverse transformation logic
It now returns the correct values for both orthographic and perspective
projections and takes into account the aspect ratio of the video, handles
the Y-flipping in GL and by us and uses some more helpers from graphene.
-rw-r--r-- | ext/gl/gstgltransformation.c | 280 | ||||
-rw-r--r-- | ext/gl/gstgltransformation.h | 5 |
2 files changed, 181 insertions, 104 deletions
diff --git a/ext/gl/gstgltransformation.c b/ext/gl/gstgltransformation.c index 1e805901e..a4df30414 100644 --- a/ext/gl/gstgltransformation.c +++ b/ext/gl/gstgltransformation.c @@ -55,6 +55,15 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define gst_gl_transformation_parent_class parent_class +#define VEC4_FORMAT "%f,%f,%f,%f" +#define VEC4_ARGS(v) graphene_vec4_get_x (v), graphene_vec4_get_y (v), graphene_vec4_get_z (v), graphene_vec4_get_w (v) +#define VEC3_FORMAT "%f,%f,%f" +#define VEC3_ARGS(v) graphene_vec3_get_x (v), graphene_vec3_get_y (v), graphene_vec3_get_z (v) +#define VEC2_FORMAT "%f,%f" +#define VEC2_ARGS(v) graphene_vec2_get_x (v), graphene_vec2_get_y (v) +#define POINT3D_FORMAT "%f,%f,%f" +#define POINT3D_ARGS(p) (p)->x, (p)->y, (p)->z + enum { PROP_0, @@ -277,14 +286,13 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation) graphene_point3d_t negative_pivot_vector; - graphene_vec3_t eye; graphene_vec3_t center; graphene_vec3_t up; gboolean current_passthrough; gboolean passthrough; - graphene_vec3_init (&eye, 0.f, 0.f, 1.f); + graphene_vec3_init (&transformation->camera_position, 0.f, 0.f, 1.f); graphene_vec3_init (¢er, 0.f, 0.f, 0.f); graphene_vec3_init (&up, 0.f, 1.f, 0.f); @@ -323,8 +331,8 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation) transformation->aspect, transformation->znear, transformation->zfar); } - graphene_matrix_init_look_at (&transformation->view_matrix, &eye, ¢er, - &up); + graphene_matrix_init_look_at (&transformation->view_matrix, + &transformation->camera_position, ¢er, &up); current_passthrough = gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (transformation)); @@ -345,6 +353,13 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation) &transformation->view_matrix, &modelview_matrix); graphene_matrix_multiply (&modelview_matrix, &transformation->projection_matrix, &transformation->mvp_matrix); + + graphene_matrix_inverse (&transformation->model_matrix, + &transformation->inv_model_matrix); + graphene_matrix_inverse (&transformation->view_matrix, + &transformation->inv_view_matrix); + graphene_matrix_inverse (&transformation->projection_matrix, + &transformation->inv_projection_matrix); } static void @@ -447,6 +462,7 @@ gst_gl_transformation_get_property (GObject * object, guint prop_id, g_value_set_float (value, filter->zpivot); break; case PROP_MVP: + /* FIXME: need to decompose this to support navigation events */ g_value_set_boxed (value, (gconstpointer) & filter->mvp_matrix); break; default: @@ -473,142 +489,198 @@ gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps, } static void -_find_plane_normal (const graphene_point3d_t * A, const graphene_point3d_t * B, - const graphene_point3d_t * C, graphene_vec3_t * plane_normal) +_intersect_plane_and_ray (graphene_plane_t * video_plane, graphene_ray_t * ray, + graphene_point3d_t * result) +{ + float t = graphene_ray_get_distance_to_plane (ray, video_plane); + GST_TRACE ("Calculated a distance of %f to the plane", t); + graphene_ray_get_position_at (ray, t, result); +} + +static void +_screen_coord_to_world_ray (GstGLTransformation * transformation, float x, + float y, graphene_ray_t * ray) { - graphene_vec3_t U, V, A_v, B_v, C_v; + GstGLFilter *filter = GST_GL_FILTER (transformation); + gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info); + gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info); + graphene_vec3_t ray_eye_vec3, ray_world_dir, *ray_origin, *ray_direction; + graphene_vec3_t ray_ortho_dir; + graphene_point3d_t ray_clip, ray_eye; + graphene_vec2_t screen_coord; + + /* GL is y-flipped. i.e. 0, 0 is the bottom left corner in screen space */ + graphene_vec2_init (&screen_coord, (2. * x / w - 1.) / transformation->aspect, + 1. - 2. * y / h); + + graphene_point3d_init (&ray_clip, graphene_vec2_get_x (&screen_coord), + graphene_vec2_get_y (&screen_coord), -1.); + graphene_matrix_transform_point3d (&transformation->inv_projection_matrix, + &ray_clip, &ray_eye); - graphene_point3d_to_vec3 (A, &A_v); - graphene_point3d_to_vec3 (B, &B_v); - graphene_point3d_to_vec3 (C, &C_v); + graphene_vec3_init (&ray_eye_vec3, ray_eye.x, ray_eye.y, -1.); - graphene_vec3_subtract (&B_v, &A_v, &U); - graphene_vec3_subtract (&C_v, &A_v, &V); + if (transformation->ortho) { + graphene_vec3_init (&ray_ortho_dir, 0., 0., 1.); - graphene_vec3_cross (&U, &V, plane_normal); - graphene_vec3_normalize (plane_normal, plane_normal); + ray_origin = &ray_eye_vec3; + ray_direction = &ray_ortho_dir; + } else { + graphene_matrix_transform_vec3 (&transformation->inv_view_matrix, + &ray_eye_vec3, &ray_world_dir); + graphene_vec3_normalize (&ray_world_dir, &ray_world_dir); + + ray_origin = &transformation->camera_position; + ray_direction = &ray_world_dir; + } + + graphene_ray_init_from_vec3 (ray, ray_origin, ray_direction); + + GST_TRACE_OBJECT (transformation, "Calculated ray origin: " VEC3_FORMAT + " direction: " VEC3_FORMAT " from screen coordinates: " VEC2_FORMAT + " with %s projection", + VEC3_ARGS (ray_origin), VEC3_ARGS (ray_direction), + VEC2_ARGS (&screen_coord), + transformation->ortho ? "ortho" : "perspection"); } static void -_find_model_coords (GstGLTransformation * transformation, - const graphene_point3d_t * screen_coords, graphene_point3d_t * res) +_init_world_video_plane (GstGLTransformation * transformation, + graphene_plane_t * video_plane) { - graphene_matrix_t modelview, inverse_proj, inverse_modelview; - graphene_vec4_t v1, v2; - graphene_point3d_t p1; - gfloat w; - - graphene_vec4_init (&v1, screen_coords->x, screen_coords->y, screen_coords->z, - 1.); - graphene_matrix_inverse (&transformation->projection_matrix, &inverse_proj); - graphene_matrix_transform_vec4 (&inverse_proj, &v1, &v2); - - /* perspective division */ - w = graphene_vec4_get_w (&v2); - p1.x = graphene_vec4_get_x (&v2) / w; - p1.y = graphene_vec4_get_y (&v2) / w; - p1.z = graphene_vec4_get_z (&v2) / w; + graphene_point3d_t bottom_left, bottom_right, top_left, top_right; + graphene_point3d_t world_bottom_left, world_bottom_right; + graphene_point3d_t world_top_left, world_top_right; + + graphene_point3d_init (&top_left, -transformation->aspect, 1., 0.); + graphene_point3d_init (&top_right, transformation->aspect, 1., 0.); + graphene_point3d_init (&bottom_left, -transformation->aspect, -1., 0.); + graphene_point3d_init (&bottom_right, transformation->aspect, -1., 0.); + + graphene_matrix_transform_point3d (&transformation->model_matrix, + &bottom_left, &world_bottom_left); + graphene_matrix_transform_point3d (&transformation->model_matrix, + &bottom_right, &world_bottom_right); + graphene_matrix_transform_point3d (&transformation->model_matrix, + &top_left, &world_top_left); + graphene_matrix_transform_point3d (&transformation->model_matrix, + &top_right, &world_top_right); + + graphene_plane_init_from_points (video_plane, &world_bottom_left, + &world_top_right, &world_top_left); +} - graphene_matrix_multiply (&transformation->model_matrix, - &transformation->view_matrix, &modelview); - graphene_matrix_inverse (&modelview, &inverse_modelview); - graphene_matrix_transform_point3d (&inverse_modelview, &p1, res); +static gboolean +_screen_coord_to_model_coord (GstGLTransformation * transformation, + double x, double y, double *res_x, double *res_y) +{ + GstGLFilter *filter = GST_GL_FILTER (transformation); + double w = (double) GST_VIDEO_INFO_WIDTH (&filter->in_info); + double h = (double) GST_VIDEO_INFO_HEIGHT (&filter->in_info); + graphene_point3d_t world_point, model_coord; + graphene_plane_t video_plane; + graphene_ray_t ray; + double new_x, new_y; + + _init_world_video_plane (transformation, &video_plane); + _screen_coord_to_world_ray (transformation, x, y, &ray); + _intersect_plane_and_ray (&video_plane, &ray, &world_point); + graphene_matrix_transform_point3d (&transformation->inv_model_matrix, + &world_point, &model_coord); + + /* ndc to pixels. We render the frame Y-flipped so need to unflip the + * y coordinate */ + new_x = (model_coord.x + 1.) * w / 2; + new_y = (1. - model_coord.y) * h / 2; + + if (new_x < 0. || new_x > w || new_y < 0. || new_y > h) + /* coords off video surface */ + return FALSE; + + GST_DEBUG_OBJECT (transformation, "converted %f,%f to %f,%f", x, y, new_x, + new_y); + + if (res_x) + *res_x = new_x; + if (res_y) + *res_y = new_y; + + return TRUE; +} + +#if 0 +/* debugging facilities for transforming vertices from model space to screen + * space */ +static void +_ndc_to_viewport (GstGLTransformation * transformation, graphene_vec3_t * ndc, + int x, int y, int w, int h, float near, float far, graphene_vec3_t * result) +{ + GstGLFilter *filter = GST_GL_FILTER (transformation); + /* center of the viewport */ + int o_x = x + w / 2; + int o_y = y + h / 2; + + graphene_vec3_init (result, graphene_vec3_get_x (ndc) * w / 2 + o_x, + graphene_vec3_get_y (ndc) * h / 2 + o_y, + (far - near) * graphene_vec3_get_z (ndc) / 2 + (far + near) / 2); +} + +static void +_perspective_division (graphene_vec4_t * clip, graphene_vec3_t * result) +{ + float w = graphene_vec4_get_w (clip); + + graphene_vec3_init (result, graphene_vec4_get_x (clip) / w, + graphene_vec4_get_y (clip) / w, graphene_vec4_get_z (clip) / w); } +static void +_vertex_to_screen_coord (GstGLTransformation * transformation, + graphene_vec4_t * vertex, graphene_vec3_t * view) +{ + GstGLFilter *filter = GST_GL_FILTER (transformation); + gint w = GST_VIDEO_INFO_WIDTH (&filter->in_info); + gint h = GST_VIDEO_INFO_HEIGHT (&filter->in_info); + graphene_vec4_t clip; + graphene_vec3_t ndc; + + graphene_matrix_transform_vec4 (&transformation->mvp_matrix, vertex, &clip); + _perspective_division (&clip, &ndc); + _ndc_to_viewport (transformation, &ndc, 0, 0, w, h, 0., 1., view); +} +#endif + static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event) { GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans); - GstGLFilter *filter = GST_GL_FILTER (trans); - gdouble new_x, new_y, x, y; GstStructure *structure; gboolean ret; GST_DEBUG_OBJECT (trans, "handling %s event", GST_EVENT_TYPE_NAME (event)); switch (GST_EVENT_TYPE (event)) { - case GST_EVENT_NAVIGATION: + case GST_EVENT_NAVIGATION:{ + gdouble x, y; event = GST_EVENT (gst_mini_object_make_writable (GST_MINI_OBJECT (event))); structure = (GstStructure *) gst_event_get_structure (event); if (gst_structure_get_double (structure, "pointer_x", &x) && gst_structure_get_double (structure, "pointer_y", &y)) { - gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info); - gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info); - graphene_point3d_t screen_point_near, screen_point_far; - graphene_point3d_t model_coord_near, model_coord_far; - graphene_point3d_t bottom_left, bottom_right, top_left, top_right; - graphene_point3d_t result; - graphene_vec3_t plane_normal; - graphene_plane_t video_plane; - gfloat d; - - GST_DEBUG_OBJECT (trans, "converting %f,%f", x, y); - - graphene_point3d_init (&top_left, -1., 1., 0.); - graphene_point3d_init (&top_right, 1., 1., 0.); - graphene_point3d_init (&bottom_left, -1., -1., 0.); - graphene_point3d_init (&bottom_right, 1., -1., 0.); - /* to NDC */ - graphene_point3d_init (&screen_point_near, 2. * x / w - 1., - 2. * y / h - 1., -1.); - graphene_point3d_init (&screen_point_far, 2. * x / w - 1., - 2. * y / h - 1., 1.); - - _find_plane_normal (&bottom_left, &top_left, &top_right, &plane_normal); - graphene_plane_init_from_point (&video_plane, &plane_normal, &top_left); - d = graphene_plane_get_constant (&video_plane); - - /* get the closest and furthest points in the viewing area for the - * specified screen coordinate in order to construct a ray */ - _find_model_coords (transformation, &screen_point_near, - &model_coord_near); - _find_model_coords (transformation, &screen_point_far, - &model_coord_far); - - { - graphene_vec3_t model_coord_near_vec3, model_coord_far_vec3; - graphene_vec3_t tmp, intersection, coord_dir; - gfloat num, denom, t; - - /* get the direction of the ray */ - graphene_point3d_to_vec3 (&model_coord_near, &model_coord_near_vec3); - graphene_point3d_to_vec3 (&model_coord_far, &model_coord_far_vec3); - graphene_vec3_subtract (&model_coord_near_vec3, &model_coord_far_vec3, - &coord_dir); - - /* Intersect the ray with the video plane to find the distance, t: - * Ray: P = P0 + t Pdir - * Plane: P dot N + d = 0 - * - * Substituting for P and rearranging gives: - * - * t = (P0 dot N + d) / (Pdir dot N) */ - denom = graphene_vec3_dot (&coord_dir, &plane_normal); - num = graphene_vec3_dot (&model_coord_near_vec3, &plane_normal); - t = -(num + d) / denom; - - /* video coord = P0 + t Pdir */ - graphene_vec3_scale (&coord_dir, t, &tmp); - graphene_vec3_add (&tmp, &model_coord_near_vec3, &intersection); - graphene_point3d_init_from_vec3 (&result, &intersection); - } + gdouble new_x, new_y; - new_x = (result.x / transformation->aspect + 1.) * w / 2; - new_y = (result.y + 1.) * h / 2; - - if (new_x < 0. || new_x > w || new_y < 0 || new_y > h) { - /* coords off video surface */ + if (!_screen_coord_to_model_coord (transformation, x, y, &new_x, + &new_y)) { gst_event_unref (event); return TRUE; } - GST_DEBUG_OBJECT (trans, "to %fx%f", new_x, new_y); gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, new_x, "pointer_y", G_TYPE_DOUBLE, new_y, NULL); } break; + } default: break; } diff --git a/ext/gl/gstgltransformation.h b/ext/gl/gstgltransformation.h index 11d7d72fb..a767be2e4 100644 --- a/ext/gl/gstgltransformation.h +++ b/ext/gl/gstgltransformation.h @@ -75,8 +75,13 @@ struct _GstGLTransformation graphene_matrix_t model_matrix; graphene_matrix_t view_matrix; graphene_matrix_t projection_matrix; + graphene_matrix_t inv_model_matrix; + graphene_matrix_t inv_view_matrix; + graphene_matrix_t inv_projection_matrix; graphene_matrix_t mvp_matrix; + graphene_vec3_t camera_position; + gboolean downstream_supports_affine_meta; gboolean caps_change; }; |