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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
commit9508a382f8a9f241dab097d921b6d290c1c3a776 (patch)
treefa456480bae7040c3f971a70b390f2d091c680b5 /fb/fbbltone.c
parentded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff)
Initial revision
Diffstat (limited to 'fb/fbbltone.c')
-rw-r--r--fb/fbbltone.c865
1 files changed, 865 insertions, 0 deletions
diff --git a/fb/fbbltone.c b/fb/fbbltone.c
new file mode 100644
index 000000000..e758794b8
--- /dev/null
+++ b/fb/fbbltone.c
@@ -0,0 +1,865 @@
+/*
+ * Id: fbbltone.c,v 1.1 1999/11/02 03:54:45 keithp Exp $
+ *
+ * Copyright © 1998 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+/* $XFree86: xc/programs/Xserver/fb/fbbltone.c,v 1.13 2002/02/23 00:42:07 keithp Exp $ */
+
+#include "fb.h"
+
+/*
+ * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8)
+ *
+ * **** **** **** **** **** **** **** ****
+ * ^
+ * ******** ******** ******** ********
+ * ^
+ * leftShift = 12
+ * rightShift = 20
+ *
+ * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8)
+ *
+ * **** **** **** **** **** **** **** ****
+ * ^
+ * ******** ******** ******** ********
+ * ^
+ *
+ * leftShift = 24
+ * rightShift = 8
+ */
+
+#define LoadBits {\
+ if (leftShift) { \
+ bitsRight = *src++; \
+ bits = (FbStipLeft (bitsLeft, leftShift) | \
+ FbStipRight(bitsRight, rightShift)); \
+ bitsLeft = bitsRight; \
+ } else \
+ bits = *src++; \
+}
+
+#ifndef FBNOPIXADDR
+
+#define LaneCases1(n,a) case n: (void)FbLaneCase(n,a); break
+#define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a)
+#define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a)
+#define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a)
+#define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a)
+#define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a)
+#define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a)
+#define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a)
+#define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a)
+
+#if FB_SHIFT == 6
+#define LaneCases(a) LaneCases256(0,a)
+#endif
+
+#if FB_SHIFT == 5
+#define LaneCases(a) LaneCases16(0,a)
+#endif
+
+#if FB_SHIFT == 6
+CARD8 fb8Lane[256] = {
+0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
+22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
+98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115,
+116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,
+134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,
+152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,
+170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,
+188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,
+206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
+224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,
+242, 243, 244,245,246,247,248,249,250,251,252,253,254,255,
+};
+
+CARD8 fb16Lane[256] = {
+ 0x00, 0x03, 0x0c, 0x0f,
+ 0x30, 0x33, 0x3c, 0x3f,
+ 0xc0, 0xc3, 0xcc, 0xcf,
+ 0xf0, 0xf3, 0xfc, 0xff,
+};
+
+CARD8 fb32Lane[16] = {
+ 0x00, 0x0f, 0xf0, 0xff,
+};
+#endif
+
+#if FB_SHIFT == 5
+CARD8 fb8Lane[16] = {
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
+};
+
+CARD8 fb16Lane[16] = {
+ 0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+CARD8 fb32Lane[16] = {
+ 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+#endif
+
+CARD8 *fbLaneTable[33] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ fb8Lane, 0, 0, 0, 0, 0, 0, 0,
+ fb16Lane, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ fb32Lane
+};
+#endif
+
+void
+fbBltOne (FbStip *src,
+ FbStride srcStride, /* FbStip units per scanline */
+ int srcX, /* bit position of source */
+ FbBits *dst,
+ FbStride dstStride, /* FbBits units per scanline */
+ int dstX, /* bit position of dest */
+ int dstBpp, /* bits per destination unit */
+
+ int width, /* width in bits of destination */
+ int height, /* height in scanlines */
+
+ FbBits fgand, /* rrop values */
+ FbBits fgxor,
+ FbBits bgand,
+ FbBits bgxor)
+{
+ const FbBits *fbBits;
+ int pixelsPerDst; /* dst pixels per FbBits */
+ int unitsPerSrc; /* src patterns per FbStip */
+ int leftShift, rightShift; /* align source with dest */
+ FbBits startmask, endmask; /* dest scanline masks */
+ FbStip bits=0, bitsLeft, bitsRight;/* source bits */
+ FbStip left;
+ FbBits mask;
+ int nDst; /* dest longwords (w.o. end) */
+ int w;
+ int n, nmiddle;
+ int dstS; /* stipple-relative dst X coordinate */
+ Bool copy; /* accelerate dest-invariant */
+ Bool transparent; /* accelerate 0 nop */
+ int srcinc; /* source units consumed */
+ Bool endNeedsLoad = FALSE; /* need load for endmask */
+#ifndef FBNOPIXADDR
+ CARD8 *fbLane;
+#endif
+ int startbyte, endbyte;
+
+#ifdef FB_24BIT
+ if (dstBpp == 24)
+ {
+ fbBltOne24 (src, srcStride, srcX,
+ dst, dstStride, dstX, dstBpp,
+ width, height,
+ fgand, fgxor, bgand, bgxor);
+ return;
+ }
+#endif
+
+ /*
+ * Number of destination units in FbBits == number of stipple pixels
+ * used each time
+ */
+ pixelsPerDst = FB_UNIT / dstBpp;
+
+ /*
+ * Number of source stipple patterns in FbStip
+ */
+ unitsPerSrc = FB_STIP_UNIT / pixelsPerDst;
+
+ copy = FALSE;
+ transparent = FALSE;
+ if (bgand == 0 && fgand == 0)
+ copy = TRUE;
+ else if (bgand == FB_ALLONES && bgxor == 0)
+ transparent = TRUE;
+
+ /*
+ * Adjust source and dest to nearest FbBits boundary
+ */
+ src += srcX >> FB_STIP_SHIFT;
+ dst += dstX >> FB_SHIFT;
+ srcX &= FB_STIP_MASK;
+ dstX &= FB_MASK;
+
+ FbMaskBitsBytes(dstX, width, copy,
+ startmask, startbyte, nmiddle, endmask, endbyte);
+
+ /*
+ * Compute effective dest alignment requirement for
+ * source -- must align source to dest unit boundary
+ */
+ dstS = dstX / dstBpp;
+ /*
+ * Compute shift constants for effective alignement
+ */
+ if (srcX >= dstS)
+ {
+ leftShift = srcX - dstS;
+ rightShift = FB_STIP_UNIT - leftShift;
+ }
+ else
+ {
+ rightShift = dstS - srcX;
+ leftShift = FB_STIP_UNIT - rightShift;
+ }
+ /*
+ * Get pointer to stipple mask array for this depth
+ */
+ fbBits = 0; /* unused */
+ if (pixelsPerDst <= 8)
+ fbBits = fbStippleTable[pixelsPerDst];
+#ifndef FBNOPIXADDR
+ fbLane = 0;
+ if (transparent && fgand == 0 && dstBpp >= 8)
+ fbLane = fbLaneTable[dstBpp];
+#endif
+
+ /*
+ * Compute total number of destination words written, but
