/* * Copyright © 2006 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Eric Anholt * Michel Dänzer * */ #include #include #include "exa_priv.h" #include "exa.h" #if DEBUG_MIGRATE #define DBG_MIGRATE(a) ErrorF a #else #define DBG_MIGRATE(a) #endif /** * The fallback path for UTS/DFS failing is to just memcpy. exaCopyDirtyToSys * and exaCopyDirtyToFb both needed to do this loop. */ static void exaMemcpyBox(PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch, CARD8 *dst, int dst_pitch) { int i, cpp = pPixmap->drawable.bitsPerPixel / 8; int bytes = (pbox->x2 - pbox->x1) * cpp; src += pbox->y1 * src_pitch + pbox->x1 * cpp; dst += pbox->y1 * dst_pitch + pbox->x1 * cpp; for (i = pbox->y2 - pbox->y1; i; i--) { memcpy(dst, src, bytes); src += src_pitch; dst += dst_pitch; } } /** * Returns TRUE if the pixmap is dirty (has been modified in its current * location compared to the other), or lacks a private for tracking * dirtiness. */ static Bool exaPixmapIsDirty(PixmapPtr pPix) { ExaPixmapPriv(pPix); if (pExaPixmap == NULL) EXA_FatalErrorDebugWithRet(("EXA bug: exaPixmapIsDirty was called on a non-exa pixmap.\n"), TRUE); if (!pExaPixmap->pDamage) return FALSE; return RegionNotEmpty(DamageRegion(pExaPixmap->pDamage)) || !RegionEqual(&pExaPixmap->validSys, &pExaPixmap->validFB); } /** * Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score * to be considered "should be in framebuffer". That's just anything that has * had more acceleration than fallbacks, or has no score yet. * * Only valid if using a migration scheme that tracks score. */ static Bool exaPixmapShouldBeInFB(PixmapPtr pPix) { ExaPixmapPriv(pPix); if (exaPixmapIsPinned(pPix)) return TRUE; return pExaPixmap->score >= 0; } /** * If the pixmap is currently dirty, this copies at least the dirty area from * FB to system or vice versa. Both areas must be allocated. */ static void exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc, Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h, char *sys, int sys_pitch), int fallback_index, void (*sync) (ScreenPtr pScreen)) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); RegionPtr damage = DamageRegion(pExaPixmap->pDamage); RegionRec CopyReg; Bool save_use_gpu_copy; int save_pitch; BoxPtr pBox; int nbox; Bool access_prepared = FALSE; Bool need_sync = FALSE; /* Damaged bits are valid in current copy but invalid in other one */ if (pExaPixmap->use_gpu_copy) { RegionUnion(&pExaPixmap->validFB, &pExaPixmap->validFB, damage); RegionSubtract(&pExaPixmap->validSys, &pExaPixmap->validSys, damage); } else { RegionUnion(&pExaPixmap->validSys, &pExaPixmap->validSys, damage); RegionSubtract(&pExaPixmap->validFB, &pExaPixmap->validFB, damage); } RegionEmpty(damage); /* Copy bits valid in source but not in destination */ RegionNull(&CopyReg); RegionSubtract(&CopyReg, pValidSrc, pValidDst); if (migrate->as_dst) { ExaScreenPriv(pPixmap->drawable.pScreen); /* XXX: The pending damage region will be marked as damaged after the * operation, so it should serve as an upper bound for the region that * needs to be synchronized for the operation. Unfortunately, this * causes corruption in some cases, e.g. when starting compiz. See * https://bugs.freedesktop.org/show_bug.cgi?id=12916 . */ if (pExaScr->optimize_migration) { RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage); #if DEBUG_MIGRATE if (RegionNil(pending_damage)) { static Bool firsttime = TRUE; if (firsttime) { ErrorF("%s: Pending damage region empty!