diff options
author | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
---|---|---|
committer | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:57 +0000 |
commit | 9508a382f8a9f241dab097d921b6d290c1c3a776 (patch) | |
tree | fa456480bae7040c3f971a70b390f2d091c680b5 /GL | |
parent | ded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff) |
Initial revision
Diffstat (limited to 'GL')
48 files changed, 29308 insertions, 0 deletions
diff --git a/GL/glx/g_disptab.c b/GL/glx/g_disptab.c new file mode 100644 index 000000000..ee187330d --- /dev/null +++ b/GL/glx/g_disptab.c @@ -0,0 +1,793 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +__GLXdispatchSingleProcPtr __glXSingleTable[] = { + __glXNoSuchSingleOpcode, + __glXRender, + __glXRenderLarge, + __glXCreateContext, + __glXDestroyContext, + __glXMakeCurrent, + __glXIsDirect, + __glXQueryVersion, + __glXWaitGL, + __glXWaitX, + __glXCopyContext, + __glXSwapBuffers, + __glXUseXFont, + __glXCreateGLXPixmap, + __glXGetVisualConfigs, + __glXDestroyGLXPixmap, + __glXVendorPrivate, + __glXVendorPrivateWithReply, + __glXQueryExtensionsString, + __glXQueryServerString, + __glXClientInfo, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXDisp_NewList, + __glXDisp_EndList, + __glXDisp_DeleteLists, + __glXDisp_GenLists, + __glXDisp_FeedbackBuffer, + __glXDisp_SelectBuffer, + __glXDisp_RenderMode, + __glXDisp_Finish, + __glXDisp_PixelStoref, + __glXDisp_PixelStorei, + __glXDisp_ReadPixels, + __glXDisp_GetBooleanv, + __glXDisp_GetClipPlane, + __glXDisp_GetDoublev, + __glXDisp_GetError, + __glXDisp_GetFloatv, + __glXDisp_GetIntegerv, + __glXDisp_GetLightfv, + __glXDisp_GetLightiv, + __glXDisp_GetMapdv, + __glXDisp_GetMapfv, + __glXDisp_GetMapiv, + __glXDisp_GetMaterialfv, + __glXDisp_GetMaterialiv, + __glXDisp_GetPixelMapfv, + __glXDisp_GetPixelMapuiv, + __glXDisp_GetPixelMapusv, + __glXDisp_GetPolygonStipple, + __glXDisp_GetString, + __glXDisp_GetTexEnvfv, + __glXDisp_GetTexEnviv, + __glXDisp_GetTexGendv, + __glXDisp_GetTexGenfv, + __glXDisp_GetTexGeniv, + __glXDisp_GetTexImage, + __glXDisp_GetTexParameterfv, + __glXDisp_GetTexParameteriv, + __glXDisp_GetTexLevelParameterfv, + __glXDisp_GetTexLevelParameteriv, + __glXDisp_IsEnabled, + __glXDisp_IsList, + __glXDisp_Flush, + __glXDisp_AreTexturesResident, + __glXDisp_DeleteTextures, + __glXDisp_GenTextures, + __glXDisp_IsTexture, + __glXDisp_GetColorTable, + __glXDisp_GetColorTableParameterfv, + __glXDisp_GetColorTableParameteriv, + __glXDisp_GetConvolutionFilter, + __glXDisp_GetConvolutionParameterfv, + __glXDisp_GetConvolutionParameteriv, + __glXDisp_GetSeparableFilter, + __glXDisp_GetHistogram, + __glXDisp_GetHistogramParameterfv, + __glXDisp_GetHistogramParameteriv, + __glXDisp_GetMinmax, + __glXDisp_GetMinmaxParameterfv, + __glXDisp_GetMinmaxParameteriv, +}; + +__GLXdispatchRenderProcPtr __glXRenderTable[] = { + __glXNoSuchRenderOpcode, + __glXDisp_CallList, + __glXDisp_CallLists, + __glXDisp_ListBase, + __glXDisp_Begin, + __glXDisp_Bitmap, + __glXDisp_Color3bv, + __glXDisp_Color3dv, + __glXDisp_Color3fv, + __glXDisp_Color3iv, + __glXDisp_Color3sv, + __glXDisp_Color3ubv, + __glXDisp_Color3uiv, + __glXDisp_Color3usv, + __glXDisp_Color4bv, + __glXDisp_Color4dv, + __glXDisp_Color4fv, + __glXDisp_Color4iv, + __glXDisp_Color4sv, + __glXDisp_Color4ubv, + __glXDisp_Color4uiv, + __glXDisp_Color4usv, + __glXDisp_EdgeFlagv, + __glXDisp_End, + __glXDisp_Indexdv, + __glXDisp_Indexfv, + __glXDisp_Indexiv, + __glXDisp_Indexsv, + __glXDisp_Normal3bv, + __glXDisp_Normal3dv, + __glXDisp_Normal3fv, + __glXDisp_Normal3iv, + __glXDisp_Normal3sv, + __glXDisp_RasterPos2dv, + __glXDisp_RasterPos2fv, + __glXDisp_RasterPos2iv, + __glXDisp_RasterPos2sv, + __glXDisp_RasterPos3dv, + __glXDisp_RasterPos3fv, + __glXDisp_RasterPos3iv, + __glXDisp_RasterPos3sv, + __glXDisp_RasterPos4dv, + __glXDisp_RasterPos4fv, + __glXDisp_RasterPos4iv, + __glXDisp_RasterPos4sv, + __glXDisp_Rectdv, + __glXDisp_Rectfv, + __glXDisp_Rectiv, + __glXDisp_Rectsv, + __glXDisp_TexCoord1dv, + __glXDisp_TexCoord1fv, + __glXDisp_TexCoord1iv, + __glXDisp_TexCoord1sv, + __glXDisp_TexCoord2dv, + __glXDisp_TexCoord2fv, + __glXDisp_TexCoord2iv, + __glXDisp_TexCoord2sv, + __glXDisp_TexCoord3dv, + __glXDisp_TexCoord3fv, + __glXDisp_TexCoord3iv, + __glXDisp_TexCoord3sv, + __glXDisp_TexCoord4dv, + __glXDisp_TexCoord4fv, + __glXDisp_TexCoord4iv, + __glXDisp_TexCoord4sv, + __glXDisp_Vertex2dv, + __glXDisp_Vertex2fv, + __glXDisp_Vertex2iv, + __glXDisp_Vertex2sv, + __glXDisp_Vertex3dv, + __glXDisp_Vertex3fv, + __glXDisp_Vertex3iv, + __glXDisp_Vertex3sv, + __glXDisp_Vertex4dv, + __glXDisp_Vertex4fv, + __glXDisp_Vertex4iv, + __glXDisp_Vertex4sv, + __glXDisp_ClipPlane, + __glXDisp_ColorMaterial, + __glXDisp_CullFace, + __glXDisp_Fogf, + __glXDisp_Fogfv, + __glXDisp_Fogi, + __glXDisp_Fogiv, + __glXDisp_FrontFace, + __glXDisp_Hint, + __glXDisp_Lightf, + __glXDisp_Lightfv, + __glXDisp_Lighti, + __glXDisp_Lightiv, + __glXDisp_LightModelf, + __glXDisp_LightModelfv, + __glXDisp_LightModeli, + __glXDisp_LightModeliv, + __glXDisp_LineStipple, + __glXDisp_LineWidth, + __glXDisp_Materialf, + __glXDisp_Materialfv, + __glXDisp_Materiali, + __glXDisp_Materialiv, + __glXDisp_PointSize, + __glXDisp_PolygonMode, + __glXDisp_PolygonStipple, + __glXDisp_Scissor, + __glXDisp_ShadeModel, + __glXDisp_TexParameterf, + __glXDisp_TexParameterfv, + __glXDisp_TexParameteri, + __glXDisp_TexParameteriv, + __glXDisp_TexImage1D, + __glXDisp_TexImage2D, + __glXDisp_TexEnvf, + __glXDisp_TexEnvfv, + __glXDisp_TexEnvi, + __glXDisp_TexEnviv, + __glXDisp_TexGend, + __glXDisp_TexGendv, + __glXDisp_TexGenf, + __glXDisp_TexGenfv, + __glXDisp_TexGeni, + __glXDisp_TexGeniv, + __glXDisp_InitNames, + __glXDisp_LoadName, + __glXDisp_PassThrough, + __glXDisp_PopName, + __glXDisp_PushName, + __glXDisp_DrawBuffer, + __glXDisp_Clear, + __glXDisp_ClearAccum, + __glXDisp_ClearIndex, + __glXDisp_ClearColor, + __glXDisp_ClearStencil, + __glXDisp_ClearDepth, + __glXDisp_StencilMask, + __glXDisp_ColorMask, + __glXDisp_DepthMask, + __glXDisp_IndexMask, + __glXDisp_Accum, + __glXDisp_Disable, + __glXDisp_Enable, + __glXNoSuchRenderOpcode, + __glXDisp_PopAttrib, + __glXDisp_PushAttrib, + __glXDisp_Map1d, + __glXDisp_Map1f, + __glXDisp_Map2d, + __glXDisp_Map2f, + __glXDisp_MapGrid1d, + __glXDisp_MapGrid1f, + __glXDisp_MapGrid2d, + __glXDisp_MapGrid2f, + __glXDisp_EvalCoord1dv, + __glXDisp_EvalCoord1fv, + __glXDisp_EvalCoord2dv, + __glXDisp_EvalCoord2fv, + __glXDisp_EvalMesh1, + __glXDisp_EvalPoint1, + __glXDisp_EvalMesh2, + __glXDisp_EvalPoint2, + __glXDisp_AlphaFunc, + __glXDisp_BlendFunc, + __glXDisp_LogicOp, + __glXDisp_StencilFunc, + __glXDisp_StencilOp, + __glXDisp_DepthFunc, + __glXDisp_PixelZoom, + __glXDisp_PixelTransferf, + __glXDisp_PixelTransferi, + __glXDisp_PixelMapfv, + __glXDisp_PixelMapuiv, + __glXDisp_PixelMapusv, + __glXDisp_ReadBuffer, + __glXDisp_CopyPixels, + __glXDisp_DrawPixels, + __glXDisp_DepthRange, + __glXDisp_Frustum, + __glXDisp_LoadIdentity, + __glXDisp_LoadMatrixf, + __glXDisp_LoadMatrixd, + __glXDisp_MatrixMode, + __glXDisp_MultMatrixf, + __glXDisp_MultMatrixd, + __glXDisp_Ortho, + __glXDisp_PopMatrix, + __glXDisp_PushMatrix, + __glXDisp_Rotated, + __glXDisp_Rotatef, + __glXDisp_Scaled, + __glXDisp_Scalef, + __glXDisp_Translated, + __glXDisp_Translatef, + __glXDisp_Viewport, + __glXDisp_PolygonOffset, + __glXDisp_DrawArrays, + __glXDisp_Indexubv, + __glXDisp_ColorSubTable, + __glXDisp_CopyColorSubTable, + __glXDisp_ActiveTextureARB, + __glXDisp_MultiTexCoord1dvARB, + __glXDisp_MultiTexCoord1fvARB, + __glXDisp_MultiTexCoord1ivARB, + __glXDisp_MultiTexCoord1svARB, + __glXDisp_MultiTexCoord2dvARB, + __glXDisp_MultiTexCoord2fvARB, + __glXDisp_MultiTexCoord2ivARB, + __glXDisp_MultiTexCoord2svARB, + __glXDisp_MultiTexCoord3dvARB, + __glXDisp_MultiTexCoord3fvARB, + __glXDisp_MultiTexCoord3ivARB, + __glXDisp_MultiTexCoord3svARB, + __glXDisp_MultiTexCoord4dvARB, + __glXDisp_MultiTexCoord4fvARB, + __glXDisp_MultiTexCoord4ivARB, + __glXDisp_MultiTexCoord4svARB, +}; + +__GLXdispatchSingleProcPtr __glXSwapSingleTable[] = { + __glXNoSuchSingleOpcode, + __glXSwapRender, + __glXSwapRenderLarge, + __glXSwapCreateContext, + __glXSwapDestroyContext, + __glXSwapMakeCurrent, + __glXSwapIsDirect, + __glXSwapQueryVersion, + __glXSwapWaitGL, + __glXSwapWaitX, + __glXSwapCopyContext, + __glXSwapSwapBuffers, + __glXSwapUseXFont, + __glXSwapCreateGLXPixmap, + __glXSwapGetVisualConfigs, + __glXSwapDestroyGLXPixmap, + __glXSwapVendorPrivate, + __glXSwapVendorPrivateWithReply, + __glXSwapQueryExtensionsString, + __glXSwapQueryServerString, + __glXSwapClientInfo, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXDispSwap_NewList, + __glXDispSwap_EndList, + __glXDispSwap_DeleteLists, + __glXDispSwap_GenLists, + __glXDispSwap_FeedbackBuffer, + __glXDispSwap_SelectBuffer, + __glXDispSwap_RenderMode, + __glXDispSwap_Finish, + __glXDispSwap_PixelStoref, + __glXDispSwap_PixelStorei, + __glXDispSwap_ReadPixels, + __glXDispSwap_GetBooleanv, + __glXDispSwap_GetClipPlane, + __glXDispSwap_GetDoublev, + __glXDispSwap_GetError, + __glXDispSwap_GetFloatv, + __glXDispSwap_GetIntegerv, + __glXDispSwap_GetLightfv, + __glXDispSwap_GetLightiv, + __glXDispSwap_GetMapdv, + __glXDispSwap_GetMapfv, + __glXDispSwap_GetMapiv, + __glXDispSwap_GetMaterialfv, + __glXDispSwap_GetMaterialiv, + __glXDispSwap_GetPixelMapfv, + __glXDispSwap_GetPixelMapuiv, + __glXDispSwap_GetPixelMapusv, + __glXDispSwap_GetPolygonStipple, + __glXDispSwap_GetString, + __glXDispSwap_GetTexEnvfv, + __glXDispSwap_GetTexEnviv, + __glXDispSwap_GetTexGendv, + __glXDispSwap_GetTexGenfv, + __glXDispSwap_GetTexGeniv, + __glXDispSwap_GetTexImage, + __glXDispSwap_GetTexParameterfv, + __glXDispSwap_GetTexParameteriv, + __glXDispSwap_GetTexLevelParameterfv, + __glXDispSwap_GetTexLevelParameteriv, + __glXDispSwap_IsEnabled, + __glXDispSwap_IsList, + __glXDispSwap_Flush, + __glXDispSwap_AreTexturesResident, + __glXDispSwap_DeleteTextures, + __glXDispSwap_GenTextures, + __glXDispSwap_IsTexture, + __glXDispSwap_GetColorTable, + __glXDispSwap_GetColorTableParameterfv, + __glXDispSwap_GetColorTableParameteriv, + __glXDispSwap_GetConvolutionFilter, + __glXDispSwap_GetConvolutionParameterfv, + __glXDispSwap_GetConvolutionParameteriv, + __glXDispSwap_GetSeparableFilter, + __glXDispSwap_GetHistogram, + __glXDispSwap_GetHistogramParameterfv, + __glXDispSwap_GetHistogramParameteriv, + __glXDispSwap_GetMinmax, + __glXDispSwap_GetMinmaxParameterfv, + __glXDispSwap_GetMinmaxParameteriv, +}; + +__GLXdispatchRenderProcPtr __glXSwapRenderTable[] = { + __glXNoSuchRenderOpcode, + __glXDispSwap_CallList, + __glXDispSwap_CallLists, + __glXDispSwap_ListBase, + __glXDispSwap_Begin, + __glXDispSwap_Bitmap, + __glXDispSwap_Color3bv, + __glXDispSwap_Color3dv, + __glXDispSwap_Color3fv, + __glXDispSwap_Color3iv, + __glXDispSwap_Color3sv, + __glXDispSwap_Color3ubv, + __glXDispSwap_Color3uiv, + __glXDispSwap_Color3usv, + __glXDispSwap_Color4bv, + __glXDispSwap_Color4dv, + __glXDispSwap_Color4fv, + __glXDispSwap_Color4iv, + __glXDispSwap_Color4sv, + __glXDispSwap_Color4ubv, + __glXDispSwap_Color4uiv, + __glXDispSwap_Color4usv, + __glXDispSwap_EdgeFlagv, + __glXDispSwap_End, + __glXDispSwap_Indexdv, + __glXDispSwap_Indexfv, + __glXDispSwap_Indexiv, + __glXDispSwap_Indexsv, + __glXDispSwap_Normal3bv, + __glXDispSwap_Normal3dv, + __glXDispSwap_Normal3fv, + __glXDispSwap_Normal3iv, + __glXDispSwap_Normal3sv, + __glXDispSwap_RasterPos2dv, + __glXDispSwap_RasterPos2fv, + __glXDispSwap_RasterPos2iv, + __glXDispSwap_RasterPos2sv, + __glXDispSwap_RasterPos3dv, + __glXDispSwap_RasterPos3fv, + __glXDispSwap_RasterPos3iv, + __glXDispSwap_RasterPos3sv, + __glXDispSwap_RasterPos4dv, + __glXDispSwap_RasterPos4fv, + __glXDispSwap_RasterPos4iv, + __glXDispSwap_RasterPos4sv, + __glXDispSwap_Rectdv, + __glXDispSwap_Rectfv, + __glXDispSwap_Rectiv, + __glXDispSwap_Rectsv, + __glXDispSwap_TexCoord1dv, + __glXDispSwap_TexCoord1fv, + __glXDispSwap_TexCoord1iv, + __glXDispSwap_TexCoord1sv, + __glXDispSwap_TexCoord2dv, + __glXDispSwap_TexCoord2fv, + __glXDispSwap_TexCoord2iv, + __glXDispSwap_TexCoord2sv, + __glXDispSwap_TexCoord3dv, + __glXDispSwap_TexCoord3fv, + __glXDispSwap_TexCoord3iv, + __glXDispSwap_TexCoord3sv, + __glXDispSwap_TexCoord4dv, + __glXDispSwap_TexCoord4fv, + __glXDispSwap_TexCoord4iv, + __glXDispSwap_TexCoord4sv, + __glXDispSwap_Vertex2dv, + __glXDispSwap_Vertex2fv, + __glXDispSwap_Vertex2iv, + __glXDispSwap_Vertex2sv, + __glXDispSwap_Vertex3dv, + __glXDispSwap_Vertex3fv, + __glXDispSwap_Vertex3iv, + __glXDispSwap_Vertex3sv, + __glXDispSwap_Vertex4dv, + __glXDispSwap_Vertex4fv, + __glXDispSwap_Vertex4iv, + __glXDispSwap_Vertex4sv, + __glXDispSwap_ClipPlane, + __glXDispSwap_ColorMaterial, + __glXDispSwap_CullFace, + __glXDispSwap_Fogf, + __glXDispSwap_Fogfv, + __glXDispSwap_Fogi, + __glXDispSwap_Fogiv, + __glXDispSwap_FrontFace, + __glXDispSwap_Hint, + __glXDispSwap_Lightf, + __glXDispSwap_Lightfv, + __glXDispSwap_Lighti, + __glXDispSwap_Lightiv, + __glXDispSwap_LightModelf, + __glXDispSwap_LightModelfv, + __glXDispSwap_LightModeli, + __glXDispSwap_LightModeliv, + __glXDispSwap_LineStipple, + __glXDispSwap_LineWidth, + __glXDispSwap_Materialf, + __glXDispSwap_Materialfv, + __glXDispSwap_Materiali, + __glXDispSwap_Materialiv, + __glXDispSwap_PointSize, + __glXDispSwap_PolygonMode, + __glXDispSwap_PolygonStipple, + __glXDispSwap_Scissor, + __glXDispSwap_ShadeModel, + __glXDispSwap_TexParameterf, + __glXDispSwap_TexParameterfv, + __glXDispSwap_TexParameteri, + __glXDispSwap_TexParameteriv, + __glXDispSwap_TexImage1D, + __glXDispSwap_TexImage2D, + __glXDispSwap_TexEnvf, + __glXDispSwap_TexEnvfv, + __glXDispSwap_TexEnvi, + __glXDispSwap_TexEnviv, + __glXDispSwap_TexGend, + __glXDispSwap_TexGendv, + __glXDispSwap_TexGenf, + __glXDispSwap_TexGenfv, + __glXDispSwap_TexGeni, + __glXDispSwap_TexGeniv, + __glXDispSwap_InitNames, + __glXDispSwap_LoadName, + __glXDispSwap_PassThrough, + __glXDispSwap_PopName, + __glXDispSwap_PushName, + __glXDispSwap_DrawBuffer, + __glXDispSwap_Clear, + __glXDispSwap_ClearAccum, + __glXDispSwap_ClearIndex, + __glXDispSwap_ClearColor, + __glXDispSwap_ClearStencil, + __glXDispSwap_ClearDepth, + __glXDispSwap_StencilMask, + __glXDispSwap_ColorMask, + __glXDispSwap_DepthMask, + __glXDispSwap_IndexMask, + __glXDispSwap_Accum, + __glXDispSwap_Disable, + __glXDispSwap_Enable, + __glXNoSuchRenderOpcode, + __glXDispSwap_PopAttrib, + __glXDispSwap_PushAttrib, + __glXDispSwap_Map1d, + __glXDispSwap_Map1f, + __glXDispSwap_Map2d, + __glXDispSwap_Map2f, + __glXDispSwap_MapGrid1d, + __glXDispSwap_MapGrid1f, + __glXDispSwap_MapGrid2d, + __glXDispSwap_MapGrid2f, + __glXDispSwap_EvalCoord1dv, + __glXDispSwap_EvalCoord1fv, + __glXDispSwap_EvalCoord2dv, + __glXDispSwap_EvalCoord2fv, + __glXDispSwap_EvalMesh1, + __glXDispSwap_EvalPoint1, + __glXDispSwap_EvalMesh2, + __glXDispSwap_EvalPoint2, + __glXDispSwap_AlphaFunc, + __glXDispSwap_BlendFunc, + __glXDispSwap_LogicOp, + __glXDispSwap_StencilFunc, + __glXDispSwap_StencilOp, + __glXDispSwap_DepthFunc, + __glXDispSwap_PixelZoom, + __glXDispSwap_PixelTransferf, + __glXDispSwap_PixelTransferi, + __glXDispSwap_PixelMapfv, + __glXDispSwap_PixelMapuiv, + __glXDispSwap_PixelMapusv, + __glXDispSwap_ReadBuffer, + __glXDispSwap_CopyPixels, + __glXDispSwap_DrawPixels, + __glXDispSwap_DepthRange, + __glXDispSwap_Frustum, + __glXDispSwap_LoadIdentity, + __glXDispSwap_LoadMatrixf, + __glXDispSwap_LoadMatrixd, + __glXDispSwap_MatrixMode, + __glXDispSwap_MultMatrixf, + __glXDispSwap_MultMatrixd, + __glXDispSwap_Ortho, + __glXDispSwap_PopMatrix, + __glXDispSwap_PushMatrix, + __glXDispSwap_Rotated, + __glXDispSwap_Rotatef, + __glXDispSwap_Scaled, + __glXDispSwap_Scalef, + __glXDispSwap_Translated, + __glXDispSwap_Translatef, + __glXDispSwap_Viewport, + __glXDispSwap_PolygonOffset, + __glXDispSwap_DrawArrays, + __glXDispSwap_Indexubv, + __glXDispSwap_ColorSubTable, + __glXDispSwap_CopyColorSubTable, + __glXDispSwap_ActiveTextureARB, + __glXDispSwap_MultiTexCoord1dvARB, + __glXDispSwap_MultiTexCoord1fvARB, + __glXDispSwap_MultiTexCoord1ivARB, + __glXDispSwap_MultiTexCoord1svARB, + __glXDispSwap_MultiTexCoord2dvARB, + __glXDispSwap_MultiTexCoord2fvARB, + __glXDispSwap_MultiTexCoord2ivARB, + __glXDispSwap_MultiTexCoord2svARB, + __glXDispSwap_MultiTexCoord3dvARB, + __glXDispSwap_MultiTexCoord3fvARB, + __glXDispSwap_MultiTexCoord3ivARB, + __glXDispSwap_MultiTexCoord3svARB, + __glXDispSwap_MultiTexCoord4dvARB, + __glXDispSwap_MultiTexCoord4fvARB, + __glXDispSwap_MultiTexCoord4ivARB, + __glXDispSwap_MultiTexCoord4svARB, +}; diff --git a/GL/glx/g_disptab.h b/GL/glx/g_disptab.h new file mode 100644 index 000000000..a24f7a12a --- /dev/null +++ b/GL/glx/g_disptab.h @@ -0,0 +1,632 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +#ifndef _GLX_g_disptab_h_ +#define _GLX_g_disptab_h_ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +extern int __glXRender(__GLXclientState*, GLbyte*); +extern int __glXRenderLarge(__GLXclientState*, GLbyte*); +extern int __glXCreateContext(__GLXclientState*, GLbyte*); +extern int __glXDestroyContext(__GLXclientState*, GLbyte*); +extern int __glXMakeCurrent(__GLXclientState*, GLbyte*); +extern int __glXIsDirect(__GLXclientState*, GLbyte*); +extern int __glXQueryVersion(__GLXclientState*, GLbyte*); +extern int __glXWaitGL(__GLXclientState*, GLbyte*); +extern int __glXWaitX(__GLXclientState*, GLbyte*); +extern int __glXCopyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapBuffers(__GLXclientState*, GLbyte*); +extern int __glXUseXFont(__GLXclientState*, GLbyte*); +extern int __glXCreateGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXGetVisualConfigs(__GLXclientState*, GLbyte*); +extern int __glXDestroyGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXVendorPrivate(__GLXclientState*, GLbyte*); +extern int __glXVendorPrivateWithReply(__GLXclientState*, GLbyte*); +extern int __glXQueryExtensionsString(__GLXclientState*, GLbyte*); +extern int __glXQueryServerString(__GLXclientState*, GLbyte*); +extern int __glXClientInfo(__GLXclientState*, GLbyte*); +extern int __glXDisp_NewList(__GLXclientState*, GLbyte*); +extern int __glXDisp_EndList(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteLists(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenLists(__GLXclientState*, GLbyte*); +extern int __glXDisp_FeedbackBuffer(__GLXclientState*, GLbyte*); +extern int __glXDisp_SelectBuffer(__GLXclientState*, GLbyte*); +extern int __glXDisp_RenderMode(__GLXclientState*, GLbyte*); +extern int __glXDisp_Finish(__GLXclientState*, GLbyte*); +extern int __glXDisp_PixelStoref(__GLXclientState*, GLbyte*); +extern int __glXDisp_PixelStorei(__GLXclientState*, GLbyte*); +extern int __glXDisp_ReadPixels(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetBooleanv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetClipPlane(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetDoublev(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetError(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetFloatv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetIntegerv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetLightfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetLightiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapdv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMaterialfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMaterialiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapuiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapusv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPolygonStipple(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetString(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexEnvfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexEnviv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGendv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGenfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGeniv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexImage(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsEnabled(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsList(__GLXclientState*, GLbyte*); +extern int __glXDisp_Flush(__GLXclientState*, GLbyte*); +extern int __glXDisp_AreTexturesResident(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteTextures(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenTextures(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsTexture(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTable(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTableParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTableParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionFilter(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetSeparableFilter(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogram(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogramParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogramParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmax(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); + +extern void __glXDisp_CallList(GLbyte*); +extern void __glXDisp_CallLists(GLbyte*); +extern void __glXDisp_ListBase(GLbyte*); +extern void __glXDisp_Begin(GLbyte*); +extern void __glXDisp_Bitmap(GLbyte*); +extern void __glXDisp_Color3bv(GLbyte*); +extern void __glXDisp_Color3dv(GLbyte*); +extern void __glXDisp_Color3fv(GLbyte*); +extern void __glXDisp_Color3iv(GLbyte*); +extern void __glXDisp_Color3sv(GLbyte*); +extern void __glXDisp_Color3ubv(GLbyte*); +extern void __glXDisp_Color3uiv(GLbyte*); +extern void __glXDisp_Color3usv(GLbyte*); +extern void __glXDisp_Color4bv(GLbyte*); +extern void __glXDisp_Color4dv(GLbyte*); +extern void __glXDisp_Color4fv(GLbyte*); +extern void __glXDisp_Color4iv(GLbyte*); +extern void __glXDisp_Color4sv(GLbyte*); +extern void __glXDisp_Color4ubv(GLbyte*); +extern void __glXDisp_Color4uiv(GLbyte*); +extern void __glXDisp_Color4usv(GLbyte*); +extern void __glXDisp_EdgeFlagv(GLbyte*); +extern void __glXDisp_End(GLbyte*); +extern void __glXDisp_Indexdv(GLbyte*); +extern void __glXDisp_Indexfv(GLbyte*); +extern void __glXDisp_Indexiv(GLbyte*); +extern void __glXDisp_Indexsv(GLbyte*); +extern void __glXDisp_Normal3bv(GLbyte*); +extern void __glXDisp_Normal3dv(GLbyte*); +extern void __glXDisp_Normal3fv(GLbyte*); +extern void __glXDisp_Normal3iv(GLbyte*); +extern void __glXDisp_Normal3sv(GLbyte*); +extern void __glXDisp_RasterPos2dv(GLbyte*); +extern void __glXDisp_RasterPos2fv(GLbyte*); +extern void __glXDisp_RasterPos2iv(GLbyte*); +extern void __glXDisp_RasterPos2sv(GLbyte*); +extern void __glXDisp_RasterPos3dv(GLbyte*); +extern void __glXDisp_RasterPos3fv(GLbyte*); +extern void __glXDisp_RasterPos3iv(GLbyte*); +extern void __glXDisp_RasterPos3sv(GLbyte*); +extern void __glXDisp_RasterPos4dv(GLbyte*); +extern void __glXDisp_RasterPos4fv(GLbyte*); +extern void __glXDisp_RasterPos4iv(GLbyte*); +extern void __glXDisp_RasterPos4sv(GLbyte*); +extern void __glXDisp_Rectdv(GLbyte*); +extern void __glXDisp_Rectfv(GLbyte*); +extern void __glXDisp_Rectiv(GLbyte*); +extern void __glXDisp_Rectsv(GLbyte*); +extern void __glXDisp_TexCoord1dv(GLbyte*); +extern void __glXDisp_TexCoord1fv(GLbyte*); +extern void __glXDisp_TexCoord1iv(GLbyte*); +extern void __glXDisp_TexCoord1sv(GLbyte*); +extern void __glXDisp_TexCoord2dv(GLbyte*); +extern void __glXDisp_TexCoord2fv(GLbyte*); +extern void __glXDisp_TexCoord2iv(GLbyte*); +extern void __glXDisp_TexCoord2sv(GLbyte*); +extern void __glXDisp_TexCoord3dv(GLbyte*); +extern void __glXDisp_TexCoord3fv(GLbyte*); +extern void __glXDisp_TexCoord3iv(GLbyte*); +extern void __glXDisp_TexCoord3sv(GLbyte*); +extern void __glXDisp_TexCoord4dv(GLbyte*); +extern void __glXDisp_TexCoord4fv(GLbyte*); +extern void __glXDisp_TexCoord4iv(GLbyte*); +extern void __glXDisp_TexCoord4sv(GLbyte*); +extern void __glXDisp_Vertex2dv(GLbyte*); +extern void __glXDisp_Vertex2fv(GLbyte*); +extern void __glXDisp_Vertex2iv(GLbyte*); +extern void __glXDisp_Vertex2sv(GLbyte*); +extern void __glXDisp_Vertex3dv(GLbyte*); +extern void __glXDisp_Vertex3fv(GLbyte*); +extern void __glXDisp_Vertex3iv(GLbyte*); +extern void __glXDisp_Vertex3sv(GLbyte*); +extern void __glXDisp_Vertex4dv(GLbyte*); +extern void __glXDisp_Vertex4fv(GLbyte*); +extern void __glXDisp_Vertex4iv(GLbyte*); +extern void __glXDisp_Vertex4sv(GLbyte*); +extern void __glXDisp_ClipPlane(GLbyte*); +extern void __glXDisp_ColorMaterial(GLbyte*); +extern void __glXDisp_CullFace(GLbyte*); +extern void __glXDisp_Fogf(GLbyte*); +extern void __glXDisp_Fogfv(GLbyte*); +extern void __glXDisp_Fogi(GLbyte*); +extern void __glXDisp_Fogiv(GLbyte*); +extern void __glXDisp_FrontFace(GLbyte*); +extern void __glXDisp_Hint(GLbyte*); +extern void __glXDisp_Lightf(GLbyte*); +extern void __glXDisp_Lightfv(GLbyte*); +extern void __glXDisp_Lighti(GLbyte*); +extern void __glXDisp_Lightiv(GLbyte*); +extern void __glXDisp_LightModelf(GLbyte*); +extern void __glXDisp_LightModelfv(GLbyte*); +extern void __glXDisp_LightModeli(GLbyte*); +extern void __glXDisp_LightModeliv(GLbyte*); +extern void __glXDisp_LineStipple(GLbyte*); +extern void __glXDisp_LineWidth(GLbyte*); +extern void __glXDisp_Materialf(GLbyte*); +extern void __glXDisp_Materialfv(GLbyte*); +extern void __glXDisp_Materiali(GLbyte*); +extern void __glXDisp_Materialiv(GLbyte*); +extern void __glXDisp_PointSize(GLbyte*); +extern void __glXDisp_PolygonMode(GLbyte*); +extern void __glXDisp_PolygonStipple(GLbyte*); +extern void __glXDisp_Scissor(GLbyte*); +extern void __glXDisp_ShadeModel(GLbyte*); +extern void __glXDisp_TexParameterf(GLbyte*); +extern void __glXDisp_TexParameterfv(GLbyte*); +extern void __glXDisp_TexParameteri(GLbyte*); +extern void __glXDisp_TexParameteriv(GLbyte*); +extern void __glXDisp_TexImage1D(GLbyte*); +extern void __glXDisp_TexImage2D(GLbyte*); +extern void __glXDisp_TexEnvf(GLbyte*); +extern void __glXDisp_TexEnvfv(GLbyte*); +extern void __glXDisp_TexEnvi(GLbyte*); +extern void __glXDisp_TexEnviv(GLbyte*); +extern void __glXDisp_TexGend(GLbyte*); +extern void __glXDisp_TexGendv(GLbyte*); +extern void __glXDisp_TexGenf(GLbyte*); +extern void __glXDisp_TexGenfv(GLbyte*); +extern void __glXDisp_TexGeni(GLbyte*); +extern void __glXDisp_TexGeniv(GLbyte*); +extern void __glXDisp_InitNames(GLbyte*); +extern void __glXDisp_LoadName(GLbyte*); +extern void __glXDisp_PassThrough(GLbyte*); +extern void __glXDisp_PopName(GLbyte*); +extern void __glXDisp_PushName(GLbyte*); +extern void __glXDisp_DrawBuffer(GLbyte*); +extern void __glXDisp_Clear(GLbyte*); +extern void __glXDisp_ClearAccum(GLbyte*); +extern void __glXDisp_ClearIndex(GLbyte*); +extern void __glXDisp_ClearColor(GLbyte*); +extern void __glXDisp_ClearStencil(GLbyte*); +extern void __glXDisp_ClearDepth(GLbyte*); +extern void __glXDisp_StencilMask(GLbyte*); +extern void __glXDisp_ColorMask(GLbyte*); +extern void __glXDisp_DepthMask(GLbyte*); +extern void __glXDisp_IndexMask(GLbyte*); +extern void __glXDisp_Accum(GLbyte*); +extern void __glXDisp_Disable(GLbyte*); +extern void __glXDisp_Enable(GLbyte*); +extern void __glXDisp_PopAttrib(GLbyte*); +extern void __glXDisp_PushAttrib(GLbyte*); +extern void __glXDisp_Map1d(GLbyte*); +extern void __glXDisp_Map1f(GLbyte*); +extern void __glXDisp_Map2d(GLbyte*); +extern void __glXDisp_Map2f(GLbyte*); +extern void __glXDisp_MapGrid1d(GLbyte*); +extern void __glXDisp_MapGrid1f(GLbyte*); +extern void __glXDisp_MapGrid2d(GLbyte*); +extern void __glXDisp_MapGrid2f(GLbyte*); +extern void __glXDisp_EvalCoord1dv(GLbyte*); +extern void __glXDisp_EvalCoord1fv(GLbyte*); +extern void __glXDisp_EvalCoord2dv(GLbyte*); +extern void __glXDisp_EvalCoord2fv(GLbyte*); +extern void __glXDisp_EvalMesh1(GLbyte*); +extern void __glXDisp_EvalPoint1(GLbyte*); +extern void __glXDisp_EvalMesh2(GLbyte*); +extern void __glXDisp_EvalPoint2(GLbyte*); +extern void __glXDisp_AlphaFunc(GLbyte*); +extern void __glXDisp_BlendFunc(GLbyte*); +extern void __glXDisp_LogicOp(GLbyte*); +extern void __glXDisp_StencilFunc(GLbyte*); +extern void __glXDisp_StencilOp(GLbyte*); +extern void __glXDisp_DepthFunc(GLbyte*); +extern void __glXDisp_PixelZoom(GLbyte*); +extern void __glXDisp_PixelTransferf(GLbyte*); +extern void __glXDisp_PixelTransferi(GLbyte*); +extern void __glXDisp_PixelMapfv(GLbyte*); +extern void __glXDisp_PixelMapuiv(GLbyte*); +extern void __glXDisp_PixelMapusv(GLbyte*); +extern void __glXDisp_ReadBuffer(GLbyte*); +extern void __glXDisp_CopyPixels(GLbyte*); +extern void __glXDisp_DrawPixels(GLbyte*); +extern void __glXDisp_DepthRange(GLbyte*); +extern void __glXDisp_Frustum(GLbyte*); +extern void __glXDisp_LoadIdentity(GLbyte*); +extern void __glXDisp_LoadMatrixf(GLbyte*); +extern void __glXDisp_LoadMatrixd(GLbyte*); +extern void __glXDisp_MatrixMode(GLbyte*); +extern void __glXDisp_MultMatrixf(GLbyte*); +extern void __glXDisp_MultMatrixd(GLbyte*); +extern void __glXDisp_Ortho(GLbyte*); +extern void __glXDisp_PopMatrix(GLbyte*); +extern void __glXDisp_PushMatrix(GLbyte*); +extern void __glXDisp_Rotated(GLbyte*); +extern void __glXDisp_Rotatef(GLbyte*); +extern void __glXDisp_Scaled(GLbyte*); +extern void __glXDisp_Scalef(GLbyte*); +extern void __glXDisp_Translated(GLbyte*); +extern void __glXDisp_Translatef(GLbyte*); +extern void __glXDisp_Viewport(GLbyte*); +extern void __glXDisp_PolygonOffset(GLbyte*); +extern void __glXDisp_DrawArrays(GLbyte*); +extern void __glXDisp_Indexubv(GLbyte*); +extern void __glXDisp_ColorSubTable(GLbyte*); +extern void __glXDisp_CopyColorSubTable(GLbyte*); +extern void __glXDisp_ActiveTextureARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4svARB(GLbyte*); + +extern int __glXSwapRender(__GLXclientState*, GLbyte*); +extern int __glXSwapRenderLarge(__GLXclientState*, GLbyte*); +extern int __glXSwapCreateContext(__GLXclientState*, GLbyte*); +extern int __glXSwapDestroyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapMakeCurrent(__GLXclientState*, GLbyte*); +extern int __glXSwapIsDirect(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryVersion(__GLXclientState*, GLbyte*); +extern int __glXSwapWaitGL(__GLXclientState*, GLbyte*); +extern int __glXSwapWaitX(__GLXclientState*, GLbyte*); +extern int __glXSwapCopyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapSwapBuffers(__GLXclientState*, GLbyte*); +extern int __glXSwapUseXFont(__GLXclientState*, GLbyte*); +extern int __glXSwapCreateGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXSwapGetVisualConfigs(__GLXclientState*, GLbyte*); +extern int __glXSwapDestroyGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXSwapVendorPrivate(__GLXclientState*, GLbyte*); +extern int __glXSwapVendorPrivateWithReply(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryExtensionsString(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryServerString(__GLXclientState*, GLbyte*); +extern int __glXSwapClientInfo(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteLists(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenLists(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_FeedbackBuffer(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_SelectBuffer(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_RenderMode(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_Finish(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_PixelStoref(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_PixelStorei(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_ReadPixels(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetBooleanv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetClipPlane(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetDoublev(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetError(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetFloatv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetIntegerv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetLightfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetLightiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapdv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMaterialfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMaterialiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapuiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapusv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPolygonStipple(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetString(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexEnvfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexEnviv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGendv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGenfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGeniv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexImage(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsEnabled(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_Flush(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_AreTexturesResident(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteTextures(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenTextures(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsTexture(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTable(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTableParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTableParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionFilter(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetSeparableFilter(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogram(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogramParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogramParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmax(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); + +extern void __glXDispSwap_CallList(GLbyte*); +extern void __glXDispSwap_CallLists(GLbyte*); +extern void __glXDispSwap_ListBase(GLbyte*); +extern void __glXDispSwap_Begin(GLbyte*); +extern void __glXDispSwap_Bitmap(GLbyte*); +extern void __glXDispSwap_Color3bv(GLbyte*); +extern void __glXDispSwap_Color3dv(GLbyte*); +extern void __glXDispSwap_Color3fv(GLbyte*); +extern void __glXDispSwap_Color3iv(GLbyte*); +extern void __glXDispSwap_Color3sv(GLbyte*); +extern void __glXDispSwap_Color3ubv(GLbyte*); +extern void __glXDispSwap_Color3uiv(GLbyte*); +extern void __glXDispSwap_Color3usv(GLbyte*); +extern void __glXDispSwap_Color4bv(GLbyte*); +extern void __glXDispSwap_Color4dv(GLbyte*); +extern void __glXDispSwap_Color4fv(GLbyte*); +extern void __glXDispSwap_Color4iv(GLbyte*); +extern void __glXDispSwap_Color4sv(GLbyte*); +extern void __glXDispSwap_Color4ubv(GLbyte*); +extern void __glXDispSwap_Color4uiv(GLbyte*); +extern void __glXDispSwap_Color4usv(GLbyte*); +extern void __glXDispSwap_EdgeFlagv(GLbyte*); +extern void __glXDispSwap_End(GLbyte*); +extern void __glXDispSwap_Indexdv(GLbyte*); +extern void __glXDispSwap_Indexfv(GLbyte*); +extern void __glXDispSwap_Indexiv(GLbyte*); +extern void __glXDispSwap_Indexsv(GLbyte*); +extern void __glXDispSwap_Normal3bv(GLbyte*); +extern void __glXDispSwap_Normal3dv(GLbyte*); +extern void __glXDispSwap_Normal3fv(GLbyte*); +extern void __glXDispSwap_Normal3iv(GLbyte*); +extern void __glXDispSwap_Normal3sv(GLbyte*); +extern void __glXDispSwap_RasterPos2dv(GLbyte*); +extern void __glXDispSwap_RasterPos2fv(GLbyte*); +extern void __glXDispSwap_RasterPos2iv(GLbyte*); +extern void __glXDispSwap_RasterPos2sv(GLbyte*); +extern void __glXDispSwap_RasterPos3dv(GLbyte*); +extern void __glXDispSwap_RasterPos3fv(GLbyte*); +extern void __glXDispSwap_RasterPos3iv(GLbyte*); +extern void __glXDispSwap_RasterPos3sv(GLbyte*); +extern void __glXDispSwap_RasterPos4dv(GLbyte*); +extern void __glXDispSwap_RasterPos4fv(GLbyte*); +extern void __glXDispSwap_RasterPos4iv(GLbyte*); +extern void __glXDispSwap_RasterPos4sv(GLbyte*); +extern void __glXDispSwap_Rectdv(GLbyte*); +extern void __glXDispSwap_Rectfv(GLbyte*); +extern void __glXDispSwap_Rectiv(GLbyte*); +extern void __glXDispSwap_Rectsv(GLbyte*); +extern void __glXDispSwap_TexCoord1dv(GLbyte*); +extern void __glXDispSwap_TexCoord1fv(GLbyte*); +extern void __glXDispSwap_TexCoord1iv(GLbyte*); +extern void __glXDispSwap_TexCoord1sv(GLbyte*); +extern void __glXDispSwap_TexCoord2dv(GLbyte*); +extern void __glXDispSwap_TexCoord2fv(GLbyte*); +extern void __glXDispSwap_TexCoord2iv(GLbyte*); +extern void __glXDispSwap_TexCoord2sv(GLbyte*); +extern void __glXDispSwap_TexCoord3dv(GLbyte*); +extern void __glXDispSwap_TexCoord3fv(GLbyte*); +extern void __glXDispSwap_TexCoord3iv(GLbyte*); +extern void __glXDispSwap_TexCoord3sv(GLbyte*); +extern void __glXDispSwap_TexCoord4dv(GLbyte*); +extern void __glXDispSwap_TexCoord4fv(GLbyte*); +extern void __glXDispSwap_TexCoord4iv(GLbyte*); +extern void __glXDispSwap_TexCoord4sv(GLbyte*); +extern void __glXDispSwap_Vertex2dv(GLbyte*); +extern void __glXDispSwap_Vertex2fv(GLbyte*); +extern void __glXDispSwap_Vertex2iv(GLbyte*); +extern void __glXDispSwap_Vertex2sv(GLbyte*); +extern void __glXDispSwap_Vertex3dv(GLbyte*); +extern void __glXDispSwap_Vertex3fv(GLbyte*); +extern void __glXDispSwap_Vertex3iv(GLbyte*); +extern void __glXDispSwap_Vertex3sv(GLbyte*); +extern void __glXDispSwap_Vertex4dv(GLbyte*); +extern void __glXDispSwap_Vertex4fv(GLbyte*); +extern void __glXDispSwap_Vertex4iv(GLbyte*); +extern void __glXDispSwap_Vertex4sv(GLbyte*); +extern void __glXDispSwap_ClipPlane(GLbyte*); +extern void __glXDispSwap_ColorMaterial(GLbyte*); +extern void __glXDispSwap_CullFace(GLbyte*); +extern void __glXDispSwap_Fogf(GLbyte*); +extern void __glXDispSwap_Fogfv(GLbyte*); +extern void __glXDispSwap_Fogi(GLbyte*); +extern void __glXDispSwap_Fogiv(GLbyte*); +extern void __glXDispSwap_FrontFace(GLbyte*); +extern void __glXDispSwap_Hint(GLbyte*); +extern void __glXDispSwap_Lightf(GLbyte*); +extern void __glXDispSwap_Lightfv(GLbyte*); +extern void __glXDispSwap_Lighti(GLbyte*); +extern void __glXDispSwap_Lightiv(GLbyte*); +extern void __glXDispSwap_LightModelf(GLbyte*); +extern void __glXDispSwap_LightModelfv(GLbyte*); +extern void __glXDispSwap_LightModeli(GLbyte*); +extern void __glXDispSwap_LightModeliv(GLbyte*); +extern void __glXDispSwap_LineStipple(GLbyte*); +extern void __glXDispSwap_LineWidth(GLbyte*); +extern void __glXDispSwap_Materialf(GLbyte*); +extern void __glXDispSwap_Materialfv(GLbyte*); +extern void __glXDispSwap_Materiali(GLbyte*); +extern void __glXDispSwap_Materialiv(GLbyte*); +extern void __glXDispSwap_PointSize(GLbyte*); +extern void __glXDispSwap_PolygonMode(GLbyte*); +extern void __glXDispSwap_PolygonStipple(GLbyte*); +extern void __glXDispSwap_Scissor(GLbyte*); +extern void __glXDispSwap_ShadeModel(GLbyte*); +extern void __glXDispSwap_TexParameterf(GLbyte*); +extern void __glXDispSwap_TexParameterfv(GLbyte*); +extern void __glXDispSwap_TexParameteri(GLbyte*); +extern void __glXDispSwap_TexParameteriv(GLbyte*); +extern void __glXDispSwap_TexImage1D(GLbyte*); +extern void __glXDispSwap_TexImage2D(GLbyte*); +extern void __glXDispSwap_TexEnvf(GLbyte*); +extern void __glXDispSwap_TexEnvfv(GLbyte*); +extern void __glXDispSwap_TexEnvi(GLbyte*); +extern void __glXDispSwap_TexEnviv(GLbyte*); +extern void __glXDispSwap_TexGend(GLbyte*); +extern void __glXDispSwap_TexGendv(GLbyte*); +extern void __glXDispSwap_TexGenf(GLbyte*); +extern void __glXDispSwap_TexGenfv(GLbyte*); +extern void __glXDispSwap_TexGeni(GLbyte*); +extern void __glXDispSwap_TexGeniv(GLbyte*); +extern void __glXDispSwap_InitNames(GLbyte*); +extern void __glXDispSwap_LoadName(GLbyte*); +extern void __glXDispSwap_PassThrough(GLbyte*); +extern void __glXDispSwap_PopName(GLbyte*); +extern void __glXDispSwap_PushName(GLbyte*); +extern void __glXDispSwap_DrawBuffer(GLbyte*); +extern void __glXDispSwap_Clear(GLbyte*); +extern void __glXDispSwap_ClearAccum(GLbyte*); +extern void __glXDispSwap_ClearIndex(GLbyte*); +extern void __glXDispSwap_ClearColor(GLbyte*); +extern void __glXDispSwap_ClearStencil(GLbyte*); +extern void __glXDispSwap_ClearDepth(GLbyte*); +extern void __glXDispSwap_StencilMask(GLbyte*); +extern void __glXDispSwap_ColorMask(GLbyte*); +extern void __glXDispSwap_DepthMask(GLbyte*); +extern void __glXDispSwap_IndexMask(GLbyte*); +extern void __glXDispSwap_Accum(GLbyte*); +extern void __glXDispSwap_Disable(GLbyte*); +extern void __glXDispSwap_Enable(GLbyte*); +extern void __glXDispSwap_PopAttrib(GLbyte*); +extern void __glXDispSwap_PushAttrib(GLbyte*); +extern void __glXDispSwap_Map1d(GLbyte*); +extern void __glXDispSwap_Map1f(GLbyte*); +extern void __glXDispSwap_Map2d(GLbyte*); +extern void __glXDispSwap_Map2f(GLbyte*); +extern void __glXDispSwap_MapGrid1d(GLbyte*); +extern void __glXDispSwap_MapGrid1f(GLbyte*); +extern void __glXDispSwap_MapGrid2d(GLbyte*); +extern void __glXDispSwap_MapGrid2f(GLbyte*); +extern void __glXDispSwap_EvalCoord1dv(GLbyte*); +extern void __glXDispSwap_EvalCoord1fv(GLbyte*); +extern void __glXDispSwap_EvalCoord2dv(GLbyte*); +extern void __glXDispSwap_EvalCoord2fv(GLbyte*); +extern void __glXDispSwap_EvalMesh1(GLbyte*); +extern void __glXDispSwap_EvalPoint1(GLbyte*); +extern void __glXDispSwap_EvalMesh2(GLbyte*); +extern void __glXDispSwap_EvalPoint2(GLbyte*); +extern void __glXDispSwap_AlphaFunc(GLbyte*); +extern void __glXDispSwap_BlendFunc(GLbyte*); +extern void __glXDispSwap_LogicOp(GLbyte*); +extern void __glXDispSwap_StencilFunc(GLbyte*); +extern void __glXDispSwap_StencilOp(GLbyte*); +extern void __glXDispSwap_DepthFunc(GLbyte*); +extern void __glXDispSwap_PixelZoom(GLbyte*); +extern void __glXDispSwap_PixelTransferf(GLbyte*); +extern void __glXDispSwap_PixelTransferi(GLbyte*); +extern void __glXDispSwap_PixelMapfv(GLbyte*); +extern void __glXDispSwap_PixelMapuiv(GLbyte*); +extern void __glXDispSwap_PixelMapusv(GLbyte*); +extern void __glXDispSwap_ReadBuffer(GLbyte*); +extern void __glXDispSwap_CopyPixels(GLbyte*); +extern void __glXDispSwap_DrawPixels(GLbyte*); +extern void __glXDispSwap_DepthRange(GLbyte*); +extern void __glXDispSwap_Frustum(GLbyte*); +extern void __glXDispSwap_LoadIdentity(GLbyte*); +extern void __glXDispSwap_LoadMatrixf(GLbyte*); +extern void __glXDispSwap_LoadMatrixd(GLbyte*); +extern void __glXDispSwap_MatrixMode(GLbyte*); +extern void __glXDispSwap_MultMatrixf(GLbyte*); +extern void __glXDispSwap_MultMatrixd(GLbyte*); +extern void __glXDispSwap_Ortho(GLbyte*); +extern void __glXDispSwap_PopMatrix(GLbyte*); +extern void __glXDispSwap_PushMatrix(GLbyte*); +extern void __glXDispSwap_Rotated(GLbyte*); +extern void __glXDispSwap_Rotatef(GLbyte*); +extern void __glXDispSwap_Scaled(GLbyte*); +extern void __glXDispSwap_Scalef(GLbyte*); +extern void __glXDispSwap_Translated(GLbyte*); +extern void __glXDispSwap_Translatef(GLbyte*); +extern void __glXDispSwap_Viewport(GLbyte*); +extern void __glXDispSwap_PolygonOffset(GLbyte*); +extern void __glXDispSwap_DrawArrays(GLbyte*); +extern void __glXDispSwap_Indexubv(GLbyte*); +extern void __glXDispSwap_ColorSubTable(GLbyte*); +extern void __glXDispSwap_CopyColorSubTable(GLbyte*); +extern void __glXDispSwap_ActiveTextureARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4svARB(GLbyte*); + +#define __GLX_MIN_GLXCMD_OPCODE 1 +#define __GLX_MAX_GLXCMD_OPCODE 20 +#define __GLX_MIN_RENDER_OPCODE 1 +#define __GLX_MAX_RENDER_OPCODE 213 +#define __GLX_MIN_SINGLE_OPCODE 1 +#define __GLX_MAX_SINGLE_OPCODE 159 +#define __GLX_SINGLE_TABLE_SIZE 160 +#define __GLX_RENDER_TABLE_SIZE 214 +extern __GLXdispatchRenderProcPtr __glXRenderTable[__GLX_RENDER_TABLE_SIZE]; +extern __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE]; +extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE]; +extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE]; +#endif /* _GLX_g_disptab_h_ */ diff --git a/GL/glx/g_disptab_EXT.c b/GL/glx/g_disptab_EXT.c new file mode 100644 index 000000000..e839afe4f --- /dev/null +++ b/GL/glx/g_disptab_EXT.c @@ -0,0 +1,4195 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab_EXT.h" +__GLXdispatchRenderProcPtr __glXRenderTable_EXT[] = { + __glXDisp_ColorTable, + __glXDisp_ColorTableParameterfv, + __glXDisp_ColorTableParameteriv, + __glXDisp_CopyColorTable, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + 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__glXDisp_CopyConvolutionFilter1D, + __glXDisp_CopyConvolutionFilter2D, + __glXDisp_SeparableFilter2D, + __glXDisp_Histogram, + __glXDisp_Minmax, + __glXDisp_ResetHistogram, + __glXDisp_ResetMinmax, + __glXDisp_TexImage3D, + __glXDisp_TexSubImage3D, + __glXDisp_DrawArraysEXT, + __glXDisp_BindTexture, + __glXDisp_PrioritizeTextures, + __glXDisp_CopyTexImage1D, + __glXDisp_CopyTexImage2D, + __glXDisp_CopyTexSubImage1D, + __glXDisp_CopyTexSubImage2D, + __glXDisp_CopyTexSubImage3D, +}; +__GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[] = { + __glXDisp_AreTexturesResidentEXT, + __glXDisp_DeleteTexturesEXT, + __glXDisp_GenTexturesEXT, + __glXDisp_IsTextureEXT, +}; + + +__GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[] = { + __glXDispSwap_ColorTable, + __glXDispSwap_ColorTableParameterfv, + __glXDispSwap_ColorTableParameteriv, + __glXDispSwap_CopyColorTable, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + 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__glXDispSwap_BlendColor, + __glXDispSwap_BlendEquation, + __glXNoSuchRenderOpcode, + __glXDispSwap_TexSubImage1D, + __glXDispSwap_TexSubImage2D, + __glXDispSwap_ConvolutionFilter1D, + __glXDispSwap_ConvolutionFilter2D, + __glXDispSwap_ConvolutionParameterf, + __glXDispSwap_ConvolutionParameterfv, + __glXDispSwap_ConvolutionParameteri, + __glXDispSwap_ConvolutionParameteriv, + __glXDispSwap_CopyConvolutionFilter1D, + __glXDispSwap_CopyConvolutionFilter2D, + __glXDispSwap_SeparableFilter2D, + __glXDispSwap_Histogram, + __glXDispSwap_Minmax, + __glXDispSwap_ResetHistogram, + __glXDispSwap_ResetMinmax, + __glXDispSwap_TexImage3D, + __glXDispSwap_TexSubImage3D, + __glXDispSwap_DrawArraysEXT, + __glXDispSwap_BindTexture, + __glXDispSwap_PrioritizeTextures, + __glXDispSwap_CopyTexImage1D, + __glXDispSwap_CopyTexImage2D, + __glXDispSwap_CopyTexSubImage1D, + __glXDispSwap_CopyTexSubImage2D, + __glXDispSwap_CopyTexSubImage3D, +}; +__GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[] = { + __glXDispSwap_AreTexturesResidentEXT, + __glXDispSwap_DeleteTexturesEXT, + __glXDispSwap_GenTexturesEXT, + __glXDispSwap_IsTextureEXT, +}; + diff --git a/GL/glx/g_disptab_EXT.h b/GL/glx/g_disptab_EXT.h new file mode 100644 index 000000000..193da6ea7 --- /dev/null +++ b/GL/glx/g_disptab_EXT.h @@ -0,0 +1,118 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.h,v 1.3 2001/03/21 16:29:35 dawes Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +#ifndef _GLX_g_disptab_EXT_h_ +#define _GLX_g_disptab_EXT_h_ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*); + +extern void __glXDisp_ColorTable(GLbyte*); +extern void __glXDisp_ColorTableParameterfv(GLbyte*); +extern void __glXDisp_ColorTableParameteriv(GLbyte*); +extern void __glXDisp_CopyColorTable(GLbyte*); +extern void __glXDisp_BlendColor(GLbyte*); +extern void __glXDisp_BlendEquation(GLbyte*); +extern void __glXDisp_TexSubImage1D(GLbyte*); +extern void __glXDisp_TexSubImage2D(GLbyte*); +extern void __glXDisp_ConvolutionFilter1D(GLbyte*); +extern void __glXDisp_ConvolutionFilter2D(GLbyte*); +extern void __glXDisp_ConvolutionParameterf(GLbyte*); +extern void __glXDisp_ConvolutionParameterfv(GLbyte*); +extern void __glXDisp_ConvolutionParameteri(GLbyte*); +extern void __glXDisp_ConvolutionParameteriv(GLbyte*); +extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*); +extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*); +extern void __glXDisp_SeparableFilter2D(GLbyte*); +extern void __glXDisp_Histogram(GLbyte*); +extern void __glXDisp_Minmax(GLbyte*); +extern void __glXDisp_ResetHistogram(GLbyte*); +extern void __glXDisp_ResetMinmax(GLbyte*); +extern void __glXDisp_TexImage3D(GLbyte*); +extern void __glXDisp_TexSubImage3D(GLbyte*); +extern void __glXDisp_DrawArraysEXT(GLbyte*); +extern void __glXDisp_BindTexture(GLbyte*); +extern void __glXDisp_PrioritizeTextures(GLbyte*); +extern void __glXDisp_CopyTexImage1D(GLbyte*); +extern void __glXDisp_CopyTexImage2D(GLbyte*); +extern void __glXDisp_CopyTexSubImage1D(GLbyte*); +extern void __glXDisp_CopyTexSubImage2D(GLbyte*); +extern void __glXDisp_CopyTexSubImage3D(GLbyte*); + +extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*); + +extern void __glXDispSwap_ColorTable(GLbyte*); +extern void __glXDispSwap_ColorTableParameterfv(GLbyte*); +extern void __glXDispSwap_ColorTableParameteriv(GLbyte*); +extern void __glXDispSwap_CopyColorTable(GLbyte*); +extern void __glXDispSwap_BlendColor(GLbyte*); +extern void __glXDispSwap_BlendEquation(GLbyte*); +extern void __glXDispSwap_TexSubImage1D(GLbyte*); +extern void __glXDispSwap_TexSubImage2D(GLbyte*); +extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*); +extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*); +extern void __glXDispSwap_ConvolutionParameterf(GLbyte*); +extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*); +extern void __glXDispSwap_ConvolutionParameteri(GLbyte*); +extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*); +extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*); +extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*); +extern void __glXDispSwap_SeparableFilter2D(GLbyte*); +extern void __glXDispSwap_Histogram(GLbyte*); +extern void __glXDispSwap_Minmax(GLbyte*); +extern void __glXDispSwap_ResetHistogram(GLbyte*); +extern void __glXDispSwap_ResetMinmax(GLbyte*); +extern void __glXDispSwap_TexImage3D(GLbyte*); +extern void __glXDispSwap_TexSubImage3D(GLbyte*); +extern void __glXDispSwap_DrawArraysEXT(GLbyte*); +extern void __glXDispSwap_BindTexture(GLbyte*); +extern void __glXDispSwap_PrioritizeTextures(GLbyte*); +extern void __glXDispSwap_CopyTexImage1D(GLbyte*); +extern void __glXDispSwap_CopyTexImage2D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*); + +#define __GLX_MIN_RENDER_OPCODE_EXT 2053 +#define __GLX_MAX_RENDER_OPCODE_EXT 4123 +#define __GLX_MIN_VENDPRIV_OPCODE_EXT 11 +#define __GLX_MAX_VENDPRIV_OPCODE_EXT 14 +#define __GLX_VENDPRIV_TABLE_SIZE_EXT 4 +#define __GLX_RENDER_TABLE_SIZE_EXT 2071 +extern __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT]; +extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT]; +extern __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT]; +extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT]; +#endif /* _GLX_g_disptab_EXT_h_ */ diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c new file mode 100644 index 000000000..52ecab5b1 --- /dev/null +++ b/GL/glx/g_render.c @@ -0,0 +1,2077 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.4 2001/03/21 16:29:35 dawes Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +void __glXDisp_CallList(GLbyte *pc) +{ + glCallList( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_ListBase(GLbyte *pc) +{ + glListBase( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_Begin(GLbyte *pc) +{ + glBegin( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Color3bv(GLbyte *pc) +{ + glColor3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Color3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glColor3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Color3fv(GLbyte *pc) +{ + glColor3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Color3iv(GLbyte *pc) +{ + glColor3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Color3sv(GLbyte *pc) +{ + glColor3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Color3ubv(GLbyte *pc) +{ + glColor3ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_Color3uiv(GLbyte *pc) +{ + glColor3uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDisp_Color3usv(GLbyte *pc) +{ + glColor3usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDisp_Color4bv(GLbyte *pc) +{ + glColor4bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Color4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glColor4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Color4fv(GLbyte *pc) +{ + glColor4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Color4iv(GLbyte *pc) +{ + glColor4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Color4sv(GLbyte *pc) +{ + glColor4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Color4ubv(GLbyte *pc) +{ + glColor4ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_Color4uiv(GLbyte *pc) +{ + glColor4uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDisp_Color4usv(GLbyte *pc) +{ + glColor4usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDisp_EdgeFlagv(GLbyte *pc) +{ + glEdgeFlagv( + (GLboolean *)(pc + 0) + ); +} + +void __glXDisp_End(GLbyte *pc) +{ + glEnd( + ); +} + +void __glXDisp_Indexdv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glIndexdv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Indexfv(GLbyte *pc) +{ + glIndexfv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Indexiv(GLbyte *pc) +{ + glIndexiv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Indexsv(GLbyte *pc) +{ + glIndexsv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Normal3bv(GLbyte *pc) +{ + glNormal3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Normal3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glNormal3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Normal3fv(GLbyte *pc) +{ + glNormal3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Normal3iv(GLbyte *pc) +{ + glNormal3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Normal3sv(GLbyte *pc) +{ + glNormal3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glRasterPos2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2fv(GLbyte *pc) +{ + glRasterPos2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2iv(GLbyte *pc) +{ + glRasterPos2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2sv(GLbyte *pc) +{ + glRasterPos2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glRasterPos3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3fv(GLbyte *pc) +{ + glRasterPos3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3iv(GLbyte *pc) +{ + glRasterPos3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3sv(GLbyte *pc) +{ + glRasterPos3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRasterPos4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4fv(GLbyte *pc) +{ + glRasterPos4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4iv(GLbyte *pc) +{ + glRasterPos4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4sv(GLbyte *pc) +{ + glRasterPos4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Rectdv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRectdv( + (GLdouble *)(pc + 0), + (GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Rectfv(GLbyte *pc) +{ + glRectfv( + (GLfloat *)(pc + 0), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Rectiv(GLbyte *pc) +{ + glRectiv( + (GLint *)(pc + 0), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_Rectsv(GLbyte *pc) +{ + glRectsv( + (GLshort *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_TexCoord1dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glTexCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1fv(GLbyte *pc) +{ + glTexCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1iv(GLbyte *pc) +{ + glTexCoord1iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1sv(GLbyte *pc) +{ + glTexCoord1sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glTexCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2fv(GLbyte *pc) +{ + glTexCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2iv(GLbyte *pc) +{ + glTexCoord2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2sv(GLbyte *pc) +{ + glTexCoord2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glTexCoord3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3fv(GLbyte *pc) +{ + glTexCoord3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3iv(GLbyte *pc) +{ + glTexCoord3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3sv(GLbyte *pc) +{ + glTexCoord3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glTexCoord4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4fv(GLbyte *pc) +{ + glTexCoord4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4iv(GLbyte *pc) +{ + glTexCoord4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4sv(GLbyte *pc) +{ + glTexCoord4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glVertex2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex2fv(GLbyte *pc) +{ + glVertex2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex2iv(GLbyte *pc) +{ + glVertex2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex2sv(GLbyte *pc) +{ + glVertex2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glVertex3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex3fv(GLbyte *pc) +{ + glVertex3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex3iv(GLbyte *pc) +{ + glVertex3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex3sv(GLbyte *pc) +{ + glVertex3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glVertex4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex4fv(GLbyte *pc) +{ + glVertex4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex4iv(GLbyte *pc) +{ + glVertex4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex4sv(GLbyte *pc) +{ + glVertex4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_ClipPlane(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + glClipPlane( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_ColorMaterial(GLbyte *pc) +{ + glColorMaterial( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_CullFace(GLbyte *pc) +{ + glCullFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Fogf(GLbyte *pc) +{ + glFogf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Fogfv(GLbyte *pc) +{ + glFogfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Fogi(GLbyte *pc) +{ + glFogi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_Fogiv(GLbyte *pc) +{ + glFogiv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_FrontFace(GLbyte *pc) +{ + glFrontFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Hint(GLbyte *pc) +{ + glHint( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_Lightf(GLbyte *pc) +{ + glLightf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Lightfv(GLbyte *pc) +{ + glLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Lighti(GLbyte *pc) +{ + glLighti( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_Lightiv(GLbyte *pc) +{ + glLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_LightModelf(GLbyte *pc) +{ + glLightModelf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_LightModelfv(GLbyte *pc) +{ + glLightModelfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_LightModeli(GLbyte *pc) +{ + glLightModeli( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_LightModeliv(GLbyte *pc) +{ + glLightModeliv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_LineStipple(GLbyte *pc) +{ + glLineStipple( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ); +} + +void __glXDisp_LineWidth(GLbyte *pc) +{ + glLineWidth( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Materialf(GLbyte *pc) +{ + glMaterialf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Materialfv(GLbyte *pc) +{ + glMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Materiali(GLbyte *pc) +{ + glMateriali( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_Materialiv(GLbyte *pc) +{ + glMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_PointSize(GLbyte *pc) +{ + glPointSize( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_PolygonMode(GLbyte *pc) +{ + glPolygonMode( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_Scissor(GLbyte *pc) +{ + glScissor( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDisp_ShadeModel(GLbyte *pc) +{ + glShadeModel( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_TexParameterf(GLbyte *pc) +{ + glTexParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexParameterfv(GLbyte *pc) +{ + glTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexParameteri(GLbyte *pc) +{ + glTexParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexParameteriv(GLbyte *pc) +{ + glTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_TexEnvf(GLbyte *pc) +{ + glTexEnvf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexEnvfv(GLbyte *pc) +{ + glTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexEnvi(GLbyte *pc) +{ + glTexEnvi( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexEnviv(GLbyte *pc) +{ + glTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_TexGend(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glTexGend( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexGendv(GLbyte *pc) +{ + GLenum pname; + GLint cmdlen; + GLint compsize; + + pname = *(GLenum *)(pc + 4); + compsize = __glTexGendv_size(pname); + if (compsize < 0) compsize = 0; + cmdlen = __GLX_PAD(8+compsize*8); + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + glTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *)(pc + 8) + ); +} + +void __glXDisp_TexGenf(GLbyte *pc) +{ + glTexGenf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexGenfv(GLbyte *pc) +{ + glTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexGeni(GLbyte *pc) +{ + glTexGeni( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexGeniv(GLbyte *pc) +{ + glTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_InitNames(GLbyte *pc) +{ + glInitNames( + ); +} + +void __glXDisp_LoadName(GLbyte *pc) +{ + glLoadName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_PassThrough(GLbyte *pc) +{ + glPassThrough( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_PopName(GLbyte *pc) +{ + glPopName( + ); +} + +void __glXDisp_PushName(GLbyte *pc) +{ + glPushName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_DrawBuffer(GLbyte *pc) +{ + glDrawBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Clear(GLbyte *pc) +{ + glClear( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDisp_ClearAccum(GLbyte *pc) +{ + glClearAccum( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDisp_ClearIndex(GLbyte *pc) +{ + glClearIndex( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_ClearColor(GLbyte *pc) +{ + glClearColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDisp_ClearStencil(GLbyte *pc) +{ + glClearStencil( + *(GLint *)(pc + 0) + ); +} + +void __glXDisp_ClearDepth(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glClearDepth( + *(GLclampd *)(pc + 0) + ); +} + +void __glXDisp_StencilMask(GLbyte *pc) +{ + glStencilMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_ColorMask(GLbyte *pc) +{ + glColorMask( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ); +} + +void __glXDisp_DepthMask(GLbyte *pc) +{ + glDepthMask( + *(GLboolean *)(pc + 0) + ); +} + +void __glXDisp_IndexMask(GLbyte *pc) +{ + glIndexMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_Accum(GLbyte *pc) +{ + glAccum( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Disable(GLbyte *pc) +{ + glDisable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Enable(GLbyte *pc) +{ + glEnable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_PopAttrib(GLbyte *pc) +{ + glPopAttrib( + ); +} + +void __glXDisp_PushAttrib(GLbyte *pc) +{ + glPushAttrib( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDisp_MapGrid1d(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + glMapGrid1d( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ); +} + +void __glXDisp_MapGrid1f(GLbyte *pc) +{ + glMapGrid1f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_MapGrid2d(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 40); + pc -= 4; + } +#endif + glMapGrid2d( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDisp_MapGrid2f(GLbyte *pc) +{ + glMapGrid2f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ); +} + +void __glXDisp_EvalCoord1dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glEvalCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord1fv(GLbyte *pc) +{ + glEvalCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glEvalCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord2fv(GLbyte *pc) +{ + glEvalCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_EvalMesh1(GLbyte *pc) +{ + glEvalMesh1( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_EvalPoint1(GLbyte *pc) +{ + glEvalPoint1( + *(GLint *)(pc + 0) + ); +} + +void __glXDisp_EvalMesh2(GLbyte *pc) +{ + glEvalMesh2( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ); +} + +void __glXDisp_EvalPoint2(GLbyte *pc) +{ + glEvalPoint2( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_AlphaFunc(GLbyte *pc) +{ + glAlphaFunc( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ); +} + +void __glXDisp_BlendFunc(GLbyte *pc) +{ + glBlendFunc( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_LogicOp(GLbyte *pc) +{ + glLogicOp( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_StencilFunc(GLbyte *pc) +{ + glStencilFunc( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ); +} + +void __glXDisp_StencilOp(GLbyte *pc) +{ + glStencilOp( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ); +} + +void __glXDisp_DepthFunc(GLbyte *pc) +{ + glDepthFunc( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_PixelZoom(GLbyte *pc) +{ + glPixelZoom( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_PixelTransferf(GLbyte *pc) +{ + glPixelTransferf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_PixelTransferi(GLbyte *pc) +{ + glPixelTransferi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_PixelMapfv(GLbyte *pc) +{ + glPixelMapfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_PixelMapuiv(GLbyte *pc) +{ + glPixelMapuiv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLuint *)(pc + 8) + ); +} + +void __glXDisp_PixelMapusv(GLbyte *pc) +{ + glPixelMapusv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLushort *)(pc + 8) + ); +} + +void __glXDisp_ReadBuffer(GLbyte *pc) +{ + glReadBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_CopyPixels(GLbyte *pc) +{ + glCopyPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ); +} + +void __glXDisp_DepthRange(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glDepthRange( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ); +} + +void __glXDisp_Frustum(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + glFrustum( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDisp_LoadIdentity(GLbyte *pc) +{ + glLoadIdentity( + ); +} + +void __glXDisp_LoadMatrixf(GLbyte *pc) +{ + glLoadMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_LoadMatrixd(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + glLoadMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MatrixMode(GLbyte *pc) +{ + glMatrixMode( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_MultMatrixf(GLbyte *pc) +{ + glMultMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_MultMatrixd(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + glMultMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Ortho(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + glOrtho( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDisp_PopMatrix(GLbyte *pc) +{ + glPopMatrix( + ); +} + +void __glXDisp_PushMatrix(GLbyte *pc) +{ + glPushMatrix( + ); +} + +void __glXDisp_Rotated(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRotated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDisp_Rotatef(GLbyte *pc) +{ + glRotatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDisp_Scaled(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glScaled( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Scalef(GLbyte *pc) +{ + glScalef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Translated(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glTranslated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Translatef(GLbyte *pc) +{ + glTranslatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Viewport(GLbyte *pc) +{ + glViewport( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDisp_PolygonOffset(GLbyte *pc) +{ + glPolygonOffset( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_CopyTexImage1D(GLbyte *pc) +{ + glCopyTexImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ); +} + +void __glXDisp_CopyTexImage2D(GLbyte *pc) +{ + glCopyTexImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ); +} + +void __glXDisp_CopyTexSubImage1D(GLbyte *pc) +{ + glCopyTexSubImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDisp_CopyTexSubImage2D(GLbyte *pc) +{ + glCopyTexSubImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ); +} + +void __glXDisp_BindTexture(GLbyte *pc) +{ + glBindTexture( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ); +} + +void __glXDisp_PrioritizeTextures(GLbyte *pc) +{ + GLsizei n; + + n = *(GLsizei *)(pc + 0); + + glPrioritizeTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLclampf *)(pc + 4+n*4) + ); +} + +void __glXDisp_Indexubv(GLbyte *pc) +{ + glIndexubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_BlendColor(GLbyte *pc) +{ + glBlendColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDisp_BlendEquation(GLbyte *pc) +{ + glBlendEquation( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_ColorTableParameterfv(GLbyte *pc) +{ + glColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ColorTableParameteriv(GLbyte *pc) +{ + glColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_CopyColorTable(GLbyte *pc) +{ + glCopyColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_CopyColorSubTable(GLbyte *pc) +{ + glCopyColorSubTable( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_ConvolutionParameterf(GLbyte *pc) +{ + glConvolutionParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameterfv(GLbyte *pc) +{ + glConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameteri(GLbyte *pc) +{ + glConvolutionParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameteriv(GLbyte *pc) +{ + glConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc) +{ + glCopyConvolutionFilter1D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc) +{ + glCopyConvolutionFilter2D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDisp_Histogram(GLbyte *pc) +{ + glHistogram( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ); +} + +void __glXDisp_Minmax(GLbyte *pc) +{ + glMinmax( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ); +} + +void __glXDisp_ResetHistogram(GLbyte *pc) +{ + glResetHistogram( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_ResetMinmax(GLbyte *pc) +{ + glResetMinmax( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_CopyTexSubImage3D(GLbyte *pc) +{ + glCopyTexSubImage3D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ); +} + +void __glXDisp_ActiveTextureARB(GLbyte *pc) +{ + glActiveTextureARB( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 12); + pc -= 4; + } +#endif + glMultiTexCoord1dvARB( + *(GLenum *)(pc + 8), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc) +{ + glMultiTexCoord1fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc) +{ + glMultiTexCoord1ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord1svARB(GLbyte *pc) +{ + glMultiTexCoord1svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + glMultiTexCoord2dvARB( + *(GLenum *)(pc + 16), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc) +{ + glMultiTexCoord2fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc) +{ + glMultiTexCoord2ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2svARB(GLbyte *pc) +{ + glMultiTexCoord2svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 28); + pc -= 4; + } +#endif + glMultiTexCoord3dvARB( + *(GLenum *)(pc + 24), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc) +{ + glMultiTexCoord3fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc) +{ + glMultiTexCoord3ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3svARB(GLbyte *pc) +{ + glMultiTexCoord3svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + glMultiTexCoord4dvARB( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc) +{ + glMultiTexCoord4fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc) +{ + glMultiTexCoord4ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4svARB(GLbyte *pc) +{ + glMultiTexCoord4svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c new file mode 100644 index 000000000..fa3f15d45 --- /dev/null +++ b/GL/glx/g_renderswap.c @@ -0,0 +1,3308 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +void __glXDispSwap_CallList(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glCallList( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_ListBase(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glListBase( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Begin(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glBegin( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Color3bv(GLbyte *pc) +{ + glColor3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glColor3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Color3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glColor3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Color3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glColor3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Color3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glColor3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Color3ubv(GLbyte *pc) +{ + glColor3ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color3uiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glColor3uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Color3usv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glColor3usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDispSwap_Color4bv(GLbyte *pc) +{ + glColor4bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glColor4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Color4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glColor4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Color4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glColor4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Color4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glColor4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Color4ubv(GLbyte *pc) +{ + glColor4ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color4uiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glColor4uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Color4usv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glColor4usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDispSwap_EdgeFlagv(GLbyte *pc) +{ + glEdgeFlagv( + (GLboolean *)(pc + 0) + ); +} + +void __glXDispSwap_End(GLbyte *pc) +{ + glEnd( + ); +} + +void __glXDispSwap_Indexdv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glIndexdv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Indexfv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glIndexfv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Indexiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 1); + + glIndexiv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Indexsv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + + glIndexsv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3bv(GLbyte *pc) +{ + glNormal3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glNormal3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glNormal3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glNormal3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glNormal3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glRasterPos2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glRasterPos2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glRasterPos2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glRasterPos2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glRasterPos3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glRasterPos3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glRasterPos3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glRasterPos3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glRasterPos4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glRasterPos4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glRasterPos4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glRasterPos4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Rectdv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); + + glRectdv( + (GLdouble *)(pc + 0), + (GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Rectfv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); + + glRectfv( + (GLfloat *)(pc + 0), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Rectiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 8, 2); + + glRectiv( + (GLint *)(pc + 0), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Rectsv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + + glRectsv( + (GLshort *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_TexCoord1dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glTexCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glTexCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 1); + + glTexCoord1iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + + glTexCoord1sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glTexCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glTexCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glTexCoord2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glTexCoord2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glTexCoord3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glTexCoord3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glTexCoord3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glTexCoord3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glTexCoord4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glTexCoord4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glTexCoord4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glTexCoord4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glVertex2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glVertex2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glVertex2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glVertex2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glVertex3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glVertex3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glVertex3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glVertex3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glVertex4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glVertex4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glVertex4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glVertex4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_ClipPlane(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glClipPlane( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_ColorMaterial(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glColorMaterial( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_CullFace(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glCullFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Fogf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glFogf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Fogfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glFogfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + + glFogfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Fogi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glFogi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_Fogiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glFogiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + + glFogiv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_FrontFace(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glFrontFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Hint(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glHint( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_Lightf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glLightf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Lightfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glLightfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Lighti(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glLighti( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Lightiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glLightiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_LightModelf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glLightModelf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_LightModelfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glLightModelfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + + glLightModelfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_LightModeli(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glLightModeli( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_LightModeliv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glLightModeliv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + + glLightModeliv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_LineStipple(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT(pc + 4); + + glLineStipple( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ); +} + +void __glXDispSwap_LineWidth(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glLineWidth( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Materialf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glMaterialf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Materialfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Materiali(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glMateriali( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Materialiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_PointSize(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glPointSize( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_PolygonMode(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPolygonMode( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_Scissor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + + glScissor( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDispSwap_ShadeModel(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glShadeModel( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_TexParameterf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameteri(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexEnvf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexEnvi( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnviv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexGend(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_DOUBLE(pc + 0); + + glTexGend( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexGendv(GLbyte *pc) +{ + GLenum pname; + GLint cmdlen; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGendv_size(pname); + if (compsize < 0) compsize = 0; + cmdlen = __GLX_PAD(8+compsize*8); + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); + + glTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *)(pc + 8) + ); +} + +void __glXDispSwap_TexGenf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexGenf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexGenfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexGeni(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexGeni( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexGeniv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_InitNames(GLbyte *pc) +{ + glInitNames( + ); +} + +void __glXDispSwap_LoadName(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glLoadName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_PassThrough(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glPassThrough( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_PopName(GLbyte *pc) +{ + glPopName( + ); +} + +void __glXDispSwap_PushName(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glPushName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_DrawBuffer(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDrawBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Clear(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glClear( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDispSwap_ClearAccum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glClearAccum( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDispSwap_ClearIndex(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glClearIndex( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_ClearColor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glClearColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDispSwap_ClearStencil(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glClearStencil( + *(GLint *)(pc + 0) + ); +} + +void __glXDispSwap_ClearDepth(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + + glClearDepth( + *(GLclampd *)(pc + 0) + ); +} + +void __glXDispSwap_StencilMask(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glStencilMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_ColorMask(GLbyte *pc) +{ + glColorMask( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ); +} + +void __glXDispSwap_DepthMask(GLbyte *pc) +{ + glDepthMask( + *(GLboolean *)(pc + 0) + ); +} + +void __glXDispSwap_IndexMask(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glIndexMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Accum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glAccum( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Disable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDisable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Enable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glEnable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_PopAttrib(GLbyte *pc) +{ + glPopAttrib( + ); +} + +void __glXDispSwap_PushAttrib(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glPushAttrib( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDispSwap_MapGrid1d(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + + glMapGrid1d( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ); +} + +void __glXDispSwap_MapGrid1f(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glMapGrid1f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_MapGrid2d(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 40); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + + glMapGrid2d( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDispSwap_MapGrid2f(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + glMapGrid2f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ); +} + +void __glXDispSwap_EvalCoord1dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glEvalCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord1fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glEvalCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glEvalCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glEvalCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_EvalMesh1(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glEvalMesh1( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_EvalPoint1(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glEvalPoint1( + *(GLint *)(pc + 0) + ); +} + +void __glXDispSwap_EvalMesh2(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glEvalMesh2( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ); +} + +void __glXDispSwap_EvalPoint2(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glEvalPoint2( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_AlphaFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glAlphaFunc( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ); +} + +void __glXDispSwap_BlendFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glBlendFunc( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_LogicOp(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glLogicOp( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_StencilFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glStencilFunc( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ); +} + +void __glXDispSwap_StencilOp(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glStencilOp( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ); +} + +void __glXDispSwap_DepthFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDepthFunc( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_PixelZoom(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelZoom( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_PixelTransferf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelTransferf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_PixelTransferi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPixelTransferi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_PixelMapfv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); + + glPixelMapfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_PixelMapuiv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); + + glPixelMapuiv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLuint *)(pc + 8) + ); +} + +void __glXDispSwap_PixelMapusv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); + + glPixelMapusv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLushort *)(pc + 8) + ); +} + +void __glXDispSwap_ReadBuffer(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glReadBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_CopyPixels(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ); +} + +void __glXDispSwap_DepthRange(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + + glDepthRange( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ); +} + +void __glXDispSwap_Frustum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); + + glFrustum( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDispSwap_LoadIdentity(GLbyte *pc) +{ + glLoadIdentity( + ); +} + +void __glXDispSwap_LoadMatrixf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + + glLoadMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_LoadMatrixd(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + + glLoadMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MatrixMode(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glMatrixMode( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_MultMatrixf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + + glMultMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_MultMatrixd(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + + glMultMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Ortho(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); + + glOrtho( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDispSwap_PopMatrix(GLbyte *pc) +{ + glPopMatrix( + ); +} + +void __glXDispSwap_PushMatrix(GLbyte *pc) +{ + glPushMatrix( + ); +} + +void __glXDispSwap_Rotated(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + + glRotated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDispSwap_Rotatef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glRotatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDispSwap_Scaled(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + + glScaled( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Scalef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glScalef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Translated(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + + glTranslated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Translatef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTranslatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Viewport(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + + glViewport( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDispSwap_PolygonOffset(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPolygonOffset( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_CopyTexImage1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + + glCopyTexImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ); +} + +void __glXDispSwap_CopyTexImage2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + + glCopyTexImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ); +} + +void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + glCopyTexSubImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + + glCopyTexSubImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ); +} + +void __glXDispSwap_BindTexture(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glBindTexture( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ); +} + +void __glXDispSwap_PrioritizeTextures(GLbyte *pc) +{ + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); + + glPrioritizeTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLclampf *)(pc + 4+n*4) + ); +} + +void __glXDispSwap_Indexubv(GLbyte *pc) +{ + glIndexubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_BlendColor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glBlendColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDispSwap_BlendEquation(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glBlendEquation( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_CopyColorTable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_CopyColorSubTable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyColorSubTable( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glConvolutionParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glConvolutionParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyConvolutionFilter1D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + glCopyConvolutionFilter2D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDispSwap_Histogram(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glHistogram( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ); +} + +void __glXDispSwap_Minmax(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glMinmax( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ); +} + +void __glXDispSwap_ResetHistogram(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glResetHistogram( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_ResetMinmax(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glResetMinmax( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + __GLX_SWAP_INT(pc + 32); + + glCopyTexSubImage3D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ); +} + +void __glXDispSwap_ActiveTextureARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glActiveTextureARB( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 12); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glMultiTexCoord1dvARB( + *(GLenum *)(pc + 8), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); + + glMultiTexCoord1fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 1); + + glMultiTexCoord1ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); + + glMultiTexCoord1svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glMultiTexCoord2dvARB( + *(GLenum *)(pc + 16), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); + + glMultiTexCoord2fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 2); + + glMultiTexCoord2ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + + glMultiTexCoord2svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 28); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glMultiTexCoord3dvARB( + *(GLenum *)(pc + 24), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); + + glMultiTexCoord3fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 3); + + glMultiTexCoord3ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); + + glMultiTexCoord3svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glMultiTexCoord4dvARB( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); + + glMultiTexCoord4fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 4); + + glMultiTexCoord4ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); + + glMultiTexCoord4svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + diff --git a/GL/glx/g_single.c b/GL/glx/g_single.c new file mode 100644 index 000000000..06529e8c5 --- /dev/null +++ b/GL/glx/g_single.c @@ -0,0 +1,1787 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_single.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glNewList( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glEndList( + ); + return Success; +} + +int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glDeleteLists( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + GLuint retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glGenLists( + *(GLsizei *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glPixelStoref( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glPixelStorei( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetBooleanv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetBooleanv( + *(GLenum *)(pc + 0), + (GLboolean *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_BYTE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetDoublev_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetDoublev( + *(GLenum *)(pc + 0), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +{ + GLenum retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + retval = + glGetError( + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetFloatv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetFloatv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetIntegerv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetIntegerv( + *(GLenum *)(pc + 0), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightiv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapdv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetMapdv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapfv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapiv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapfv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapfv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapuiv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapuiv( + *(GLenum *)(pc + 0), + (GLuint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLushort answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapusv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); + __glXClearErrorOccured(); + glGetPixelMapusv( + *(GLenum *)(pc + 0), + (GLushort *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_SHORT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*2); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_SHORT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGendv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameterfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameteriv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsEnabled( + *(GLenum *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsList( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResident( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(n); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + glDeleteTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTextures( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_BEGIN_REPLY(n*4); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsTexture( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResidentEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(n); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + glDeleteTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_BEGIN_REPLY(n*4); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + + retval = + glIsTextureEXT( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + diff --git a/GL/glx/g_singleswap.c b/GL/glx/g_singleswap.c new file mode 100644 index 000000000..34515997e --- /dev/null +++ b/GL/glx/g_singleswap.c @@ -0,0 +1,2204 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_singleswap.c,v 1.5 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glNewList( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glEndList( + ); + return Success; +} + +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glDeleteLists( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + GLuint retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glGenLists( + *(GLsizei *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelStoref( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPixelStorei( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetBooleanv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetBooleanv( + *(GLenum *)(pc + 0), + (GLboolean *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_BYTE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetDoublev_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetDoublev( + *(GLenum *)(pc + 0), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) +{ + GLenum retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + retval = + glGetError( + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetFloatv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetFloatv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetIntegerv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetIntegerv( + *(GLenum *)(pc + 0), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapdv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetMapdv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapfv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapiv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapfv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapfv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapuiv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapuiv( + *(GLenum *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLushort answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapusv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); + __glXClearErrorOccured(); + glGetPixelMapusv( + *(GLenum *)(pc + 0), + (GLushort *) answer + ); + __GLX_SWAP_SHORT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_SHORT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*2); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_SHORT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGendv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 8); + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameterfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 8); + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameteriv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsEnabled( + *(GLenum *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsList( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResident( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(n); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + glDeleteTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTextures( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, n); + __GLX_BEGIN_REPLY(n*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsTexture( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResidentEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(n); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + glDeleteTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, n); + __GLX_BEGIN_REPLY(n*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsTextureEXT( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + diff --git a/GL/glx/global.c b/GL/glx/global.c new file mode 100644 index 000000000..9cd011ec9 --- /dev/null +++ b/GL/glx/global.c @@ -0,0 +1,71 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/global.c,v 1.3 2001/03/21 16:29:35 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" + +/* +** The last context used by the server. It is the context that is current +** from the server's perspective. +*/ +__GLXcontext *__glXLastContext; + +/* +** X resources. +*/ +RESTYPE __glXContextRes; +RESTYPE __glXClientRes; +RESTYPE __glXPixmapRes; + +/* +** Error codes with the extension error base already added in. +*/ +int __glXBadContext, __glXBadContextState, __glXBadDrawable, __glXBadPixmap; +int __glXBadContextTag, __glXBadCurrentWindow; +int __glXBadRenderRequest, __glXBadLargeRequest; +int __glXUnsupportedPrivateRequest; + +/* +** Reply for most singles. +*/ +xGLXSingleReply __glXReply; + +/* +** A set of state for each client. The 0th one is unused because client +** indices start at 1, not 0. +*/ +__GLXclientState *__glXClients[MAXCLIENTS+1]; + diff --git a/GL/glx/glxbuf.c b/GL/glx/glxbuf.c new file mode 100644 index 000000000..6e6f6142b --- /dev/null +++ b/GL/glx/glxbuf.c @@ -0,0 +1,292 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.c,v 1.7 2001/10/31 22:50:26 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxserver.h" +#include "glxutil.h" +#include "glxbuf.h" +#include "glxfb.h" +#include "glxmem.h" +#include "glxpix.h" + +void +__glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes) +{ + __GLdrawablePrivate *glPriv; + GLint rgbBits; + GLint accumBits; + + glPriv = &glxPriv->glPriv; + rgbBits = modes->rgbBits; + accumBits = modes->accumRedBits + modes->accumGreenBits + + modes->accumBlueBits + modes->accumAlphaBits; + +#if defined(__GL_ALIGNED_BUFFERS) + /* initialize pixel alignments (for more details see context.h) */ + glPriv->xAlignment = 1; + glPriv->yAlignment = 1; +#endif + + glxPriv->swapBuffers = __glXFBMemSwapBuffers; + + glPriv->yInverted = GL_TRUE; /* Y is upside-down */ + + if (modes->doubleBufferMode) { + if (modes->colorIndexMode) { + __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits); + __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits); + } else { + __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits); + __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits); + } + } else { + if (modes->colorIndexMode) { + __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits); + } else { + __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits); + } + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (modes->colorIndexMode) { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits); + } else { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits); + } + } + } +#endif + + if (modes->haveAccumBuffer) { + __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits); + } + if (modes->haveDepthBuffer) { + __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits); + } + if (modes->haveStencilBuffer) { + __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits); + } +} + +void +__glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes) +{ + __GLdrawablePrivate *glPriv; + GLint rgbBits; + GLint accumBits; + + assert(glxPriv->pGlxPixmap); + + glPriv = &glxPriv->glPriv; + rgbBits = modes->rgbBits; + accumBits = modes->accumRedBits + modes->accumGreenBits + + modes->accumBlueBits + modes->accumAlphaBits; + +#if defined(__GL_ALIGNED_BUFFERS) + /* initialize pixel alignments (for more details see context.h) */ + glPriv->xAlignment = 1; + glPriv->yAlignment = 1; +#endif + + glxPriv->swapBuffers = (GLboolean (*)(__GLXdrawablePrivate *))__glXNop; + + glPriv->yInverted = GL_FALSE; + + if (modes->doubleBufferMode) { + if (modes->colorIndexMode) { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits); + } else { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits); + } + } else { + if (modes->colorIndexMode) { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + } else { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + } + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (modes->colorIndexMode) { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits); + } else { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits); + } + } + } +#endif + + if (modes->haveAccumBuffer) { + __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits); + } + if (modes->haveDepthBuffer) { + __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits); + } + if (modes->haveStencilBuffer) { + __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits); + } +} + + +#define __GLX_SET_ACCEL_BUFFER_MASK(bm) \ + if (status == GL_FALSE) return GL_FALSE; \ + if (status == GL_TRUE) accelBufferMask |= bm; \ + /* for __GL_BUFFER_FALLBACK don't do anything */ + +GLboolean +__glXResizeBuffers(__GLdrawablePrivate *glPriv, + GLint x, GLint y, GLuint width, GLuint height) +{ + __GLcontextModes *modes; + __GLdrawableRegion *glRegion; + GLboolean status; + GLuint accelBufferMask; + + modes = glPriv->modes; + accelBufferMask = 0; + + status = (*glPriv->frontBuffer.resize)(&glPriv->frontBuffer, + x, y, width, height, glPriv, + __GL_FRONT_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_FRONT_BUFFER_MASK); + + if (modes->doubleBufferMode) { + status = (*glPriv->backBuffer.resize)(&glPriv->backBuffer, + x, y, width, height, glPriv, + __GL_BACK_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_BACK_BUFFER_MASK); + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + status = (*glPriv->auxBuffers[i].resize)(&glPriv->auxBuffer[i], + x, y, width, height, + glPriv, + __GL_AUX_BUFFER_MASK(i)); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_AUX_BUFFER_MASK(i)); + } + } +#endif + + if (modes->haveAccumBuffer) { + status = (*glPriv->accumBuffer.resize)(&glPriv->accumBuffer, + x, y, width, height, glPriv, + __GL_ACCUM_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_ACCUM_BUFFER_MASK); + } + + if (modes->haveDepthBuffer) { + status = (*glPriv->depthBuffer.resize)(&glPriv->depthBuffer, + x, y, width, height, glPriv, + __GL_DEPTH_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_DEPTH_BUFFER_MASK); + } + + if (modes->haveStencilBuffer) { + status = (*glPriv->stencilBuffer.resize)(&glPriv->stencilBuffer, + x, y, width, height, glPriv, + __GL_STENCIL_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_STENCIL_BUFFER_MASK); + } + + glPriv->accelBufferMask = accelBufferMask; + + /* finally, update the ownership region */ + glRegion = &glPriv->ownershipRegion; + glRegion->numRects = 1; + glRegion->rects[0].x0 = 0; + glRegion->rects[0].y0 = 0; + glRegion->rects[0].x1 = width; + glRegion->rects[0].y1 = height; + + return GL_TRUE; +} + +void +__glXFreeBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + __GLcontextModes *modes = glPriv->modes; +#endif + + if (glPriv->frontBuffer.free) { + (*glPriv->frontBuffer.free)(&glPriv->frontBuffer, glPriv); + } + if (glPriv->backBuffer.free) { + (*glPriv->backBuffer.free)(&glPriv->backBuffer, glPriv); + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (glPriv->auxBuffer[i].free) { + (*glPriv->auxBuffer[i].free)(&glPriv->auxBuffer[i], glPriv); + } + } + } +#endif + + if (glPriv->accumBuffer.free) { + (*glPriv->accumBuffer.free)(&glPriv->accumBuffer, glPriv); + } + + if (glPriv->depthBuffer.free) { + (*glPriv->depthBuffer.free)(&glPriv->depthBuffer, glPriv); + } + + if (glPriv->stencilBuffer.free) { + (*glPriv->stencilBuffer.free)(&glPriv->stencilBuffer, glPriv); + } +} diff --git a/GL/glx/glxbuf.h b/GL/glx/glxbuf.h new file mode 100644 index 000000000..a298b3471 --- /dev/null +++ b/GL/glx/glxbuf.h @@ -0,0 +1,53 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glxbuf_h_ +#define _glxbuf_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, + __GLcontextModes *modes); +extern void __glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, + __GLcontextModes *modes); + +extern GLboolean __glXResizeBuffers(__GLdrawablePrivate *glPriv, + GLint x, GLint y, + GLuint width, GLuint height); + +extern void __glXFreeBuffers(__GLXdrawablePrivate *glxPriv); +extern void __glXUpdatePalette(__GLXdrawablePrivate *); + +#endif /* _glxbuf_h_ */ + diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c new file mode 100644 index 000000000..61989cfa4 --- /dev/null +++ b/GL/glx/glxcmds.c @@ -0,0 +1,1578 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcmds.c,v 1.9 2002/12/14 01:36:09 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#include "glxserver.