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authorBrian Paul <brianp@vmware.com>2013-03-04 14:33:04 -0700
committerAndreas Boll <andreas.boll.dev@gmail.com>2013-04-17 12:52:30 +0200
commit3184fef2956a6916331e7300670f8cb05572e77b (patch)
tree960f8a0ca5e484bfa92f3bfa30afb141f615b0d3
parent6800f17777c9b91119a26b78462ee62f44008500 (diff)
llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
We advertise a max texture/surfaces size of 8K x 8K but the old values for these limits didn't actually allow us to handle that surface size. For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block object which was 2192 bytes in size. Since 16384 * 2192 exceeded LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not draw the complete scene. By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command blocks for 8K x 8K, plus a few regular data blocks. Fixes the (improved) piglit fbo-maxsize test. Note: This is a candidate for the stable branches. Reviewed-by: José Fonseca <jfonseca@vmware.com> (cherry picked from commit a31ebdffa048e3f7ff10a6742c3d1f10c2d8e494)
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index 622c522f11..d42e8f7a92 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -50,12 +50,18 @@ struct lp_rast_state;
#define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
-#define CMD_BLOCK_MAX 128
+/* Commands per command block (ideally so sizeof(cmd_block) is a power of
+ * two in size.)
+ */
+#define CMD_BLOCK_MAX 29
+
+/* Bytes per data block.
+ */
#define DATA_BLOCK_SIZE (64 * 1024)
/* Scene temporary storage is clamped to this size:
*/
-#define LP_SCENE_MAX_SIZE (4*1024*1024)
+#define LP_SCENE_MAX_SIZE (9*1024*1024)
/* The maximum amount of texture storage referenced by a scene is
* clamped ot this size: