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authorEric Anholt <eric@anholt.net>2013-12-28 13:46:17 -0800
committerEric Anholt <eric@anholt.net>2014-03-17 14:30:45 -0700
commit12b2adaaeb091ad48825f439fa0359e5641c86d1 (patch)
tree0655df34b252e3465f20bfaa5ff2aeac33330b02 /glamor/glamor.h
parentdf1ef90fa0f98c779c3f312130183dbf32f1e447 (diff)
glamor: Do glyph private init at screeninit time, and other stuff at CSR.
This hasn't actually been a problem, since the server hasn't allocated any glyphs before our glyph private initialization during CreateScreenResources. But it's generally not X Server style to do things this way. Now that glamor itself drives both parts of glyphs setup, DDX drivers no longer need to tell glamor to initialize glyphs. We do retain the old public symbol so they can keep running with no changes. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus@selfnet.de>
Diffstat (limited to 'glamor/glamor.h')
-rw-r--r--glamor/glamor.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/glamor/glamor.h b/glamor/glamor.h
index e25dc735c..9cda46d2b 100644
--- a/glamor/glamor.h
+++ b/glamor/glamor.h
@@ -131,14 +131,6 @@ extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap,
extern _X_EXPORT uint32_t glamor_get_pixmap_texture(PixmapPtr pixmap);
-/* @glamor_glyphs_init: Initialize glyphs internal data structures.
- *
- * @pScreen: Current screen pointer.
- *
- * This function must be called after the glamor_init and the texture
- * can be allocated. An example is to call it when create the screen
- * resources at DDX layer.
- */
extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,