+ * don't count endmask
+ */
+ nDst = nmiddle;
+ if (startmask)
+ nDst++;
+
+ dstStride -= nDst;
+
+ /*
+ * Compute total number of source words consumed
+ */
+
+ srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc;
+
+ if (srcX > dstS)
+ srcinc++;
+ if (endmask)
+ {
+ endNeedsLoad = nDst % unitsPerSrc == 0;
+ if (endNeedsLoad)
+ srcinc++;
+ }
+
+ srcStride -= srcinc;
+
+ /*
+ * Copy rectangle
+ */
+ while (height--)
+ {
+ w = nDst; /* total units across scanline */
+ n = unitsPerSrc; /* units avail in single stipple */
+ if (n > w)
+ n = w;
+
+ bitsLeft = 0;
+ if (srcX > dstS)
+ bitsLeft = *src++;
+ if (n)
+ {
+ /*
+ * Load first set of stipple bits
+ */
+ LoadBits;
+
+ /*
+ * Consume stipple bits for startmask
+ */
+ if (startmask)
+ {
+#if FB_UNIT > 32
+ if (pixelsPerDst == 16)
+ mask = FbStipple16Bits(FbLeftStipBits(bits,16));
+ else
+#endif
+ mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
+#ifndef FBNOPIXADDR
+ if (fbLane)
+ {
+ fbTransparentSpan (dst, mask & startmask, fgxor, 1);
+ }
+ else
+#endif
+ {
+ if (mask || !transparent)
+ FbDoLeftMaskByteStippleRRop (dst, mask,
+ fgand, fgxor, bgand, bgxor,
+ startbyte, startmask);
+ }
+ bits = FbStipLeft (bits, pixelsPerDst);
+ dst++;
+ n--;
+ w--;
+ }
+ /*
+ * Consume stipple bits across scanline
+ */
+ for (;;)
+ {
+ w -= n;
+ if (copy)
+ {
+ while (n--)
+ {
+#if FB_UNIT > 32
+ if (pixelsPerDst == 16)
+ mask = FbStipple16Bits(FbLeftStipBits(bits,16));
+ else
+#endif
+ mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
+ *dst = FbOpaqueStipple (mask, fgxor, bgxor);
+ dst++;
+ bits = FbStipLeft(bits, pixelsPerDst);
+ }
+ }
+ else
+ {
+#ifndef FBNOPIXADDR
+ if (fbLane)
+ {
+ while (bits && n)
+ {
+ switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) {
+ LaneCases((CARD8 *) dst);
+ }
+ bits = FbStipLeft(bits,pixelsPerDst);
+ dst++;
+ n--;
+ }
+ dst += n;
+ }
+ else
+#endif
+ {
+ while (n--)
+ {
+ left = FbLeftStipBits(bits,pixelsPerDst);
+ if (left || !transparent)
+ {
+ mask = fbBits[left];
+ *dst = FbStippleRRop (*dst, mask,
+ fgand, fgxor, bgand, bgxor);
+ }
+ dst++;
+ bits = FbStipLeft(bits, pixelsPerDst);
+ }
+ }
+ }
+ if (!w)
+ break;
+ /*
+ * Load another set and reset number of available units
+ */
+ LoadBits;
+ n = unitsPerSrc;
+ if (n > w)
+ n = w;
+ }
+ }
+ /*
+ * Consume stipple bits for endmask
+ */
+ if (endmask)
+ {
+ if (endNeedsLoad)
+ {
+ LoadBits;
+ }
+#if FB_UNIT > 32
+ if (pixelsPerDst == 16)
+ mask = FbStipple16Bits(FbLeftStipBits(bits,16));
+ else
+#endif
+ mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
+#ifndef FBNOPIXADDR
+ if (fbLane)
+ {
+ fbTransparentSpan (dst, mask & endmask, fgxor, 1);
+ }
+ else
+#endif
+ {
+ if (mask || !transparent)
+ FbDoRightMaskByteStippleRRop (dst, mask,
+ fgand, fgxor, bgand, bgxor,
+ endbyte, endmask);
+ }
+ }
+ dst += dstStride;
+ src += srcStride;
+ }
+}
+
+#ifdef FB_24BIT
+
+/*
+ * Crufty macros to initialize the mask array, most of this
+ * is to avoid compile-time warnings about shift overflow
+ */
+
+#if BITMAP_BIT_ORDER == MSBFirst
+#define Mask24Pos(x,r) ((x)*24-(r))
+#else
+#define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0))