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include "g_disptab.h" +#include <pixmapstr.h> +#include <windowstr.h> +#include "g_disptab_EXT.h" +#include "glximports.h" +#include "glxutil.h" +#include "glxext.h" +#include "GL/glx_ansic.h" + +/************************************************************************/ + +static __GLimports imports = { + __glXImpMalloc, + __glXImpCalloc, + __glXImpRealloc, + __glXImpFree, + __glXImpWarning, + __glXImpFatal, + __glXImpGetenv, + __glXImpAtoi, + __glXImpSprintf, + __glXImpFopen, + __glXImpFclose, + __glXImpFprintf, + __glXImpGetDrawablePrivate, + NULL +}; + +/************************************************************************/ + +/* +** Create a GL context with the given properties. +*/ +int __glXCreateContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; + VisualPtr pVisual; + ScreenPtr pScreen; + __GLXcontext *glxc, *shareglxc; + __GLXvisualConfig *pGlxVisual; + __GLXscreenInfo *pGlxScreen; + __GLinterface *shareGC; + GLXContextID gcId = req->context; + GLXContextID shareList = req->shareList; + VisualID visual = req->visual; + GLuint screen = req->screen; + GLboolean isDirect = req->isDirect; + GLint i; + + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + pScreen = screenInfo.screens[screen]; + pGlxScreen = &__glXActiveScreens[screen]; + + /* + ** Check if the visual ID is valid for this screen. + */ + pVisual = pScreen->visuals; + for (i = 0; i < pScreen->numVisuals; i++, pVisual++) { + if (pVisual->vid == visual) { + break; + } + } + if (i == pScreen->numVisuals) { + client->errorValue = visual; + return BadValue; + } + + /* + ** Get configuration of the visual. This assumes that the + ** glXActiveScreens structure contains visual configurations only for the + ** subset of Visuals that are supported by this implementation of the + ** OpenGL. + */ + pGlxVisual = pGlxScreen->pGlxVisual; + for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { + if (pGlxVisual->vid == visual) { + break; + } + } + if (i == pGlxScreen->numVisuals) { + /* + ** Visual not support on this screen by this OpenGL implementation. + */ + client->errorValue = visual; + return BadValue; + } + + /* + ** Find the display list space that we want to share. + ** + ** NOTE: In a multithreaded X server, we would need to keep a reference + ** count for each display list so that if one client detroyed a list that + ** another client was using, the list would not really be freed until it + ** was no longer in use. Since this sample implementation has no support + ** for multithreaded servers, we don't do this. + */ + if (shareList == None) { + shareGC = 0; + } else { + shareglxc = (__GLXcontext *) LookupIDByType(shareList, __glXContextRes); + if (!shareglxc) { + client->errorValue = shareList; + return __glXBadContext; + } + if (shareglxc->isDirect) { + /* + ** NOTE: no support for sharing display lists between direct + ** contexts, even if they are in the same address space. + */ +#if 0 + /* Disabling this code seems to allow shared display lists + * and texture objects to work. We'll leave it disabled for now. + */ + client->errorValue = shareList; + return BadMatch; +#endif + } else { + /* + ** Create an indirect context regardless of what the client asked + ** for; this way we can share display list space with shareList. + */ + isDirect = GL_FALSE; + } + shareGC = shareglxc->gc; + } + + /* + ** Allocate memory for the new context + */ + glxc = (__GLXcontext *) __glXMalloc(sizeof(__GLXcontext)); + if (!glxc) { + return BadAlloc; + } + __glXMemset(glxc, 0, sizeof(__GLXcontext)); + + /* + ** Initially, setup the part of the context that could be used by + ** a GL core that needs windowing information (e.g., Mesa). + */ + glxc->pScreen = pScreen; + glxc->pGlxScreen = pGlxScreen; + glxc->pVisual = pVisual; + glxc->pGlxVisual = pGlxVisual; + + if (!isDirect) { + __GLcontextModes *modes; + /* + ** first build __GLcontextModes from __GLXvisualConfig + */ + modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes)); + glxc->modes = modes; + __glXFormatGLModes(modes, pGlxVisual); + + /* + ** Allocate a GL context + */ + imports.other = (void *)glxc; + glxc->gc = (*pGlxScreen->createContext)(&imports, modes, shareGC); + if (!glxc->gc) { + __glXFree(glxc); + client->errorValue = gcId; + return BadAlloc; + } + } else { + /* + ** Don't need local GL context for a direct context. + */ + glxc->gc = 0; + } + /* + ** Register this context as a resource. + */ + if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) { + if (!isDirect) { + (*glxc->gc->exports.destroyContext)((__GLcontext *)glxc->gc); + } + __glXFree(glxc); + client->errorValue = gcId; + return BadAlloc; + } + + /* + ** Finally, now that everything is working, setup the rest of the + ** context. + */ + glxc->id = gcId; + glxc->share_id = shareList; + glxc->idExists = GL_TRUE; + glxc->isCurrent = GL_FALSE; + glxc->isDirect = isDirect; + glxc->renderMode = GL_RENDER; + + return Success; +} + +/* +** Destroy a GL context as an X resource. +*/ +int __glXDestroyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; + GLXContextID gcId = req->context; + __GLXcontext *glxc; + + glxc = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes); + if (glxc) { + /* + ** Just free the resource; don't actually destroy the context, + ** because it might be in use. The + ** destroy method will be called by the resource destruction routine + ** if necessary. + */ + FreeResourceByType(gcId, __glXContextRes, FALSE); + return Success; + } else { + client->errorValue = gcId; + return __glXBadContext; + } +} + +/*****************************************************************************/ + +/* +** For each client, the server keeps a table of all the contexts that are +** current for that client (each thread of a client may have its own current +** context). These routines add, change, and lookup contexts in the table. +*/ + +/* +** Add a current context, and return the tag that will be used to refer to it. +*/ +static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc) +{ + int i; + int num = cl->numCurrentContexts; + __GLXcontext **table = cl->currentContexts; + + if (!glxc) return -1; + + /* + ** Try to find an empty slot and use it. + */ + for (i=0; i < num; i++) { + if (!table[i]) { + table[i] = glxc; + return i+1; + } + } + /* + ** Didn't find a free slot, so we'll have to grow the table. + */ + if (!num) { + table = (__GLXcontext **) __glXMalloc(sizeof(__GLXcontext *)); + } else { + table = (__GLXcontext **) __glXRealloc(table, + (num+1)*sizeof(__GLXcontext *)); + } + table[num] = glxc; + cl->currentContexts = table; + cl->numCurrentContexts++; + return num+1; +} + +/* +** Given a tag, change the current context for the corresponding entry. +*/ +static void ChangeCurrentContext(__GLXclientState *cl, __GLXcontext *glxc, + GLXContextTag tag) +{ + __GLXcontext **table = cl->currentContexts; + table[tag-1] = glxc; +} + +/* +** For this implementation we have chosen to simply use the index of the +** context's entry in the table as the context tag. A tag must be greater +** than 0. +*/ +__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag) +{ + int num = cl->numCurrentContexts; + + if (tag < 1 || tag > num) { + return 0; + } else { + return cl->currentContexts[tag-1]; + } +} + +/*****************************************************************************/ + +static void StopUsingContext(__GLXcontext *glxc) +{ + if (glxc) { + if (glxc == __glXLastContext) { + /* Tell server GL library */ + __glXLastContext = 0; + } + glxc->isCurrent = GL_FALSE; + if (!glxc->idExists) { + __glXFreeContext(glxc); + } + } +} + +static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc) +{ + glxc->isCurrent = GL_TRUE; +} + +/*****************************************************************************/ +/* +** Make an OpenGL context and drawable current. +*/ +int __glXMakeCurrent(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + DrawablePtr pDraw; + xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; + xGLXMakeCurrentReply reply; + GLXDrawable drawId = req->drawable; + GLXContextID contextId = req->context; + __GLXpixmap *pGlxPixmap = 0; + __GLXcontext *glxc, *prevglxc; + __GLinterface *gc, *prevgc; + __GLXdrawablePrivate *glxPriv = NULL; + GLXContextTag tag = req->oldContextTag; + GLint error; + + /* + ** If one is None and the other isn't, it's a bad match. + */ + if ((drawId == None && contextId != None) || + (drawId != None && contextId == None)) { + return BadMatch; + } + + /* + ** Lookup old context. If we have one, it must be in a usable state. + */ + if (tag != 0) { + prevglxc = __glXLookupContextByTag(cl, tag); + if (!prevglxc) { + /* + ** Tag for previous context is invalid. + */ + return __glXBadContextTag; + } + if (prevglxc->renderMode != GL_RENDER) { + /* Oops. Not in render mode render. */ + client->errorValue = prevglxc->id; + return __glXBadContextState; + } + prevgc = prevglxc->gc; + } else { + prevglxc = 0; + prevgc = 0; + } + + /* + ** Lookup new context. It must not be current for someone else. + */ + if (contextId != None) { + glxc = (__GLXcontext *) LookupIDByType(contextId, __glXContextRes); + if (!glxc) { + client->errorValue = contextId; + return __glXBadContext; + } + if ((glxc != prevglxc) && glxc->isCurrent) { + /* Context is current to somebody else */ + return BadAccess; + } + gc = glxc->gc; + } else { + /* Switching to no context. Ignore new drawable. */ + glxc = 0; + gc = 0; + } + + if (drawId != None) { + pDraw = (DrawablePtr) LookupDrawable(drawId, client); + if (pDraw) { + if (pDraw->type == DRAWABLE_WINDOW) { + /* + ** Drawable is an X Window. + */ + WindowPtr pWin = (WindowPtr)pDraw; + VisualID vid = wVisual(pWin); + + /* + ** Check if window and context are similar. + */ + if ((vid != glxc->pVisual->vid) || + (pWin->drawable.pScreen != glxc->pScreen)) { + client->errorValue = drawId; + return BadMatch; + } + + } else { + /* + ** An X Pixmap is not allowed as a parameter (a GLX Pixmap + ** is, but it must first be created with glxCreateGLXPixmap). + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } else { + pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId, + __glXPixmapRes); + if (pGlxPixmap) { + /* + ** Check if pixmap and context are similar. + */ + if (pGlxPixmap->pScreen != glxc->pScreen || + pGlxPixmap->pGlxVisual != glxc->pGlxVisual) { + client->errorValue = drawId; + return BadMatch; + } + pDraw = pGlxPixmap->pDraw; + + } else { + /* + ** Drawable is neither a Window nor a GLXPixmap. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } + } else { + pDraw = 0; + } + + /* get the drawable private */ + if (pDraw) { + glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes); + if (glxPriv == NULL) { + return __glXBadDrawable; + } + } + + if (prevglxc) { + /* + ** Flush the previous context if needed. + */ + if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) { + if (__glXForceCurrent(cl, tag, (int *)&error)) { + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(prevglxc); + } else { + return error; + } + } + + /* + ** Make the previous context not current. + */ + if (!(*prevgc->exports.loseCurrent)((__GLcontext *)prevgc)) { + return __glXBadContext; + } + __glXDeassociateContext(prevglxc, prevglxc->glxPriv); + } + + if ((glxc != 0) && !glxc->isDirect) { + + glxc->glxPriv = glxPriv; + __glXCacheDrawableSize(glxPriv); + + /* make the context current */ + if (!(*gc->exports.makeCurrent)((__GLcontext *)gc, &glxPriv->glPriv)) { + glxc->glxPriv = NULL; + return __glXBadContext; + } + + /* resize the buffers */ + if (!__glXResizeDrawableBuffers(glxPriv)) { + /* could not do initial resize. make current failed */ + (*gc->exports.loseCurrent)((__GLcontext *)gc); + glxc->glxPriv = NULL; + return __glXBadContext; + } + + glxc->isCurrent = GL_TRUE; + __glXAssociateContext(glxc, glxPriv); + assert(glxPriv->glxc == glxc); + } + + if (prevglxc) { + if (prevglxc->pGlxPixmap) { + /* + ** The previous drawable was a glx pixmap, release it. + */ + prevglxc->pGlxPixmap->refcnt--; + if (!prevglxc->pGlxPixmap->idExists && + !prevglxc->pGlxPixmap->refcnt) { + PixmapPtr pPixmap = (PixmapPtr) prevglxc->pGlxPixmap->pDraw; + /* + ** The DestroyPixmap routine should decrement the + ** refcount of the X pixmap and free only if it's zero. + */ + (*prevglxc->pGlxPixmap->pScreen->DestroyPixmap)(pPixmap); + __glXFree(prevglxc->pGlxPixmap); + } + prevglxc->pGlxPixmap = 0; + } + ChangeCurrentContext(cl, glxc, tag); + StopUsingContext(prevglxc); + } else { + tag = AddCurrentContext(cl, glxc); + } + if (glxc) { + if (pGlxPixmap) { + pGlxPixmap->refcnt++; + glxc->pGlxPixmap = pGlxPixmap; + } + StartUsingContext(cl, glxc); + reply.contextTag = tag; + } else { + reply.contextTag = 0; + } + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapMakeCurrentReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply); + } + return Success; +} + +int __glXIsDirect(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; + xGLXIsDirectReply reply; + __GLXcontext *glxc; + + /* + ** Find the GL context. + */ + glxc = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes); + if (!glxc) { + client->errorValue = req->context; + return __glXBadContext; + } + + reply.isDirect = glxc->isDirect; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapIsDirectReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply); + } + + return Success; +} + +int __glXQueryVersion(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; + xGLXQueryVersionReply reply; + GLuint major, minor; + + major = req->majorVersion; + minor = req->minorVersion; + + /* + ** Server should take into consideration the version numbers sent by the + ** client if it wants to work with older clients; however, in this + ** implementation the server just returns its version number. + */ + reply.majorVersion = GLX_SERVER_MAJOR_VERSION; + reply.minorVersion = GLX_SERVER_MINOR_VERSION; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapQueryVersionReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply); + } + return Success; +} + +int __glXWaitGL(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc; + int error; + + if (!__glXForceCurrent(cl, req->contextTag, &error)) { + return error; + } + glFinish(); + return Success; +} + +int __glXWaitX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitXReq *req = (xGLXWaitXReq *)pc; + int error; + + if (!__glXForceCurrent(cl, req->contextTag, &error)) { + return error; + } + /* + ** In a multithreaded server that had separate X and GL threads, we would + ** have to wait for the X thread to finish before returning. As it stands, + ** this sample implementation only supports singlethreaded servers, and + ** nothing needs to be done here. + */ + return Success; +} + +int __glXCopyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; + GLXContextID source = req->source; + GLXContextID dest = req->dest; + GLXContextTag tag = req->contextTag; + unsigned long mask = req->mask; + __GLXcontext *src, *dst; + int error; + + /* + ** Check that each context exists. + */ + src = (__GLXcontext *) LookupIDByType(source, __glXContextRes); + if (!src) { + client->errorValue = source; + return __glXBadContext; + } + dst = (__GLXcontext *) LookupIDByType(dest, __glXContextRes); + if (!dst) { + client->errorValue = dest; + return __glXBadContext; + } + + /* + ** They must be in the same address space, and same screen. + ** NOTE: no support for direct rendering contexts here. + */ + if (src->isDirect || dst->isDirect || + (src->pGlxScreen != dst->pGlxScreen)) { + client->errorValue = source; + return BadMatch; + } + + /* + ** The destination context must not be current for any client. + */ + if (dst->isCurrent) { + client->errorValue = dest; + return BadAccess; + } + + if (tag) { + __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag); + + if (!tagcx) { + return __glXBadContextTag; + } + if (tagcx != src) { + /* + ** This would be caused by a faulty implementation of the client + ** library. + */ + return BadMatch; + } + /* + ** In this case, glXCopyContext is in both GL and X streams, in terms + ** of sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the copy is executed. + */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(tagcx); + } else { + return error; + } + } + /* + ** Issue copy. The only reason for failure is a bad mask. + */ + if (!(*dst->gc->exports.copyContext)((__GLcontext *)dst->gc, + (__GLcontext *)src->gc, + mask)) { + client->errorValue = mask; + return BadValue; + } + return Success; +} + +int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; + xGLXGetVisualConfigsReply reply; + __GLXscreenInfo *pGlxScreen; + __GLXvisualConfig *pGlxVisual; + CARD32 buf[__GLX_TOTAL_CONFIG]; + unsigned int screen; + int i, p; + + screen = req->screen; + if (screen >= screenInfo.numScreens) { + /* The client library must send a valid screen number. */ + client->errorValue = screen; + return BadValue; + } + pGlxScreen = &__glXActiveScreens[screen]; + + reply.numVisuals = pGlxScreen->numUsableVisuals; + reply.numProps = __GLX_TOTAL_CONFIG; + reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 * + __GLX_TOTAL_CONFIG) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply); + + for (i=0; i < pGlxScreen->numVisuals; i++) { + pGlxVisual = &pGlxScreen->pGlxVisual[i]; + if (pGlxVisual->vid == 0) { + /* not a usable visual */ + continue; + } + p = 0; + buf[p++] = pGlxVisual->vid; + buf[p++] = pGlxVisual->class; + buf[p++] = pGlxVisual->rgba; + + buf[p++] = pGlxVisual->redSize; + buf[p++] = pGlxVisual->greenSize; + buf[p++] = pGlxVisual->blueSize; + buf[p++] = pGlxVisual->alphaSize; + buf[p++] = pGlxVisual->accumRedSize; + buf[p++] = pGlxVisual->accumGreenSize; + buf[p++] = pGlxVisual->accumBlueSize; + buf[p++] = pGlxVisual->accumAlphaSize; + + buf[p++] = pGlxVisual->doubleBuffer; + buf[p++] = pGlxVisual->stereo; + + buf[p++] = pGlxVisual->bufferSize; + buf[p++] = pGlxVisual->depthSize; + buf[p++] = pGlxVisual->stencilSize; + buf[p++] = pGlxVisual->auxBuffers; + buf[p++] = pGlxVisual->level; + /* + ** Add token/value pairs for extensions. + */ + buf[p++] = GLX_VISUAL_CAVEAT_EXT; + buf[p++] = pGlxVisual->visualRating; + buf[p++] = GLX_TRANSPARENT_TYPE_EXT; + buf[p++] = pGlxVisual->transparentPixel; + buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT; + buf[p++] = pGlxVisual->transparentRed; + buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT; + buf[p++] = pGlxVisual->transparentGreen; + buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT; + buf[p++] = pGlxVisual->transparentBlue; + buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT; + buf[p++] = pGlxVisual->transparentAlpha; + buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT; + buf[p++] = pGlxVisual->transparentIndex; + + WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG, + (char *)buf); + } + return Success; +} + +/* +** Create a GLX Pixmap from an X Pixmap. +*/ +int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; + VisualID visual = req->visual; + GLuint screenNum = req->screen; + XID pixmapId = req->pixmap; + XID glxpixmapId = req->glxpixmap; + DrawablePtr pDraw; + ScreenPtr pScreen; + VisualPtr pVisual; + __GLXpixmap *pGlxPixmap; + __GLXscreenInfo *pGlxScreen; + __GLXvisualConfig *pGlxVisual; + int i; + + pDraw = (DrawablePtr) LookupDrawable(pixmapId, client); + if (!pDraw || pDraw->type != DRAWABLE_PIXMAP) { + client->errorValue = pixmapId; + return BadPixmap; + } + + /* + ** Check if screen of visual matches screen of pixmap. + */ + pScreen = pDraw->pScreen; + if (screenNum != pScreen->myNum) { + return BadMatch; + } + + /* + ** Find the VisualRec for this visual. + */ + pVisual = pScreen->visuals; + for (i=0; i < pScreen->numVisuals; i++, pVisual++) { + if (pVisual->vid == visual) { + break; + } + } + if (i == pScreen->numVisuals) { + client->errorValue = visual; + return BadValue; + } + /* + ** Check if depth of visual matches depth of pixmap. + */ + if (pVisual->nplanes != pDraw->depth) { + return BadMatch; + } + + /* + ** Get configuration of the visual. + */ + pGlxScreen = &__glXActiveScreens[screenNum]; + pGlxVisual = pGlxScreen->pGlxVisual; + for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { + if (pGlxVisual->vid == visual) { + break; + } + } + if (i == pGlxScreen->numVisuals) { + /* + ** Visual not support on this screen by this OpenGL implementation. + */ + client->errorValue = visual; + return BadValue; + } + + pGlxPixmap = (__GLXpixmap *) __glXMalloc(sizeof(__GLXpixmap)); + if (!pGlxPixmap) { + return BadAlloc; + } + if (!(AddResource(glxpixmapId, __glXPixmapRes, pGlxPixmap))) { + return BadAlloc; + } + pGlxPixmap->pDraw = pDraw; + pGlxPixmap->pGlxScreen = pGlxScreen; + pGlxPixmap->pGlxVisual = pGlxVisual; + pGlxPixmap->pScreen = pScreen; + pGlxPixmap->idExists = True; + pGlxPixmap->refcnt = 0; + + /* + ** Bump the ref count on the X pixmap so it won't disappear. + */ + ((PixmapPtr) pDraw)->refcnt++; + + return Success; +} + +int __glXDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; + XID glxpixmap = req->glxpixmap; + + /* + ** Check if it's a valid GLX pixmap. + */ + if (!LookupIDByType(glxpixmap, __glXPixmapRes)) { + client->errorValue = glxpixmap; + return __glXBadPixmap; + } + FreeResource(glxpixmap, FALSE); + return Success; +} + +/*****************************************************************************/ + +/* +** NOTE: There is no portable implementation for swap buffers as of +** this time that is of value. Consequently, this code must be +** implemented by somebody other than SGI. +*/ +int __glXSwapBuffers(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + DrawablePtr pDraw; + xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; + GLXContextTag tag = req->contextTag; + XID drawId = req->drawable; + __GLXpixmap *pGlxPixmap; + __GLXcontext *glxc = NULL; + int error; + + /* + ** Check that the GLX drawable is valid. + */ + pDraw = (DrawablePtr) LookupDrawable(drawId, client); + if (pDraw) { + if (pDraw->type == DRAWABLE_WINDOW) { + /* + ** Drawable is an X window. + */ + } else { + /* + ** Drawable is an X pixmap, which is not allowed. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } else { + pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId, + __glXPixmapRes); + if (pGlxPixmap) { + /* + ** Drawable is a GLX pixmap. + */ + } else { + /* + ** Drawable is neither a X window nor a GLX pixmap. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } + + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) { + return __glXBadContextTag; + } + /* + ** The calling thread is swapping its current drawable. In this case, + ** glxSwapBuffers is in both GL and X streams, in terms of + ** sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the swap is executed. + */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(glxc); + } else { + return error; + } + } + + if (pDraw) { + __GLXdrawablePrivate *glxPriv; + + if (glxc) { + glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes); + if (glxPriv == NULL) { + return __glXBadDrawable; + } + } + else { + glxPriv = __glXFindDrawablePrivate(drawId); + if (glxPriv == NULL) { + /* This is a window we've never seen before, do nothing */ + return Success; + } + } + + if ((*glxPriv->swapBuffers)(glxPriv) == GL_FALSE) { + return __glXBadDrawable; + } + } + + return Success; +} + + +int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + __GLXcontext *ctx; + xGLXQueryContextInfoEXTReq *req; + xGLXQueryContextInfoEXTReply reply; + int nProps; + int *sendBuf, *pSendBuf; + int nReplyBytes; + + req = (xGLXQueryContextInfoEXTReq *)pc; + ctx = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes); + if (!ctx) { + client->errorValue = req->context; + return __glXBadContext; + } + + nProps = 3; + reply.length = nProps << 1; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.n = nProps; + + nReplyBytes = reply.length << 2; + sendBuf = (int *)__glXMalloc((size_t)nReplyBytes); + if (sendBuf == NULL) { + return __glXBadContext; /* XXX: Is this correct? */ + } + pSendBuf = sendBuf; + *pSendBuf++ = GLX_SHARE_CONTEXT_EXT; + *pSendBuf++ = (int)(ctx->share_id); + *pSendBuf++ = GLX_VISUAL_ID_EXT; + *pSendBuf++ = (int)(ctx->pVisual->vid); + *pSendBuf++ = GLX_SCREEN_EXT; + *pSendBuf++ = (int)(ctx->pScreen->myNum); + + if (client->swapped) { + __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf); + } else { + WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply); + WriteToClient(client, nReplyBytes, (char *)sendBuf); + } + __glXFree((char *)sendBuf); + + return Success; +} + + +/************************************************************************/ + +/* +** Render and Renderlarge are not in the GLX API. They are used by the GLX +** client library to send batches of GL rendering commands. +*/ + +/* +** Execute all the drawing commands in a request. +*/ +int __glXRender(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderReq *req; + ClientPtr client= cl->client; + int left, cmdlen, error; + int commandsDone; + CARD16 opcode; + __GLXrenderHeader *hdr; + __GLXcontext *glxc; + + /* + ** NOTE: much of this code also appears in the byteswapping version of this + ** routine, __glXSwapRender(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderReq *) pc; + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + return error; + } + + commandsDone = 0; + pc += sz_xGLXRenderReq; + left = (req->length << 2) - sz_xGLXRenderReq; + while (left > 0) { + __GLXrenderSizeData *entry; + int extra; + void (* proc)(GLbyte *); + + /* + ** Verify that the header length and the overall length agree. + ** Also, each command must be word aligned. + */ + hdr = (__GLXrenderHeader *) pc; + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + entry = + &__glXRenderSizeTable_EXT[opcode - + __GLX_MIN_RENDER_OPCODE_EXT]; + proc = __glXRenderTable_EXT[opcode - + __GLX_MIN_RENDER_OPCODE_EXT]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (entry->varsize) { + /* variable size command */ + extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, False); + if (extra < 0) { + extra = 0; + } + if (cmdlen != __GLX_PAD(entry->bytes + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes)) { + return BadLength; + } + } + if (left < cmdlen) { + return BadLength; + } + + /* + ** Skip over the header and execute the command. We allow the + ** caller to trash the command memory. This is useful especially + ** for things that require double alignment - they can just shift + ** the data towards lower memory (trashing the header) by 4 bytes + ** and achieve the required alignment. + */ + (*proc)(pc + __GLX_RENDER_HDR_SIZE); + pc += cmdlen; + left -= cmdlen; + commandsDone++; + } + __GLX_NOTE_UNFLUSHED_CMDS(glxc); + return Success; +} + +/* +** Execute a large rendering request (one that spans multiple X requests). +*/ +int __glXRenderLarge(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderLargeReq *req; + ClientPtr client= cl->client; + GLuint dataBytes; + void (*proc)(GLbyte *); + __GLXrenderLargeHeader *hdr; + __GLXcontext *glxc; + int error; + CARD16 opcode; + + /* + ** NOTE: much of this code also appears in the byteswapping version of this + ** routine, __glXSwapRenderLarge(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderLargeReq *) pc; + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return error; + } + dataBytes = req->dataBytes; + + /* + ** Check the request length. + */ + if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { + client->errorValue = req->length; + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return BadLength; + } + pc += sz_xGLXRenderLargeReq; + + if (cl->largeCmdRequestsSoFar == 0) { + __GLXrenderSizeData *entry; + int extra, cmdlen; + /* + ** This is the first request of a multi request command. + ** Make enough space in the buffer, then copy the entire request. + */ + if (req->requestNumber != 1) { + client->errorValue = req->requestNumber; + return __glXBadLargeRequest; + } + + hdr = (__GLXrenderLargeHeader *) pc; + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + opcode -= __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[opcode]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = opcode; + return __glXBadLargeRequest; + } + if (entry->varsize) { + /* + ** If it's a variable-size command (a command whose length must + ** be computed from its parameters), all the parameters needed + ** will be in the 1st request, so it's okay to do this. + */ + extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, False); + if (extra < 0) { + extra = 0; + } + /* large command's header is 4 bytes longer, so add 4 */ + if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes + 4)) { + return BadLength; + } + } + /* + ** Make enough space in the buffer, then copy the entire request. + */ + if (cl->largeCmdBufSize < cmdlen) { + if (!cl->largeCmdBuf) { + cl->largeCmdBuf = (GLbyte *) __glXMalloc((size_t)cmdlen); + } else { + cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf, + (size_t)cmdlen); + } + if (!cl->largeCmdBuf) { + return BadAlloc; + } + cl->largeCmdBufSize = cmdlen; + } + __glXMemcpy(cl->largeCmdBuf, pc, dataBytes); + + cl->largeCmdBytesSoFar = dataBytes; + cl->largeCmdBytesTotal = cmdlen; + cl->largeCmdRequestsSoFar = 1; + cl->largeCmdRequestsTotal = req->requestTotal; + return Success; + + } else { + /* + ** We are receiving subsequent (i.e. not the first) requests of a + ** multi request command. + */ + + /* + ** Check the request number and the total request count. + */ + if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { + client->errorValue = req->requestNumber; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + if (req->requestTotal != cl->largeCmdRequestsTotal) { + client->errorValue = req->requestTotal; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + + /* + ** Check that we didn't get too much data. + */ + if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); + cl->largeCmdBytesSoFar += dataBytes; + cl->largeCmdRequestsSoFar++; + + if (req->requestNumber == cl->largeCmdRequestsTotal) { + /* + ** This is the last request; it must have enough bytes to complete + ** the command. + */ + /* NOTE: the two pad macros have been added below; they are needed + ** because the client library pads the total byte count, but not + ** the per-request byte counts. The Protocol Encoding says the + ** total byte count should not be padded, so a proposal will be + ** made to the ARB to relax the padding constraint on the total + ** byte count, thus preserving backward compatibility. Meanwhile, + ** the padding done below fixes a bug that did not allow + ** large commands of odd sizes to be accepted by the server. + */ + if (__GLX_PAD(cl->largeCmdBytesSoFar) != + __GLX_PAD(cl->largeCmdBytesTotal)) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; + opcode = hdr->opcode; + + /* + ** Use the opcode to index into the procedure table. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + proc = __glXRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + opcode -= __GLX_MIN_RENDER_OPCODE_EXT; + proc = __glXRenderTable_EXT[opcode]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + /* + ** Skip over the header and execute the command. + */ + (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); + __GLX_NOTE_UNFLUSHED_CMDS(glxc); + + /* + ** Reset for the next RenderLarge series. + */ + __glXResetLargeCommandStatus(cl); + } else { + /* + ** This is neither the first nor the last request. + */ + } + return Success; + } +} + + +/************************************************************************/ + +/* +** No support is provided for the vendor-private requests other than +** allocating the entry points in the dispatch table. +*/ + +int __glXVendorPrivate(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req; + GLint vendorcode; + + req = (xGLXVendorPrivateReq *) pc; + vendorcode = req->vendorCode; + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT]) + (cl, (GLbyte*)req); + return Success; + } + /* + ** This sample implemention does not support any private requests. + */ + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} + +int __glXVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateWithReplyReq *req; + GLint vendorcode; + + req = (xGLXVendorPrivateWithReplyReq *) pc; + vendorcode = req->vendorCode; + + switch (vendorcode) { + case X_GLXvop_QueryContextInfoEXT: + return __glXQueryContextInfoEXT(cl, pc); + default: + break; + } + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + return + (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT]) + (cl, (GLbyte*)req); + } + + cl->client->errorValue = vendorcode; + return __glXUnsupportedPrivateRequest; +} + +int __glXQueryExtensionsString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc; + xGLXQueryExtensionsStringReply reply; + GLuint screen; + size_t n, length; + const char *ptr; + char *buf; + + screen = req->screen; + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + + ptr = __glXActiveScreens[screen].GLXextensions; + + n = __glXStrlen(ptr) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + if ((buf = (char *) __glXMalloc(length << 2)) == NULL) { + return BadAlloc; + } + __glXStrncpy(buf, ptr, n); + + if (client->swapped) { + glxSwapQueryExtensionsStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply); + WriteToClient(client, (int)(length << 2), (char *)buf); + } + + __glXFree(buf); + return Success; +} + +int __glXQueryServerString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc; + xGLXQueryServerStringReply reply; + int name; + GLuint screen; + size_t n, length; + const char *ptr; + char *buf; + + name = req->name; + screen = req->screen; + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + switch(name) { + case GLX_VENDOR: + ptr = __glXActiveScreens[screen].GLXvendor; + break; + case GLX_VERSION: + ptr = __glXActiveScreens[screen].GLXversion; + break; + case GLX_EXTENSIONS: + ptr = __glXActiveScreens[screen].GLXextensions; + break; + default: + return BadValue; + } + + n = __glXStrlen(ptr) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + if ((buf = (char *) Xalloc(length << 2)) == NULL) { + return BadAlloc; + } + __glXStrncpy(buf, ptr, n); + + if (client->swapped) { + glxSwapQueryServerStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply); + WriteToClient(client, (int)(length << 2), buf); + } + + __glXFree(buf); + return Success; +} + +int __glXClientInfo(__GLXclientState *cl, GLbyte *pc) +{ + xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc; + const char *buf; + + cl->GLClientmajorVersion = req->major; + cl->GLClientminorVersion = req->minor; + if (cl->GLClientextensions) __glXFree(cl->GLClientextensions); + buf = (const char *)(req+1); + cl->GLClientextensions = __glXStrdup(buf); + + return Success; +} + diff --git a/GL/glx/glxcmdsswap.c b/GL/glx/glxcmdsswap.c new file mode 100644 index 000000000..a3b8caa15 --- /dev/null +++ b/GL/glx/glxcmdsswap.c @@ -0,0 +1,794 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcmdsswap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#include "glxserver.h" +#include "glxutil.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include <g_disptab.h> +#include <g_disptab_EXT.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include "glxext.h" +#include "GL/glx_ansic.h" + +/************************************************************************/ + +/* +** Byteswapping versions of GLX commands. In most cases they just swap +** the incoming arguments and then call the unswapped routine. For commands +** that have replies, a separate swapping routine for the reply is provided; +** it is called at the end of the unswapped routine. +*/ + +int __glXSwapCreateContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->visual); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->shareList); + + return __glXCreateContext(cl, pc); +} + +int __glXSwapDestroyContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXDestroyContext(cl, pc); +} + +int __glXSwapMakeCurrent(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->drawable); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->oldContextTag); + + return __glXMakeCurrent(cl, pc); +} + +int __glXSwapIsDirect(__GLXclientState *cl, GLbyte *pc) +{ + xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXIsDirect(cl, pc); +} + +int __glXSwapQueryVersion(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->majorVersion); + __GLX_SWAP_INT(&req->minorVersion); + + return __glXQueryVersion(cl, pc); +} + +int __glXSwapWaitGL(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + return __glXWaitGL(cl, pc); +} + +int __glXSwapWaitX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitXReq *req = (xGLXWaitXReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + return __glXWaitX(cl, pc); +} + +int __glXSwapCopyContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->source); + __GLX_SWAP_INT(&req->dest); + __GLX_SWAP_INT(&req->mask); + + return __glXCopyContext(cl, pc); +} + +int __glXSwapGetVisualConfigs(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; + xGLXGetVisualConfigsReply reply; + __GLXscreenInfo *pGlxScreen; + __GLXvisualConfig *pGlxVisual; + CARD32 buf[__GLX_TOTAL_CONFIG]; + unsigned int screen; + int i, p; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&req->screen); + screen = req->screen; + if (screen > screenInfo.numScreens) { + /* The client library must send a valid screen number. */ + client->errorValue = screen; + return BadValue; + } + pGlxScreen = &__glXActiveScreens[screen]; + + reply.numVisuals = pGlxScreen->numUsableVisuals; + reply.numProps = __GLX_TOTAL_CONFIG; + reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 * + __GLX_TOTAL_CONFIG) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.numVisuals); + __GLX_SWAP_INT(&reply.numProps); + WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply); + + for (i=0; i < pGlxScreen->numVisuals; i++) { + pGlxVisual = &pGlxScreen->pGlxVisual[i]; + if (pGlxVisual->vid == 0) { + /* not a usable visual */ + continue; + } + p = 0; + buf[p++] = pGlxVisual->vid; + buf[p++] = pGlxVisual->class; + buf[p++] = pGlxVisual->rgba; + + buf[p++] = pGlxVisual->redSize; + buf[p++] = pGlxVisual->greenSize; + buf[p++] = pGlxVisual->blueSize; + buf[p++] = pGlxVisual->alphaSize; + buf[p++] = pGlxVisual->accumRedSize; + buf[p++] = pGlxVisual->accumGreenSize; + buf[p++] = pGlxVisual->accumBlueSize; + buf[p++] = pGlxVisual->accumAlphaSize; + + buf[p++] = pGlxVisual->doubleBuffer; + buf[p++] = pGlxVisual->stereo; + + buf[p++] = pGlxVisual->bufferSize; + buf[p++] = pGlxVisual->depthSize; + buf[p++] = pGlxVisual->stencilSize; + buf[p++] = pGlxVisual->auxBuffers; + buf[p++] = pGlxVisual->level; + /* + ** Add token/value pairs for extensions. + */ + buf[p++] = GLX_VISUAL_CAVEAT_EXT; + buf[p++] = pGlxVisual->visualRating; + buf[p++] = GLX_TRANSPARENT_TYPE_EXT; + buf[p++] = pGlxVisual->transparentPixel; + buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT; + buf[p++] = pGlxVisual->transparentRed; + buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT; + buf[p++] = pGlxVisual->transparentGreen; + buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT; + buf[p++] = pGlxVisual->transparentBlue; + buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT; + buf[p++] = pGlxVisual->transparentAlpha; + buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT; + buf[p++] = pGlxVisual->transparentIndex; + + __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG); + WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG, + (char *)buf); + } + return Success; +} + +int __glXSwapCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->visual); + __GLX_SWAP_INT(&req->pixmap); + __GLX_SWAP_INT(&req->glxpixmap); + + return __glXCreateGLXPixmap(cl, pc); +} + +int __glXSwapDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->glxpixmap); + + return __glXDestroyGLXPixmap(cl, pc); +} + +int __glXSwapSwapBuffers(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->drawable); + + return __glXSwapBuffers(cl, pc); +} + +int __glXSwapUseXFont(__GLXclientState *cl, GLbyte *pc) +{ + xGLXUseXFontReq *req = (xGLXUseXFontReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->font); + __GLX_SWAP_INT(&req->first); + __GLX_SWAP_INT(&req->count); + __GLX_SWAP_INT(&req->listBase); + + return __glXUseXFont(cl, pc); +} + + +int __glXSwapQueryExtensionsString(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryExtensionsStringReq *req = NULL; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + + return __glXQueryExtensionsString(cl, pc); +} + +int __glXSwapQueryServerString(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *)pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->name); + + return __glXQueryServerString(cl, pc); +} + +int __glXSwapClientInfo(__GLXclientState *cl, GLbyte *pc) +{ + xGLXClientInfoReq *req = (xGLXClientInfoReq *)pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->major); + __GLX_SWAP_INT(&req->minor); + __GLX_SWAP_INT(&req->numbytes); + + return __glXClientInfo(cl, pc); +} + +int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, char *pc) +{ + xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXQueryContextInfoEXT(cl, (GLbyte *)pc); +} + +/************************************************************************/ + +/* +** Swap replies. +*/ + +void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->contextTag); + WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)reply); +} + +void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + WriteToClient(client, sz_xGLXIsDirectReply, (char *)reply); +} + +void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->majorVersion); + __GLX_SWAP_INT(&reply->minorVersion); + WriteToClient(client, sz_xGLXQueryVersionReply, (char *)reply); +} + +void glxSwapQueryExtensionsStringReply(ClientPtr client, + xGLXQueryExtensionsStringReply *reply, char *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryExtensionsStringReply, (char *)reply); + __GLX_SWAP_INT_ARRAY((int *)buf, length); + WriteToClient(client, length << 2, buf); +} + +void glxSwapQueryServerStringReply(ClientPtr client, + xGLXQueryServerStringReply *reply, char *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)reply); + /** no swap is needed for an array of chars **/ + /* __GLX_SWAP_INT_ARRAY((int *)buf, length); */ + WriteToClient(client, length << 2, buf); +} + +void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)reply); + __GLX_SWAP_INT_ARRAY((int *)buf, length); + WriteToClient(client, length << 2, (char *)buf); +} + + +/************************************************************************/ + +/* +** Render and Renderlarge are not in the GLX API. They are used by the GLX +** client library to send batches of GL rendering commands. +*/ + +int __glXSwapRender(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderReq *req; + ClientPtr client= cl->client; + int left, cmdlen, error; + int commandsDone; + CARD16 opcode; + __GLXrenderHeader *hdr; + __GLXcontext *cx; + __GLX_DECLARE_SWAP_VARIABLES; + + /* + ** NOTE: much of this code also appears in the nonswapping version of this + ** routine, __glXRender(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + return error; + } + + commandsDone = 0; + pc += sz_xGLXRenderReq; + left = (req->length << 2) - sz_xGLXRenderReq; + while (left > 0) { + __GLXrenderSizeData *entry; + int extra; + void (* proc)(GLbyte *); + + /* + ** Verify that the header length and the overall length agree. + ** Also, each command must be word