\n", __func__); firsttime = FALSE; } } #endif /* Try to prevent destination valid region from growing too many * rects by filling it up to the extents of the union of the * destination valid region and the pending damage region. */ if (RegionNumRects(pValidDst) > 10) { BoxRec box; BoxPtr pValidExt, pDamageExt; RegionRec closure; pValidExt = RegionExtents(pValidDst); pDamageExt = RegionExtents(pending_damage); box.x1 = min(pValidExt->x1, pDamageExt->x1); box.y1 = min(pValidExt->y1, pDamageExt->y1); box.x2 = max(pValidExt->x2, pDamageExt->x2); box.y2 = max(pValidExt->y2, pDamageExt->y2); RegionInit(&closure, &box, 0); RegionIntersect(&CopyReg, &CopyReg, &closure); } else RegionIntersect(&CopyReg, &CopyReg, pending_damage); } /* The caller may provide a region to be subtracted from the calculated * dirty region. This is to avoid migration of bits that don't * contribute to the result of the operation. */ if (migrate->pReg) RegionSubtract(&CopyReg, &CopyReg, migrate->pReg); } else { /* The caller may restrict the region to be migrated for source pixmaps * to what's relevant for the operation. */ if (migrate->pReg) RegionIntersect(&CopyReg, &CopyReg, migrate->pReg); } pBox = RegionRects(&CopyReg); nbox = RegionNumRects(&CopyReg); save_use_gpu_copy = pExaPixmap->use_gpu_copy; save_pitch = pPixmap->devKind; pExaPixmap->use_gpu_copy = TRUE; pPixmap->devKind = pExaPixmap->fb_pitch; while (nbox--) { pBox->x1 = max(pBox->x1, 0); pBox->y1 = max(pBox->y1, 0); pBox->x2 = min(pBox->x2, pPixmap->drawable.width); pBox->y2 = min(pBox->y2, pPixmap->drawable.height); if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2) continue; if (!transfer || !transfer(pPixmap, pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1, (char *) (pExaPixmap->sys_ptr + pBox->y1 * pExaPixmap->sys_pitch + pBox->x1 * pPixmap->drawable.bitsPerPixel / 8), pExaPixmap->sys_pitch)) { if (!access_prepared) { ExaDoPrepareAccess(pPixmap, fallback_index); access_prepared = TRUE; } if (fallback_index == EXA_PREPARE_DEST) { exaMemcpyBox(pPixmap, pBox, pExaPixmap->sys_ptr, pExaPixmap->sys_pitch, pPixmap->devPrivate.ptr, pPixmap->devKind); } else { exaMemcpyBox(pPixmap, pBox, pPixmap->devPrivate.ptr, pPixmap->devKind, pExaPixmap->sys_ptr, pExaPixmap->sys_pitch); } } else need_sync = TRUE; pBox++; } pExaPixmap->use_gpu_copy = save_use_gpu_copy; pPixmap->devKind = save_pitch; /* Try to prevent source valid region from growing too many rects by * removing parts of it which are also in the destination valid region. * Removing anything beyond that would lead to data loss. */ if (RegionNumRects(pValidSrc) > 20) RegionSubtract(pValidSrc, pValidSrc, pValidDst); /* The copied bits are now valid in destination */ RegionUnion(pValidDst, pValidDst, &CopyReg); RegionUninit(&CopyReg); if (access_prepared) exaFinishAccess(&pPixmap->drawable, fallback_index); else if (need_sync && sync) sync(pPixmap->drawable.pScreen); } /** * If the pixmap is currently dirty, this copies at least the dirty area from * the framebuffer memory copy to the system memory copy. Both areas must be * allocated. */ void exaCopyDirtyToSys(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaScreenPriv(pPixmap->drawable.pScreen); ExaPixmapPriv(pPixmap); exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB, pExaScr->info->DownloadFromScreen, EXA_PREPARE_SRC, exaWaitSync); } /** * If the pixmap is currently dirty, this copies at least the dirty area from * the system memory copy to the framebuffer memory copy. Both areas must be * allocated. */ void exaCopyDirtyToFb(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaScreenPriv(pPixmap->drawable.pScreen); ExaPixmapPriv(pPixmap); exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys, pExaScr->info->UploadToScreen, EXA_PREPARE_DEST, NULL); } /** * Allocates a framebuffer copy of the pixmap if necessary, and then copies * any necessary pixmap data into the framebuffer copy and points the pixmap at * it. * * Note that when first allocated, a pixmap will have FALSE dirty flag. * This is intentional because pixmap data starts out undefined. So if we move * it in due to the first operation against it being accelerated, it will have * undefined framebuffer contents that we didn't have to upload. If we do * moveouts (and moveins) after the first movein, then we will only have to copy * back and forth if the pixmap was written to after the last synchronization of * the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away) * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move * all the data, since it's almost surely all valid now. */ static void exaDoMoveInPixmap(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ScreenPtr pScreen = pPixmap->drawable.pScreen; ExaScreenPriv(pScreen); ExaPixmapPriv(pPixmap); /* If we're VT-switched away, no touching card memory allowed. */ if (pExaScr->swappedOut) return; /* If we're not allowed to move, then fail. */ if (exaPixmapIsPinned(pPixmap)) return; /* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of * fragility in EXA, and <8bpp is probably not used enough any more to care * (at least, not in acceleratd paths). */ if (pPixmap->drawable.bitsPerPixel < 8) return; if (pExaPixmap->accel_blocked) return; if (pExaPixmap->area == NULL) { pExaPixmap->area = exaOffscreenAlloc(pScreen, pExaPixmap->fb_size, pExaScr->info->pixmapOffsetAlign, FALSE, exaPixmapSave, (void *) pPixmap); if (pExaPixmap->area == NULL) return; pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase + pExaPixmap->area->offset; } exaCopyDirtyToFb(migrate); if (exaPixmapHasGpuCopy(pPixmap)) return; DBG_MIGRATE(("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap, (ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); pExaPixmap->use_gpu_copy = TRUE; pPixmap->devKind = pExaPixmap->fb_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; } void exaMoveInPixmap_classic(PixmapPtr pPixmap) { static ExaMigrationRec migrate = {.as_dst = FALSE,.as_src = TRUE, .pReg = NULL }; migrate.pPix = pPixmap; exaDoMoveInPixmap(&migrate); } /** * Switches the current active location of the pixmap to system memory, copying * updated data out if necessary. */ static void exaDoMoveOutPixmap(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap)) return; exaCopyDirtyToSys(migrate); if (exaPixmapHasGpuCopy(pPixmap)) { DBG_MIGRATE(("<- %p (%p) (%dx%d) (%c)\n", pPixmap, (void *) (ExaGetPixmapPriv(pPixmap)->area ? ExaGetPixmapPriv(pPixmap)->area->offset : 0), pPixmap->drawable.width, pPixmap->drawable.height, exaPixmapIsDirty(pPixmap) ? 'd' : 'c')); pExaPixmap->use_gpu_copy = FALSE; pPixmap->devKind = pExaPixmap->sys_pitch; pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER; } } void exaMoveOutPixmap_classic(PixmapPtr pPixmap) { static ExaMigrationRec migrate = {.as_dst = FALSE,.as_src = TRUE, .pReg = NULL }; migrate.pPix = pPixmap; exaDoMoveOutPixmap(&migrate); } /** * Copies out important pixmap data and removes references to framebuffer area. * Called when the memory manager decides it's time to kick the pixmap out of * framebuffer entirely. */ void exaPixmapSave(ScreenPtr pScreen, ExaOffscreenArea * area) { PixmapPtr pPixmap = area->privData; ExaPixmapPriv(pPixmap); exaMoveOutPixmap(pPixmap); pExaPixmap->fb_ptr = NULL; pExaPixmap->area = NULL; /* Mark all FB bits as invalid, so all valid system bits get copied to FB * next time */ RegionEmpty(&pExaPixmap->validFB); } /** * For the "greedy" migration scheme, pushes the pixmap toward being located in * framebuffer memory. */ static void