+#endif
+
+#define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0)
+#define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \
+ Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r))
+
+#define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \
+ (Mask24Pos(x,r) < 0 ? \
+ 0xffffff >> Mask24Neg (x,r) : \
+ 0xffffff << Mask24Check(x,r)) : 0)
+
+#define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r))
+
+/*
+ * Untested for MSBFirst or FB_UNIT == 32
+ */
+
+#if FB_UNIT == 64
+#define C4_24(b,r) \
+ (SelMask24(b,0,r) | \
+ SelMask24(b,1,r) | \
+ SelMask24(b,2,r) | \
+ SelMask24(b,3,r))
+
+#define FbStip24New(rot) (2 + (rot != 0))
+#define FbStip24Len 4
+
+const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
+ /* rotate 0 */
+ {
+ C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0),
+ C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0),
+ C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0),
+ C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0),
+ },
+ /* rotate 8 */
+ {
+ C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8),
+ C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8),
+ C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8),
+ C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8),
+ },
+ /* rotate 16 */
+ {
+ C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16),
+ C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16),
+ C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16),
+ C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16),
+ }
+};
+
+#endif
+
+#if FB_UNIT == 32
+#define C2_24(b,r) \
+ (SelMask24(b,0,r) | \
+ SelMask24(b,1,r))
+
+#define FbStip24Len 2
+#if BITMAP_BIT_ORDER == MSBFirst
+#define FbStip24New(rot) (1 + (rot == 0))
+#else
+#define FbStip24New(rot) (1 + (rot == 8))
+#endif
+
+const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
+ /* rotate 0 */
+ {
+ C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0),
+ },
+ /* rotate 8 */
+ {
+ C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8),
+ },
+ /* rotate 16 */
+ {
+ C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16),
+ }
+};
+#endif
+
+#if BITMAP_BIT_ORDER == LSBFirst
+
+#define FbMergeStip24Bits(left, right, new) \
+ (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new))))
+
+#define FbMergePartStip24Bits(left, right, llen, rlen) \
+ (left | FbStipRight(right, llen))
+
+#else
+
+#define FbMergeStip24Bits(left, right, new) \
+ ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right)
+
+#define FbMergePartStip24Bits(left, right, llen, rlen) \
+ (FbStipLeft(left, rlen) | right)
+
+#endif
+
+#define fbFirstStipBits(len,stip) {\
+ int __len = (len); \
+ if (len <= remain) { \
+ stip = FbLeftStipBits(bits, len); \
+ } else { \
+ stip = FbLeftStipBits(bits, remain); \
+ bits = *src++; \
+ __len = (len) - remain; \
+ stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \
+ remain, __len); \
+ remain = FB_STIP_UNIT; \
+ } \
+ bits = FbStipLeft (bits, __len); \
+ remain -= __len; \
+}
+
+#define fbInitStipBits(offset,len,stip) {\
+ bits = FbStipLeft (*src++,offset); \
+ remain = FB_STIP_UNIT - offset; \