aligned. + */ + hdr = (__GLXrenderHeader *) pc; + __GLX_SWAP_SHORT(&hdr->length); + __GLX_SWAP_SHORT(&hdr->opcode); + cmdlen = hdr->length; + opcode = hdr->opcode; + + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[index]; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (entry->varsize) { + /* variable size command */ + extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, True); + if (extra < 0) { + extra = 0; + } + if (cmdlen != __GLX_PAD(entry->bytes + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes)) { + return BadLength; + } + } + if (left < cmdlen) { + return BadLength; + } + + /* + ** Skip over the header and execute the command. We allow the + ** caller to trash the command memory. This is useful especially + ** for things that require double alignment - they can just shift + ** the data towards lower memory (trashing the header) by 4 bytes + ** and achieve the required alignment. + */ + (*proc)(pc + __GLX_RENDER_HDR_SIZE); + pc += cmdlen; + left -= cmdlen; + commandsDone++; + } + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +/* +** Execute a large rendering request (one that spans multiple X requests). +*/ +int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderLargeReq *req; + ClientPtr client= cl->client; + size_t dataBytes; + void (*proc)(GLbyte *); + __GLXrenderLargeHeader *hdr; + __GLXcontext *cx; + int error; + CARD16 opcode; + __GLX_DECLARE_SWAP_VARIABLES; + + /* + ** NOTE: much of this code also appears in the nonswapping version of this + ** routine, __glXRenderLarge(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderLargeReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->dataBytes); + __GLX_SWAP_SHORT(&req->requestNumber); + __GLX_SWAP_SHORT(&req->requestTotal); + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return error; + } + dataBytes = req->dataBytes; + + /* + ** Check the request length. + */ + if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { + client->errorValue = req->length; + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return BadLength; + } + pc += sz_xGLXRenderLargeReq; + + if (cl->largeCmdRequestsSoFar == 0) { + __GLXrenderSizeData *entry; + int extra; + size_t cmdlen; + /* + ** This is the first request of a multi request command. + ** Make enough space in the buffer, then copy the entire request. + */ + if (req->requestNumber != 1) { + client->errorValue = req->requestNumber; + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) pc; + __GLX_SWAP_INT(&hdr->length); + __GLX_SWAP_INT(&hdr->opcode); + cmdlen = hdr->length; + opcode = hdr->opcode; + + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[index]; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = opcode; + return __glXBadLargeRequest; + } + if (entry->varsize) { + /* + ** If it's a variable-size command (a command whose length must + ** be computed from its parameters), all the parameters needed + ** will be in the 1st request, so it's okay to do this. + */ + extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, True); + if (extra < 0) { + extra = 0; + } + /* large command's header is 4 bytes longer, so add 4 */ + if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes + 4)) { + return BadLength; + } + } + /* + ** Make enough space in the buffer, then copy the entire request. + */ + if (cl->largeCmdBufSize < cmdlen) { + if (!cl->largeCmdBuf) { + cl->largeCmdBuf = (GLbyte *) __glXMalloc(cmdlen); + } else { + cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf, cmdlen); + } + if (!cl->largeCmdBuf) { + return BadAlloc; + } + cl->largeCmdBufSize = cmdlen; + } + __glXMemcpy(cl->largeCmdBuf, pc, dataBytes); + + cl->largeCmdBytesSoFar = dataBytes; + cl->largeCmdBytesTotal = cmdlen; + cl->largeCmdRequestsSoFar = 1; + cl->largeCmdRequestsTotal = req->requestTotal; + return Success; + + } else { + /* + ** We are receiving subsequent (i.e. not the first) requests of a + ** multi request command. + */ + + /* + ** Check the request number and the total request count. + */ + if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { + client->errorValue = req->requestNumber; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + if (req->requestTotal != cl->largeCmdRequestsTotal) { + client->errorValue = req->requestTotal; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + + /* + ** Check that we didn't get too much data. + */ + if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); + cl->largeCmdBytesSoFar += dataBytes; + cl->largeCmdRequestsSoFar++; + + if (req->requestNumber == cl->largeCmdRequestsTotal) { + /* + ** This is the last request; it must have enough bytes to complete + ** the command. + */ + /* NOTE: the two pad macros have been added below; they are needed + ** because the client library pads the total byte count, but not + ** the per-request byte counts. The Protocol Encoding says the + ** total byte count should not be padded, so a proposal will be + ** made to the ARB to relax the padding constraint on the total + ** byte count, thus preserving backward compatibility. Meanwhile, + ** the padding done below fixes a bug that did not allow + ** large commands of odd sizes to be accepted by the server. + */ + if (__GLX_PAD(cl->largeCmdBytesSoFar) != + __GLX_PAD(cl->largeCmdBytesTotal)) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; + /* + ** The opcode and length field in the header had already been + ** swapped when the first request was received. + */ + + /* + ** Use the opcode to index into the procedure table. + */ + opcode = hdr->opcode; + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + /* + ** Skip over the header and execute the command. + */ + (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + + /* + ** Reset for the next RenderLarge series. + */ + __glXResetLargeCommandStatus(cl); + } else { + /* + ** This is neither the first nor the last request. + */ + } + return Success; + } +} + +/************************************************************************/ + +/* +** No support is provided for the vendor-private requests other than +** allocating these entry points in the dispatch table. +*/ + +int __glXSwapVendorPrivate(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req; + GLint vendorcode; + + __GLX_DECLARE_SWAP_VARIABLES; + + req = (xGLXVendorPrivateReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->vendorCode); + + vendorcode = req->vendorCode; + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req); + return Success; + } + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} + +int __glXSwapVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateWithReplyReq *req; + GLint vendorcode; + + __GLX_DECLARE_SWAP_VARIABLES; + + req = (xGLXVendorPrivateWithReplyReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->vendorCode); + + vendorcode = req->vendorCode; + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + return (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req); + } + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} diff --git a/GL/glx/glxcontext.h b/GL/glx/glxcontext.h new file mode 100644 index 000000000..b64de66d6 --- /dev/null +++ b/GL/glx/glxcontext.h @@ -0,0 +1,158 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcontext.h,v 1.4 2002/02/22 21:45:07 dawes Exp $ */ +#ifndef _GLX_context_h_ +#define _GLX_context_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +typedef struct __GLXcontextRec __GLXcontext; + +/* XXX: should be defined somewhere globally */ +#define CAPI + +#include "GL/internal/glcore.h" + +struct __GLXcontextRec { + /* + ** list of context structs + */ + struct __GLXcontextRec *last; + struct __GLXcontextRec *next; + + /* + ** list of contexts bound to the same drawable + */ + struct __GLXcontextRec *nextPriv; + + /* + ** Opaque pointer the context object created by the GL that the + ** server is bound with. Never dereferenced by this code, but used + ** as a handle to feed to the routines in the screen info struct. + */ + __GLinterface *gc; + + /* + ** mode struct for this context + */ + __GLcontextModes *modes; + + /* + ** Pointer to screen info data for this context. This is set + ** when the context is created. + */ + ScreenPtr pScreen; + __GLXscreenInfo *pGlxScreen; + + /* + ** This context is created with respect to this visual. + */ + VisualRec *pVisual; + __GLXvisualConfig *pGlxVisual; + + /* + ** The XID of this context. + */ + XID id; + + /* + ** The XID of the shareList context. + */ + XID share_id; + + /* + ** Visual id. + */ + VisualID vid; + + /* + ** screen number. + */ + GLint screen; + + /* + ** Whether this context's ID still exists. + */ + GLboolean idExists; + + /* + ** Whether this context is current for some client. + */ + GLboolean isCurrent; + + /* + ** Whether this context is a direct rendering context. + */ + GLboolean isDirect; + + /* + ** Window pending state + */ + GLuint pendingState; + + /* + ** This flag keeps track of whether there are unflushed GL commands. + */ + GLboolean hasUnflushedCommands; + + /* + ** Current rendering mode for this context. + */ + GLenum renderMode; + + /* + ** Buffers for feedback and selection. + */ + GLfloat *feedbackBuf; + GLint feedbackBufSize; /* number of elements allocated */ + GLuint *selectBuf; + GLint selectBufSize; /* number of elements allocated */ + + /* + ** Set only if current drawable is a glx pixmap. + */ + __GLXpixmap *pGlxPixmap; + + /* + ** The drawable private this context is bound to + */ + __GLXdrawablePrivate *glxPriv; +}; + +/* pending state defines */ +#define __GLX_PENDING_RESIZE 0x1 +#define __GLX_PENDING_DESTROY 0x2 +#define __GLX_PENDING_SWAP 0x4 + +#endif /* !__GLX_context_h__ */ diff --git a/GL/glx/glxdrawable.h b/GL/glx/glxdrawable.h new file mode 100644 index 000000000..9d7ba55ba --- /dev/null +++ b/GL/glx/glxdrawable.h @@ -0,0 +1,103 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxdrawable.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _GLX_drawable_h_ +#define _GLX_drawable_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +typedef struct { + + DrawablePtr pDraw; + __GLXvisualConfig *pGlxVisual; + __GLXscreenInfo *pGlxScreen; + ScreenPtr pScreen; + Bool idExists; + int refcnt; + +} __GLXpixmap; + +struct __GLXdrawablePrivateRec { + /* + ** list of drawable private structs + */ + struct __GLXdrawablePrivateRec *last; + struct __GLXdrawablePrivateRec *next; + + DrawablePtr pDraw; + XID drawId; + __GLXpixmap *pGlxPixmap; + + /* + ** Either DRAWABLE_PIXMAP or DRAWABLE_WINDOW, copied from pDraw above. + ** Needed by the resource freer because pDraw might already have been + ** freed. + */ + int type; + + /* + ** Configuration of the visual to which this drawable was created. + */ + __GLXvisualConfig *pGlxVisual; + + /* + ** cached drawable size and origin + */ + GLint xorigin, yorigin; + GLint width, height; + + /* + ** list of contexts bound to this drawable + */ + struct __GLXcontextRec *glxc; + + /* + ** "methods" that the drawble should be able to respond to. + */ + void (*freeBuffers)(struct __GLXdrawablePrivateRec *); + void (*updatePalette)(struct __GLXdrawablePrivateRec *); + GLboolean (*swapBuffers)(struct __GLXdrawablePrivateRec *); + + /* + ** The GL drawable (information shared between GLX and the GL core) + */ + __GLdrawablePrivate glPriv; + + /* + ** reference count + */ + int refCount; +}; + +#endif /* !__GLX_drawable_h__ */ diff --git a/GL/glx/glxerror.h b/GL/glx/glxerror.h new file mode 100644 index 000000000..3c1e93c61 --- /dev/null +++ b/GL/glx/glxerror.h @@ -0,0 +1,54 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxerror.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _GLX_error_h_ +#define _GLX_error_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** Error codes. These have the extension error base added to them +** when the extension initializes. +*/ +extern int __glXBadContext; +extern int __glXBadContextState; +extern int __glXBadDrawable; +extern int __glXBadPixmap; +extern int __glXBadCurrentWindow; +extern int __glXBadContextTag; +extern int __glXBadRenderRequest; +extern int __glXBadLargeRequest; +extern int __glXUnsupportedPrivateRequest; + +#endif diff --git a/GL/glx/glxext.c b/GL/glx/glxext.c new file mode 100644 index 000000000..95a9c2e6e --- /dev/null +++ b/GL/glx/glxext.c @@ -0,0 +1,489 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxext.c,v 1.8 2001/08/23 18:25:40 alanh Exp $ +** The contents of this file are subject to the GLX Public License Version 1.0 +** (the "License"). You may not use this file except in compliance with the +** License. You may obtain a copy of the License at Silicon Graphics, Inc., +** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 +** or at http://www.sgi.com/software/opensource/glx/license.html. +** +** Software distributed under the License is distributed on an "AS IS" +** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY +** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR +** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific +** language governing rights and limitations under the License. +** +** The Original Software is GLX version 1.2 source code, released February, +** 1999. The developer of the Original Software is Silicon Graphics, Inc. +** Those portions of the Subject Software created by Silicon Graphics, Inc. +** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include <windowstr.h> +#include <propertyst.h> +#include <os.h> +#include "g_disptab.h" +#include "unpack.h" +#include "glxutil.h" +#include "glxext.h" +#include "micmap.h" + + +extern __GLXextensionInfo __glDDXExtensionInfo; + +__GLXextensionInfo *__glXExt = &__glDDXExtensionInfo; + +/* +** Forward declarations. +*/ +static int __glXSwapDispatch(ClientPtr); +static int __glXDispatch(ClientPtr); + +/* +** Called when the extension is reset. +*/ +static void ResetExtension(ExtensionEntry* extEntry) +{ + __glXFlushContextCache(); + (*__glXExt->resetExtension)(); + __glXScreenReset(); +} + +/* +** Initialize the per-client context storage. +*/ +static void ResetClientState(int clientIndex) +{ + __GLXclientState *cl = __glXClients[clientIndex]; + + if (cl->returnBuf) __glXFree(cl->returnBuf); + if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf); + if (cl->currentContexts) __glXFree(cl->currentContexts); + __glXMemset(cl, 0, sizeof(__GLXclientState)); + /* + ** By default, assume that the client supports + ** GLX major version 1 minor version 0 protocol. + */ + cl->GLClientmajorVersion = 1; + cl->GLClientminorVersion = 0; + if (cl->GLClientextensions) __glXFree(cl->GLClientextensions); + +} + +/* +** Reset state used to keep track of large (multi-request) commands. +*/ +void __glXResetLargeCommandStatus(__GLXclientState *cl) +{ + cl->largeCmdBytesSoFar = 0; + cl->largeCmdBytesTotal = 0; + cl->largeCmdRequestsSoFar = 0; + cl->largeCmdRequestsTotal = 0; +} + +/* +** This procedure is called when the client who created the context goes +** away OR when glXDestroyContext is called. In either case, all we do is +** flag that the ID is no longer valid, and (maybe) free the context. +** use. +*/ +static int ContextGone(__GLXcontext* cx, XID id) +{ + cx->idExists = GL_FALSE; + if (!cx->isCurrent) { + __glXFreeContext(cx); + } + + return True; +} + +/* +** Free a client's state. +*/ +static int ClientGone(int clientIndex, XID id) +{ + __GLXcontext *cx; + __GLXclientState *cl = __glXClients[clientIndex]; + int i; + + if (cl) { + /* + ** Free all the contexts that are current for this client. + */ + for (i=0; i < cl->numCurrentContexts; i++) { + cx = cl->currentContexts[i]; + if (cx) { + __glXDeassociateContext(cx, cx->glxPriv); + cx->isCurrent = GL_FALSE; + if (!cx->idExists) { + __glXFreeContext(cx); + } + } + } + /* + ** Re-initialize the client state structure. Don't free it because + ** we'll probably get another client with this index and use the struct + ** again. There is a maximum of MAXCLIENTS of these structures. + */ + ResetClientState(clientIndex); + } + + return True; +} + +/* +** Free a GLX Pixmap. +*/ +static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id) +{ + PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw; + + pGlxPixmap->idExists = False; + if (!pGlxPixmap->refcnt) { + /* + ** The DestroyPixmap routine should decrement the refcount and free + ** only if it's zero. + */ + (*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap); + __glXFree(pGlxPixmap); + } + + return True; +} + +/* +** Free a context. +*/ +GLboolean __glXFreeContext(__GLXcontext *cx) +{ + if (cx->idExists || cx->isCurrent) return GL_FALSE; + + if (!cx->isDirect) { + if ((*cx->gc->exports.destroyContext)((__GLcontext *)cx->gc) == GL_FALSE) { + return GL_FALSE; + } + } + if (cx->feedbackBuf) __glXFree(cx->feedbackBuf); + if (cx->selectBuf) __glXFree(cx->selectBuf); + __glXFree(cx); + if (cx == __glXLastContext) { + __glXFlushContextCache(); + } + + return GL_TRUE; +} + +/************************************************************************/ + +/* +** These routines can be used to check whether a particular GL command +** has caused an error. Specifically, we use them to check whether a +** given query has caused an error, in which case a zero-length data +** reply is sent to the client. +*/ + +static GLboolean errorOccured = GL_FALSE; + +/* +** The GL was will call this routine if an error occurs. +*/ +void __glXErrorCallBack(__GLinterface *gc, GLenum code) +{ + errorOccured = GL_TRUE; +} + +/* +** Clear the error flag before calling the GL command. +*/ +void __glXClearErrorOccured(void) +{ + errorOccured = GL_FALSE; +} + +/* +** Check if the GL command caused an error. +*/ +GLboolean __glXErrorOccured(void) +{ + return errorOccured; +} + +/************************************************************************/ + +/* +** Initialize the GLX extension. +*/ +void GlxExtensionInit(void) +{ + ExtensionEntry *extEntry; + int i; + +#ifdef X11R5 + __glXContextRes = CreateNewResourceType(ContextGone); + __glXClientRes = CreateNewResourceType(ClientGone); + __glXPixmapRes = CreateNewResourceType(PixmapGone); +#else + __glXContextRes = CreateNewResourceType((DeleteType)ContextGone); + __glXClientRes = CreateNewResourceType((DeleteType)ClientGone); + __glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone); +#endif + + /* + ** Add extension to server extensions. + */ + extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS, + __GLX_NUMBER_ERRORS, __glXDispatch, + __glXSwapDispatch, ResetExtension, + StandardMinorOpcode); + if (!extEntry) { + FatalError("__glXExtensionInit: AddExtensions failed\n"); + return; + } + if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) { + ErrorF("__glXExtensionInit: AddExtensionAlias failed\n"); + return; + } + + __glXBadContext = extEntry->errorBase + GLXBadContext; + __glXBadContextState = extEntry->errorBase + GLXBadContextState; + __glXBadDrawable = extEntry->errorBase + GLXBadDrawable; + __glXBadPixmap = extEntry->errorBase + GLXBadPixmap; + __glXBadContextTag = extEntry->errorBase + GLXBadContextTag; + __glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow; + __glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest; + __glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest; + __glXUnsupportedPrivateRequest = extEntry->errorBase + + GLXUnsupportedPrivateRequest; + + /* + ** Initialize table of client state. There is never a client 0. + */ + for (i=1; i <= MAXCLIENTS; i++) { + __glXClients[i] = 0; + } + + /* + ** Initialize screen specific data. + */ + __glXScreenInit(screenInfo.numScreens); +} + +/************************************************************************/ + +Bool __glXCoreType(void) +{ + return __glXExt->type; +} + +/************************************************************************/ + +void GlxSetVisualConfigs(int nconfigs, + __GLXvisualConfig *configs, void **privates) +{ + (*__glXExt->setVisualConfigs)(nconfigs, configs, privates); +} + +static miInitVisualsProcPtr saveInitVisualsProc; + +Bool GlxInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB, + int preferredVis) +{ + Bool ret; + + if (saveInitVisualsProc) { + ret = saveInitVisualsProc(visualp, depthp, nvisualp, ndepthp, + rootDepthp, defaultVisp, sizes, bitsPerRGB, + preferredVis); + if (!ret) + return False; + } + (*__glXExt->initVisuals)(visualp, depthp, nvisualp, ndepthp, rootDepthp, + defaultVisp, sizes, bitsPerRGB); + return True; +} + +void +GlxWrapInitVisuals(miInitVisualsProcPtr *initVisProc) +{ + saveInitVisualsProc = *initVisProc; + *initVisProc = GlxInitVisuals; +} + +/************************************************************************/ + +void __glXFlushContextCache(void) +{ + __glXLastContext = 0; +} + +/* +** Make a context the current one for the GL (in this implementation, there +** is only one instance of the GL, and we use it to serve all GL clients by +** switching it between different contexts). While we are at it, look up +** a context by its tag and return its (__GLXcontext *). +*/ +__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, + int *error) +{ + __GLXcontext *cx; + + /* + ** See if the context tag is legal; it is managed by the extension, + ** so if it's invalid, we have an implementation error. + */ + cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag); + if (!cx) { + cl->client->errorValue = tag; + *error = __glXBadContextTag; + return 0; + } + + if (!cx->isDirect) { + if (cx->glxPriv == NULL) { + /* + ** The drawable has vanished. It must be a window, because only + ** windows can be destroyed from under us; GLX pixmaps are + ** refcounted and don't go away until no one is using them. + */ + *error = __glXBadCurrentWindow; + return 0; + } + } + + if (cx == __glXLastContext) { + /* No need to re-bind */ + return cx; + } + + /* Make this context the current one for the GL. */ + if (!cx->isDirect) { + if (!(*cx->gc->exports.forceCurrent)((__GLcontext *)cx->gc)) { + /* Bind failed, and set the error code. Bummer */ + cl->client->errorValue = cx->id; + *error = __glXBadContextState; + return 0; + } + } + __glXLastContext = cx; + return cx; +} + +/************************************************************************/ + +/* +** Top level dispatcher; all commands are executed from here down. +*/ +static int __glXDispatch(ClientPtr client) +{ + REQUEST(xGLXSingleReq); + CARD8 opcode; + int (*proc)(__GLXclientState *cl, GLbyte *pc); + __GLXclientState *cl; + + opcode = stuff->glxCode; + cl = __glXClients[client->index]; + if (!cl) { + cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState)); + __glXClients[client->index] = cl; + if (!cl) { + return BadAlloc; + } + __glXMemset(cl, 0, sizeof(__GLXclientState)); + } + + if (!cl->inUse) { + /* + ** This is first request from this client. Associate a resource + ** with the client so we will be notified when the client dies. + */ + XID xid = FakeClientID(client->index); + if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) { + return BadAlloc; + } + ResetClientState(client->index); + cl->inUse = GL_TRUE; + cl->client = client; + } + + /* + ** Check for valid opcode. + */ + if (opcode >= __GLX_SINGLE_TABLE_SIZE) { + return BadRequest; + } + + /* + ** If we're expecting a glXRenderLarge request, this better be one. + */ + if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) { + client->errorValue = stuff->glxCode; + return __glXBadLargeRequest; + } + + /* + ** Use the opcode to index into the procedure table. + */ + proc = __glXSingleTable[opcode]; + return (*proc)(cl, (GLbyte *) stuff); +} + +static int __glXSwapDispatch(ClientPtr client) +{ + REQUEST(xGLXSingleReq); + CARD8 opcode; + int (*proc)(__GLXclientState *cl, GLbyte *pc); + __GLXclientState *cl; + + opcode = stuff->glxCode; + cl = __glXClients[client->index]; + if (!cl) { + cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState)); + __glXClients[client->index] = cl; + if (!cl) { + return BadAlloc; + } + __glXMemset(cl, 0, sizeof(__GLXclientState)); + } + + if (!cl->inUse) { + /* + ** This is first request from this client. Associate a resource + ** with the client so we will be notified when the client dies. + */ + XID xid = FakeClientID(client->index); + if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) { + return BadAlloc; + } + ResetClientState(client->index); + cl->inUse = GL_TRUE; + cl->client = client; + } + + /* + ** Check for valid opcode. + */ + if (opcode >= __GLX_SINGLE_TABLE_SIZE) { + return BadRequest; + } + + /* + ** Use the opcode to index into the procedure table. + */ + proc = __glXSwapSingleTable[opcode]; + return (*proc)(cl, (GLbyte *) stuff); +} + +int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc) +{ + return BadRequest; +} + +void __glXNoSuchRenderOpcode(GLbyte *pc) +{ + return; +} + diff --git a/GL/glx/glxext.h b/GL/glx/glxext.h new file mode 100644 index 000000000..7dd57c1d7 --- /dev/null +++ b/GL/glx/glxext.h @@ -0,0 +1,95 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxext.h,v 1.4 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glxext_h_ +#define _glxext_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* + * Added by VA Linux for XFree86 4.0.x + */ +typedef struct { + int type; + void (*resetExtension)(void); + Bool (*initVisuals)( + VisualPtr * visualp, + DepthPtr * depthp, + int * nvisualp, + int * ndepthp, + int * rootDepthp, + VisualID * defaultVisp, + unsigned long sizes, + int bitsPerRGB + ); + void (*setVisualConfigs)( + int nconfigs, + __GLXvisualConfig *configs, + void **privates + ); +} __GLXextensionInfo; + +extern GLboolean __glXFreeContext(__GLXcontext *glxc); +extern void __glXFlushContextCache(void); + +extern void __glXNoSuchRenderOpcode(GLbyte*); +extern int __glXNoSuchSingleOpcode(__GLXclientState*, GLbyte*); +extern void __glXErrorCallBack(__GLinterface *gc, GLenum code); +extern void __glXClearErrorOccured(void); +extern GLboolean __glXErrorOccured(void); +extern void __glXResetLargeCommandStatus(__GLXclientState*); + +extern int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc); +extern int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, char *pc); + +extern void GlxExtensionInit(void); + +extern Bool __glXCoreType(void); + +extern int GlxInitVisuals( +#if NeedFunctionPrototypes + VisualPtr * visualp, + DepthPtr * depthp, + int * nvisualp, + int * ndepthp, + int * rootDepthp, + VisualID * defaultVisp, + unsigned long sizes, + int bitsPerRGB, + int preferredVis +#endif +); + +#endif /* _glxext_h_ */ + diff --git a/GL/glx/glxfb.c b/GL/glx/glxfb.c new file mode 100644 index 000000000..4ce952d51 --- /dev/null +++ b/GL/glx/glxfb.c @@ -0,0 +1,179 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxfb.c,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** An implementation of a buffer which is part of the front buffer +*/ + +#include "glxserver.h" +#include "glxutil.h" +#include "glxfb.h" + +#include <gcstruct.h> + +/* so we don't include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +typedef struct __GLFBbufferInfoRec { + GCPtr pGC; +} __GLFBbufferInfo; + +extern PixmapPtr __glXPrivPixGetPtr(__GLdrawableBuffer *); + +/* ---------------------------------------------------------- */ + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + buf->width = width; + buf->height = height; + buf->byteWidth = width * buf->elementSize; + buf->outerWidth = width; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +/* +** Do a swap buffer with +** a memory surface as a back buffer +** a FB surface as a front buffer +*/ +GLboolean +__glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __GLdrawableBuffer *front = &glPriv->frontBuffer; + __GLdrawableBuffer *back = &glPriv->backBuffer; + __GLFBbufferInfo *bufferInfo; + GCPtr pGC; + GLint width, height, depth, pad; + GLubyte *buf; + + bufferInfo = (__GLFBbufferInfo *) front->other; + pGC = bufferInfo->pGC; + + width = back->width; + height = back->height; + depth = back->depth; + buf = back->base; + pad = back->outerWidth - back->width; /* back buffer padding */ + /* adjust buffer padding. X wants left, GL has right */ + buf -= pad; + + ValidateGC(glxPriv->pDraw, pGC); + (*pGC->ops->PutImage)(glxPriv->pDraw, pGC, + depth, + 0, 0, width, height, + pad, ZPixmap, + (char *)buf); + + return GL_TRUE; +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + __GLFBbufferInfo *bufferInfo; + + bufferInfo = (__GLFBbufferInfo *) buf->other; + + if (bufferInfo->pGC) { + FreeScratchGC(bufferInfo->pGC); + } + + __glXFree(bufferInfo); + buf->other = NULL; +} + +/* +** function to return the X GC of this buffer (to be used by DDX) +*/ +GCPtr __glXFBGetGC(__GLdrawableBuffer *buf) +{ + __GLFBbufferInfo *bufferInfo; + + bufferInfo = (__GLFBbufferInfo *) buf->other; + + if (bufferInfo) { + return bufferInfo->pGC; + } else { + return NULL; + } +} + + +void +__glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits) +{ + __GLFBbufferInfo *bufferInfo; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *) glPriv->other; + GCPtr pGC; + + buf->depth = bits; + buf->width = buf->height = 0; /* to be filled during Update */ + buf->handle = buf->base = NULL; /* to be filled during Update */ + buf->size = 0; + buf->byteWidth = 0; + buf->elementSize = ((bits-1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; + + /* allocate local information */ + bufferInfo = (__GLFBbufferInfo *) __glXMalloc(sizeof(__GLFBbufferInfo)); + buf->other = (void *) bufferInfo; + + pGC = CreateScratchGC(glxPriv->pDraw->pScreen, + glxPriv->pDraw->depth); + bufferInfo->pGC = pGC; + (*pGC->funcs->ChangeClip)(pGC, CT_NONE, NULL, 0); +} diff --git a/GL/glx/glxfb.h b/GL/glx/glxfb.h new file mode 100644 index 000000000..44a72a3e2 --- /dev/null +++ b/GL/glx/glxfb.h @@ -0,0 +1,48 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxfb.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glxfb_h_ +#define _glxfb_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits); + +extern GCPtr __glXFBGetGC(__GLdrawableBuffer *buf); + +extern GLboolean __glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv); + +#endif /* _glxfb_h_ */ + diff --git a/GL/glx/glximports.c b/GL/glx/glximports.c new file mode 100644 index 000000000..398c59962 --- /dev/null +++ b/GL/glx/glximports.c @@ -0,0 +1,171 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glximports.c,v 1.5 2001/03/21 16:29:36 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxserver.h" +#include "glxcontext.h" +#include "glximports.h" +#include "GL/glx_ansic.h" + +void *__glXImpMalloc(__GLcontext *gc, size_t size) +{ + void *addr; + + if (size == 0) { + return NULL; + } + addr = xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + return addr; +} + +void *__glXImpCalloc(__GLcontext *gc, size_t numElements, size_t elementSize) +{ + void *addr; + size_t size; + + if ((numElements == 0) || (elementSize == 0)) { + return NULL; + } + size = numElements * elementSize; + addr = xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + /* zero out memory */ + __glXMemset(addr, 0, size); + + return addr; +} + +void __glXImpFree(__GLcontext *gc, void *addr) +{ + if (addr) { + xfree(addr); + } +} + +void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize) +{ + void *newAddr; + + if (addr) { + if (newSize == 0) { + xfree(addr); + return NULL; + } + newAddr = xrealloc(addr, newSize); + } else { + if (newSize == 0) { + return NULL; + } + newAddr = xalloc(newSize); + } + if (newAddr == NULL) { + return NULL; /* XXX: out of memory error */ + } + + return newAddr; +} + +void __glXImpWarning(__GLcontext *gc, char *msg) +{ + ErrorF((char *)msg); +} + +void __glXImpFatal(__GLcontext *gc, char *msg) +{ + ErrorF((char *)msg); + __glXAbort(); +} + +char *__glXImpGetenv(__GLcontext *gc, const char *var) +{ + return __glXGetenv(var); +} + +int __glXImpAtoi(__GLcontext *gc, const char *str) +{ + return __glXAtoi(str); +} + +int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...) +{ + va_list ap; + int ret; + + /* have to deal with var args */ + va_start(ap, fmt); + ret = __glXVsprintf(str, fmt, ap); + va_end(ap); + + return ret; +} + +void *__glXImpFopen(__GLcontext *gc, const char *path, const char *mode) +{ + return (void *) __glXFopen(path, mode); +} + +int __glXImpFclose(__GLcontext *gc, void *stream) +{ + return __glXFclose((FILE *)stream); +} + +int __glXImpFprintf(__GLcontext *gc, void *stream, const char *fmt, ...) +{ + va_list ap; + int ret; + + /* have to deal with var args */ + va_start(ap, fmt); + ret = __glXVfprintf((FILE *)stream, fmt, ap); + va_end(ap); + + return ret; +} + + +__GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc) +{ + __GLinterface *glci = (__GLinterface *) gc; + __GLXcontext *glrc = (__GLXcontext *) glci->imports.other; + + return &glrc->glxPriv->glPriv; +} diff --git a/GL/glx/glximports.h b/GL/glx/glximports.h new file mode 100644 index 000000000..4f3513d32 --- /dev/null +++ b/GL/glx/glximports.h @@ -0,0 +1,61 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glximports.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glximports_h_ +#define _glximports_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void *__glXImpMalloc(__GLcontext *gc, size_t size); +extern void *__glXImpCalloc(__GLcontext *gc, size_t nElem, size_t eSize); +extern void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize); +extern void __glXImpFree(__GLcontext *gc, void *addr); + +extern void __glXImpWarning(__GLcontext *gc, char *msg); +extern void __glXImpFatal(__GLcontext *gc, char *msg); + +extern char *__glXImpGetenv(__GLcontext *gc, const char *var); +extern int __glXImpAtoi(__GLcontext *gc, const char *str); +extern int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...); +extern void *__glXImpFopen(__GLcontext *gc, const char *path, + const char *mode); +extern int __glXImpFclose(__GLcontext *gc, void *stream); +extern int __glXImpFprintf(__GLcontext *gc, void *stream, + const char *fmt, ...); + +extern __GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc); + + +#endif /* _glximports_h_ */ + diff --git a/GL/glx/glxmem.c b/GL/glx/glxmem.c new file mode 100644 index 000000000..0c3ea25a7 --- /dev/null +++ b/GL/glx/glxmem.c @@ -0,0 +1,147 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.c,v 1.7 2002/08/28 06:41:26 torrey Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** Implementation of a buffer in main memory +*/ + +#include "glxserver.h" +#include "glxmem.h" +#include "glxext.h" +#include "GL/internal/glcore.h" + +/* don't want to include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +/* ---------------------------------------------------------- */ + +#define BUF_ALIGN 32 /* x86 cache alignment (used for assembly paths) */ +#define BUF_ALIGN_MASK (BUF_ALIGN-1) + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + GLuint newSize; + void *ubase; + GLint pixelWidth; + GLint alignedWidth; + + /* + ** Note: + ** buf->handle : unaligned base + ** buf->base : aligned base + */ + + pixelWidth = BUF_ALIGN / buf->elementSize; + alignedWidth = (width & ~(pixelWidth-1)) + pixelWidth; + + newSize = alignedWidth * height * buf->elementSize; + + /* + ** Only allocate buffer space for the SGI core. + ** Mesa and Aqua handle their own buffer allocations. + */ +#if defined(__GL_BUFFER_SIZE_TRACKS_WINDOW) + if (__glXCoreType() == GL_CORE_SGI) { +#else + if (newSize > buf->size && __glXCoreType() == GL_CORE_SGI) { +#endif + if (buf->handle) { + ubase = (*glPriv->realloc)(buf->handle, newSize + BUF_ALIGN_MASK); + if (ubase == NULL) { + return GL_FALSE; + } + } else { + ubase = (*glPriv->malloc)(newSize + BUF_ALIGN_MASK); + if (ubase == NULL) { + return GL_FALSE; + } + } + buf->size = newSize; + + buf->handle = ubase; + buf->base = (void *)(((size_t)ubase + BUF_ALIGN_MASK) & + (unsigned int) ~BUF_ALIGN_MASK); + assert(((size_t)buf->base % BUF_ALIGN) == 0); + } + + buf->width = width; + buf->height = height; + buf->byteWidth = alignedWidth * buf->elementSize; + buf->outerWidth = alignedWidth; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + if (buf->handle) { + (*glPriv->free)(buf->handle); + buf->handle = NULL; + } +} + + +void +__glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits) +{ + buf->width = buf->height = 0; /* to be filled during Update */ + buf->depth = bits; + buf->size = 0; + buf->handle = buf->base = NULL; /* to be filled during Update */ + buf->byteWidth = 0; + buf->elementSize = ((bits - 1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; +} diff --git a/GL/glx/glxmem.h b/GL/glx/glxmem.h new file mode 100644 index 000000000..93a277559 --- /dev/null +++ b/GL/glx/glxmem.h @@ -0,0 +1,44 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glxmem_h_ +#define _glxmem_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits); + +#endif /* _glxmem_h_ */ + diff --git a/GL/glx/glxpix.c b/GL/glx/glxpix.c new file mode 100644 index 000000000..b21d4ade9 --- /dev/null +++ b/GL/glx/glxpix.c @@ -0,0 +1,128 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxpix.c,v 1.4 2001/03/21 16:29:36 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** An implementation of a glx pixmap buffer +*/ + +#include "glxserver.h" +#include "glxutil.h" +#include "glxpix.h" + +#include <gcstruct.h> + +/* don't want to include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +typedef struct __GLPixBufferInfoRec { + GCPtr pGC; +} __GLPixBufferInfo; + +/* ---------------------------------------------------------- */ + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + buf->width = width; + buf->height = width; + buf->byteWidth = width * buf->elementSize; + buf->outerWidth = width; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + __GLPixBufferInfo *bufferInfo; + + if (LookupIDByType((XID)(long)buf->handle, __glXPixmapRes)) { + FreeResource((XID)(long)buf->handle, FALSE); + buf->handle = NULL; + } + + bufferInfo = (__GLPixBufferInfo *) buf->other; + + if (bufferInfo->pGC) { + FreeScratchGC(bufferInfo->pGC); + } + + __glXFree(bufferInfo); + buf->other = NULL; +} + +void +__glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap) +{ + __GLPixBufferInfo *bufferInfo; + + buf->width = buf->height = 0; /* to be filled during Update */ + buf->depth = bits; + buf->size = 0; + buf->base = NULL; + buf->byteWidth = 0; + buf->elementSize = ((bits-1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->handle = (void *)(long) glxpixmapId; + pGlxPixmap->refcnt++; + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; + + /* allocate local information */ + bufferInfo = (__GLPixBufferInfo *) __glXMalloc(sizeof(__GLPixBufferInfo)); + buf->other = (void *) bufferInfo; + + bufferInfo->pGC = CreateScratchGC(pGlxPixmap->pDraw->pScreen, + pGlxPixmap->pDraw->depth); +} diff --git a/GL/glx/glxpix.h b/GL/glx/glxpix.h new file mode 100644 index 000000000..d7a9afab0 --- /dev/null +++ b/GL/glx/glxpix.h @@ -0,0 +1,44 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxpix.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifndef _glxpix_h_ +#define _glxpix_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap); + +#endif /* _glxpix_h_ */ + diff --git a/GL/glx/glxscreens.c b/GL/glx/glxscreens.c new file mode 100644 index 000000000..a59df6ca9 --- /dev/null +++ b/GL/glx/glxscreens.c @@ -0,0 +1,327 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.10 2002/04/04 14:05:36 eich Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef IN_MODULE +#include <xf86_ansic.h> +#else +#include <string.h> +#include <signal.h> +#endif + +#include <windowstr.h> + +#include "glxserver.h" +#include "glxutil.h" + +static char GLServerExtensions[] = + "GL_ARB_imaging " + "GL_ARB_multitexture " + "GL_ARB_texture_border_clamp " + "GL_ARB_texture_cube_map " + "GL_ARB_texture_env_add " + "GL_ARB_texture_env_combine " + "GL_ARB_texture_env_dot3 " + "GL_ARB_transpose_matrix " + "GL_EXT_abgr " + "GL_EXT_blend_color " + "GL_EXT_blend_minmax " + "GL_EXT_blend_subtract " + "GL_EXT_texture_env_add " + "GL_EXT_texture_env_combine " + "GL_EXT_texture_env_dot3 " + "GL_EXT_texture_lod_bias " + ; + +/* +** We have made the simplifying assuption that the same extensions are +** supported across all screens in a multi-screen system. +*/ +static char GLXServerVendorName[] = "SGI"; +static char GLXServerVersion[] = "1.2"; +static char GLXServerExtensions[] = + "GLX_EXT_visual_info " + "GLX_EXT_visual_rating " + "GLX_EXT_import_context " + ; + +/* +** This comes from the GL library that the server will link with. Right +** now, that is the DDX Sample OpenGL. +*/ +extern __GLXscreenInfo __glDDXScreenInfo; + +__GLXscreenInfo *__glXScreens[] = { + &__glDDXScreenInfo, +}; + +GLint __glXNumStaticScreens = (sizeof __glXScreens / sizeof __glXScreens[0]); + +__GLXscreenInfo *__glXActiveScreens; +GLint __glXNumActiveScreens; + +RESTYPE __glXDrawableRes; + +static int +CountBits(unsigned long mask) +{ + int count = 0; + + while(mask) { + count += (mask&1); + mask >>= 1; + } + + return count; +} + +#if 0 +/* +** A typical implementation would not probably not run through the screen's +** visuals to find ones that match the visual configs supplied by the DDX +** Sample OpenGL as we do here; we have done this to make this code easy to +** drop into an existing X server. +*/ +static int matchVisuals(__GLXvisualConfig *pGlxVisual, int numVisuals, + int screen) +{ + int i, j; + __GLXvisualConfig *pvis = pGlxVisual; + ScreenPtr pScreen = screenInfo.screens[screen]; + VisualPtr pVisual; + int numMatchingVisuals = 0; + int *used; + + used = (int *)__glXMalloc(pScreen->numVisuals*sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals*sizeof(int)); + + for (i=0; i < numVisuals; i++, pvis++) { + /* + ** Look through all the server's visuals to see which match. + */ + pvis->vid = 0; + pVisual = pScreen->visuals; + for (j=0; j < pScreen->numVisuals; j++, pVisual++) { + if (pvis->class == pVisual->class && + pvis->bufferSize == pVisual->nplanes && + !used[j]) { + int rBits, gBits, bBits, aBits; + + /* count bits per rgb */ + rBits = CountBits(pVisual->redMask); + gBits = CountBits(pVisual->greenMask); + bBits = CountBits(pVisual->blueMask); + aBits = 0; + if ((pvis->redSize == rBits) && + (pvis->greenSize == gBits) && + (pvis->blueSize == bBits) && + (pvis->alphaSize == aBits)) { + /* + ** We'll consider this a match. + */ + pvis->vid = pVisual->vid; + pvis->redMask = pVisual->redMask; + pvis->greenMask = pVisual->greenMask; + pvis->blueMask = pVisual->blueMask; + pvis->alphaMask = 0; + numMatchingVisuals++; + used[j] = 1; + break; + } + } + } + } + __glXFree(used); + return numMatchingVisuals; +} +#endif + +/* +** Destroy routine that gets called when a drawable is freed. A drawable +** contains the ancillary buffers needed for rendering. +*/ +static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid) +{ + __GLXcontext *cx, *cx1; + + /* + ** Use glxPriv->type to figure out what kind of drawable this is. Don't + ** use glxPriv->pDraw->type because by the time this routine is called, + ** the pDraw might already have been freed. + */ + if (glxPriv->type == DRAWABLE_WINDOW) { + /* + ** When a window is destroyed, notify all context bound to + ** it, that there are no longer bound to anything. + */ + for (cx = glxPriv->glxc; cx; cx = cx1) { + cx1 = cx->nextPriv; + cx->pendingState |= __GLX_PENDING_DESTROY; + } + } + + /* + ** set the size to 0, so that context that may still be using this + ** drawable not do anything harmful + */ + glxPriv->xorigin = 0; + glxPriv->yorigin = 0; + glxPriv->width = 0; + glxPriv->height = 0; + + __glXUnrefDrawablePrivate(glxPriv); + + return True; +} + +/* +** This hook gets called when a window moves or changes size. +*/ +static Bool PositionWindow(WindowPtr pWin, int x, int y) +{ + ScreenPtr pScreen; + __GLXcontext *glxc; + __GLXdrawablePrivate *glxPriv; + Bool ret; + + /* + ** Call wrapped position window routine + */ + pScreen = pWin->drawable.pScreen; + pScreen->PositionWindow = + __glXActiveScreens[pScreen->myNum].WrappedPositionWindow; + ret = (*pScreen->PositionWindow)(pWin, x, y); + pScreen->PositionWindow = PositionWindow; + + /* + ** Tell all contexts rendering into this window that the window size + ** has changed. + */ + glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id, + __glXDrawableRes); + if (glxPriv == NULL) { + /* + ** This window is not being used by the OpenGL. + */ + return ret; + } + + /* + ** resize the drawable + */ + /* first change the drawable size */ + if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) { + /* resize failed! */ + /* XXX: what can we possibly do here? */ + ret = False; + } + /* mark contexts as needing resize */ + glxc = NULL; + for (glxc = glxPriv->glxc; glxc; glxc = glxc->nextPriv) { + glxc->pendingState |= __GLX_PENDING_RESIZE; + } + + return ret; +} + +/* +** Wrap our own PositionWindow routine around the server's, so we can +** be notified when a window changes size +*/ +static void wrapPositionWindow(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + + __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow; + pScreen->PositionWindow = PositionWindow; +} + +void __glXScreenInit(GLint numscreens) +{ + GLint i,j; + + /* + ** This alloc has to work or else the server might as well core dump. + */ + __glXActiveScreens = + (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens); + + for (i=0; i < numscreens; i++) { + /* + ** Probe each static screen to see which exists. + */ + for (j=0; j < __glXNumStaticScreens; j++) { + if ((*__glXScreens[j]->screenProbe)(i)) { + __glXActiveScreens[i] = *__glXScreens[j]; + +#if 0 + /* we don't use this since matchVisuals doesn't allow alpha */ + __glXActiveScreens[i].numUsableVisuals = + matchVisuals(__glXActiveScreens[i].pGlxVisual, + __glXActiveScreens[i].numVisuals, i); +#else + __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals; +#endif + __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions); + __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName); + __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion); + __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions); + +#ifdef X11R5 + __glXDrawableRes = CreateNewResourceType(DrawableGone); +#else + __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone); +#endif + wrapPositionWindow(i); + } + } + } + __glXNumActiveScreens = numscreens; +} + +void __glXScreenReset(void) +{ + int i; + + for (i = 0; i < __glXNumActiveScreens; i++) { + __glXFree(__glXActiveScreens[i].GLXvendor); + __glXFree(__glXActiveScreens[i].GLXversion); + __glXFree(__glXActiveScreens[i].GLXextensions); + __glXFree(__glXActiveScreens[i].GLextensions); + } + xfree(__glXActiveScreens); + __glXActiveScreens = NULL; + __glXNumActiveScreens = 0; +} diff --git a/GL/glx/glxscreens.h b/GL/glx/glxscreens.h new file mode 100644 index 000000000..99f76dc38 --- /dev/null +++ b/GL/glx/glxscreens.h @@ -0,0 +1,95 @@ +#ifndef _GLX_screens_h_ +#define _GLX_screens_h_ + +/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.h,v 1.5 2002/02/22 21:45:07 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* XXX: should be defined somewhere globally */ +#define CAPI + +#include "GL/internal/glcore.h" + +/* +** Screen dependent data. These methods are the interface between the DIX +** and DDX layers of the GLX server extension. The methods provide an +** interface for context management on a screen. +*/ +typedef struct { + /* + ** Probe the screen and see if it supports GL rendering. It will + ** return GL_FALSE if it doesn't, GL_TRUE otherwise. + */ + Bool (*screenProbe)(int screen); + + /* + ** Create a context using configuration information from modes. + ** Use imports as callbacks back to the OS. Return an opaque handle + ** on the context (NULL if failure). + */ + __GLinterface *(*createContext)(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC); + + /* + ** Create a buffer using information from glxPriv. This routine + ** sets up any wrappers necessary to resize, swap or destroy the + ** buffer. + */ + void (*createBuffer)(__GLXdrawablePrivate *glxPriv); + + __GLXvisualConfig *pGlxVisual; + void **pVisualPriv; + GLint numVisuals; + GLint numUsableVisuals; + + char *GLextensions; + + char *GLXvendor; + char *GLXversion; + char *GLXextensions; + + /* + ** Things that are not statically set. + */ + Bool (*WrappedPositionWindow)(WindowPtr pWin, int x, int y); + +} __GLXscreenInfo; + + +extern void __glXScreenInit(GLint); +extern void __glXScreenReset(void); + +#endif /* !__GLX_screens_h__ */ diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h new file mode 100644 index 000000000..ad921511b --- /dev/null +++ b/GL/glx/glxserver.h @@ -0,0 +1,282 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxserver.h,v 1.4 2001/08/23 18:25:40 alanh Exp $ */ +#ifndef _GLX_server_h_ +#define _GLX_server_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <X11/X.h> +#include <X11/Xproto.h> +#include <X11/Xmd.h> +#include <misc.h> +#include <dixstruct.h> +#include <pixmapstr.h> +#include <gcstruct.h> +#include <extnsionst.h> +#include <resource.h> +#include <scrnintstr.h> +#include "GL/glx_ansic.h" + + +/* +** The X header misc.h defines these math functions. +*/ +#undef abs +#undef fabs + +#define GL_GLEXT_PROTOTYPES /* we want prototypes */ +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <GL/glxint.h> + +/* For glxscreens.h */ +typedef struct __GLXdrawablePrivateRec __GLXdrawablePrivate; + +#include "glxscreens.h" +#include "glxdrawable.h" +#include "glxcontext.h" +#include "glxerror.h" + + +#define GLX_SERVER_MAJOR_VERSION 1 +#define GLX_SERVER_MINOR_VERSION 2 + +#ifndef True +#define True 1 +#endif +#ifndef False +#define False 0 +#endif + +/* +** GLX resources. +*/ +typedef XID GLXContextID; +typedef XID GLXPixmap; +typedef XID GLXDrawable; + +typedef struct __GLXcontextRec *GLXContext; +typedef struct __GLXclientStateRec __GLXclientState; + +extern __GLXscreenInfo *__glXActiveScreens; +extern GLint __glXNumActiveScreens; + +/************************************************************************/ + +/* +** The last context used (from the server's persective) is cached. +*/ +extern __GLXcontext *__glXLastContext; +extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*); + +/* +** Macros to set, unset, and retrieve the flag that says whether a context +** has unflushed commands. +*/ +#define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE +#define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE +#define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands) + +/************************************************************************/ + +/* +** State kept per client. +*/ +struct __GLXclientStateRec { + /* + ** Whether this structure is currently being used to support a client. + */ + Bool inUse; + + /* + ** Buffer for returned data. + */ + GLbyte *returnBuf; + GLint returnBufSize; + + /* + ** Keep track of large rendering commands, which span multiple requests. + */ + GLint largeCmdBytesSoFar; /* bytes received so far */ + GLint largeCmdBytesTotal; /* total bytes expected */ + GLint largeCmdRequestsSoFar; /* requests received so far */ + GLint largeCmdRequestsTotal; /* total requests expected */ + GLbyte *largeCmdBuf; + GLint largeCmdBufSize; + + /* + ** Keep a list of all the contexts that are current for this client's + ** threads. + */ + __GLXcontext **currentContexts; + GLint numCurrentContexts; + + /* Back pointer to X client record */ + ClientPtr client; + + int GLClientmajorVersion; + int GLClientminorVersion; + char *GLClientextensions; +}; + +extern __GLXclientState *__glXClients[]; + +/************************************************************************/ + +/* +** Dispatch tables. +*/ +typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *); +typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *); +typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *); + +/* + * Dispatch for GLX commands. + */ +typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc); +extern __GLXprocPtr __glXProcTable[]; + +/* + * Tables for computing the size of each rendering command. + */ +typedef struct { + int bytes; + int (*varsize)(GLbyte *pc, Bool swap); +} __GLXrenderSizeData; +extern __GLXrenderSizeData __glXRenderSizeTable[]; +extern __GLXrenderSizeData __glXRenderSizeTable_EXT[]; + +/************************************************************************/ + +/* +** X resources. +*/ +extern RESTYPE __glXContextRes; +extern RESTYPE __glXClientRes; +extern RESTYPE __glXPixmapRes; +extern RESTYPE __glXDrawableRes; + +/************************************************************************/ + +/* +** Prototypes. +*/ + +extern char *__glXcombine_strings(const char *, const char *); + +/* +** Routines for sending swapped replies. +*/ + +extern void __glXSwapMakeCurrentReply(ClientPtr client, + xGLXMakeCurrentReply *reply); +extern void __glXSwapIsDirectReply(ClientPtr client, + xGLXIsDirectReply *reply); +extern void __glXSwapQueryVersionReply(ClientPtr client, + xGLXQueryVersionReply *reply); +extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client, + xGLXQueryContextInfoEXTReply *reply, + int *buf); +extern void glxSwapQueryExtensionsStringReply(ClientPtr client, + xGLXQueryExtensionsStringReply *reply, char *buf); +extern void glxSwapQueryServerStringReply(ClientPtr client, + xGLXQueryServerStringReply *reply, char *buf); + + +/* + * Routines for computing the size of variably-sized rendering commands. + */ + +extern int __glXTypeSize(GLenum enm); +extern int __glXImageSize(GLenum format, GLenum type, GLsizei w, GLsizei h, + GLint rowLength, GLint skipRows, GLint alignment); +extern int __glXImage3DSize(GLenum format, GLenum type, + GLsizei w, GLsizei h, GLsizei d, + GLint imageHeight, GLint rowLength, + GLint skipImages, GLint skipRows, + GLint alignment); + +extern int __glXCallListsReqSize(GLbyte *pc, Bool swap); +extern int __glXBitmapReqSize(GLbyte *pc, Bool swap); +extern int __glXFogfvReqSize(GLbyte *pc, Bool swap); +extern int __glXFogivReqSize(GLbyte *pc, Bool swap); +extern int __glXLightfvReqSize(GLbyte *pc, Bool swap); +extern int __glXLightivReqSize(GLbyte *pc, Bool swap); +extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap); +extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap); +extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap); +extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap); +extern int __glXMap1dReqSize(GLbyte *pc, Bool swap); +extern int __glXMap1fReqSize(GLbyte *pc, Bool swap); +extern int __glXMap2dReqSize(GLbyte *pc, Bool swap); +extern int __glXMap2fReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap); +extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap); +extern int __glXDrawArraysSize(GLbyte *pc, Bool swap); +extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap); +extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ); +extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableReqSize(GLbyte *pc, Bool swap); +extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap); + +/* + * Routines for computing the size of returned data. + */ +extern int __glXConvolutionParameterivSize(GLenum pname); +extern int __glXConvolutionParameterfvSize(GLenum pname); +extern int __glXColorTableParameterfvSize(GLenum pname); +extern int __glXColorTableParameterivSize(GLenum pname); + +#endif /* !__GLX_server_h__ */ diff --git a/GL/glx/glxutil.c b/GL/glx/glxutil.c new file mode 100644 index 000000000..a32dc5e43 --- /dev/null +++ b/GL/glx/glxutil.c @@ -0,0 +1,527 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#include "glxserver.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include "glxutil.h" +#include "glxbuf.h" +#include "GL/glx_ansic.h" + +/************************************************************************/ + +void __glXNop(void) {} + +/************************************************************************/ + +/* Memory Allocation for GLX */ + +void * +__glXMalloc(size_t size) +{ + void *addr; + + if (size == 0) { + return NULL; + } + addr = (void *) xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + return addr; +} + +void * +__glXCalloc(size_t numElements, size_t elementSize) +{ + void *addr; + size_t size; + + if ((numElements == 0) || (elementSize == 0)) { + return NULL; + } + size = numElements * elementSize; + addr = (void *) xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + __glXMemset(addr, 0, size); + return addr; +} + +void * +__glXRealloc(void *addr, size_t newSize) +{ + void *newAddr; + + if (addr) { + if (newSize == 0) { + xfree(addr); + return NULL; + } else { + newAddr = xrealloc(addr, newSize); + } + } else { + if (newSize == 0) { + return NULL; + } else { + newAddr = xalloc(newSize); + } + } + if (newAddr == NULL) { + return NULL; /* XXX: out of memory */ + } + + return newAddr; +} + +void +__glXFree(void *addr) +{ + if (addr) { + xfree(addr); + } +} + +/************************************************************************/ +/* Context stuff */ + + +/* +** associate a context with a drawable +*/ +void +__glXAssociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv) +{ + glxc->nextPriv = glxPriv->glxc; + glxPriv->glxc = glxc; + + __glXRefDrawablePrivate(glxPriv); +} + +/* +** Deassociate a context from a drawable +*/ +void +__glXDeassociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv) +{ + __GLXcontext *glxc1, *glxc2; + + glxc2 = NULL; + for (glxc1=glxPriv->glxc; glxc1; glxc2=glxc1, glxc1=glxc1->nextPriv) { + if (glxc1 == glxc) { + /* found context. Deassociate. */ + if (glxc2 == NULL) { + glxPriv->glxc = glxc1->nextPriv; + } else { + glxc2->nextPriv = glxc1->nextPriv; + } + glxc1->nextPriv = NULL; + __glXUnrefDrawablePrivate(glxPriv); + break; + } + } +} + +/************************************************************************/ + +void +__glXGetDrawableSize(__GLdrawablePrivate *glPriv, + GLint *x, GLint *y, GLuint *width, GLuint *height) +{ + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + if (glxPriv) { + *x = glxPriv->xorigin; + *y = glxPriv->yorigin; + *width = glxPriv->width; + *height = glxPriv->height; + } else { + *x = *y = *width = *height = 0; + } +} + +GLboolean +__glXResizeDrawable(__GLdrawablePrivate *glPriv) +{ + /* nothing to be done here */ + return GL_TRUE; +} + + +/************************************************************************/ + +void +__glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config) +{ + __glXMemset(modes, 0, sizeof(__GLcontextModes)); + + modes->rgbMode = (config->rgba != 0); + modes->colorIndexMode = !(modes->rgbMode); + modes->doubleBufferMode = (config->doubleBuffer != 0); + modes->stereoMode = (config->stereo != 0); + + modes->haveAccumBuffer = ((config->accumRedSize + + config->accumGreenSize + + config->accumBlueSize + + config->accumAlphaSize) > 0); + modes->haveDepthBuffer = (config->depthSize > 0); + modes->haveStencilBuffer = (config->stencilSize > 0); + + modes->redBits = config->redSize; + modes->greenBits = config->greenSize; + modes->blueBits = config->blueSize; + modes->alphaBits = config->alphaSize; + modes->redMask = config->redMask; + modes->greenMask = config->greenMask; + modes->blueMask = config->blueMask; + modes->alphaMask = config->alphaMask; +#if 0 + modes->rgbBits = modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits; +#endif + assert( !modes->rgbMode || ((config->bufferSize & 0x7) == 0) ); + modes->rgbBits = config->bufferSize; + modes->indexBits = config->bufferSize; + + modes->accumRedBits = config->accumRedSize; + modes->accumGreenBits = config->accumGreenSize; + modes->accumBlueBits = config->accumBlueSize; + modes->accumAlphaBits = config->accumAlphaSize; + modes->depthBits = config->depthSize; + modes->stencilBits = config->stencilSize; + + modes->numAuxBuffers = 0; /* XXX: should be picked up from the visual */ + + modes->level = config->level; +} + +/*****************************************************************************/ +/* accessing the drawable private */ + +static void +LockDP(__GLdrawablePrivate *glPriv, __GLcontext *gc) +{ + __GLinterface *glci = (__GLinterface *) gc; + __GLXcontext *glxc = (__GLXcontext *) glci->imports.other; + + /* quick exit test */ + if ((glxc->pendingState & + (__GLX_PENDING_RESIZE | + __GLX_PENDING_DESTROY | + __GLX_PENDING_SWAP)) == 0x0) + return; + + /* some pending state. Deal with it */ + if (glxc->pendingState & __GLX_PENDING_RESIZE) { + glxc->pendingState &= ~__GLX_PENDING_RESIZE; + + (*glci->exports.notifyResize)(gc); + assert((glxc->pendingState & __GLX_PENDING_RESIZE) == 0x0); + } + if (glxc->pendingState & __GLX_PENDING_DESTROY) { + __GLXdrawablePrivate *glxPriv = glxc->glxPriv; + + glxc->pendingState &= ~__GLX_PENDING_DESTROY; + + assert(glxPriv->xorigin == 0); + assert(glxPriv->yorigin == 0); + assert(glxPriv->width == 0); + assert(glxPriv->height == 0); + (*glci->exports.notifyDestroy)(gc); + __glXDeassociateContext(glxc, glxPriv); + assert((glxc->pendingState & __GLX_PENDING_DESTROY) == 0x0); + } + if (glxc->pendingState & __GLX_PENDING_SWAP) { + + glxc->pendingState &= ~__GLX_PENDING_SWAP; + + (*glci->exports.notifySwapBuffers)(gc); + assert((glxc->pendingState & __GLX_PENDING_SWAP) == 0x0); + } +} + +static void +UnlockDP(__GLdrawablePrivate *glPriv) +{ +} + +/*****************************************************************************/ +/* Drawable private stuff */ + +void +__glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + glxPriv->refCount++; +} + +void +__glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + glxPriv->refCount--; + if (glxPriv->refCount == 0) { + __glXDestroyDrawablePrivate(glxPriv); + } +} + +__GLXdrawablePrivate * +__glXCreateDrawablePrivate(DrawablePtr pDraw, XID drawId, + __GLcontextModes *modes) +{ + __GLXdrawablePrivate *glxPriv; + __GLdrawablePrivate *glPriv; + __GLXscreenInfo *pGlxScreen; + + glxPriv = (__GLXdrawablePrivate *) __glXMalloc(sizeof(*glxPriv)); + __glXMemset(glxPriv, 0, sizeof(__GLXdrawablePrivate)); + + glxPriv->type = pDraw->type; + glxPriv->pDraw = pDraw; + glxPriv->drawId = drawId; + + /* if not a pixmap, lookup will fail, so pGlxPixmap will be NULL */ + glxPriv->pGlxPixmap = (__GLXpixmap *) + LookupIDByType(drawId, __glXPixmapRes); + /* since we are creating the drawablePrivate, drawId should be new */ + if (!AddResource(drawId, __glXDrawableRes, glxPriv)) { + /* oops! */ + __glXFree(glxPriv); + return NULL; + } + + /* fill up glPriv */ + glPriv = &glxPriv->glPriv; + glPriv->modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes)); + *glPriv->modes = *modes; + glPriv->malloc = __glXMalloc; + glPriv->calloc = __glXCalloc; + glPriv->realloc = __glXRealloc; + glPriv->free = __glXFree; + glPriv->addSwapRect = NULL; + glPriv->setClipRect = (void (*)(__GLdrawablePrivate *, GLint, GLint, GLsizei, GLsizei)) __glXNop; + glPriv->lockDP = LockDP; + glPriv->unlockDP = UnlockDP; + glPriv->getDrawableSize = __glXGetDrawableSize; + glPriv->resize = __glXResizeDrawable; + glPriv->other = glxPriv; + + /* allocate a one-rect ownership region */ + glPriv->ownershipRegion.rects = + (__GLregionRect *)__glXCalloc(1, sizeof(__GLregionRect)); + glPriv->ownershipRegion.numRects = 1; + + glxPriv->freeBuffers = __glXFreeBuffers; + glxPriv->updatePalette = (void (*)(__GLXdrawablePrivate *)) __glXNop; + + pGlxScreen = &__glXActiveScreens[pDraw->pScreen->myNum]; + + /* allocate the buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + int i; + VisualID vid = wVisual((WindowPtr)pDraw); + __GLXvisualConfig *pGlxVisual = pGlxScreen->pGlxVisual; + + for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { + if (pGlxVisual->vid == vid) { + glxPriv->pGlxVisual = pGlxVisual; + break; + } + } + __glXFBInitDrawable(glxPriv, modes); + } else { + glxPriv->pGlxVisual = glxPriv->pGlxPixmap->pGlxVisual; + __glXPixInitDrawable(glxPriv, modes); + } + + /* initialize the core's private buffer information */ + (*pGlxScreen->createBuffer)(glxPriv); + + return glxPriv; +} + +GLboolean +__glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + /* remove the drawable from the drawable list */ + FreeResourceByType(glxPriv->drawId, __glXDrawableRes, FALSE); + + /* Have the core free any memory it may have attached to the drawable */ + if (glPriv->freePrivate) { + (*glPriv->freePrivate)(glPriv); + } + + /* Free any framebuffer memory attached to the drawable */ + if (glxPriv->freeBuffers) { + (*glxPriv->freeBuffers)(glxPriv); + } + + /* Free the drawable Private */ + __glXFree(glxPriv->glPriv.modes); + __glXFree(glxPriv->glPriv.ownershipRegion.rects); + __glXFree(glxPriv); + + return GL_TRUE; +} + +__GLXdrawablePrivate * +__glXFindDrawablePrivate(XID drawId) +{ + __GLXdrawablePrivate *glxPriv; + + glxPriv = (__GLXdrawablePrivate *)LookupIDByType(drawId, __glXDrawableRes); + + return glxPriv; +} + +__GLXdrawablePrivate * +__glXGetDrawablePrivate(DrawablePtr pDraw, XID drawId, + __GLcontextModes *modes) +{ + __GLXdrawablePrivate *glxPriv; + + glxPriv = __glXFindDrawablePrivate(drawId); + + if (glxPriv == NULL) { + glxPriv = __glXCreateDrawablePrivate(pDraw, drawId, modes); + if (glxPriv) { + __glXRefDrawablePrivate(glxPriv); + } + } + + return glxPriv; +} + +void +__glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv) +{ + if (glxPriv) { + if (glxPriv->pDraw) { + glxPriv->xorigin = glxPriv->pDraw->x; + glxPriv->yorigin = glxPriv->pDraw->y; + glxPriv->width = glxPriv->pDraw->width; + glxPriv->height = glxPriv->pDraw->height; + } + } +} + +/* +** resize/move the drawable. Called during the actual resize callback +** to update the drawable side of the buffers +*/ +GLboolean +__glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLint x, y; + GLuint w, h; +#if defined(__GL_ALIGNED_BUFFERS) + GLint xAlignment, yAlignment; + GLint xOffset, yOffset; + GLint xStart, xEnd; + GLint yStart, yEnd; + GLuint xAlignedMask, yAlignedMask; +#endif + GLboolean status = GL_TRUE; + + __glXCacheDrawableSize(glxPriv); + + w = glxPriv->width; + h = glxPriv->height; + x = glxPriv->xorigin; + y = glxPriv->yorigin; + +#if defined(__GL_ALIGNED_BUFFERS) + xAlignment = glPriv->xAlignment; + yAlignment = glPriv->yAlignment; + + xOffset = x & (xAlignment-1); + yOffset = y & (yAlignment-1); + + xAlignedMask = ~(xAlignment-1); + yAlignedMask = ~(yAlignment-1); + + xStart = x; xEnd = x+w; + yStart = y; yEnd = y+h; + + xStart &= xAlignedMask; + if (xEnd & ~xAlignedMask) { + xEnd = (xEnd&xAlignedMask) + xAlignment; + } + yStart &= yAlignedMask; + if (yEnd & ~yAlignedMask) { + yEnd = (yEnd&yAlignedMask) + yAlignment; + } + + x = xStart; y = yStart; + w = xEnd-xStart; h = yEnd-yStart; +#endif + + if ((x != glPriv->xOrigin) || + (y != glPriv->yOrigin) || +#if defined(__GL_ALIGNED_BUFFERS) + (xOffset != glPriv->xOffset) || + (yOffset != glPriv->yOffset) || +#endif + (w != glPriv->width) || + (h != glPriv->height) || + (!w && !h)) { + /* set up the glPriv info */ + glPriv->width = w; + glPriv->height = h; + glPriv->xOrigin = x; + glPriv->yOrigin = y; +#if defined(__GL_ALIGNED_BUFFERS) + glPriv->xOffset = xOffset; + glPriv->yOffset = yOffset; +#endif + + /* notify the buffers */ + status = __glXResizeBuffers(glPriv, x, y, w, h); + } + + return status; +} + +/************************************************************************/ + diff --git a/GL/glx/glxutil.h b/GL/glx/glxutil.h new file mode 100644 index 000000000..a4d40afc4 --- /dev/null +++ b/GL/glx/glxutil.h @@ -0,0 +1,78 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +#ifndef _glxcmds_h_ +#define _glxcmds_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXNop(void); + +/* memory management */ +extern void *__glXMalloc(size_t size); +extern void *__glXCalloc(size_t numElements, size_t elementSize); +extern void *__glXRealloc(void *addr, size_t newSize); +extern void __glXFree(void *ptr); + +/* relate contexts with drawables */ +extern void __glXAssociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv); +extern void __glXDeassociateContext(__GLXcontext *glxc, __GLXdrawablePrivate *glxPriv); + +/* drawable operation */ +extern void __glXGetDrawableSize(__GLdrawablePrivate *glPriv, + GLint *x, GLint *y, + GLuint *width, GLuint *height); +extern GLboolean __glXResizeDrawable(__GLdrawablePrivate *glPriv); +extern GLboolean __glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv); +extern void __glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config); + +/* drawable management */ +extern void __glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern void __glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern __GLXdrawablePrivate *__glXCreateDrawablePrivate(DrawablePtr pDraw, + XID glxpixmapId, + __GLcontextModes *modes); +extern GLboolean __glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern __GLXdrawablePrivate *__glXFindDrawablePrivate(XID glxpixmapId); +extern __GLXdrawablePrivate *__glXGetDrawablePrivate(DrawablePtr pDraw, + XID glxpixmapId, + __GLcontextModes *modes); +extern void __glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv); + +/* context helper routines */ +extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag); + + +#endif /* _glxcmds_h_ */ + diff --git a/GL/glx/impsize.h b/GL/glx/impsize.h new file mode 100644 index 000000000..f4c2778f4 --- /dev/null +++ b/GL/glx/impsize.h @@ -0,0 +1,70 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/impsize.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +#ifndef _impsize_h_ +#define _impsize_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** These are defined in libsampleGL.a. They are not technically part of +** the defined interface between libdixGL.a and libsampleGL.a (that interface +** being the functions in the __glXScreenInfo structure, plus the OpenGL API +** itself), but we thought it was better to call these routines than to +** replicate the code in here. +*/ +extern int __glCallLists_size(GLsizei n, GLenum type); +extern int __glColorTableParameterfv_size(GLenum pname); +extern int __glColorTableParameteriv_size(GLenum pname); +extern int __glConvolutionParameterfv_size(GLenum pname); +extern int __glConvolutionParameteriv_size(GLenum pname); +extern int __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h); +extern int __glFogfv_size(GLenum pname); +extern int __glFogiv_size(GLenum pname); +extern int __glLightModelfv_size(GLenum pname); +extern int __glLightModeliv_size(GLenum pname); +extern int __glLightfv_size(GLenum pname); +extern int __glLightiv_size(GLenum pname); +extern int __glMaterialfv_size(GLenum pname); +extern int __glMaterialiv_size(GLenum pname); +extern int __glTexEnvfv_size(GLenum e); +extern int __glTexEnviv_size(GLenum e); +extern int __glTexGendv_size(GLenum e); +extern int __glTexGenfv_size(GLenum e); +extern int __glTexGeniv_size(GLenum pname); +extern int __glTexParameterfv_size(GLenum e); +extern int __glTexParameteriv_size(GLenum e); +extern int __glEvalComputeK(GLenum target); + +#endif /* _impsize_h_ */ diff --git a/GL/glx/render2.c b/GL/glx/render2.c new file mode 100644 index 000000000..04bef0e8c --- /dev/null +++ b/GL/glx/render2.c @@ -0,0 +1,245 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#include <glxserver.h> +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +extern GLint __glEvalComputeK(GLenum target); + +void __glXDisp_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glEvalComputeK(target); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glEvalComputeK(target); + ustride = vorder * k; + vstride = k; + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glEvalComputeK(target); + if (order < 0 || k < 0) { + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glEvalComputeK(target); + if (vorder < 0 || uorder < 0 || k < 0) { + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + pc += 44; + + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + glCallLists(n, type, pc + 8); +} + +void __glXDisp_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; + + /* compute stride (same for all component arrays) */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); +} + +void __glXDisp_DrawArraysEXT(GLbyte *pc) +{ +#ifdef XXX_STUB +#endif /*XXX_STUB*/ +} diff --git a/GL/glx/render2swap.c b/GL/glx/render2swap.c new file mode 100644 index 000000000..e873d88aa --- /dev/null +++ b/GL/glx/render2swap.c @@ -0,0 +1,391 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +extern GLint __glEvalComputeK(GLenum target); + +void __glXDispSwap_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glEvalComputeK(target); + + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glEvalComputeK(target); + ustride = vorder * k; + vstride = k; + + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glEvalComputeK(target); + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_INT(pc + 40); + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glEvalComputeK(target); + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + pc += 44; + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + __GLX_SWAP_SHORT_ARRAY(pc+8, n); + break; + case GL_INT: + case GL_UNSIGNED_INT: + __GLX_SWAP_INT_ARRAY(pc+8, n); + break; + case GL_FLOAT: + __GLX_SWAP_FLOAT_ARRAY(pc+8, n); + break; + } + + glCallLists(n, type, pc+8); +} + +static void swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte *pc) +{ + int i,j; + __GLX_DECLARE_SWAP_VARIABLES; + + switch (datatype) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i=0; i<numVertexes; i++) { + GLshort *pVal = (GLshort *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_SHORT(&pVal[j]); + } + pc += stride; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + for (i=0; i<numVertexes; i++) { + GLint *pVal = (GLint *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_INT(&pVal[j]); + } + pc += stride; + } + break; + case GL_FLOAT: + for (i=0; i<numVertexes; i++) { + GLfloat *pVal = (GLfloat *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_FLOAT(&pVal[j]); + } + pc += stride; + } + break; + case GL_DOUBLE: + for (i=0; i<numVertexes; i++) { + GLdouble *pVal = (GLdouble *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_DOUBLE(&pVal[j]); + } + pc += stride; + } + break; + default: + return; + } +} + +void __glXDispSwap_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&numVertexes); + __GLX_SWAP_INT(&numComponents); + __GLX_SWAP_INT(&primType); + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + /* compute stride (same for all component arrays) */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + swapArray(numVals, datatype, stride, numVertexes, pc); + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); +} + +void __glXDispSwap_DrawArraysEXT(GLbyte *pc) +{ +#ifdef XXX_STUB +#endif /*XXX_STUB*/ +} diff --git a/GL/glx/renderpix.c b/GL/glx/renderpix.c new file mode 100644 index 000000000..ad5625dd6 --- /dev/null +++ b/GL/glx/renderpix.c @@ -0,0 +1,307 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/renderpix.