exaMigrateTowardFb(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) { DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n", (void *) pPixmap)); return; } DBG_MIGRATE(("UseScreen %p score %d\n", (void *) pPixmap, pExaPixmap->score)); if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) { exaDoMoveInPixmap(migrate); pExaPixmap->score = 0; } if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX) pExaPixmap->score++; if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN && !exaPixmapHasGpuCopy(pPixmap)) { exaDoMoveInPixmap(migrate); } if (exaPixmapHasGpuCopy(pPixmap)) { exaCopyDirtyToFb(migrate); ExaOffscreenMarkUsed(pPixmap); } else exaCopyDirtyToSys(migrate); } /** * For the "greedy" migration scheme, pushes the pixmap toward being located in * system memory. */ static void exaMigrateTowardSys(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); DBG_MIGRATE(("UseMem: %p score %d\n", (void *) pPixmap, pExaPixmap->score)); if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) return; if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) pExaPixmap->score = 0; if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN) pExaPixmap->score--; if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area) exaDoMoveOutPixmap(migrate); if (exaPixmapHasGpuCopy(pPixmap)) { exaCopyDirtyToFb(migrate); ExaOffscreenMarkUsed(pPixmap); } else exaCopyDirtyToSys(migrate); } /** * If the pixmap has both a framebuffer and system memory copy, this function * asserts that both of them are the same. */ static Bool exaAssertNotDirty(PixmapPtr pPixmap) { ExaPixmapPriv(pPixmap); CARD8 *dst, *src; RegionRec ValidReg; int dst_pitch, src_pitch, cpp, y, nbox, save_pitch; BoxPtr pBox; Bool ret = TRUE, save_use_gpu_copy; if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL) return ret; RegionNull(&ValidReg); RegionIntersect(&ValidReg, &pExaPixmap->validFB, &pExaPixmap->validSys); nbox = RegionNumRects(&ValidReg); if (!nbox) goto out; pBox = RegionRects(&ValidReg); dst_pitch = pExaPixmap->sys_pitch; src_pitch = pExaPixmap->fb_pitch; cpp = pPixmap->drawable.bitsPerPixel / 8; save_use_gpu_copy = pExaPixmap->use_gpu_copy; save_pitch = pPixmap->devKind; pExaPixmap->use_gpu_copy = TRUE; pPixmap->devKind = pExaPixmap->fb_pitch; if (!ExaDoPrepareAccess(pPixmap, EXA_PREPARE_SRC)) goto skip; while (nbox--) { int rowbytes; pBox->x1 = max(pBox->x1, 0); pBox->y1 = max(pBox->y1, 0); pBox->x2 = min(pBox->x2, pPixmap->drawable.width); pBox->y2 = min(pBox->y2, pPixmap->drawable.height); if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2) continue; rowbytes = (pBox->x2 - pBox->x1) * cpp; src = (CARD8 *) pPixmap->devPrivate.ptr + pBox->y1 * src_pitch + pBox->x1 * cpp; dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp; for (y = pBox->y1; y < pBox->y2; y++, src += src_pitch, dst += dst_pitch) { if (memcmp(dst, src, rowbytes) != 0) { ret = FALSE; exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2, pBox->y2); break; } } } skip: exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC); pExaPixmap->use_gpu_copy = save_use_gpu_copy; pPixmap->devKind = save_pitch; out: RegionUninit(&ValidReg); return ret; } /** * Performs migration of the pixmaps according to the operation information * provided in pixmaps and can_accel and the migration scheme chosen in the * config file. */ void exaDoMigration_classic(ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel) { ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen; ExaScreenPriv(pScreen); int i, j; /* If this debugging flag is set, check each pixmap for whether it is marked * as clean, and if so, actually check if that's the case. This should help * catch issues with failing to mark a drawable as dirty. While it will * catch them late (after the operation happened), it at least explains what * went wrong, and instrumenting the code to find what operation happened * to the pixmap last shouldn't be hard. */ if (pExaScr->checkDirtyCorrectness) { for (i = 0; i < npixmaps; i++) { if (!exaPixmapIsDirty(pixmaps[i].pPix) && !exaAssertNotDirty(pixmaps[i].pPix)) ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i); } } /* If anything is pinned in system memory, we won't be able to * accelerate. */ for (i = 0; i < npixmaps; i++) { if (exaPixmapIsPinned(pixmaps[i].pPix) && !exaPixmapHasGpuCopy(pixmaps[i].pPix)) { EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix, pixmaps[i].pPix->drawable.width, pixmaps[i].pPix->drawable.height)); can_accel = FALSE; break; } } if (pExaScr->migration == ExaMigrationSmart) { /* If we've got something as a destination that we shouldn't cause to * become newly dirtied, take the unaccelerated route. */ for (i = 0; i < npixmaps; i++) { if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB(pixmaps[i].pPix) && !exaPixmapIsDirty(pixmaps[i].pPix)) { for (i = 0; i < npixmaps; i++) { if (!exaPixmapIsDirty(pixmaps[i].pPix)) exaDoMoveOutPixmap(pixmaps + i); } return; } } /* If we aren't going to accelerate, then we migrate everybody toward * system memory, and kick out if it's free. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) { exaMigrateTowardSys(pixmaps + i); if (!exaPixmapIsDirty(pixmaps[i].pPix)) exaDoMoveOutPixmap(pixmaps + i); } return; } /* Finally, the acceleration path. Move them all in. */ for (i = 0; i < npixmaps; i++) { exaMigrateTowardFb(pixmaps + i); exaDoMoveInPixmap(pixmaps + i); } } else if (pExaScr->migration == ExaMigrationGreedy) { /* If we can't accelerate, either because the driver can't or because one of * the pixmaps is pinned in system memory, then we migrate everybody toward * system memory. * * We also migrate toward system if all pixmaps involved are currently in * system memory -- this can mitigate thrashing when there are significantly * more pixmaps active than would fit in memory. * * If not, then we migrate toward FB so that hopefully acceleration can * happen. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) exaMigrateTowardSys(pixmaps + i); return; } for (i = 0; i < npixmaps; i++) { if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) { /* Found one in FB, so move all to FB. */ for (j = 0; j < npixmaps; j++) exaMigrateTowardFb(pixmaps + i); return; } } /* Nobody's in FB, so move all away from FB. */ for (i = 0; i < npixmaps; i++) exaMigrateTowardSys(pixmaps + i); } else if (pExaScr->migration == ExaMigrationAlways) { /* Always move the pixmaps out if we can't accelerate. If we can * accelerate, try to move them all in. If that fails, then move them * back out. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) exaDoMoveOutPixmap(pixmaps + i); return; } /* Now, try to move them all into FB */ for (i = 0; i < npixmaps; i++) { exaDoMoveInPixmap(pixmaps + i); } /* If we couldn't fit everything in, abort */ for (i = 0; i < npixmaps; i++) { if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) { return; } } /* Yay, everything has a gpu copy, mark memory as used */ for (i = 0; i < npixmaps; i++) { ExaOffscreenMarkUsed(pixmaps[i].pPix); } } } void exaPrepareAccessReg_classic(PixmapPtr pPixmap, int index, RegionPtr pReg) { ExaMigrationRec pixmaps[1]; if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) { pixmaps[0].as_dst = TRUE; pixmaps[0].as_src = FALSE; } else { pixmaps[0].as_dst = FALSE; pixmaps[0].as_src = TRUE; } pixmaps[0].pPix = pPixmap; pixmaps[0].pReg = pReg; exaDoMigration(pixmaps, 1, FALSE); (void) ExaDoPrepareAccess(pPixmap, index); }