+ fbFirstStipBits(len,stip); \
+ stip = FbMergeStip24Bits (0, stip, len); \
+}
+
+#define fbNextStipBits(rot,stip) {\
+ int __new = FbStip24New(rot); \
+ FbStip __right; \
+ fbFirstStipBits(__new, __right); \
+ stip = FbMergeStip24Bits (stip, __right, __new); \
+ rot = FbNext24Rot (rot); \
+}
+
+/*
+ * Use deep mask tables that incorporate rotation, pull
+ * a variable number of bits out of the stipple and
+ * reuse the right bits as needed for the next write
+ *
+ * Yes, this is probably too much code, but most 24-bpp screens
+ * have no acceleration so this code is used for stipples, copyplane
+ * and text
+ */
+void
+fbBltOne24 (FbStip *srcLine,
+ FbStride srcStride, /* FbStip units per scanline */
+ int srcX, /* bit position of source */
+ FbBits *dst,
+ FbStride dstStride, /* FbBits units per scanline */
+ int dstX, /* bit position of dest */
+ int dstBpp, /* bits per destination unit */
+
+ int width, /* width in bits of destination */
+ int height, /* height in scanlines */
+
+ FbBits fgand, /* rrop values */
+ FbBits fgxor,
+ FbBits bgand,
+ FbBits bgxor)
+{
+ FbStip *src;
+ FbBits leftMask, rightMask, mask;
+ int nlMiddle, nl;
+ FbStip stip, bits;
+ int remain;
+ int dstS;
+ int firstlen;
+ int rot0, rot;
+ int nDst;
+
+ srcLine += srcX >> FB_STIP_SHIFT;
+ dst += dstX >> FB_SHIFT;
+ srcX &= FB_STIP_MASK;
+ dstX &= FB_MASK;
+ rot0 = FbFirst24Rot (dstX);
+
+ FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask);
+
+ dstS = (dstX + 23) / 24;
+ firstlen = FbStip24Len - dstS;
+
+ nDst = nlMiddle;
+ if (leftMask)
+ nDst++;
+ dstStride -= nDst;
+
+ /* opaque copy */
+ if (bgand == 0 && fgand == 0)
+ {
+ while (height--)
+ {
+ rot = rot0;
+ src = srcLine;
+ srcLine += srcStride;
+ fbInitStipBits (srcX,firstlen, stip);
+ if (leftMask)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip];
+ *dst = (*dst & ~leftMask) | (FbOpaqueStipple (mask,
+ FbRot24(fgxor, rot),
+ FbRot24(bgxor, rot))
+ & leftMask);
+ dst++;
+ fbNextStipBits(rot,stip);
+ }
+ nl = nlMiddle;
+ while (nl--)
+ {
+ mask = fbStipple24Bits[rot>>3][stip];
+ *dst = FbOpaqueStipple (mask,
+ FbRot24(fgxor, rot),
+ FbRot24(bgxor, rot));
+ dst++;
+ fbNextStipBits(rot,stip);
+ }
+ if (rightMask)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip];
+ *dst = (*dst & ~rightMask) | (FbOpaqueStipple (mask,
+ FbRot24(fgxor, rot),
+ FbRot24(bgxor, rot))
+ & rightMask);
+ }
+ dst += dstStride;
+ src += srcStride;
+ }
+ }
+ /* transparent copy */
+ else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0)
+ {
+ while (height--)
+ {
+ rot = rot0;
+ src = srcLine;
+ srcLine += srcStride;
+ fbInitStipBits (srcX, firstlen, stip);
+ if (leftMask)
+ {
+ if (stip)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip] & leftMask;
+ *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask);
+ }
+ dst++;
+ fbNextStipBits (rot, stip);
+ }
+ nl = nlMiddle;
+ while (nl--)
+ {
+ if (stip)
+ {
+ mask = fbStipple24Bits[rot>>3][stip];
+ *dst = (*dst & ~mask) | (FbRot24(fgxor,rot) & mask);
+ }
+ dst++;
+ fbNextStipBits (rot, stip);
+ }
+ if (rightMask)
+ {
+ if (stip)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip] & rightMask;
