diff options
author | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
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committer | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
commit | 9508a382f8a9f241dab097d921b6d290c1c3a776 (patch) | |
tree | fa456480bae7040c3f971a70b390f2d091c680b5 /fb/fbbltone.c | |
parent | ded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff) |
Initial revision
Diffstat (limited to 'fb/fbbltone.c')
-rw-r--r-- | fb/fbbltone.c | 865 |
1 files changed, 865 insertions, 0 deletions
diff --git a/fb/fbbltone.c b/fb/fbbltone.c new file mode 100644 index 000000000..e758794b8 --- /dev/null +++ b/fb/fbbltone.c @@ -0,0 +1,865 @@ +/* + * Id: fbbltone.c,v 1.1 1999/11/02 03:54:45 keithp Exp $ + * + * Copyright © 1998 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ +/* $XFree86: xc/programs/Xserver/fb/fbbltone.c,v 1.13 2002/02/23 00:42:07 keithp Exp $ */ + +#include "fb.h" + +/* + * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8) + * + * **** **** **** **** **** **** **** **** + * ^ + * ******** ******** ******** ******** + * ^ + * leftShift = 12 + * rightShift = 20 + * + * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8) + * + * **** **** **** **** **** **** **** **** + * ^ + * ******** ******** ******** ******** + * ^ + * + * leftShift = 24 + * rightShift = 8 + */ + +#define LoadBits {\ + if (leftShift) { \ + bitsRight = *src++; \ + bits = (FbStipLeft (bitsLeft, leftShift) | \ + FbStipRight(bitsRight, rightShift)); \ + bitsLeft = bitsRight; \ + } else \ + bits = *src++; \ +} + +#ifndef FBNOPIXADDR + +#define LaneCases1(n,a) case n: (void)FbLaneCase(n,a); break +#define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a) +#define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a) +#define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a) +#define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a) +#define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a) +#define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a) +#define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a) +#define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a) + +#if FB_SHIFT == 6 +#define LaneCases(a) LaneCases256(0,a) +#endif + +#if FB_SHIFT == 5 +#define LaneCases(a) LaneCases16(0,a) +#endif + +#if FB_SHIFT == 6 +CARD8 fb8Lane[256] = { +0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, +22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, +41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, +60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, +79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, +98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115, +116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133, +134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151, +152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, +170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187, +188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205, +206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, +224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241, +242, 243, 244,245,246,247,248,249,250,251,252,253,254,255, +}; + +CARD8 fb16Lane[256] = { + 0x00, 0x03, 0x0c, 0x0f, + 0x30, 0x33, 0x3c, 0x3f, + 0xc0, 0xc3, 0xcc, 0xcf, + 0xf0, 0xf3, 0xfc, 0xff, +}; + +CARD8 fb32Lane[16] = { + 0x00, 0x0f, 0xf0, 0xff, +}; +#endif + +#if FB_SHIFT == 5 +CARD8 fb8Lane[16] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 +}; + +CARD8 fb16Lane[16] = { + 0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +CARD8 fb32Lane[16] = { + 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; +#endif + +CARD8 *fbLaneTable[33] = { + 0, 0, 0, 0, 0, 0, 0, 0, + fb8Lane, 0, 0, 0, 0, 