diff options
author | Eric Anholt <eric@anholt.net> | 2013-12-28 13:46:17 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-03-17 14:30:45 -0700 |
commit | 12b2adaaeb091ad48825f439fa0359e5641c86d1 (patch) | |
tree | 0655df34b252e3465f20bfaa5ff2aeac33330b02 /glamor/glamor.h | |
parent | df1ef90fa0f98c779c3f312130183dbf32f1e447 (diff) |
glamor: Do glyph private init at screeninit time, and other stuff at CSR.
This hasn't actually been a problem, since the server hasn't allocated
any glyphs before our glyph private initialization during
CreateScreenResources. But it's generally not X Server style to do
things this way.
Now that glamor itself drives both parts of glyphs setup, DDX drivers
no longer need to tell glamor to initialize glyphs. We do retain the
old public symbol so they can keep running with no changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
Diffstat (limited to 'glamor/glamor.h')
-rw-r--r-- | glamor/glamor.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/glamor/glamor.h b/glamor/glamor.h index e25dc735c..9cda46d2b 100644 --- a/glamor/glamor.h +++ b/glamor/glamor.h @@ -131,14 +131,6 @@ extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, extern _X_EXPORT uint32_t glamor_get_pixmap_texture(PixmapPtr pixmap); -/* @glamor_glyphs_init: Initialize glyphs internal data structures. - * - * @pScreen: Current screen pointer. - * - * This function must be called after the glamor_init and the texture - * can be allocated. An example is to call it when create the screen - * resources at DDX layer. - */ extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen); extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, |