+ *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask);
+ }
+ }
+ dst += dstStride;
+ }
+ }
+ else
+ {
+ while (height--)
+ {
+ rot = rot0;
+ src = srcLine;
+ srcLine += srcStride;
+ fbInitStipBits (srcX, firstlen, stip);
+ if (leftMask)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip];
+ *dst = FbStippleRRopMask (*dst, mask,
+ FbRot24(fgand, rot),
+ FbRot24(fgxor, rot),
+ FbRot24(bgand, rot),
+ FbRot24(bgxor, rot),
+ leftMask);
+ dst++;
+ fbNextStipBits(rot,stip);
+ }
+ nl = nlMiddle;
+ while (nl--)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip];
+ *dst = FbStippleRRop (*dst, mask,
+ FbRot24(fgand, rot),
+ FbRot24(fgxor, rot),
+ FbRot24(bgand, rot),
+ FbRot24(bgxor, rot));
+ dst++;
+ fbNextStipBits(rot,stip);
+ }
+ if (rightMask)
+ {
+ mask = fbStipple24Bits[rot >> 3][stip];
+ *dst = FbStippleRRopMask (*dst, mask,
+ FbRot24(fgand, rot),
+ FbRot24(fgxor, rot),
+ FbRot24(bgand, rot),
+ FbRot24(bgxor, rot),
+ rightMask);
+ }
+ dst += dstStride;
+ }
+ }
+}
+#endif
+
+/*
+ * Not very efficient, but simple -- copy a single plane
+ * from an N bit image to a 1 bit image
+ */
+
+void
+fbBltPlane (FbBits *src,
+ FbStride srcStride,
+ int srcX,
+ int srcBpp,
+
+ FbStip *dst,
+ FbStride dstStride,
+ int dstX,
+
+ int width,
+ int height,
+
+ FbStip fgand,
+ FbStip fgxor,
+ FbStip bgand,
+ FbStip bgxor,
+ Pixel planeMask)
+{
+ FbBits *s;
+ FbBits pm;
+ FbBits srcMask;
+ FbBits srcMaskFirst;
+ FbBits srcMask0 = 0;
+ FbBits srcBits;
+
+ FbStip dstBits;
+ FbStip *d;
+ FbStip dstMask;
+ FbStip dstMaskFirst;
+ FbStip dstUnion;
+ int w;
+ int wt;
+ int rot0;
+
+ if (!width)
+ return;
+
+ src += srcX >> FB_SHIFT;
+ srcX &= FB_MASK;
+
+ dst += dstX >> FB_STIP_SHIFT;
+ dstX &= FB_STIP_MASK;
+
+ w = width / srcBpp;
+
+ pm = fbReplicatePixel (planeMask, srcBpp);
+#ifdef FB_24BIT
+ if (srcBpp == 24)
+ {
+ int w = 24;
+
+ rot0 = FbFirst24Rot (srcX);
+ if (srcX + w > FB_UNIT)
+ w = FB_UNIT - srcX;
+ srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w);
+ }
+ else
+#endif
+ {
+ rot0 = 0;
+ srcMaskFirst = pm & FbBitsMask(srcX, srcBpp);
+ srcMask0 = pm & FbBitsMask(0, srcBpp);
+ }
+
+ dstMaskFirst = FbStipMask(dstX,1);
+ while (height--)
+ {
+ d = dst;
+ dst += dstStride;
+ s = src;
+ src += srcStride;
+
+ srcMask = srcMaskFirst;
+#ifdef FB_24BIT
+ if (srcBpp == 24)
+ srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp);
+#endif
+ srcBits = *s++;
+
+ dstMask = dstMaskFirst;
+ dstUnion = 0;
+ dstBits = 0;
+
+ wt = w;
+
+ while (wt--)
+ {
+ if (!srcMask)
+ {
+ srcBits = *s++;
+#ifdef FB_24BIT
+ if (srcBpp == 24)
+ srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24);
+#endif
+ srcMask = srcMask0;
+ }
+ if (!dstMask)
+ {
+ *d = FbStippleRRopMask(*d, dstBits,
+ fgand, fgxor, bgand, bgxor,
+ dstUnion);
+ d++;
+ dstMask = FbStipMask(0,1);
+ dstUnion = 0;
+ dstBits = 0;
+ }
+ if (srcBits & srcMask)
+ dstBits |= dstMask;
+ dstUnion |= dstMask;
+ if (srcBpp == FB_UNIT)
+ srcMask = 0;
+ else
+ srcMask = FbScrRight(srcMask,srcBpp);
+ dstMask = FbStipRight(dstMask,1);
+ }
+ if (dstUnion)
+ *d = FbStippleRRopMask(*d,dstBits,
+ fgand, fgxor, bgand, bgxor,
+ dstUnion);
+ }
+}
+