summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2013-02-27 12:47:09 -0800
committerEric Anholt <eric@anholt.net>2013-04-19 10:13:00 -0700
commit1a3ea852ea659f22cb016b02bf2375817874266a (patch)
treee2384b03235114a986221b3f2a5e734378b48ed0
parent57b7c20ca59eb232cbd0a3a8368d603cbc06c215 (diff)
glapi: Add parameter count information for uniforms.
This is the kind of information that would have been present for GLX, if GLX supported modern GL. This allows these entrypoints to get automatic asynchronous marshalling code generated for glthread.
-rw-r--r--src/mapi/glapi/gen/GL3x.xml16
-rw-r--r--src/mapi/glapi/gen/gl_API.xml68
2 files changed, 42 insertions, 42 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml
index c17a644027..9ca3d47a7e 100644
--- a/src/mapi/glapi/gen/GL3x.xml
+++ b/src/mapi/glapi/gen/GL3x.xml
@@ -424,26 +424,26 @@
<function name="Uniform1uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count"/>
</function>
<function name="Uniform2uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="2"/>
</function>
<function name="Uniform3uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="3"/>
</function>
<function name="Uniform4uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="4"/>
</function>
<!-- These functions alias ones from GL_EXT_texture_integer -->
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index df9592477c..b59d90bee9 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5685,83 +5685,83 @@
<function name="Uniform1fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
@@ -6004,44 +6004,44 @@
<function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>