0, 0, 0, + fb16Lane, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + fb32Lane +}; +#endif + +void +fbBltOne (FbStip *src, + FbStride srcStride, /* FbStip units per scanline */ + int srcX, /* bit position of source */ + FbBits *dst, + FbStride dstStride, /* FbBits units per scanline */ + int dstX, /* bit position of dest */ + int dstBpp, /* bits per destination unit */ + + int width, /* width in bits of destination */ + int height, /* height in scanlines */ + + FbBits fgand, /* rrop values */ + FbBits fgxor, + FbBits bgand, + FbBits bgxor) +{ + const FbBits *fbBits; + int pixelsPerDst; /* dst pixels per FbBits */ + int unitsPerSrc; /* src patterns per FbStip */ + int leftShift, rightShift; /* align source with dest */ + FbBits startmask, endmask; /* dest scanline masks */ + FbStip bits=0, bitsLeft, bitsRight;/* source bits */ + FbStip left; + FbBits mask; + int nDst; /* dest longwords (w.o. end) */ + int w; + int n, nmiddle; + int dstS; /* stipple-relative dst X coordinate */ + Bool copy; /* accelerate dest-invariant */ + Bool transparent; /* accelerate 0 nop */ + int srcinc; /* source units consumed */ + Bool endNeedsLoad = FALSE; /* need load for endmask */ +#ifndef FBNOPIXADDR + CARD8 *fbLane; +#endif + int startbyte, endbyte; + +#ifdef FB_24BIT + if (dstBpp == 24) + { + fbBltOne24 (src, srcStride, srcX, + dst, dstStride, dstX, dstBpp, + width, height, + fgand, fgxor, bgand, bgxor); + return; + } +#endif + + /* + * Number of destination units in FbBits == number of stipple pixels + * used each time + */ + pixelsPerDst = FB_UNIT / dstBpp; + + /* + * Number of source stipple patterns in FbStip + */ + unitsPerSrc = FB_STIP_UNIT / pixelsPerDst; + + copy = FALSE; + transparent = FALSE; + if (bgand == 0 && fgand == 0) + copy = TRUE; + else if (bgand == FB_ALLONES && bgxor == 0) + transparent = TRUE; + + /* + * Adjust source and dest to nearest FbBits boundary + */ + src += srcX >> FB_STIP_SHIFT; + dst += dstX >> FB_SHIFT; + srcX &= FB_STIP_MASK; + dstX &= FB_MASK; + + FbMaskBitsBytes(dstX, width, copy, + startmask, startbyte, nmiddle, endmask, endbyte); + + /* + * Compute effective dest alignment requirement for + * source -- must align source to dest unit boundary + */ + dstS = dstX / dstBpp; + /* + * Compute shift constants for effective alignement + */ + if (srcX >= dstS) + { + leftShift = srcX - dstS; + rightShift = FB_STIP_UNIT - leftShift; + } + else + { + rightShift = dstS - srcX; + leftShift = FB_STIP_UNIT - rightShift; + } + /* + * Get pointer to stipple mask array for this depth + */ + fbBits = 0; /* unused */ + if (pixelsPerDst <= 8) + fbBits = fbStippleTable[pixelsPerDst]; +#ifndef FBNOPIXADDR + fbLane = 0; + if (transparent && fgand == 0 && dstBpp >= 8) + fbLane = fbLaneTable[dstBpp]; +#endif + + /* + * Compute total number of destination words written, but + * don't count endmask + */ + nDst = nmiddle; + if (startmask) + nDst++; + + dstStride -= nDst; + + /* + * Compute total number of source words consumed + */ + + srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc; + + if (srcX > dstS) + srcinc++; + if (endmask) + { + endNeedsLoad = nDst % unitsPerSrc == 0; + if (endNeedsLoad) + srcinc++; + } + + srcStride -= srcinc; + + /* + * Copy rectangle + */ + while (height--) + { + w = nDst; /* total units across scanline */ + n = unitsPerSrc; /* units avail in single stipple */ + if (n > w) + n = w; + + bitsLeft = 0; + if (srcX > dstS) + bitsLeft = *src++; + if (n) + { + /* + * Load first set of stipple bits + */ + LoadBits; + + /* + * Consume stipple bits for startmask + */ + if (startmask) + { +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; +#ifndef FBNOPIXADDR + if (fbLane) + { + fbTransparentSpan (dst, mask & startmask, fgxor, 