diff options
author | Aras Pranckevicius <aras@unity3d.com> | 2013-03-01 12:05:11 +0200 |
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committer | Andreas Boll <andreas.boll.dev@gmail.com> | 2013-04-17 12:58:07 +0200 |
commit | 160793305a773b48190c5723be32933fa52d8e46 (patch) | |
tree | 3cbaee92512a46f59321ccf6e47db29956073581 | |
parent | 26de5efb9c42eb433f3c16ed94b6b061799f4bae (diff) |
GLSL: fix lower_jumps to report progress properly
A fix for lower_jumps progress reporting, very much like similar in
c1e591eed.
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b2eee0869fde2d0ade19005524147c035ad764ea)
-rw-r--r-- | src/glsl/lower_jumps.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/lower_jumps.cpp b/src/glsl/lower_jumps.cpp index 92813f567f..bfc8c013bd 100644 --- a/src/glsl/lower_jumps.cpp +++ b/src/glsl/lower_jumps.cpp @@ -1002,10 +1002,12 @@ do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_retu v.lower_sub_return = lower_sub_return; v.lower_main_return = lower_main_return; + bool progress_ever = false; do { v.progress = false; visit_exec_list(instructions, &v); + progress_ever = v.progress || progress_ever; } while (v.progress); - return v.progress; + return progress_ever; } |