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authorIan Romanick <ian.d.romanick@intel.com>2013-02-07 19:21:36 -0800
committerAndreas Boll <andreas.boll.dev@gmail.com>2013-04-17 12:22:34 +0200
commit067ff62856416a80e9b0d6496cbca4beca8c8b25 (patch)
tree00e15928c8c5c00234f678bb3695d233abaf1d11
parent19fdb77334832e0ac5196bbb4e88f1c564ba3283 (diff)
i965: Set UniformBufferOffsetAlignment to sizeof(vec4)
This matches the behavior of the Windows driver, but a bspec reference should would be nice. NOTE: This is a candidate for the 9.0 and 9.1 branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit f29ab4ece5b6a0321f5e4a6fafb7ecacf7214044)
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index a6a5e4f1b3..e1dfde5e56 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -388,6 +388,7 @@ brwCreateContext(int api,
ctx->Const.NativeIntegers = true;
ctx->Const.UniformBooleanTrue = 1;
+ ctx->Const.UniformBufferOffsetAlignment = 16;
ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");