diff options
author | Eric Anholt <eric@anholt.net> | 2015-06-19 19:04:16 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2015-06-29 21:43:08 -0700 |
commit | 3d6dcad00d67bff407385ad37c7efde7b73ba719 (patch) | |
tree | 84e6070ac5767cdb9a0836d9f6a3c2801a883136 /glamor | |
parent | b4061cf5f76241157b2dc81dec053012075311c0 (diff) |
glamor: Fix text rendering on GLES2.
The GL_QUADS helper takes a number of quads, not a number of vertices.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'glamor')
-rw-r--r-- | glamor/glamor_composite_glyphs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glamor/glamor_composite_glyphs.c b/glamor/glamor_composite_glyphs.c index 1f0d75ede..e92f1d916 100644 --- a/glamor/glamor_composite_glyphs.c +++ b/glamor/glamor_composite_glyphs.c @@ -256,7 +256,7 @@ glamor_glyphs_flush(CARD8 op, PicturePtr src, PicturePtr dst, if (glamor_glyph_use_130(glamor_priv)) glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph); else - glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph * 4); + glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph); } } if (prog->alpha != glamor_program_alpha_ca_first) |