/* * Copyright © 2009 Intel Corporation * Copyright © 1998 Keith Packard * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Zhigang Gong * */ #include #include "glamor_priv.h" void glamor_destroy_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo) { glamor_make_current(glamor_priv); if (fbo->fb) glDeleteFramebuffers(1, &fbo->fb); if (fbo->tex) glDeleteTextures(1, &fbo->tex); free(fbo); } static int glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo) { int status, err = 0; glamor_make_current(glamor_priv); if (fbo->fb == 0) glGenFramebuffers(1, &fbo->fb); assert(fbo->tex != 0); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo->tex, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { const char *str; switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str = "incomplete attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str = "incomplete/missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str = "incomplete draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str = "incomplete read buffer"; break; case GL_FRAMEBUFFER_UNSUPPORTED: str = "unsupported"; break; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str = "incomplete multiple"; break; default: str = "unknown error"; break; } glamor_fallback("glamor: Failed to create fbo, %s\n", str); err = -1; } return err; } glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, PixmapPtr pixmap, int w, int h, GLint tex, int flag) { const struct glamor_format *f = glamor_format_for_pixmap(pixmap); glamor_pixmap_fbo *fbo; fbo = calloc(1, sizeof(*fbo)); if (fbo == NULL) return NULL; fbo->tex = tex; fbo->width = w; fbo->height = h; fbo->is_red = f->format == GL_RED; if (flag != GLAMOR_CREATE_FBO_NO_FBO) { if (glamor_pixmap_ensure_fb(glamor_priv, fbo) != 0) { glamor_destroy_fbo(glamor_priv, fbo); fbo = NULL; } } return fbo; } static int _glamor_create_tex(glamor_screen_private *glamor_priv, PixmapPtr pixmap, int w, int h) { const struct glamor_format *f = glamor_format_for_pixmap(pixmap); unsigned int tex; glamor_make_current(glamor_priv); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (f->format == GL_RED) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); glamor_priv->suppress_gl_out_of_memory_logging = true; glTexImage2D(GL_TEXTURE_2D, 0, f->internalformat, w, h, 0, f->format, f->type, NULL); glamor_priv->suppress_gl_out_of_memory_logging = false; if (glGetError() == GL_OUT_OF_MEMORY) { if (!glamor_priv->logged_any_fbo_allocation_failure) { LogMessageVerb(X_WARNING, 0, "glamor: Failed to allocate %dx%d " "FBO due to GL_OUT_OF_MEMORY.\n", w, h); LogMessageVerb(X_WARNING, 0, "glamor: Expect reduced performance.\n"); glamor_priv->logged_any_fbo_allocation_failure = true; } glDeleteTextures(1, &tex); return 0; } return tex; } glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv, PixmapPtr pixmap, int w, int h, int flag) { GLint tex = _glamor_create_tex(glamor_priv, pixmap, w, h); if (!tex) /* Texture creation failed due to GL_OUT_OF_MEMORY */ return NULL; return glamor_create_fbo_from_tex(glamor_priv, pixmap, w, h, tex, flag); } /** * Create storage for the w * h region, using FBOs of the GL's maximum * supported size. */ glamor_pixmap_fbo * glamor_create_fbo_array(glamor_screen_private *glamor_priv, PixmapPtr pixmap, int flag, int block_w, int block_h, glamor_pixmap_private *priv) { int w = pixmap->drawable.width; int h = pixmap->drawable.height; int block_wcnt; int block_hcnt; glamor_pixmap_fbo **fbo_array; BoxPtr box_array; int i, j; priv->block_w = block_w; priv->block_h = block_h; block_wcnt = (w + block_w - 1) / block_w; block_hcnt = (h + block_h - 1) / block_h; box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0])); if (box_array == NULL) return NULL; fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *)); if (fbo_array == NULL) { free(box_array); return FALSE; } for (i = 0; i < block_hcnt; i++) { int block_y1, block_y2; int fbo_w, fbo_h; block_y1 = i * block_h; block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h); fbo_h = block_y2 - block_y1; for (j = 0; j < block_wcnt; j++) { box_array[i * block_wcnt + j].x1 = j * block_w; box_array[i * block_wcnt + j].y1 = block_y1; box_array[i * block_wcnt + j].x2 = (j + 1) * block_w > w ? w : (j + 1) * block_w; box_array[i * block_wcnt + j].y2 = block_y2; fbo_w = box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt + j].x1; fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv, pixmap, fbo_w, fbo_h, GLAMOR_CREATE_PIXMAP_FIXUP); if (fbo_array[i * block_wcnt + j] == NULL) goto cleanup; } } priv->box = box_array[0]; priv->box_array = box_array; priv->fbo_array = fbo_array; priv->block_wcnt = block_wcnt; priv->block_hcnt = block_hcnt; return fbo_array[0]; cleanup: for (i = 0; i < block_wcnt * block_hcnt; i++) if (fbo_array[i]) glamor_destroy_fbo(glamor_priv, fbo_array[i]); free(box_array); free(fbo_array); return NULL; } void glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo, const struct glamor_format *pixmap_format) { glamor_make_current(glamor_priv); assert(fbo->fb != 0 && fbo->tex != 0); if (glamor_priv->has_clear_texture) { glClearTexImage(fbo->tex, 0, pixmap_format->format, pixmap_format->type, NULL); } else { glamor_set_destination_pixmap_fbo(glamor_priv, fbo, 0, 0, fbo->width, fbo->height); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } } glamor_pixmap_fbo * glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv) { glamor_pixmap_fbo *fbo; if (pixmap_priv == NULL) return NULL; fbo = pixmap_priv->fbo; if (fbo == NULL) return NULL; pixmap_priv->fbo = NULL; return fbo; } /* The pixmap must not be attached to another fbo. */ void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo) { glamor_pixmap_private *pixmap_priv; pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv->fbo) return; pixmap_priv->fbo = fbo; switch (pixmap_priv->type) { case GLAMOR_TEXTURE_ONLY: case GLAMOR_TEXTURE_DRM: pixmap_priv->gl_fbo = GLAMOR_FBO_NORMAL; pixmap->devPrivate.ptr = NULL; default: break; } } void glamor_pixmap_destroy_fbo(PixmapPtr pixmap) { ScreenPtr screen = pixmap->drawable.pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap); glamor_pixmap_fbo *fbo; if (glamor_pixmap_priv_is_large(priv)) { int i; for (i = 0; i < priv->block_wcnt * priv->block_hcnt; i++) glamor_destroy_fbo(glamor_priv, priv->fbo_array[i]); free(priv->fbo_array); priv->fbo_array = NULL; } else { fbo = glamor_pixmap_detach_fbo(priv); if (fbo) glamor_destroy_fbo(glamor_priv, fbo); } } Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, int flag) { glamor_screen_private *glamor_priv; glamor_pixmap_private *pixmap_priv; glamor_pixmap_fbo *fbo; glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv->fbo == NULL) { fbo = glamor_create_fbo(glamor_priv, pixmap, pixmap->drawable.width, pixmap->drawable.height, flag); if (fbo == NULL) return FALSE; glamor_pixmap_attach_fbo(pixmap, fbo); } else { /* We do have a fbo, but it may lack of fb or tex. */ if (!pixmap_priv->fbo->tex) pixmap_priv->fbo->tex = _glamor_create_tex(glamor_priv, pixmap, pixmap->drawable.width, pixmap->drawable.height); if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->fbo->fb == 0) if (glamor_pixmap_ensure_fb(glamor_priv, pixmap_priv->fbo) != 0) return FALSE; } return TRUE; } void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back) { glamor_pixmap_private *front_priv, *back_priv; glamor_pixmap_fbo *temp_fbo; front_priv = glamor_get_pixmap_private(front); back_priv = glamor_get_pixmap_private(back); temp_fbo = front_priv->fbo; front_priv->fbo = back_priv->fbo; back_priv->fbo = temp_fbo; }