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +void __glXDisp_PolygonStipple(GLbyte *pc) +{ + __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glPolygonStipple((GLubyte *)(hdr+1)); +} + +void __glXDisp_Bitmap(GLbyte *pc) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glBitmap((GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLfloat) hdr->xorig, + (GLfloat) hdr->yorig, + (GLfloat) hdr->xmove, + (GLfloat) hdr->ymove, + (GLubyte *)(hdr+1)); +} + +void __glXDisp_TexImage1D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexImage2D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexImage3D(GLbyte *pc) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, + hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_DrawPixels(GLbyte *pc) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glDrawPixels((GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage1D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLsizei) hdr->width, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage2D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLint) hdr->yoffset, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage3D(GLbyte *pc) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, + hdr->zoffset, hdr->width, hdr->height, hdr->depth, + hdr->format, hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDisp_ColorTable(GLbyte *pc) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorTable(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_ColorSubTable(GLbyte *pc) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, + hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDisp_ConvolutionFilter1D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter1D(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_ConvolutionFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_SeparableFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + GLint hdrlen, image1len; + + hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE); + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + /* XXX check this usage - internal code called + ** a version without the packing parameters + */ + image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1, + hdr->rowLength, hdr->skipRows, hdr->alignment); + image1len = __GLX_PAD(image1len); + + glSeparableFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); +} diff --git a/GL/glx/renderpixswap.c b/GL/glx/renderpixswap.c new file mode 100644 index 000000000..3b0e1f6b7 --- /dev/null +++ b/GL/glx/renderpixswap.c @@ -0,0 +1,550 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/renderpixswap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +void __glXDispSwap_PolygonStipple(GLbyte *pc) +{ + __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glPolygonStipple((GLubyte *)(hdr+1)); +} + +void __glXDispSwap_Bitmap(GLbyte *pc) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove); + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glBitmap((GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLfloat) hdr->xorig, + (GLfloat) hdr->yorig, + (GLfloat) hdr->xmove, + (GLfloat) hdr->ymove, + (GLubyte *)(hdr+1)); +} + +void __glXDispSwap_TexImage1D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexImage2D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexImage3D(GLbyte *pc) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, + hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_DrawPixels(GLbyte *pc) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glDrawPixels((GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage1D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLsizei) hdr->width, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage2D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLint) hdr->yoffset, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage3D(GLbyte *pc) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->zoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, + hdr->zoffset, hdr->width, hdr->height, hdr->depth, + hdr->format, hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ColorTable(GLbyte *pc) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorTable(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ColorSubTable(GLbyte *pc) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->start); + __GLX_SWAP_INT((GLbyte *)&hdr->count); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, + hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, 1, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_SeparableFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + GLint hdrlen, image1len; + __GLX_DECLARE_SWAP_VARIABLES; + + hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + /* XXX check this usage - internal code called + ** a version without the packing parameters + */ + image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1, + hdr->rowLength, hdr->skipRows, hdr->alignment); + image1len = __GLX_PAD(image1len); + + + glSeparableFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); +} diff --git a/GL/glx/rensize.c b/GL/glx/rensize.c new file mode 100644 index 000000000..d93e8a206 --- /dev/null +++ b/GL/glx/rensize.c @@ -0,0 +1,1000 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/rensize.c,v 1.5 2002/02/22 21:45:07 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <GL/gl.h> +#include "glxserver.h" +#include "GL/glxproto.h" +#include "unpack.h" +#include "impsize.h" + +#define SWAPL(a) \ + (((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \ + ((a & 0xff00U)<<8) | ((a & 0xffU)<<24)) + +int __glXCallListsReqSize(GLbyte *pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 0); + GLenum type = *(GLenum *)(pc + 4); + + if (swap) { + n = SWAPL( n ); + type = SWAPL( type ); + } + return __glCallLists_size( n, type ); /* defined in samplegl lib */ +} + +int __glXFogivReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 0); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glFogiv_size( pname ); /* defined in samplegl lib */ +} + +int __glXFogfvReqSize(GLbyte *pc, Bool swap ) +{ + return __glXFogivReqSize( pc, swap ); +} + +int __glXLightfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glLightfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXLightivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXLightfvReqSize( pc, swap ); +} + +int __glXLightModelfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 0); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glLightModelfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXLightModelivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXLightModelfvReqSize( pc, swap ); +} + +int __glXMaterialfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glMaterialfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXMaterialivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXMaterialfvReqSize( pc, swap ); +} + +int __glXTexGendvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 8 * __glTexGendv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexGenfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexGenfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexGenivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexGenfvReqSize( pc, swap ); +} + +int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexParameterfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexParameterivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexParameterfvReqSize( pc, swap ); +} + +int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexEnvfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexEnvivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexEnvfvReqSize( pc, swap ); +} + +static int Map1Size( GLint k, GLint order) +{ + if (order <= 0 || k < 0) return -1; + return k * order; +} + +int __glXMap1dReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint order, k; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + if (swap) { + target = SWAPL( target ); + order = SWAPL( order ); + } + k = __glEvalComputeK( target ); + return 8 * Map1Size( k, order ); +} + +int __glXMap1fReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint order, k; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + if (swap) { + target = SWAPL( target ); + order = SWAPL( order ); + } + k = __glEvalComputeK(target); + return 4 * Map1Size(k, order); +} + +static int Map2Size(int k, int majorOrder, int minorOrder) +{ + if (majorOrder <= 0 || minorOrder <= 0 || k < 0) return -1; + return k * majorOrder * minorOrder; +} + +int __glXMap2dReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint uorder, vorder, k; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + if (swap) { + target = SWAPL( target ); + uorder = SWAPL( uorder ); + vorder = SWAPL( vorder ); + } + k = __glEvalComputeK( target ); + return 8 * Map2Size( k, uorder, vorder ); +} + +int __glXMap2fReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint uorder, vorder, k; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + if (swap) { + target = SWAPL( target ); + uorder = SWAPL( uorder ); + vorder = SWAPL( vorder ); + } + k = __glEvalComputeK( target ); + return 4 * Map2Size( k, uorder, vorder ); +} + +int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap ) +{ + GLint mapsize; + mapsize = *(GLint *)(pc + 4); + if (swap) { + mapsize = SWAPL( mapsize ); + } + return 4 * mapsize; +} + +int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXPixelMapfvReqSize( pc, swap ); +} + +int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap ) +{ + GLint mapsize; + mapsize = *(GLint *)(pc + 4); + if (swap) { + mapsize = SWAPL( mapsize ); + } + return 2 * mapsize; +} + +int __glXImageSize( GLenum format, GLenum type, GLsizei w, GLsizei h, + GLint rowLength, GLint skipRows, GLint alignment ) +{ + GLint bytesPerElement, elementsPerGroup, groupsPerRow; + GLint groupSize, rowSize, padding; + + if (w < 0 || h < 0 || + (type == GL_BITMAP && + (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) { + return -1; + } + if (w==0 || h==0) return 0; + + if (type == GL_BITMAP) { + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = (groupsPerRow + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + return ((h + skipRows) * rowSize); + } else { + switch(format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + elementsPerGroup = 1; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elementsPerGroup = 1; + break; + case GL_LUMINANCE_ALPHA: + elementsPerGroup = 2; + break; + case GL_RGB: + case GL_BGR: + elementsPerGroup = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elementsPerGroup = 4; + break; + default: + return -1; + } + switch(type) { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + bytesPerElement = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + bytesPerElement = 1; + elementsPerGroup = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + bytesPerElement = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + bytesPerElement = 2; + elementsPerGroup = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + bytesPerElement = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + bytesPerElement = 4; + elementsPerGroup = 1; + break; + default: + return -1; + } + groupSize = bytesPerElement * elementsPerGroup; + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + return ((h + skipRows) * rowSize); + } +} + +/* XXX + * This should be folded into __glXImageSize(). + */ +int __glXImage3DSize( GLenum format, GLenum type, GLsizei w, GLsizei h, + GLsizei d, GLint imageHeight, GLint rowLength, + GLint skipImages, GLint skipRows, GLint alignment ) +{ + GLint bytesPerElement, elementsPerGroup, groupsPerRow; + GLint groupSize, rowSize, padding, imageSize; + + if (w < 0 || h < 0 || d < 0 || + (type == GL_BITMAP && + (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) { + return -1; + } + if (w==0 || h==0 || d == 0) return 0; + + if (type == GL_BITMAP) { + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = (groupsPerRow + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + return ((h + skipRows) * rowSize); + } else { + switch(format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + elementsPerGroup = 1; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elementsPerGroup = 1; + break; + case GL_LUMINANCE_ALPHA: + elementsPerGroup = 2; + break; + case GL_RGB: + case GL_BGR: + elementsPerGroup = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elementsPerGroup = 4; + break; + default: + return -1; + } + switch(type) { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + bytesPerElement = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + bytesPerElement = 1; + elementsPerGroup = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + bytesPerElement = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + bytesPerElement = 2; + elementsPerGroup = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + bytesPerElement = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + bytesPerElement = 4; + elementsPerGroup = 1; + break; + default: + return -1; + } + groupSize = bytesPerElement * elementsPerGroup; + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + if (imageHeight > 0) { + imageSize = (imageHeight + skipRows) * rowSize; + } else { + imageSize = (h + skipRows) * rowSize; + } + return ((d + skipImages) * imageSize); + } +} + + +int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment ); +} + +int __glXBitmapReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, w, h, + rowLength, skipRows, alignment ); +} + +int __glXTexImage1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_1D) { + return 0; + } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { + return -1; + } + return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment ); +} + +int __glXTexImage2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + return 0; + } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { + return -1; + } + return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment ); +} + +/* XXX this is used elsewhere - should it be exported from glxserver.h? */ +int __glXTypeSize(GLenum enm) +{ + switch(enm) { + case GL_BYTE: return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return sizeof(GLubyte); + case GL_SHORT: return sizeof(GLshort); + case GL_UNSIGNED_SHORT: return sizeof(GLushort); + case GL_INT: return sizeof(GLint); + case GL_UNSIGNED_INT: return sizeof(GLint); + case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: return sizeof(GLdouble); + default: return -1; + } +} + +int __glXDrawArraysSize( GLbyte *pc, Bool swap ) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLint arrayElementSize = 0; + int i; + + if (swap) { + numVertexes = SWAPL( numVertexes ); + numComponents = SWAPL( numComponents ); + } + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLint component = compHeader[i].component; + + if (swap) { + datatype = SWAPL( datatype ); + numVals = SWAPL( numVals ); + component = SWAPL( component ); + } + + switch (component) { + case GL_VERTEX_ARRAY: + case GL_COLOR_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + break; + case GL_NORMAL_ARRAY: + if (numVals != 3) { + /* bad size */ + return -1; + } + break; + case GL_INDEX_ARRAY: + if (numVals != 1) { + /* bad size */ + return -1; + } + break; + case GL_EDGE_FLAG_ARRAY: + if ((numVals != 1) && (datatype != GL_UNSIGNED_BYTE)) { + /* bad size or bad type */ + return -1; + } + break; + default: + /* unknown component type */ + return -1; + } + + arrayElementSize += __GLX_PAD(numVals * __glXTypeSize(datatype)); + + pc += sizeof(__GLXdispatchDrawArraysComponentHeader); + } + + return ((numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader)) + + (numVertexes * arrayElementSize)); +} + +int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap ) +{ + GLint n = *(GLsizei *)(pc + 0); + if (swap) n = SWAPL(n); + return(8*n); /* 4*n for textures, 4*n for priorities */ +} + +int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment ); +} + +int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment ); +} + +int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint d = hdr->depth; + GLint imageHeight = hdr->imageHeight; + GLint rowLength = hdr->rowLength; + GLint skipImages = hdr->skipImages; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + GLint nullImage = hdr->nullimage; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + d = SWAPL( d ); + imageHeight = SWAPL( imageHeight ); + rowLength = SWAPL( rowLength ); + skipImages = SWAPL( skipImages ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_3D || nullImage) { + return 0; + } else { + return __glXImage3DSize( format, type, w, h, d, imageHeight, + rowLength, skipImages, skipRows, + alignment); + } +} + +int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint d = hdr->depth; + GLint imageHeight = hdr->imageHeight; + GLint rowLength = hdr->rowLength; + GLint skipImages = hdr->skipImages; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + d = SWAPL( d ); + imageHeight = SWAPL( imageHeight ); + rowLength = SWAPL( rowLength ); + skipImages = SWAPL( skipImages ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_3D) { + return 0; + } else { + return __glXImage3DSize( format, type, w, h, d, imageHeight, + rowLength, skipImages, skipRows, + alignment); + } +} + +int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment ); +} + +int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize ( format, type, w, h, rowLength, skipRows, alignment ); +} + +int __glXConvolutionParameterivSize(GLenum pname) +{ + switch (pname) { + case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_FILTER_SCALE: + case GL_CONVOLUTION_FILTER_BIAS: + return 4; + case GL_CONVOLUTION_BORDER_MODE: + return 1; + default: + return -1; + } +} + +int __glXConvolutionParameterfvSize(GLenum pname) +{ + return __glXConvolutionParameterivSize(pname); +} + +int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glXConvolutionParameterivSize( pname ); +} + +int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + return __glXConvolutionParameterivReqSize( pc, swap ); +} + +int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLint image1size, image2size; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + /* XXX Should rowLength be used for either or both image? */ + image1size = __glXImageSize ( format, type, w, 1, rowLength, 0, alignment ); + image1size = __GLX_PAD(image1size); + image2size = __glXImageSize ( format, type, h, 1, rowLength, 0, alignment ); + return image1size + image2size; + +} + +int __glXColorTableParameterfvSize(GLenum pname) +{ + /* currently, only scale and bias are supported; return RGBA */ + switch(pname) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; + } +} + +int __glXColorTableParameterivSize(GLenum pname) +{ + /* fv and iv are the same in this context */ + return __glXColorTableParameterfvSize(pname); +} + +int __glXColorTableReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + switch (target) { + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_COLOR_TABLE: + case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: + case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return 0; + } + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment ); +} + +int __glXColorSubTableReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint count = hdr->count; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + count = SWAPL( count ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize ( format, type, count, 1, rowLength, 0, alignment ); +} + +int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glXColorTableParameterfvSize(pname); +} + +int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap ) +{ + /* no difference between fv and iv versions */ + return __glXColorTableParameterfvReqSize(pc, swap); +} diff --git a/GL/glx/rensizetab.c b/GL/glx/rensizetab.c new file mode 100644 index 000000000..71a96d25c --- /dev/null +++ b/GL/glx/rensizetab.c @@ -0,0 +1,2327 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/rensizetab.c,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxserver.h" + +__GLXrenderSizeData __glXRenderSizeTable[] = { + /* no such opcode */ { 0, 0 }, + /* CallList */ { 8, 0 }, + /* CallLists */ { 12, __glXCallListsReqSize }, + /* ListBase */ { 8, 0 }, + /* Begin */ { 8, 0 }, + /* Bitmap */ { 48, __glXBitmapReqSize }, + /* Color3bv */ { 8, 0 }, + /* Color3dv */ { 28, 0 }, + /* Color3fv */ { 16, 0 }, + /* Color3iv */ { 16, 0 }, + /* Color3sv */ { 12, 0 }, + /* Color3ubv */ { 8, 0 }, + /* Color3uiv */ { 16, 0 }, + /* Color3usv */ { 12, 0 }, + /* Color4bv */ { 8, 0 }, + /* Color4dv */ { 36, 0 }, + /* Color4fv */ { 20, 0 }, + /* Color4iv */ { 20, 0 }, + /* Color4sv */ { 12, 0 }, + /* Color4ubv */ { 8, 0 }, + /* Color4uiv */ { 20, 0 }, + /* Color4usv */ { 12, 0 }, + /* EdgeFlagv */ { 8, 0 }, + /* End */ { 4, 0 }, + /* Indexdv */ { 12, 0 }, + /* Indexfv */ { 8, 0 }, + /* Indexiv */ { 8, 0 }, + /* Indexsv */ { 8, 0 }, + /* Normal3bv */ { 8, 0 }, + /* Normal3dv */ { 28, 0 }, + /* Normal3fv */ { 16, 0 }, + /* Normal3iv */ { 16, 0 }, + /* Normal3sv */ { 12, 0 }, + /* RasterPos2dv */ { 20, 0 }, + /* RasterPos2fv */ { 12, 0 }, + /* RasterPos2iv */ { 12, 0 }, + /* RasterPos2sv */ { 8, 0 }, + /* RasterPos3dv */ { 28, 0 }, + /* RasterPos3fv */ { 16, 0 }, + /* RasterPos3iv */ { 16, 0 }, + /* RasterPos3sv */ { 12, 0 }, + /* RasterPos4dv */ { 36, 0 }, + /* RasterPos4fv */ { 20, 0 }, + /* RasterPos4iv */ { 20, 0 }, + /* RasterPos4sv */ { 12, 0 }, + /* Rectdv */ { 36, 0 }, + /* Rectfv */ { 20, 0 }, + /* Rectiv */ { 20, 0 }, + /* Rectsv */ { 12, 0 }, + /* TexCoord1dv */ { 12, 0 }, + /* TexCoord1fv */ { 8, 0 }, + /* TexCoord1iv */ { 8, 0 }, + /* TexCoord1sv */ { 8, 0 }, + /* TexCoord2dv */ { 20, 0 }, + /* TexCoord2fv */ { 12, 0 }, + /* TexCoord2iv */ { 12, 0 }, + /* TexCoord2sv */ { 8, 0 }, + /* TexCoord3dv */ { 28, 0 }, + /* TexCoord3fv */ { 16, 0 }, + /* TexCoord3iv */ { 16, 0 }, + /* TexCoord3sv */ { 12, 0 }, + /* TexCoord4dv */ { 36, 0 }, + /* TexCoord4fv */ { 20, 0 }, + /* TexCoord4iv */ { 20, 0 }, + /* TexCoord4sv */ { 12, 0 }, + /* Vertex2dv */ { 20, 0 }, + /* Vertex2fv */ { 12, 0 }, + /* Vertex2iv */ { 12, 0 }, + /* Vertex2sv */ { 8, 0 }, + /* Vertex3dv */ { 28, 0 }, + /* Vertex3fv */ { 16, 0 }, + /* Vertex3iv */ { 16, 0 }, + /* Vertex3sv */ { 12, 0 }, + /* Vertex4dv */ { 36, 0 }, + /* Vertex4fv */ { 20, 0 }, + /* Vertex4iv */ { 20, 0 }, + /* Vertex4sv */ { 12, 0 }, + /* ClipPlane */ { 40, 0 }, + /* ColorMaterial */ { 12, 0 }, + /* CullFace */ { 8, 0 }, + /* Fogf */ { 12, 0 }, + /* Fogfv */ { 8, __glXFogfvReqSize }, + /* Fogi */ { 12, 0 }, + /* Fogiv */ { 8, __glXFogivReqSize }, + /* FrontFace */ { 8, 0 }, + /* Hint */ { 12, 0 }, + /* Lightf */ { 16, 0 }, + /* Lightfv */ { 12, __glXLightfvReqSize }, + /* Lighti */ { 16, 0 }, + /* Lightiv */ { 12, __glXLightivReqSize }, + /* LightModelf */ { 12, 0 }, + /* LightModelfv */ { 8, __glXLightModelfvReqSize }, + /* LightModeli */ { 12, 0 }, + /* LightModeliv */ { 8, __glXLightModelivReqSize }, + /* LineStipple */ { 12, 0 }, + /* LineWidth */ { 8, 0 }, + /* Materialf */ { 16, 0 }, + /* Materialfv */ { 12, __glXMaterialfvReqSize }, + /* Materiali */ { 16, 0 }, + /* Materialiv */ { 12, __glXMaterialivReqSize }, + /* PointSize */ { 8, 0 }, + /* PolygonMode */ { 12, 0 }, + /* PolygonStipple */ { 152, 0 }, + /* Scissor */ { 20, 0 }, + /* ShadeModel */ { 8, 0 }, + /* TexParameterf */ { 16, 0 }, + /* TexParameterfv */ { 12, __glXTexParameterfvReqSize }, + /* TexParameteri */ { 16, 0 }, + /* TexParameteriv */ { 12, __glXTexParameterivReqSize }, + /* TexImage1D */ { 56, __glXTexImage1DReqSize }, + /* TexImage2D */ { 56, __glXTexImage2DReqSize }, + /* TexEnvf */ { 16, 0 }, + /* TexEnvfv */ { 12, __glXTexEnvfvReqSize }, + /* TexEnvi */ { 16, 0 }, + /* TexEnviv */ { 12, __glXTexEnvivReqSize }, + /* TexGend */ { 20, 0 }, + /* TexGendv */ { 12, __glXTexGendvReqSize }, + /* TexGenf */ { 16, 0 }, + /* TexGenfv */ { 12, __glXTexGenfvReqSize }, + /* TexGeni */ { 16, 0 }, + /* TexGeniv */ { 12, __glXTexGenivReqSize }, + /* InitNames */ { 4, 0 }, + /* LoadName */ { 8, 0 }, + /* PassThrough */ { 8, 0 }, + /* PopName */ { 4, 0 }, + /* PushName */ { 8, 0 }, + /* DrawBuffer */ { 8, 0 }, + /* Clear */ { 8, 0 }, + /* ClearAccum */ { 20, 0 }, + /* ClearIndex */ { 8, 0 }, + /* ClearColor */ { 20, 0 }, + /* ClearStencil */ { 8, 0 }, + /* ClearDepth */ { 12, 0 }, + /* StencilMask */ { 8, 0 }, + /* ColorMask */ { 8, 0 }, + /* DepthMask */ { 8, 0 }, + /* IndexMask */ { 8, 0 }, + /* Accum */ { 12, 0 }, + /* Disable */ { 8, 0 }, + /* Enable */ { 8, 0 }, + /* no such opcode */ { 0, 0 }, + /* PopAttrib */ { 4, 0 }, + /* PushAttrib */ { 8, 0 }, + /* Map1d */ { 28, __glXMap1dReqSize }, + /* Map1f */ { 20, __glXMap1fReqSize }, + /* Map2d */ { 48, __glXMap2dReqSize }, + /* Map2f */ { 32, __glXMap2fReqSize }, + /* MapGrid1d */ { 24, 0 }, + /* MapGrid1f */ { 16, 0 }, + /* MapGrid2d */ { 44, 0 }, + /* MapGrid2f */ { 28, 0 }, + /* EvalCoord1dv */ { 12, 0 }, + /* EvalCoord1fv */ { 8, 0 }, + /* EvalCoord2dv */ { 20, 0 }, + /* EvalCoord2fv */ { 12, 0 }, + /* EvalMesh1 */ { 16, 0 }, + /* EvalPoint1 */ { 8, 0 }, + /* EvalMesh2 */ { 24, 0 }, + /* EvalPoint2 */ { 12, 0 }, + /* AlphaFunc */ { 12, 0 }, + /* BlendFunc */ { 12, 0 }, + /* LogicOp */ { 8, 0 }, + /* StencilFunc */ { 16, 0 }, + /* StencilOp */ { 16, 0 }, + /* DepthFunc */ { 8, 0 }, + /* PixelZoom */ { 12, 0 }, + /* PixelTransferf */ { 12, 0 }, + /* PixelTransferi */ { 12, 0 }, + /* PixelMapfv */ { 12, __glXPixelMapfvReqSize }, + /* PixelMapuiv */ { 12, __glXPixelMapuivReqSize }, + /* PixelMapusv */ { 12, __glXPixelMapusvReqSize }, + /* ReadBuffer */ { 8, 0 }, + /* CopyPixels */ { 24, 0 }, + /* DrawPixels */ { 40, __glXDrawPixelsReqSize }, + /* DepthRange */ { 20, 0 }, + /* Frustum */ { 52, 0 }, + /* LoadIdentity */ { 4, 0 }, + /* LoadMatrixf */ { 68, 0 }, + /* LoadMatrixd */ { 132, 0 }, + /* MatrixMode */ { 8, 0 }, + /* MultMatrixf */ { 68, 0 }, + /* MultMatrixd */ { 132, 0 }, + /* Ortho */ { 52, 0 }, + /* PopMatrix */ { 4, 0 }, + /* PushMatrix */ { 4, 0 }, + /* Rotated */ { 36, 0 }, + /* Rotatef */ { 20, 0 }, + /* Scaled */ { 28, 0 }, + /* Scalef */ { 16, 0 }, + /* Translated */ { 28, 0 }, + /* Translatef */ { 16, 0 }, + /* Viewport */ { 20, 0 }, + /* PolygonOffset */ { 12, 0 }, + /* no such opcode */ { 0, 0 }, + /* Indexubv */ { 8, 0 }, + /* ColorSubTable */ { 44, __glXColorSubTableReqSize }, + /* CopyColorSubTable */ { 24, 0 }, + /* ActiveTextureARB */ { 8, 0 }, + /* MultiTexCoord1dvARB */ { 16, 0 }, + /* MultiTexCoord1fvARB */ { 12, 0 }, + /* MultiTexCoord1ivARB */ { 12, 0 }, + /* MultiTexCoord1svARB */ { 12, 0 }, + /* MultiTexCoord2dvARB */ { 24, 0 }, + /* MultiTexCoord2fvARB */ { 16, 0 }, + /* MultiTexCoord2ivARB */ { 16, 0 }, + /* MultiTexCoord2svARB */ { 12, 0 }, + /* MultiTexCoord3dvARB */ { 32, 0 }, + /* MultiTexCoord3fvARB */ { 20, 0 }, + /* MultiTexCoord3ivARB */ { 20, 0 }, + /* MultiTexCoord3svARB */ { 16, 0 }, + /* MultiTexCoord4dvARB */ { 40, 0 }, + /* MultiTexCoord4fvARB */ { 24, 0 }, + /* MultiTexCoord4ivARB */ { 24, 0 }, + /* MultiTexCoord4svARB */ { 16, 0 }, +}; +__GLXrenderSizeData __glXRenderSizeTable_EXT[] = { + /* ColorTable */ { 44, __glXColorTableReqSize }, + /* ColorTableParameterfv */ { 12, __glXColorTableParameterfvReqSize }, + /* ColorTableParameteriv */ { 12, __glXColorTableParameterivReqSize }, + /* CopyColorTable */ { 24, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* BlendColor */ { 20, 0 }, + /* BlendEquation */ { 8, 0 }, + /* no such opcode */ { 0, 0 }, + /* TexSubImage1D */ { 60, __glXTexSubImage1DReqSize }, + /* TexSubImage2D */ { 60, __glXTexSubImage2DReqSize }, + /* ConvolutionFilter1D */ { 48, __glXConvolutionFilter1DReqSize }, + /* ConvolutionFilter2D */ { 48, __glXConvolutionFilter2DReqSize }, + /* ConvolutionParameterf */ { 16, 0 }, + /* ConvolutionParameterfv */ { 12, __glXConvolutionParameterfvReqSize }, + /* ConvolutionParameteri */ { 16, 0 }, + /* ConvolutionParameteriv */ { 12, __glXConvolutionParameterivReqSize }, + /* CopyConvolutionFilter1D */ { 24, }, + /* CopyConvolutionFilter2D */ { 28, }, + /* SeparableFilter2D */ { 48, __glXSeparableFilter2DReqSize }, + /* Histogram */ { 20, }, + /* Minmax */ { 16, }, + /* ResetHistogram */ { 8, }, + /* ResetMinmax */ { 8, }, + /* TexImage3D */ { 84, __glXTexImage3DReqSize }, + /* TexSubImage3D */ { 92, __glXTexSubImage3DReqSize }, + /* DrawArrays */ { 16, __glXDrawArraysSize }, + /* BindTexture */ { 12, 0 }, + /* PrioritizeTextures */ { 8, __glXPrioritizeTexturesReqSize }, + /* CopyTexImage1D */ { 32, 0 }, + /* CopyTexImage2D */ { 36, 0 }, + /* CopyTexSubImage1D */ { 28, 0 }, + /* CopyTexSubImage2D */ { 36, 0 }, + /* CopyTexSubImage3D */ { 40, 0 }, +}; diff --git a/GL/glx/single2.c b/GL/glx/single2.c new file mode 100644 index 000000000..286f63d70 --- /dev/null +++ b/GL/glx/single2.c @@ -0,0 +1,373 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/single2.c,v 1.6 2001/06/06 19:00:15 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" +#include "unpack.h" +#include "g_disptab.h" +#include "GL/glx_ansic.h" + +int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei size; + GLenum type; + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + size = *(GLsizei *)(pc+0); + type = *(GLenum *)(pc+4); + if (cx->feedbackBufSize < size) { + cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf, + (size_t)size + * __GLX_SIZE_FLOAT32); + if (!cx->feedbackBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->feedbackBufSize = size; + } + glFeedbackBuffer(size, type, cx->feedbackBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + GLsizei size; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + size = *(GLsizei *)(pc+0); + if (cx->selectBufSize < size) { + cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf, + (size_t) size + * __GLX_SIZE_CARD32); + if (!cx->selectBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->selectBufSize = size; + } + glSelectBuffer(size, cx->selectBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + xGLXRenderModeReply reply; + __GLXcontext *cx; + GLint nitems=0, retBytes=0, retval, newModeCheck; + GLubyte *retBuffer = NULL; + GLenum newMode; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + newMode = *(GLenum*) pc; + retval = glRenderMode(newMode); + + /* Check that render mode worked */ + glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + if (newModeCheck != newMode) { + /* Render mode change failed. Bail */ + newMode = newModeCheck; + goto noChangeAllowed; + } + + /* + ** Render mode might have still failed if we get here. But in this + ** case we can't really tell, nor does it matter. If it did fail, it + ** will return 0, and thus we won't send any data across the wire. + */ + + switch (cx->renderMode) { + case GL_RENDER: + cx->renderMode = newMode; + break; + case GL_FEEDBACK: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->feedbackBufSize; + } else { + nitems = retval; + } + retBytes = nitems * __GLX_SIZE_FLOAT32; + retBuffer = (GLubyte*) cx->feedbackBuf; + cx->renderMode = newMode; + break; + case GL_SELECT: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->selectBufSize; + } else { + GLuint *bp = cx->selectBuf; + GLint i; + + /* + ** Figure out how many bytes of data need to be sent. Parse + ** the selection buffer to determine this fact as the + ** return value is the number of hits, not the number of + ** items in the buffer. + */ + nitems = 0; + i = retval; + while (--i >= 0) { + GLuint n; + + /* Parse select data for this hit */ + n = *bp; + bp += 3 + n; + } + nitems = bp - cx->selectBuf; + } + retBytes = nitems * __GLX_SIZE_CARD32; + retBuffer = (GLubyte*) cx->selectBuf; + cx->renderMode = newMode; + break; + } + + /* + ** First reply is the number of elements returned in the feedback or + ** selection array, as per the API for glRenderMode itself. + */ + noChangeAllowed:; + client = cl->client; + reply.length = nitems; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; + WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply); + if (retBytes) { + WriteToClient(client, retBytes, (char *)retBuffer); + } + return Success; +} + +int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + /* Do a local glFinish */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(cx); + + /* Send empty reply packet to indicate finish is finished */ + client = cl->client; + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +#define SEPARATOR " " + +char *__glXcombine_strings(const char *cext_string, const char *sext_string) +{ + size_t clen, slen; + char *combo_string, *token, *s1; + const char *s2, *end; + + /* safeguard to prevent potentially fatal errors in the string functions */ + if (!cext_string) + cext_string = ""; + if (!sext_string) + sext_string = ""; + + /* + ** String can't be longer than min(cstring, sstring) + ** pull tokens out of shortest string + ** include space in combo_string for final separator and null terminator + */ + if ( (clen = __glXStrlen(cext_string)) > (slen = __glXStrlen(sext_string)) ) { + combo_string = (char *) __glXMalloc(slen + 2); + s1 = (char *) __glXMalloc(slen + 2); __glXStrcpy(s1, sext_string); + s2 = cext_string; + } else { + combo_string = (char *) __glXMalloc(clen + 2); + s1 = (char *) __glXMalloc(clen + 2); __glXStrcpy(s1, cext_string); + s2 = sext_string; + } + if (!combo_string || !s1) { + if (combo_string) __glXFree(combo_string); + if (s1) __glXFree(s1); + return NULL; + } + combo_string[0] = '\0'; + + /* Get first extension token */ + token = __glXStrtok( s1, SEPARATOR); + while ( token != NULL ) { + + /* + ** if token in second string then save it + ** beware of extension names which are prefixes of other extension names + */ + const char *p = s2; + end = p + __glXStrlen(p); + while (p < end) { + size_t n = __glXStrcspn(p, SEPARATOR); + if ((__glXStrlen(token) == n) && (__glXStrncmp(token, p, n) == 0)) { + combo_string = __glXStrcat( combo_string, token); + combo_string = __glXStrcat( combo_string, SEPARATOR); + } + p += (n + 1); + } + + /* Get next extension token */ + token = __glXStrtok( NULL, SEPARATOR); + } + __glXFree(s1); + return combo_string; +} + +int __glXDisp_GetString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + __GLXcontext *cx; + GLenum name; + const char *string; + int error; + char *buf = NULL, *buf1 = NULL; + GLint length = 0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + name = *(GLenum *)(pc + 0); + string = (const char *)glGetString(name); + client = cl->client; + + /* + ** Restrict extensions to those that are supported by both the + ** implementation and the connection. That is, return the + ** intersection of client, server, and core extension strings. + */ + if (name == GL_EXTENSIONS) { + buf1 = __glXcombine_strings(string, + cl->GLClientextensions); + buf = __glXcombine_strings(buf1, + cx->pGlxScreen->GLextensions); + if (buf1 != NULL) { + __glXFree(buf1); + } + string = buf; + } + if (string) { + length = __glXStrlen((const char *) string) + 1; + } + + __GLX_BEGIN_REPLY(length); + __GLX_PUT_SIZE(length); + __GLX_SEND_HEADER(); + WriteToClient(client, length, (char *) string); + if (buf != NULL) { + __glXFree(buf); + } + return Success; +} + +int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answer[4]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + __glXClearErrorOccured(); + glGetClipPlane(*(GLenum *)(pc + 0), answer); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(32); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(4); + } + return Success; +} + diff --git a/GL/glx/single2swap.c b/GL/glx/single2swap.c new file mode 100644 index 000000000..96db415f9 --- /dev/null +++ b/GL/glx/single2swap.c @@ -0,0 +1,350 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/single2swap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" +#include "unpack.h" +#include "g_disptab.h" +#include "GL/glx_ansic.h" + +int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei size; + GLenum type; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + size = *(GLsizei *)(pc+0); + type = *(GLenum *)(pc+4); + if (cx->feedbackBufSize < size) { + cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf, + (size_t) size + * __GLX_SIZE_FLOAT32); + if (!cx->feedbackBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->feedbackBufSize = size; + } + glFeedbackBuffer(size, type, cx->feedbackBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + GLsizei size; + __GLX_DECLARE_SWAP_VARIABLES; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + size = *(GLsizei *)(pc+0); + if (cx->selectBufSize < size) { + cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf, + (size_t) size + * __GLX_SIZE_CARD32); + if (!cx->selectBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->selectBufSize = size; + } + glSelectBuffer(size, cx->selectBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + __GLXcontext *cx; + xGLXRenderModeReply reply; + GLint nitems=0, retBytes=0, retval, newModeCheck; + GLubyte *retBuffer = NULL; + GLenum newMode; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc); + newMode = *(GLenum*) pc; + retval = glRenderMode(newMode); + + /* Check that render mode worked */ + glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + if (newModeCheck != newMode) { + /* Render mode change failed. Bail */ + newMode = newModeCheck; + goto noChangeAllowed; + } + + /* + ** Render mode might have still failed if we get here. But in this + ** case we can't really tell, nor does it matter. If it did fail, it + ** will return 0, and thus we won't send any data across the wire. + */ + + switch (cx->renderMode) { + case GL_RENDER: + cx->renderMode = newMode; + break; + case GL_FEEDBACK: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->feedbackBufSize; + } else { + nitems = retval; + } + retBytes = nitems * __GLX_SIZE_FLOAT32; + retBuffer = (GLubyte*) cx->feedbackBuf; + __GLX_SWAP_FLOAT_ARRAY((GLbyte *)retBuffer, nitems); + cx->renderMode = newMode; + break; + case GL_SELECT: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->selectBufSize; + } else { + GLuint *bp = cx->selectBuf; + GLint i; + + /* + ** Figure out how many bytes of data need to be sent. Parse + ** the selection buffer to determine this fact as the + ** return value is the number of hits, not the number of + ** items in the buffer. + */ + nitems = 0; + i = retval; + while (--i >= 0) { + GLuint n; + + /* Parse select data for this hit */ + n = *bp; + bp += 3 + n; + } + nitems = bp - cx->selectBuf; + } + retBytes = nitems * __GLX_SIZE_CARD32; + retBuffer = (GLubyte*) cx->selectBuf; + __GLX_SWAP_INT_ARRAY((GLbyte *)retBuffer, nitems); + cx->renderMode = newMode; + break; + } + + /* + ** First reply is the number of elements returned in the feedback or + ** selection array, as per the API for glRenderMode itself. + */ + noChangeAllowed:; + client = cl->client; + reply.length = nitems; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.retval); + __GLX_SWAP_INT(&reply.size); + __GLX_SWAP_INT(&reply.newMode); + WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply); + if (retBytes) { + WriteToClient(client, retBytes, (char *)retBuffer); + } + return Success; +} + +int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + /* Do a local glFinish */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(cx); + + /* Send empty reply packet to indicate finish is finished */ + client = cl->client; + __GLX_BEGIN_REPLY(0); + __GLX_PUT_RETVAL(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + + return Success; +} + +int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + __GLXcontext *cx; + GLenum name; + const char *string; + __GLX_DECLARE_SWAP_VARIABLES; + int error; + char *buf = NULL, *buf1 = NULL; + GLint length = 0; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + name = *(GLenum *)(pc + 0); + string = (const char *)glGetString(name); + client = cl->client; + + /* + ** Restrict extensions to those that are supported by both the + ** implementation and the connection. That is, return the + ** intersection of client, server, and core extension strings. + */ + if (name == GL_EXTENSIONS) { + buf1 = __glXcombine_strings(string, + cl->GLClientextensions); + buf = __glXcombine_strings(buf1, + cx->pGlxScreen->GLextensions); + if (buf1 != NULL) { + __glXFree(buf1); + } + string = buf; + } + if (string) { + length = __glXStrlen((const char *) string) + 1; + } + + __GLX_BEGIN_REPLY(length); + __GLX_PUT_SIZE(length); + + __GLX_SWAP_REPLY_SIZE(); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + WriteToClient(client, length, (char *) string); + if (buf != NULL) { + __glXFree(buf); + } + + return Success; +} + +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answer[4]; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + __glXClearErrorOccured(); + glGetClipPlane(*(GLenum *)(pc + 0), answer); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4); + __GLX_BEGIN_REPLY(32); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(4); + } + return Success; +} diff --git a/GL/glx/singlepix.c b/GL/glx/singlepix.c new file mode 100644 index 000000000..85be77d85 --- /dev/null +++ b/GL/glx/singlepix.c @@ -0,0 +1,458 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlepix.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "singlesize.