/** * Copyright © 2011 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Test relies on assert() */ #undef NDEBUG #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include #include #include #include #include "tests-common.h" static void _fixes_test_direction(struct PointerBarrier *barrier, int d[4], int permitted) { BOOL blocking; int i, j; int dir = barrier_get_direction(d[0], d[1], d[2], d[3]); barrier->directions = 0; blocking = barrier_is_blocking_direction(barrier, dir); assert(blocking); for (j = 0; j <= BarrierNegativeY; j++) { for (i = 0; i <= BarrierNegativeY; i++) { barrier->directions |= 1 << i; blocking = barrier_is_blocking_direction(barrier, dir); assert((barrier->directions & permitted) == permitted ? !blocking : blocking); } } } static void fixes_pointer_barrier_direction_test(void) { struct PointerBarrier barrier; int x = 100; int y = 100; int directions[8][4] = { {x, y, x, y + 100}, /* S */ {x + 50, y, x - 50, y + 100}, /* SW */ {x + 100, y, x, y}, /* W */ {x + 100, y + 50, x, y - 50}, /* NW */ {x, y + 100, x, y}, /* N */ {x - 50, y + 100, x + 50, y}, /* NE */ {x, y, x + 100, y}, /* E */ {x, y - 50, x + 100, y + 50}, /* SE */ }; barrier.x1 = x; barrier.x2 = x; barrier.y1 = y - 50; barrier.y2 = y + 49; _fixes_test_direction(&barrier, directions[0], BarrierPositiveY); _fixes_test_direction(&barrier, directions[1], BarrierPositiveY | BarrierNegativeX); _fixes_test_direction(&barrier, directions[2], BarrierNegativeX); _fixes_test_direction(&barrier, directions[3], BarrierNegativeY | BarrierNegativeX); _fixes_test_direction(&barrier, directions[4], BarrierNegativeY); _fixes_test_direction(&barrier, directions[5], BarrierPositiveX | BarrierNegativeY); _fixes_test_direction(&barrier, directions[6], BarrierPositiveX); _fixes_test_direction(&barrier, directions[7], BarrierPositiveY | BarrierPositiveX); } static void fixes_pointer_barriers_test(void) { struct PointerBarrier barrier; int x1, y1, x2, y2; double distance; int x = 100; int y = 100; /* vert barrier */ barrier.x1 = x; barrier.x2 = x; barrier.y1 = y - 50; barrier.y2 = y + 50; /* across at half-way */ x1 = x + 1; x2 = x - 1; y1 = y; y2 = y; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); assert(distance == 1); /* definitely not across */ x1 = x + 10; x2 = x + 5; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across, but outside of y range */ x1 = x + 1; x2 = x - 1; y1 = y + 100; y2 = y + 100; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across, diagonally */ x1 = x + 5; x2 = x - 5; y1 = y + 5; y2 = y - 5; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across but outside boundary, diagonally */ x1 = x + 5; x2 = x - 5; y1 = y + 100; y2 = y + 50; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → blocking */ x1 = x; x2 = x - 1; y1 = y; y2 = y; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → not blocking, positive */ x1 = x; x2 = x + 1; y1 = y; y2 = y; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → not blocking, negative */ x1 = x - 1; x2 = x - 2; y1 = y; y2 = y; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: endpoint of movement on barrier → blocking */ x1 = x + 1; x2 = x; y1 = y; y2 = y; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* startpoint on barrier but outside y range */ x1 = x; x2 = x - 1; y1 = y + 100; y2 = y + 100; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* endpoint on barrier but outside y range */ x1 = x + 1; x2 = x; y1 = y + 100; y2 = y + 100; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* horizontal barrier */ barrier.x1 = x - 50; barrier.x2 = x + 50; barrier.y1 = y; barrier.y2 = y; /* across at half-way */ x1 = x; x2 = x; y1 = y - 1; y2 = y + 1; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* definitely not across */ y1 = y + 10; y2 = y + 5; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across, but outside of y range */ x1 = x + 100; x2 = x + 100; y1 = y + 1; y2 = y - 1; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across, diagonally */ y1 = y + 5; y2 = y - 5; x1 = x + 5; x2 = x - 5; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* across but outside boundary, diagonally */ y1 = y + 5; y2 = y - 5; x1 = x + 100; x2 = x + 50; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → blocking */ y1 = y; y2 = y - 1; x1 = x; x2 = x; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → not blocking, positive */ y1 = y; y2 = y + 1; x1 = x; x2 = x; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: startpoint of movement on barrier → not blocking, negative */ y1 = y - 1; y2 = y - 2; x1 = x; x2 = x; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* edge case: endpoint of movement on barrier → blocking */ y1 = y + 1; y2 = y; x1 = x; x2 = x; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* startpoint on barrier but outside y range */ y1 = y; y2 = y - 1; x1 = x + 100; x2 = x + 100; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* endpoint on barrier but outside y range */ y1 = y + 1; y2 = y; x1 = x + 100; x2 = x + 100; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* ray vert barrier */ barrier.x1 = x; barrier.x2 = x; barrier.y1 = -1; barrier.y2 = y + 100; /* ray barrier simple case */ y1 = y; y2 = y; x1 = x + 50; x2 = x - 50; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* endpoint outside y range; should be blocked */ y1 = y - 1000; y2 = y - 1000; x1 = x + 50; x2 = x - 50; assert(barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); /* endpoint outside y range */ y1 = y + 150; y2 = y + 150; x1 = x + 50; x2 = x - 50; assert(!barrier_is_blocking(&barrier, x1, y1, x2, y2, &distance)); } static void fixes_pointer_barrier_clamp_test(void) { struct PointerBarrier barrier; int x = 100; int y = 100; int cx, cy; /* clamped */ /* vert barrier */ barrier.x1 = x; barrier.x2 = x; barrier.y1 = y - 50; barrier.y2 = y + 49; barrier.directions = 0; cx = INT_MAX; cy = INT_MAX; barrier_clamp_to_barrier(&barrier, BarrierPositiveX, &cx, &cy); assert(cx == barrier.x1 - 1); assert(cy == INT_MAX); cx = 0; cy = INT_MAX; barrier_clamp_to_barrier(&barrier, BarrierNegativeX, &cx, &cy); assert(cx == barrier.x1); assert(cy == INT_MAX); /* horiz barrier */ barrier.x1 = x - 50; barrier.x2 = x + 49; barrier.y1 = y; barrier.y2 = y; barrier.directions = 0; cx = INT_MAX; cy = INT_MAX; barrier_clamp_to_barrier(&barrier, BarrierPositiveY, &cx, &cy); assert(cx == INT_MAX); assert(cy == barrier.y1 - 1); cx = INT_MAX; cy = 0; barrier_clamp_to_barrier(&barrier, BarrierNegativeY, &cx, &cy); assert(cx == INT_MAX); assert(cy == barrier.y1); } const testfunc_t* fixes_test(void) { static const testfunc_t testfuncs[] = { fixes_pointer_barriers_test, fixes_pointer_barrier_direction_test, fixes_pointer_barrier_clamp_test, NULL, }; return testfuncs; }