diff options
author | Jordan Justen <jordan.l.justen@intel.com> | 2013-02-27 23:19:55 -0800 |
---|---|---|
committer | Jordan Justen <jordan.l.justen@intel.com> | 2013-02-28 09:29:45 -0800 |
commit | 6f1538f8b4b253ba7aa92c98997719ce3ca59451 (patch) | |
tree | 7f2c9763dce814805de8dcf85c6bbc2e12497ee1 | |
parent | efd8311a54a945953d5372dded0d6f88349bf58b (diff) |
attrib: push/pop FRAGMENT_PROGRAM_ARB state
This requirement was added by ARB_fragment_program
When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
the Steam overlay is accessed
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | src/mesa/main/attrib.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index a951283288..6d9153434b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -130,6 +130,9 @@ struct gl_enable_attrib GLboolean VertexProgramPointSize; GLboolean VertexProgramTwoSide; + /* GL_ARB_fragment_program */ + GLboolean FragmentProgram; + /* GL_ARB_point_sprite / GL_NV_point_sprite */ GLboolean PointSprite; GLboolean FragmentShaderATI; @@ -316,6 +319,10 @@ _mesa_PushAttrib(GLbitfield mask) attr->VertexProgram = ctx->VertexProgram.Enabled; attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; + + /* GL_ARB_fragment_program */ + attr->FragmentProgram = ctx->FragmentProgram.Enabled; + save_attrib_data(&head, GL_ENABLE_BIT, attr); /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ @@ -607,6 +614,11 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) enable->VertexProgramTwoSide, GL_VERTEX_PROGRAM_TWO_SIDE_ARB); + /* GL_ARB_fragment_program */ + TEST_AND_UPDATE(ctx->FragmentProgram.Enabled, + enable->FragmentProgram, + GL_FRAGMENT_PROGRAM_ARB); + /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled, GL_FRAMEBUFFER_SRGB); |