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Diffstat (limited to 'GL/windows/indirect.c')
-rwxr-xr-xGL/windows/indirect.c212
1 files changed, 108 insertions, 104 deletions
diff --git a/GL/windows/indirect.c b/GL/windows/indirect.c
index 80aec7ee9..11dc0c092 100755
--- a/GL/windows/indirect.c
+++ b/GL/windows/indirect.c
@@ -43,6 +43,7 @@
#include "glwindows.h"
+#include <glcontextmodes.h>
#include "../../hw/xwin/winpriv.h"
@@ -171,7 +172,7 @@ static void glWinResetExtension(void);
* struct. In particular, the contextCreate, pGlxVisual, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
-__GLXscreenInfo __glDDXScreenInfo = {
+static __GLXscreenInfo __glDDXScreenInfo = {
glWinScreenProbe, /* Must be generic and handle all screens */
glWinCreateContext, /* Substitute screen's createContext routine */
glWinCreateBuffer, /* Substitute screen's createBuffer routine */
@@ -185,13 +186,21 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
-__GLXextensionInfo __glDDXExtensionInfo = {
+void *__glXglDDXScreenInfo(void) {
+ return &__glDDXScreenInfo;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_WINDOWS,
glWinResetExtension,
glWinInitVisuals,
glWinSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ return &__glDDXExtensionInfo;
+}
+
/* prototypes */
static GLboolean glWinDestroyContext(__GLcontext *gc);
@@ -863,27 +872,6 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
}
};
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-
static inline int count_bits(uint32_t x)
{
x = x - ((x >> 1) & 0x55555555);
@@ -908,7 +896,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
+ __GLcontextModes *modes = NULL;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -990,9 +978,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
}
/* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1002,7 +989,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
+ _gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1013,7 +1000,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
+ _gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1022,10 +1009,12 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Initialize the new visuals */
found_default = FALSE;
+ glWinScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
+#if 0
if (!is_rgb)
{
/* We don't support non-rgb visuals for GL. But we don't
@@ -1052,11 +1041,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
continue;
}
+#endif
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
+ assert( modes != NULL );
+
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
@@ -1071,8 +1063,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
/*
* If the class is -1, then assume the X visual information
@@ -1080,23 +1072,27 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
j++;
+ modes = modes->next;
}
}
@@ -1104,7 +1100,6 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Save the GLX visuals in the screen structure */
glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glWinScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
@@ -1159,29 +1154,30 @@ static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glWinScreenRec *pScr = &glWinScreens[screen];
- __GLXvisualConfig *pGLXVis = pScr->glx_vis;
- VisualPtr pVis;
- int i, j;
+ __GLcontextModes *modes;
+ int j;
GLWIN_DEBUG_MSG("fixup_visuals\n");
- for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
+ for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ VisualPtr pVis = pScreen->visuals;
/* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize) {
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
/* Fixup the masks */
- pGLXVis->redMask = pVis->redMask;
- pGLXVis->greenMask = pVis->greenMask;
- pGLXVis->blueMask = pVis->blueMask;
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
/* Recalc the sizes */
- pGLXVis->redSize = count_bits(pGLXVis->redMask);
- pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
- pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
}
}
}
@@ -1190,67 +1186,75 @@ static void fixup_visuals(int screen)
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
- __GLXvisualConfig *pGLXVis = glWinScreens[screen].glx_vis;
- /* XMesaVisual *pXMesaVisual; */
- VisualPtr pVis;
+ __GLcontextModes *modes;
int *used;
int i, j;
GLWIN_DEBUG_MSG("init_screen_visuals\n");
- /* Alloc space for the list of XMesa visuals */
-#if 0
- pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- sizeof(XMesaVisual));
- __glXMemset(pXMesaVisual, 0,
- MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-#endif
-
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
- for (i = 0; i < glWinScreens[screen].num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
-
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize &&
+ i = 0;
+ for ( modes = glWinScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
!used[j]) {
- if (pVis->redMask == pGLXVis->redMask &&
- pVis->greenMask == pGLXVis->greenMask &&
- pVis->blueMask == pGLXVis->blueMask) {
-
- /* Create the XMesa visual */
#if 0
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- pGLXVis->rgba,
- (pGLXVis->alphaSize > 0),
- pGLXVis->doubleBuffer,
- pGLXVis->stereo,
- GL_TRUE, /* ximage_flag */
- pGLXVis->depthSize,
- pGLXVis->stencilSize,
- pGLXVis->accumRedSize,
- pGLXVis->accumGreenSize,
- pGLXVis->accumBlueSize,
- pGLXVis->accumAlphaSize,
- 0, /* numSamples */
- pGLXVis->level,
- pGLXVis->visualRating );
+ /* Create the XMesa visual */
+ pXMesaVisual[i] =
+ XMesaCreateVisual(pScreen,
+ pVis,
+ modes->rgbMode,
+ (modes->alphaBits > 0),
+ modes->doubleBufferMode,
+ modes->stereoMode,
+ GL_TRUE, /* ximage_flag */
+ modes->depthBits,
+ modes->stencilBits,
+ modes->accumRedBits,
+ modes->accumGreenBits,
+ modes->accumBlueBits,
+ modes->accumAlphaBits,
+ modes->samples,
+ modes->level,
+ modes->visualRating);
#endif
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
- /* Set the VisualID */
- pGLXVis->vid = pVis->vid;
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ modes->visualType,
+ (modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
}
+
+ i++;
+
}
__glXFree(used);
@@ -1268,7 +1272,7 @@ static Bool glWinScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
- __glDDXScreenInfo.pGlxVisual = glWinScreens[screen].glx_vis;
+ __glDDXScreenInfo.modes = glWinScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
__glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;