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author | Carl Worth <cworth@cworth.org> | 2014-07-07 16:28:37 -0700 |
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committer | Carl Worth <cworth@cworth.org> | 2014-07-07 16:28:37 -0700 |
commit | 9007c4f9f437498c94d5c9518e3a2d3c567f859e (patch) | |
tree | b8e9cacb96f65fb42ef9ee9c770b621ff5765868 /docs/relnotes | |
parent | f6db414f3ca2d692f262e3f5a38d4fcedbdf4f4f (diff) |
docs: Import 10.2.3 release notes
And add a news item.
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/10.2.3.html | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/docs/relnotes/10.2.3.html b/docs/relnotes/10.2.3.html new file mode 100644 index 0000000000..a478228982 --- /dev/null +++ b/docs/relnotes/10.2.3.html @@ -0,0 +1,130 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.2.3 Release Notes / July 7, 2014</h1> + +<p> +Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release. +</p> +<p> +Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb MesaLib-10.2.3.tar.bz2 +96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636 MesaLib-10.2.3.tar.gz +82cab6ff14c8038ee39842dbdea0d447a78d119efd8d702d1497bc7c246434e9 MesaLib-10.2.3.zip +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - </li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - </li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - </li> + +</ul> + +<h2>Changes</h2> + +<p>Aaron Watry (1):</p> +<ul> + <li>radeon/llvm: Allocate space for kernel metadata operands</li> +</ul> + +<p>Carl Worth (2):</p> +<ul> + <li>docs: Add sha256 sums for the 10.2.2 release</li> + <li>cherry-ignore: Add a patch that's been rejected</li> +</ul> + +<p>Ilia Mirkin (4):</p> +<ul> + <li>nouveau: dup fd before passing it to device</li> + <li>nv50: disable dedicated ubo upload method</li> + <li>nv50: do an explicit flush on draw when there are persistent buffers</li> + <li>nvc0: add a memory barrier when there are persistent UBOs</li> +</ul> + +<p>Jasper St. Pierre (1):</p> +<ul> + <li>glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event</li> +</ul> + +<p>Kenneth Graunke (3):</p> +<ul> + <li>i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.</li> + <li>i965: Include marketing names for Broadwell GPUs.</li> + <li>i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ</li> +</ul> + +<p>Rob Clark (9):</p> +<ul> + <li>xa: fix segfault</li> + <li>freedreno: use OUT_RELOCW when buffer is written</li> + <li>freedreno/a3xx: fix depth/stencil GMEM positioning</li> + <li>freedreno/a3xx: fix depth/stencil gmem restore</li> + <li>freedreno/a3xx: fix blend opcode</li> + <li>freedreno: few caps fixes</li> + <li>freedreno/a3xx: texture fixes</li> + <li>freedreno: fix for null textures</li> + <li>freedreno/a3xx: vtx formats</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>draw: (trivial) fix clamping of viewport index</li> +</ul> + +<p>Takashi Iwai (1):</p> +<ul> + <li>llvmpipe: Fix zero-division in llvmpipe_texture_layout()</li> +</ul> + +<p>Thomas Hellstrom (1):</p> +<ul> + <li>st/xa: Don't close the drm fd on failure v2</li> +</ul> + +<p>Tobias Klausmann (1):</p> +<ul> + <li>nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices</li> +</ul> + +</div> +</body> +</html> |