1); + } + else +#endif + { + if (mask || !transparent) + FbDoLeftMaskByteStippleRRop (dst, mask, + fgand, fgxor, bgand, bgxor, + startbyte, startmask); + } + bits = FbStipLeft (bits, pixelsPerDst); + dst++; + n--; + w--; + } + /* + * Consume stipple bits across scanline + */ + for (;;) + { + w -= n; + if (copy) + { + while (n--) + { +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; + *dst = FbOpaqueStipple (mask, fgxor, bgxor); + dst++; + bits = FbStipLeft(bits, pixelsPerDst); + } + } + else + { +#ifndef FBNOPIXADDR + if (fbLane) + { + while (bits && n) + { + switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) { + LaneCases((CARD8 *) dst); + } + bits = FbStipLeft(bits,pixelsPerDst); + dst++; + n--; + } + dst += n; + } + else +#endif + { + while (n--) + { + left = FbLeftStipBits(bits,pixelsPerDst); + if (left || !transparent) + { + mask = fbBits[left]; + *dst = FbStippleRRop (*dst, mask, + fgand, fgxor, bgand, bgxor); + } + dst++; + bits = FbStipLeft(bits, pixelsPerDst); + } + } + } + if (!w) + break; + /* + * Load another set and reset number of available units + */ + LoadBits; + n = unitsPerSrc; + if (n > w) + n = w; + } + } + /* + * Consume stipple bits for endmask + */ + if (endmask) + { + if (endNeedsLoad) + { + LoadBits; + } +#if FB_UNIT > 32 + if (pixelsPerDst == 16) + mask = FbStipple16Bits(FbLeftStipBits(bits,16)); + else +#endif + mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)]; +#ifndef FBNOPIXADDR + if (fbLane) + { + fbTransparentSpan (dst, mask & endmask, fgxor, 1); + } + else +#endif + { + if (mask || !transparent) + FbDoRightMaskByteStippleRRop (dst, mask, + fgand, fgxor, bgand, bgxor, + endbyte, endmask); + } + } + dst += dstStride; + src += srcStride; + } +} + +#ifdef FB_24BIT + +/* + * Crufty macros to initialize the mask array, most of this + * is to avoid compile-time warnings about shift overflow + */ + +#if BITMAP_BIT_ORDER == MSBFirst +#define Mask24Pos(x,r) ((x)*24-(r)) +#else +#define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0)) +#endif + +#define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0) +#define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \ + Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r)) + +#define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \ + (Mask24Pos(x,r) < 0 ? \ + 0xffffff >> Mask24Neg (x,r) : \ + 0xffffff << Mask24Check(x,r)) : 0) + +#define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r)) + +/* + * Untested for MSBFirst or FB_UNIT == 32 + */ + +#if FB_UNIT == 64 +#define C4_24(b,r) \ + (SelMask24(b,0,r) | \ + SelMask24(b,1,r) | \ + SelMask24(b,2,r) | \ + SelMask24(b,3,r)) + +#define FbStip24New(rot) (2 + (rot != 0)) +#define FbStip24Len 4 + +const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { + /* rotate 0 */ + { + C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0), + C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0), + C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0), + C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0), + }, + /* rotate 8 */ + { + C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8), + C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8), + C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8), + C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8), + }, + /* rotate 16 */ + { + C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16), + C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16), + C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16), + C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16), + } +}; + +#endif + +#if FB_UNIT == 32 +#define C2_24(b,r) \ + (SelMask24(b,0,r) | \ + SelMask24(b,1,r)) + +#define FbStip24Len 2 +#if BITMAP_BIT_ORDER == MSBFirst +#define FbStip24New(rot) (1 + (rot == 0)) +#else +#define FbStip24New(rot) (1 + (rot == 8)) +#endif + +const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { + /* rotate 0 */ + { + C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0), + }, + /* rotate 8 */ + { + C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8), + }, + /* rotate 16 */ + { + C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16), + } +}; +#endif + +#if BITMAP_BIT_ORDER == LSBFirst + +#define FbMergeStip24Bits(left, right, new) \ + (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new)))) + +#define FbMergePartStip24Bits(left, right, llen, rlen) \ + (left | FbStipRight(right, llen)) + +#else + +#define FbMergeStip24Bits(left, right, new) \ + ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right) + +#define FbMergePartStip24Bits(left, right, llen, rlen) \ + (FbStipLeft(left, rlen) | right) + +#endif + +#define fbFirstStipBits(len,stip) {\ + int __len = (len); \ + if (len <= remain) { \ + stip = FbLeftStipBits(bits, len); \ + } else { \ + stip = FbLeftStipBits(bits, remain); \ + bits = *src++; \ + __len = (len) - remain; \ + stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \ + remain, __len); \ + remain = FB_STIP_UNIT; \ + } \ + bits = FbStipLeft (bits, __len); \ + remain -= __len; \ +} + +#define fbInitStipBits(offset,len,stip) {\ + bits = FbStipLeft (*src++,offset); \ + remain = FB_STIP_UNIT - offset; \ + fbFirstStipBits(len,stip); \ + stip = FbMergeStip24Bits (0, stip, len); \ +} + +#define fbNextStipBits(rot,stip) {\ + int __new = FbStip24New(rot); \ + FbStip __right; \ + fbFirstStipBits(__new, __right); \ + stip = FbMergeStip24Bits (stip, __right, __new); \ + rot = FbNext24Rot (rot); \ +} + +/* + * Use deep mask tables that incorporate rotation, pull + * a variable number of bits out of the stipple and + * reuse the right bits as needed for the next write + * + * Yes, this is probably too much code, but most 24-bpp screens + * have no acceleration so this code is used for stipples, copyplane + * and text + */ +void +fbBltOne24 (FbStip *srcLine, + FbStride srcStride, /* FbStip units per scanline */ + int srcX, /* bit position of source */ + FbBits *dst, + FbStride dstStride, /* FbBits units per scanline */ + int dstX, /* bit position of dest */ + int dstBpp, /* bits per destination unit */ + + int width, /* width in bits of destination */ + int height, /* height in scanlines */ + + FbBits fgand, /* rrop values */ + FbBits fgxor, + FbBits bgand, + FbBits bgxor) +{ + FbStip *src; + FbBits leftMask, rightMask, mask; + int nlMiddle, nl; + FbStip stip, bits; + int remain; + int dstS; + int firstlen; + int rot0, rot; + int nDst; + + srcLine += srcX >> FB_STIP_SHIFT; + dst += dstX >> FB_SHIFT; + srcX &= FB_STIP_MASK; + dstX &= FB_MASK; + rot0 = FbFirst24Rot (dstX); + + FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask); + + dstS = (dstX + 23) / 24; + firstlen = FbStip24Len - dstS; + + nDst = nlMiddle; + if (leftMask) + nDst++; + dstStride -= nDst; + + /* opaque copy */ + if (bgand == 0 && fgand == 0) + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX,firstlen, stip); + if (leftMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + *dst = (*dst & ~leftMask) | (FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot)) + & leftMask); + dst++; + fbNextStipBits(rot,stip); + } + nl = nlMiddle; + while (nl--) + { + mask = fbStipple24Bits[rot>>3][stip]; + *dst = FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot)); + dst++; + fbNextStipBits(rot,stip); + } + if (rightMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + *dst = (*dst & ~rightMask) | (FbOpaqueStipple (mask, + FbRot24(fgxor, rot), + FbRot24(bgxor, rot)) + & rightMask); + } + dst += dstStride; + src += srcStride; + } + } + /* transparent copy */ + else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0) + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX, firstlen, stip); + if (leftMask) + { + if (stip) + { + mask = fbStipple24Bits[rot >> 3][stip] & leftMask; + *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask); + } + dst++; + fbNextStipBits (rot, stip); + } + nl = nlMiddle; + while (nl--) + { + if (stip) + { + mask = fbStipple24Bits[rot>>3][stip]; + *dst = (*dst & ~mask) | (FbRot24(fgxor,rot) & mask); + } + dst++; + fbNextStipBits (rot, stip); + } + if (rightMask) + { + if (stip) + { + mask = fbStipple24Bits[rot >> 3][stip] & rightMask; + *dst = (*dst & ~mask) | (FbRot24(fgxor, rot) & mask); + } + } + dst += dstStride; + } + } + else + { + while (height--) + { + rot = rot0; + src = srcLine; + srcLine += srcStride; + fbInitStipBits (srcX, firstlen, stip); + if (leftMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + *dst = FbStippleRRopMask (*dst, mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot), + leftMask); + dst++; + fbNextStipBits(rot,stip); + } + nl = nlMiddle; + while (nl--) + { + mask = fbStipple24Bits[rot >> 3][stip]; + *dst = FbStippleRRop (*dst, mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot)); + dst++; + fbNextStipBits(rot,stip); + } + if (rightMask) + { + mask = fbStipple24Bits[rot >> 3][stip]; + *dst = FbStippleRRopMask (*dst, mask, + FbRot24(fgand, rot), + FbRot24(fgxor, rot), + FbRot24(bgand, rot), + FbRot24(bgxor, rot), + rightMask); + } + dst += dstStride; + } + } +} +#endif + +/* + * Not very efficient, but simple -- copy a single plane + * from an N bit image to a 1 bit image + */ + +void +fbBltPlane (FbBits *src, + FbStride srcStride, + int srcX, + int srcBpp, + + FbStip *dst, + FbStride dstStride, + int dstX, + + int width, + int height, + + FbStip fgand, + FbStip fgxor, + FbStip bgand, + FbStip bgxor, + Pixel planeMask) +{ + FbBits *s; + FbBits pm; + FbBits srcMask; + FbBits srcMaskFirst; + FbBits srcMask0 = 0; + FbBits srcBits; + + FbStip dstBits; + FbStip *d; + FbStip dstMask; + FbStip dstMaskFirst; + FbStip dstUnion; + int w; + int wt; + int rot0; + + if (!width) + return; + + src += srcX >> FB_SHIFT; + srcX &= FB_MASK; + + dst += dstX >> FB_STIP_SHIFT; + dstX &= FB_STIP_MASK; + + w = width / srcBpp; + + pm = fbReplicatePixel (planeMask, srcBpp); +#ifdef FB_24BIT + if (srcBpp == 24) + { + int w = 24; + + rot0 = FbFirst24Rot (srcX); + if (srcX + w > FB_UNIT) + w = FB_UNIT - srcX; + srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w); + } + else +#endif + { + rot0 = 0; + srcMaskFirst = pm & FbBitsMask(srcX, srcBpp); + srcMask0 = pm & FbBitsMask(0, srcBpp); + } + + dstMaskFirst = FbStipMask(dstX,1); + while (height--) + { + d = dst; + dst += dstStride; + s = src; + src += srcStride; + + srcMask = srcMaskFirst; +#ifdef FB_24BIT + if (srcBpp == 24) + srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp); +#endif + srcBits = *s++; + + dstMask = dstMaskFirst; + dstUnion = 0; + dstBits = 0; + + wt = w; + + while (wt--) + { + if (!srcMask) + { + srcBits = *s++; +#ifdef FB_24BIT + if (srcBpp == 24) + srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24); +#endif + srcMask = srcMask0; + } + if (!dstMask) + { + *d = FbStippleRRopMask(*d, dstBits, + fgand, fgxor, bgand, bgxor, + dstUnion); + d++; + dstMask = FbStipMask(0,1); + dstUnion = 0; + dstBits = 0; + } + if (srcBits & srcMask) + dstBits |= dstMask; + dstUnion |= dstMask; + if (srcBpp == FB_UNIT) + srcMask = 0; + else + srcMask = FbScrRight(srcMask,srcBpp); + dstMask = FbStipRight(dstMask,1); + } + if (dstUnion) + *d = FbStippleRRopMask(*d,dstBits, + fgand, fgxor, bgand, bgxor, + dstUnion); + } +} + |