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authorPeter Hutterer <peter.hutterer@who-t.net>2011-02-11 11:01:19 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2011-02-22 14:35:43 +1000
commit15fe86e69fc256342881112cd07565527e32435b (patch)
tree243e7cd678a8b3e525239ac4f72e093ecf8a8e1d /mi/mipointrst.h
parent93a73993708b1345c86ec3ec06b02ed236595673 (diff)
mi: remove static GenerateEvent variable.
Push into the respective devices. This should have no functional changes since we never warp more than one device at a time. In the glorious future with true multithreading, still the better thing to do. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Benjamin Tissoires <tissoire@cena.fr>
Diffstat (limited to 'mi/mipointrst.h')
-rw-r--r--mi/mipointrst.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mi/mipointrst.h b/mi/mipointrst.h
index bd9c24a00..c912a17da 100644
--- a/mi/mipointrst.h
+++ b/mi/mipointrst.h
@@ -44,6 +44,7 @@ typedef struct {
Bool confined; /* pointer can't change screens */
int x, y; /* hot spot location */
int devx, devy; /* sprite position */
+ Bool generateEvent; /* generate an event during warping? */
} miPointerRec, *miPointerPtr;
typedef struct {