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authorDaniel Stone <daniel@fooishbar.org>2010-09-20 15:03:05 +1000
committerDaniel Stone <daniel@fooishbar.org>2011-01-06 17:10:41 +0000
commit690476250f58616d5156317e01ba547497f4331a (patch)
treee597aa3730ac5a0a20955dd325800b89a75b7c07 /include
parent07a892cd8276f8092de95f1909f2ebec6f5fdf08 (diff)
Input: Pass sprite instead of device to XYToWindow, make non-static
XYToWindow calculates the position of the cursor and updates the sprite trace, but does nothing else with the device. Pass a SpritePtr instead so we can update an alternate focus instead of hardcoding the device's sprite. Also make this function non-static, so we can use it elsewhere. Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
Diffstat (limited to 'include')
-rw-r--r--include/input.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/input.h b/include/input.h
index a20f8a07a..c1db5444f 100644
--- a/include/input.h
+++ b/include/input.h
@@ -533,6 +533,7 @@ void FixUpEventFromWindow(SpritePtr pSprite,
WindowPtr pWin,
Window child,
Bool calcChild);
+extern WindowPtr XYToWindow(SpritePtr pSprite, int x, int y);
extern int EventIsDeliverable(DeviceIntPtr dev, InternalEvent* event,
WindowPtr win);
/**