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei width, height; + GLenum format, type; + GLboolean swapBytes, lsbFirst; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + width = *(GLsizei *)(pc + 8); + height = *(GLsizei *)(pc + 12); + format = *(GLenum *)(pc + 16); + type = *(GLenum *)(pc + 20); + swapBytes = *(GLboolean *)(pc + 24); + lsbFirst = *(GLboolean *)(pc + 25); + compsize = __glReadPixels_size(format,type,width,height); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glReadPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + *(GLenum *)(pc + 20), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc) +{ + GLint level, compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0, depth=1; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + level = *(GLint *)(pc + 4); + format = *(GLenum *)(pc + 8); + type = *(GLenum *)(pc + 12); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 16); + + glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); + glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + if ( target == GL_TEXTURE_3D) { + glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + } + /* + * The three queries above might fail if we're in a state where queries + * are illegal, but then width, height, and depth would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetTexImage( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetTexImageReply *)&__glXReply)->width = width; + ((xGLXGetTexImageReply *)&__glXReply)->height = height; + ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean lsbFirst; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLubyte answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + lsbFirst = *(GLboolean *)(pc + 0); + + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); + + __glXClearErrorOccured(); + glGetPolygonStipple( + (GLubyte *) answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(128); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(128); + } + return Success; +} + +int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize, compsize2; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + /* target must be SEPARABLE_2D, however I guess we can let the GL + barf on this one.... */ + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); + + if (compsize < 0) compsize = 0; + if (compsize2 < 0) compsize2 = 0; + compsize = __GLX_PAD(compsize); + compsize2 = __GLX_PAD(compsize2); + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); + __glXClearErrorOccured(); + glGetSeparableFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer, + answer + compsize, + NULL + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize + compsize2); + ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; + ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize + compsize2); + } + + return Success; +} + +int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + if (target == GL_CONVOLUTION_1D) { + height = 1; + } else { + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + } + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,height,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetConvolutionFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; + ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetHistogram( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetHistogramReply *)&__glXReply)->width = width; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + compsize = __glGetTexImage_size(target,1,format,type,2,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetMinmax( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + swapBytes = *(GLboolean *)(pc + 12); + + glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetColorTableReply *)&__glXReply)->width = width; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} diff --git a/GL/glx/singlepixswap.c b/GL/glx/singlepixswap.c new file mode 100644 index 000000000..2b488312e --- /dev/null +++ b/GL/glx/singlepixswap.c @@ -0,0 +1,514 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlepixswap.c,v 1.6 2001/10/31 22:50:27 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxext.h" +#include "singlesize.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei width, height; + GLenum format, type; + GLboolean swapBytes, lsbFirst; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + __GLX_SWAP_INT(pc+12); + __GLX_SWAP_INT(pc+16); + __GLX_SWAP_INT(pc+20); + + width = *(GLsizei *)(pc + 8); + height = *(GLsizei *)(pc + 12); + format = *(GLenum *)(pc + 16); + type = *(GLenum *)(pc + 20); + swapBytes = *(GLboolean *)(pc + 24); + lsbFirst = *(GLboolean *)(pc + 25); + compsize = __glReadPixels_size(format,type,width,height); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glReadPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + *(GLenum *)(pc + 20), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc) +{ + GLint level, compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0, depth=1; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + __GLX_SWAP_INT(pc+12); + + level = *(GLint *)(pc + 4); + format = *(GLenum *)(pc + 8); + type = *(GLenum *)(pc + 12); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 16); + + glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); + glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + if ( target == GL_TEXTURE_3D) { + glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + } + /* + * The three queries above might fail if we're in a state where queries + * are illegal, but then width, height, and depth would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetTexImage( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + __GLX_SWAP_INT(&depth); + ((xGLXGetTexImageReply *)&__glXReply)->width = width; + ((xGLXGetTexImageReply *)&__glXReply)->height = height; + ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean lsbFirst; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLubyte answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + lsbFirst = *(GLboolean *)(pc + 0); + + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); + + __glXClearErrorOccured(); + glGetPolygonStipple( + (GLubyte *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(128); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(128); + } + return Success; +} + +int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize, compsize2; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + /* target must be SEPARABLE_2D, however I guess we can let the GL + barf on this one.... */ + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); + + if (compsize < 0) compsize = 0; + if (compsize2 < 0) compsize2 = 0; + compsize = __GLX_PAD(compsize); + compsize2 = __GLX_PAD(compsize2); + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); + __glXClearErrorOccured(); + glGetSeparableFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer, + answer + compsize, + NULL + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize + compsize2); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; + ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; + __GLX_SEND_VOID_ARRAY(compsize + compsize2); + } + + return Success; +} + +int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + if (target == GL_CONVOLUTION_2D) { + height = 1; + } else { + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + } + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,height,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetConvolutionFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; + ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetHistogram( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + ((xGLXGetHistogramReply *)&__glXReply)->width = width; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + compsize = __glGetTexImage_size(target,1,format,type,2,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetMinmax( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + ((xGLXGetColorTableReply *)&__glXReply)->width = width; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c new file mode 100644 index 000000000..21652babd --- /dev/null +++ b/GL/glx/singlesize.c @@ -0,0 +1,1133 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <GL/gl.h> +#include "singlesize.h" + +/* +** These routines compute the size of variable-size returned parameters. +** Unlike the similar routines that do the same thing for variable-size +** incoming parameters, the samplegl library itself doesn't use these routines. +** Hence, they are located here, in the GLX extension library. +*/ + +GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) +{ + GLint elements, esize; + GLint rowsize, padding; + + if (w < 0 || h < 0) { + return -1; + } + switch (format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + elements = 1; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + case GL_BGR: + elements = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elements = 4; + break; + default: + return -1; + } + /* + ** According to the GLX protocol, each row must be padded to a multiple of + ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel + ** store modes of the GL. + */ + switch (type) { + case GL_BITMAP: + if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) { + rowsize = ((w * elements)+7)/8; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * h); + } else { + return -1; + } + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + esize = 1; + elements = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + esize = 4; + elements = 1; + break; + default: + return -1; + } + rowsize = w * elements * esize; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * h); +} + +GLint __glGetTexEnvfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + case GL_TEXTURE_LOD_BIAS_EXT: + return 1; + case GL_COMBINE_RGB_ARB: + case GL_COMBINE_ALPHA_ARB: + case GL_SOURCE0_RGB_ARB: + case GL_SOURCE1_RGB_ARB: + case GL_SOURCE2_RGB_ARB: + case GL_SOURCE0_ALPHA_ARB: + case GL_SOURCE1_ALPHA_ARB: + case GL_SOURCE2_ALPHA_ARB: + case GL_OPERAND0_RGB_ARB: + case GL_OPERAND1_RGB_ARB: + case GL_OPERAND2_RGB_ARB: + case GL_OPERAND0_ALPHA_ARB: + case GL_OPERAND1_ALPHA_ARB: + case GL_OPERAND2_ALPHA_ARB: + case GL_RGB_SCALE_ARB: + case GL_ALPHA_SCALE: + return 1; + default: + return -1; + } +} + + +GLint __glGetTexEnviv_size(GLenum pname) +{ + return __glGetTexEnvfv_size(pname); +} + +GLint __glGetTexGenfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + return 4; + case GL_EYE_PLANE: + return 4; + default: + return -1; + } +} + +GLint __glGetTexGendv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexGeniv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + return 1; + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return 1; + case GL_TEXTURE_BORDER_COLOR: + return 4; + case GL_TEXTURE_PRIORITY: + return 1; + case GL_TEXTURE_RESIDENT: + return 1; + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + return 1; + + default: + return -1; + } +} + +GLint __glGetTexParameteriv_size(GLenum pname) +{ + return __glGetTexParameterfv_size(pname); +} + +GLint __glGetLightfv_size(GLenum pname) +{ + switch (pname) { + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_POSITION: + return 4; + case GL_SPOT_DIRECTION: + return 3; + case GL_SPOT_EXPONENT: + return 1; + case GL_SPOT_CUTOFF: + return 1; + case GL_CONSTANT_ATTENUATION: + return 1; + case GL_LINEAR_ATTENUATION: + return 1; + case GL_QUADRATIC_ATTENUATION: + return 1; + default: + return -1; + } +} + +GLint __glGetLightiv_size(GLenum pname) +{ + return __glGetLightfv_size(pname); +} + +static GLint EvalComputeK(GLenum target) +{ + switch(target) { + case GL_MAP1_VERTEX_4: + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + return 4; + case GL_MAP1_VERTEX_3: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_NORMAL: + case GL_MAP2_VERTEX_3: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_NORMAL: + return 3; + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP1_INDEX: + case GL_MAP2_INDEX: + return 1; + } + return 0; +} + +GLint __glGetMap_size(GLenum target, GLenum query) +{ + GLint k, order=0, majorMinor[2]; + + /* + ** Assume target and query are both valid. + */ + switch (target) { + case GL_MAP1_COLOR_4: + case GL_MAP1_NORMAL: + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + switch (query) { + case GL_COEFF: + k = EvalComputeK(target); + glGetMapiv(target, GL_ORDER, &order); + /* + ** The query above might fail, but then order will be zero anyway. + */ + return (order * k); + case GL_DOMAIN: + return 2; + case GL_ORDER: + return 1; + } + break; + case GL_MAP2_COLOR_4: + case GL_MAP2_NORMAL: + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + switch (query) { + case GL_COEFF: + k = EvalComputeK(target); + majorMinor[0] = majorMinor[1] = 0; + glGetMapiv(target, GL_ORDER, majorMinor); + /* + ** The query above might fail, but then majorMinor will be zeroes + */ + return (majorMinor[0] * majorMinor[1] * k); + case GL_DOMAIN: + return 4; + case GL_ORDER: + return 2; + } + break; + } + return -1; +} + +GLint __glGetMapdv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapfv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapiv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMaterialfv_size(GLenum pname) +{ + switch (pname) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_EMISSION: + return 4; + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return -1; + } +} + +GLint __glGetMaterialiv_size(GLenum pname) +{ + return __glGetMaterialfv_size(pname); +} + +GLint __glGetPixelMap_size(GLenum map) +{ + GLint size; + GLenum query; + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + query = GL_PIXEL_MAP_I_TO_I_SIZE; + break; + case GL_PIXEL_MAP_S_TO_S: + query = GL_PIXEL_MAP_S_TO_S_SIZE; + break; + case GL_PIXEL_MAP_I_TO_R: + query = GL_PIXEL_MAP_I_TO_R_SIZE; + break; + case GL_PIXEL_MAP_I_TO_G: + query = GL_PIXEL_MAP_I_TO_G_SIZE; + break; + case GL_PIXEL_MAP_I_TO_B: + query = GL_PIXEL_MAP_I_TO_B_SIZE; + break; + case GL_PIXEL_MAP_I_TO_A: + query = GL_PIXEL_MAP_I_TO_A_SIZE; + break; + case GL_PIXEL_MAP_R_TO_R: + query = GL_PIXEL_MAP_R_TO_R_SIZE; + break; + case GL_PIXEL_MAP_G_TO_G: + query = GL_PIXEL_MAP_G_TO_G_SIZE; + break; + case GL_PIXEL_MAP_B_TO_B: + query = GL_PIXEL_MAP_B_TO_B_SIZE; + break; + case GL_PIXEL_MAP_A_TO_A: + query = GL_PIXEL_MAP_A_TO_A_SIZE; + break; + default: + return -1; + } + glGetIntegerv(query, &size); + return size; +} + +GLint __glGetPixelMapfv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapuiv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapusv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +/* +** Return the number of words needed to pass back the requested +** value. +*/ +GLint __glGet_size(GLenum sq) +{ + switch (sq) { + case GL_MAX_TEXTURE_SIZE: + return 1; + case GL_SUBPIXEL_BITS: + return 1; + case GL_MAX_LIST_NESTING: + return 1; + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + return 1; + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + return 1; + case GL_AUTO_NORMAL: + return 1; + case GL_CURRENT_COLOR: + return 4; + case GL_CURRENT_INDEX: + return 1; + case GL_CURRENT_NORMAL: + return 3; + case GL_CURRENT_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_INDEX: + return 1; + case GL_CURRENT_RASTER_COLOR: + return 4; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_POSITION: + return 4; + case GL_CURRENT_RASTER_POSITION_VALID: + return 1; + case GL_CURRENT_RASTER_DISTANCE: + return 1; + case GL_POINT_SIZE: + return 1; + case GL_POINT_SIZE_RANGE: + /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */ + return 2; + case GL_POINT_SIZE_GRANULARITY: + /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_POINT_SIZE_RANGE: + return 2; + case GL_POINT_SMOOTH: + return 1; + case GL_LINE_SMOOTH: + return 1; + case GL_LINE_WIDTH: + return 1; + case GL_LINE_WIDTH_RANGE: + /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */ + return 2; + case GL_LINE_WIDTH_GRANULARITY: + /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_LINE_WIDTH_RANGE: + return 2; + case GL_LINE_STIPPLE_PATTERN: + return 1; + case GL_LINE_STIPPLE_REPEAT: + return 1; + case GL_LINE_STIPPLE: + return 1; + case GL_POLYGON_MODE: + return 2; + case GL_POLYGON_SMOOTH: + return 1; + case GL_POLYGON_STIPPLE: + return 1; + case GL_EDGE_FLAG: + return 1; + case GL_CULL_FACE: + return 1; + case GL_CULL_FACE_MODE: + return 1; + case GL_FRONT_FACE: + return 1; + case GL_LIGHTING: + return 1; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + return 1; + case GL_LIGHT_MODEL_TWO_SIDE: + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + case GL_LIGHT_MODEL_COLOR_CONTROL: + return 1; + case GL_COLOR_MATERIAL: + return 1; + case GL_COLOR_MATERIAL_FACE: + return 1; + case GL_COLOR_MATERIAL_PARAMETER: + return 1; + case GL_SHADE_MODEL: + return 1; + case GL_FOG: + return 1; + case GL_FOG_INDEX: + return 1; + case GL_FOG_DENSITY: + return 1; + case GL_FOG_START: + return 1; + case GL_FOG_END: + return 1; + case GL_FOG_MODE: + return 1; + case GL_FOG_COLOR: + return 4; + case GL_DEPTH_RANGE: + return 2; + case GL_DEPTH_TEST: + return 1; + case GL_DEPTH_WRITEMASK: + return 1; + case GL_DEPTH_CLEAR_VALUE: + return 1; + case GL_DEPTH_FUNC: + return 1; + case GL_ACCUM_CLEAR_VALUE: + return 4; + case GL_STENCIL_TEST: + return 1; + case GL_STENCIL_CLEAR_VALUE: + return 1; + case GL_STENCIL_FUNC: + return 1; + case GL_STENCIL_VALUE_MASK: + return 1; + case GL_STENCIL_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_PASS: + return 1; + case GL_STENCIL_REF: + return 1; + case GL_STENCIL_WRITEMASK: + return 1; + case GL_MATRIX_MODE: + return 1; + case GL_NORMALIZE: + return 1; + case GL_VIEWPORT: + return 4; + case GL_ATTRIB_STACK_DEPTH: + return 1; + case GL_MODELVIEW_STACK_DEPTH: + return 1; + case GL_PROJECTION_STACK_DEPTH: + return 1; + case GL_TEXTURE_STACK_DEPTH: + return 1; + case GL_MODELVIEW_MATRIX: + return 16; + case GL_PROJECTION_MATRIX: + return 16; + case GL_TEXTURE_MATRIX: + return 16; + case GL_ALPHA_TEST: + return 1; + case GL_ALPHA_TEST_FUNC: + return 1; + case GL_ALPHA_TEST_REF: + return 1; + case GL_DITHER: + return 1; + case GL_BLEND_DST: + return 1; + case GL_BLEND_SRC: + return 1; + case GL_BLEND: + return 1; + case GL_LOGIC_OP_MODE: + return 1; + case GL_LOGIC_OP: + return 1; + case GL_DRAW_BUFFER: + return 1; + case GL_READ_BUFFER: + return 1; + case GL_SCISSOR_TEST: + return 1; + case GL_SCISSOR_BOX: + return 4; + case GL_INDEX_CLEAR_VALUE: + return 1; + case GL_INDEX_MODE: + return 1; + case GL_INDEX_WRITEMASK: + return 1; + case GL_COLOR_CLEAR_VALUE: + return 4; + case GL_RGBA_MODE: + return 1; + case GL_COLOR_WRITEMASK: + return 4; + case GL_RENDER_MODE: + return 1; + case GL_PERSPECTIVE_CORRECTION_HINT: + return 1; + case GL_POINT_SMOOTH_HINT: + return 1; + case GL_LINE_SMOOTH_HINT: + return 1; + case GL_POLYGON_SMOOTH_HINT: + return 1; + case GL_FOG_HINT: + return 1; + case GL_LIST_BASE: + return 1; + case GL_LIST_INDEX: + return 1; + case GL_LIST_MODE: + return 1; + case GL_TEXTURE_GEN_S: + return 1; + case GL_TEXTURE_GEN_T: + return 1; + case GL_TEXTURE_GEN_R: + return 1; + case GL_TEXTURE_GEN_Q: + return 1; + case GL_PACK_SWAP_BYTES: + return 1; + case GL_PACK_LSB_FIRST: + return 1; + case GL_PACK_ROW_LENGTH: + return 1; + case GL_PACK_IMAGE_HEIGHT: + return 1; + case GL_PACK_SKIP_ROWS: + return 1; + case GL_PACK_SKIP_PIXELS: + return 1; + case GL_PACK_SKIP_IMAGES: + return 1; + case GL_PACK_ALIGNMENT: + return 1; + case GL_UNPACK_SWAP_BYTES: + return 1; + case GL_UNPACK_LSB_FIRST: + return 1; + case GL_UNPACK_ROW_LENGTH: + return 1; + case GL_UNPACK_IMAGE_HEIGHT: + return 1; + case GL_UNPACK_SKIP_ROWS: + return 1; + case GL_UNPACK_SKIP_PIXELS: + return 1; + case GL_UNPACK_SKIP_IMAGES: + return 1; + case GL_UNPACK_ALIGNMENT: + return 1; + case GL_MAP_COLOR: + return 1; + case GL_MAP_STENCIL: + return 1; + case GL_INDEX_SHIFT: + return 1; + case GL_INDEX_OFFSET: + return 1; + case GL_RED_SCALE: + case GL_GREEN_SCALE: + case GL_BLUE_SCALE: + case GL_ALPHA_SCALE: + case GL_DEPTH_SCALE: + return 1; + case GL_RED_BIAS: + case GL_GREEN_BIAS: + case GL_BLUE_BIAS: + case GL_ALPHA_BIAS: + case GL_DEPTH_BIAS: + return 1; + case GL_ZOOM_X: + case GL_ZOOM_Y: + return 1; + case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: + return 1; + case GL_MAX_EVAL_ORDER: + return 1; + case GL_MAX_LIGHTS: + return 1; + case GL_MAX_CLIP_PLANES: + return 1; + case GL_MAX_PIXEL_MAP_TABLE: + return 1; + case GL_MAX_ATTRIB_STACK_DEPTH: + return 1; + case GL_MAX_MODELVIEW_STACK_DEPTH: + return 1; + case GL_MAX_NAME_STACK_DEPTH: + return 1; + case GL_MAX_PROJECTION_STACK_DEPTH: + return 1; + case GL_MAX_TEXTURE_STACK_DEPTH: + return 1; + case GL_INDEX_BITS: + return 1; + case GL_RED_BITS: + return 1; + case GL_GREEN_BITS: + return 1; + case GL_BLUE_BITS: + return 1; + case GL_ALPHA_BITS: + return 1; + case GL_DEPTH_BITS: + return 1; + case GL_STENCIL_BITS: + return 1; + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + return 1; + case GL_MAP1_GRID_DOMAIN: + return 2; + case GL_MAP1_GRID_SEGMENTS: + return 1; + case GL_MAP2_GRID_DOMAIN: + return 4; + case GL_MAP2_GRID_SEGMENTS: + return 2; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + return 1; + case GL_NAME_STACK_DEPTH: + return 1; + case GL_MAX_VIEWPORT_DIMS: + return 2; + case GL_DOUBLEBUFFER: + return 1; + case GL_AUX_BUFFERS: + return 1; + case GL_STEREO: + return 1; + case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: + return 1; + case GL_LIGHT0: case GL_LIGHT1: + case GL_LIGHT2: case GL_LIGHT3: + case GL_LIGHT4: case GL_LIGHT5: + case GL_LIGHT6: case GL_LIGHT7: + return 1; + case GL_VERTEX_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY: + case GL_EDGE_FLAG_ARRAY_STRIDE: + return 1; + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + return 1; + case GL_BLEND_COLOR: + return 4; + case GL_BLEND_EQUATION: + return 1; + case GL_COLOR_MATRIX: + return 16; + case GL_COLOR_MATRIX_STACK_DEPTH: + return 1; + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_HISTOGRAM: + case GL_MINMAX: + return 1; + case GL_POLYGON_OFFSET_FACTOR: + case GL_POLYGON_OFFSET_UNITS: + return 1; + case GL_POST_CONVOLUTION_RED_SCALE: + case GL_POST_CONVOLUTION_GREEN_SCALE: + case GL_POST_CONVOLUTION_BLUE_SCALE: + case GL_POST_CONVOLUTION_ALPHA_SCALE: + case GL_POST_CONVOLUTION_RED_BIAS: + case GL_POST_CONVOLUTION_GREEN_BIAS: + case GL_POST_CONVOLUTION_BLUE_BIAS: + case GL_POST_CONVOLUTION_ALPHA_BIAS: + return 1; + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + return 1; + case GL_RESCALE_NORMAL: + return 1; + case GL_MAX_ELEMENTS_INDICES: + case GL_MAX_ELEMENTS_VERTICES: + return 1; + case GL_ACTIVE_TEXTURE_ARB: + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + case GL_MAX_TEXTURE_UNITS_ARB: + return 1; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + return 1; + default: + return -1; + } +} + +GLint __glGetDoublev_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetFloatv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetIntegerv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetBooleanv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetTexLevelParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: + case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_ALPHA_SIZE: + case GL_TEXTURE_LUMINANCE_SIZE: + case GL_TEXTURE_INTENSITY_SIZE: + return 1; + default: + return -1; + } +} + +GLint __glGetTexLevelParameteriv_size(GLenum pname) +{ + return __glGetTexLevelParameterfv_size(pname); +} + +GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, + GLenum type, GLint width, GLint height, GLint depth) +{ + GLint elements, esize; + GLint padding, rowsize; + + switch (format) { + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elements = 4; + break; + case GL_RGB: + case GL_BGR: + elements = 3; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + default: + return -1; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + esize = 1; + elements = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + esize = 4; + elements = 1; + break; + default: + return -1; + } + /* + ** According to the GLX protocol, each row must be padded to a multiple of + ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel + ** store modes of the GL. + */ + rowsize = width * elements * esize; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * height * depth); +} + +GLint __glGetConvolutionParameteriv_size(GLenum pname) +{ + switch (pname) { + case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_FILTER_SCALE: + case GL_CONVOLUTION_FILTER_BIAS: + return 4; + case GL_CONVOLUTION_BORDER_MODE: + case GL_CONVOLUTION_FORMAT: + case GL_CONVOLUTION_WIDTH: + case GL_CONVOLUTION_HEIGHT: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + default: + return -1; + } +} + +GLint __glGetConvolutionParameterfv_size(GLenum pname) +{ + return __glGetConvolutionParameteriv_size(pname); +} + + +GLint __glGetHistogramParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetHistogramParameteriv_size(GLenum pname) +{ + return __glGetHistogramParameterfv_size(pname); +} + +GLint __glGetMinmaxParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetMinmaxParameteriv_size(GLenum pname) +{ + return __glGetMinmaxParameterfv_size(pname); +} + +GLint __glGetColorTableParameterfv_size(GLenum pname) +{ + switch(pname) { + + case GL_COLOR_TABLE_SCALE: /* return RGBA */ + case GL_COLOR_TABLE_BIAS: + return 4; + case GL_COLOR_TABLE_FORMAT: + case GL_COLOR_TABLE_WIDTH: + case GL_COLOR_TABLE_RED_SIZE: + case GL_COLOR_TABLE_GREEN_SIZE: + case GL_COLOR_TABLE_BLUE_SIZE: + case GL_COLOR_TABLE_ALPHA_SIZE: + case GL_COLOR_TABLE_LUMINANCE_SIZE: + case GL_COLOR_TABLE_INTENSITY_SIZE: + return 1; + default: + return 0; + } +} + +GLint __glGetColorTableParameteriv_size(GLenum pname) +{ + return __glGetColorTableParameterfv_size(pname); +} + diff --git a/GL/glx/singlesize.h b/GL/glx/singlesize.h new file mode 100644 index 000000000..829338094 --- /dev/null +++ b/GL/glx/singlesize.h @@ -0,0 +1,81 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +#ifndef _singlesize_h_ +#define _singlesize_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern GLint __glReadPixels_size(GLenum format, GLenum type, + GLint width, GLint height); +extern GLint __glGetTexEnvfv_size(GLenum pname); +extern GLint __glGetTexEnviv_size(GLenum pname); +extern GLint __glGetTexGenfv_size(GLenum pname); +extern GLint __glGetTexGendv_size(GLenum pname); +extern GLint __glGetTexGeniv_size(GLenum pname); +extern GLint __glGetTexParameterfv_size(GLenum pname); +extern GLint __glGetTexParameteriv_size(GLenum pname); +extern GLint __glGetLightfv_size(GLenum pname); +extern GLint __glGetLightiv_size(GLenum pname); +extern GLint __glGetMap_size(GLenum pname, GLenum query); +extern GLint __glGetMapdv_size(GLenum target, GLenum query); +extern GLint __glGetMapfv_size(GLenum target, GLenum query); +extern GLint __glGetMapiv_size(GLenum target, GLenum query); +extern GLint __glGetMaterialfv_size(GLenum pname); +extern GLint __glGetMaterialiv_size(GLenum pname); +extern GLint __glGetPixelMap_size(GLenum map); +extern GLint __glGetPixelMapfv_size(GLenum map); +extern GLint __glGetPixelMapuiv_size(GLenum map); +extern GLint __glGetPixelMapusv_size(GLenum map); +extern GLint __glGet_size(GLenum sq); +extern GLint __glGetDoublev_size(GLenum sq); +extern GLint __glGetFloatv_size(GLenum sq); +extern GLint __glGetIntegerv_size(GLenum sq); +extern GLint __glGetBooleanv_size(GLenum sq); +extern GLint __glGetTexLevelParameterfv_size(GLenum pname); +extern GLint __glGetTexLevelParameteriv_size(GLenum pname); +extern GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, + GLenum type, GLint width, GLint height, + GLint depth); +extern GLint __glGetColorTableParameterfv_size(GLenum pname); +extern GLint __glGetColorTableParameteriv_size(GLenum pname); +extern GLint __glGetConvolutionParameterfv_size(GLenum pname); +extern GLint __glGetConvolutionParameteriv_size(GLenum pname); +extern GLint __glGetHistogramParameterfv_size(GLenum pname); +extern GLint __glGetHistogramParameteriv_size(GLenum pname); +extern GLint __glGetMinmaxParameterfv_size(GLenum pname); +extern GLint __glGetMinmaxParameteriv_size(GLenum pname); + +#endif /* _singlesize_h_ */ + diff --git a/GL/glx/unpack.h b/GL/glx/unpack.h new file mode 100644 index 000000000..62fc43761 --- /dev/null +++ b/GL/glx/unpack.h @@ -0,0 +1,236 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.5 2002/10/30 12:52:03 alanh Exp $ */ +#ifndef __GLX_unpack_h__ +#define __GLX_unpack_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define __GLX_PAD(s) (((s)+3) & (GLuint)~3) + +/* +** Fetch the context-id out of a SingleReq request pointed to by pc. +*/ +#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag) +#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag) + +/* +** Fetch a double from potentially unaligned memory. +*/ +#ifdef __GLX_ALIGN64 +#define __GLX_MEM_COPY(dst,src,n) if (src && dst) memcpy(dst,src,n) +#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8) +#else +#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src)) +#endif + +extern void __glXMemInit(void); + +extern xGLXSingleReply __glXReply; + +#define __GLX_BEGIN_REPLY(size) \ + __glXReply.length = __GLX_PAD(size) >> 2; \ + __glXReply.type = X_Reply; \ + __glXReply.sequenceNumber = client->sequence; + +#define __GLX_SEND_HEADER() \ + WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply); + +#define __GLX_PUT_RETVAL(a) \ + __glXReply.retval = (a); + +#define __GLX_PUT_SIZE(a) \ + __glXReply.size = (a); + +#define __GLX_PUT_RENDERMODE(m) \ + __glXReply.pad3 = (m) + +/* +** Get a buffer to hold returned data, with the given alignment. If we have +** to realloc, allocate size+align, in case the pointer has to be bumped for +** alignment. The answerBuffer should already be aligned. +** +** NOTE: the cast (long)res below assumes a long is large enough to hold a +** pointer. +*/ +#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \ + if ((size) > sizeof(answerBuffer)) { \ + int bump; \ + if ((cl)->returnBufSize < (size)+(align)) { \ + (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \ + (size)+(align)); \ + if (!(cl)->returnBuf) { \ + return BadAlloc; \ + } \ + (cl)->returnBufSize = (size)+(align); \ + } \ + res = (char*)cl->returnBuf; \ + bump = (long)(res) % (align); \ + if (bump) res += (align) - (bump); \ + } else { \ + res = (char *)answerBuffer; \ + } + +#define __GLX_PUT_BYTE() \ + *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer + +#define __GLX_PUT_SHORT() \ + *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer + +#define __GLX_PUT_INT() \ + *(GLint *)&__glXReply.pad3 = *(GLint *)answer + +#define __GLX_PUT_FLOAT() \ + *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer + +#define __GLX_PUT_DOUBLE() \ + *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer + +#define __GLX_SEND_BYTE_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer) + +#define __GLX_SEND_SHORT_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer) + +#define __GLX_SEND_INT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer) + +#define __GLX_SEND_FLOAT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer) + +#define __GLX_SEND_DOUBLE_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer) + + +#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len) +#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len) + +/* +** PERFORMANCE NOTE: +** Machine dependent optimizations abound here; these swapping macros can +** conceivably be replaced with routines that do the job faster. +*/ +#define __GLX_DECLARE_SWAP_VARIABLES \ + GLbyte sw + +#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \ + GLbyte *swapPC; \ + GLbyte *swapEnd + + +#define __GLX_SWAP_INT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_SHORT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = sw; + +#define __GLX_SWAP_DOUBLE(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \ + ((GLbyte *)(pc))[7] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \ + ((GLbyte *)(pc))[6] = sw; \ + sw = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \ + ((GLbyte *)(pc))[5] = sw; \ + sw = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \ + ((GLbyte *)(pc))[4] = sw; + +#define __GLX_SWAP_FLOAT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_INT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_INT(swapPC); \ + swapPC += __GLX_SIZE_INT32; \ + } + +#define __GLX_SWAP_SHORT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_SHORT(swapPC); \ + swapPC += __GLX_SIZE_INT16; \ + } + +#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_DOUBLE(swapPC); \ + swapPC += __GLX_SIZE_FLOAT64; \ + } + +#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_FLOAT(swapPC); \ + swapPC += __GLX_SIZE_FLOAT32; \ + } + +#define __GLX_SWAP_REPLY_HEADER() \ + __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \ + __GLX_SWAP_INT(&__glXReply.length); + +#define __GLX_SWAP_REPLY_RETVAL() \ + __GLX_SWAP_INT(&__glXReply.retval) + +#define __GLX_SWAP_REPLY_SIZE() \ + __GLX_SWAP_INT(&__glXReply.size) + +#endif /* !__GLX_unpack_h__ */ + + + + + diff --git a/GL/glx/xfont.c b/GL/glx/xfont.c new file mode 100644 index 000000000..3ea767d2b --- /dev/null +++ b/GL/glx/xfont.c @@ -0,0 +1,191 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/xfont.c,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#include "glxserver.h" +#include "glxutil.h" +#include "g_disptab.h" +#include <unpack.h> +#include <GL/gl.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include <dixfontstr.h> + +extern XID clientErrorValue; /* imported kludge from dix layer */ + +/* +** Make a single GL bitmap from a single X glyph +*/ +static int __glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci) +{ + int i, j; + int widthPadded; /* width of glyph in bytes, as padded by X */ + int allocBytes; /* bytes to allocate to store bitmap */ + int w; /* width of glyph in bits */ + int h; /* height of glyph */ + register unsigned char *pglyph; + register unsigned char *p; + unsigned char *allocbuf; +#define __GL_CHAR_BUF_SIZE 2048 + unsigned char buf[__GL_CHAR_BUF_SIZE]; + + w = GLYPHWIDTHPIXELS(pci); + h = GLYPHHEIGHTPIXELS(pci); + widthPadded = GLYPHWIDTHBYTESPADDED(pci); + + /* + ** Use the local buf if possible, otherwise malloc. + */ + allocBytes = widthPadded * h; + if (allocBytes <= __GL_CHAR_BUF_SIZE) { + p = buf; + allocbuf = 0; + } else { + p = (unsigned char *) __glXMalloc(allocBytes); + if (!p) + return BadAlloc; + allocbuf = p; + } + + /* + ** We have to reverse the picture, top to bottom + */ + + pglyph = FONTGLYPHBITS(FONTGLYPHS(font), pci) + (h-1)*widthPadded; + for (j=0; j < h; j++) { + for (i=0; i < widthPadded; i++) { + p[i] = pglyph[i]; + } + pglyph -= widthPadded; + p += widthPadded; + } + glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent, + pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf); + + if (allocbuf) { + __glXFree(allocbuf); + } + return Success; +#undef __GL_CHAR_BUF_SIZE +} + +/* +** Create a GL bitmap for each character in the X font. The bitmap is stored +** in a display list. +*/ + +static int +MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base) +{ + unsigned long i, nglyphs; + CARD8 chs[2]; /* the font index we are going after */ + CharInfoPtr pci; + int rv; /* return value */ + int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE); + glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES); + for (i=0; i < count; i++) { + chs[0] = (first + i) >> 8; /* high byte is first byte */ + chs[1] = first + i; + + (*pFont->get_glyphs)(pFont, 1, chs, (FontEncoding)encoding, + &nglyphs, &pci); + + /* + ** Define a display list containing just a glBitmap() call. + */ + glNewList(list_base + i, GL_COMPILE); + if (nglyphs ) { + rv = __glXMakeBitmapFromGlyph(pFont, pci); + if (rv) { + return rv; + } + } + glEndList(); + } + return Success; +} + +/************************************************************************/ + +int __glXUseXFont(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXUseXFontReq *req; + FontPtr pFont; + GC *pGC; + GLuint currentListIndex; + __GLXcontext *cx; + int error; + + req = (xGLXUseXFontReq *) pc; + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + return error; + } + + glGetIntegerv(GL_LIST_INDEX, (GLint*) ¤tListIndex); + if (currentListIndex != 0) { + /* + ** A display list is currently being made. It is an error + ** to try to make a font during another lists construction. + */ + client->errorValue = cx->id; + return __glXBadContextState; + } + + /* + ** Font can actually be either the ID of a font or the ID of a GC + ** containing a font. + */ + pFont = (FontPtr)LookupIDByType(req->font, RT_FONT); + if (!pFont) { + pGC = (GC *)LookupIDByType(req->font, RT_GC); + if (!pGC) { + client->errorValue = req->font; + return BadFont; + } + pFont = pGC->font; + } + + return MakeBitmapsFromFont(pFont, req->first, req->count, + req->listBase); +} diff --git a/GL/include/GL/glx_ansic.h b/GL/include/GL/glx_ansic.h new file mode 100644 index 000000000..c50288055 --- /dev/null +++ b/GL/include/GL/glx_ansic.h @@ -0,0 +1,111 @@ +#ifndef _glx_ansic_h_ +#define _glx_ansic_h_ + +/* $XFree86: xc/programs/Xserver/GL/include/GL/glx_ansic.h,v 1.7 2002/04/04 14:05:36 eich Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +/* +** this needs to check whether we're using XFree86 at all, and then +** which version we're using. Use these macros if version is 3.9+, else +** use normal commands below. +*/ + +/* +** turns out this include file only exists for XFree86 3.9+ +** I notice that not having it is not an error and does not stop the build, +** but having it will allow opengl and glx to be built for 3.9+. We no longer +** need an explicit define in the Makefile, just point to the correct X source +** tree and all should be taken care of. +*/ + +#ifdef XFree86Server + +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#endif +#ifndef assert +#define assert(a) +#endif + +#else + +#if defined(Lynx) && defined(__assert_h) +#undef __assert_h +#endif +#ifdef assert +#undef assert +#endif +#include <assert.h> + +#endif + + +#define GLX_STDOUT stdout +#define GLX_STDERR stderr +#define __glXPrintf printf +#define __glXFprintf fprintf +#define __glXSprintf sprintf +#define __glXVfprintf vfprintf +#define __glXVsprintf vsprintf +#define __glXFopen fopen +#define __glXFclose fclose +#define __glXCos(x) cos(x) +#define __glXSin(x) sin(x) +#define __glXAtan(x) atan(x) +#define __glXAbs(x) abs(x) +#define __glXLog(x) log(x) +#define __glXCeil(x) ceil(x) +#define __glXFloor(x) floor(x) +#define __glXSqrt(x) sqrt(x) +#define __glXPow(x, y) pow(x, y) +#define __glXMemmove(dest, src, n) memmove(dest, src, n) +#define __glXMemcpy(dest, src, n) memcpy(dest, src, n) +#define __glXMemset(s, c, n) memset(s, c, n) +#define __glXStrdup(str) xstrdup(str) +#define __glXStrcpy(dest, src) strcpy(dest, src) +#define __glXStrncpy(dest, src, n) strncpy(dest, src, n) +#define __glXStrcat(dest, src) strcat(dest, src) +#define __glXStrncat(dest, src, n) strncat(dest, src, n) +#define __glXStrcmp(s1, s2) strcmp(s1, s2) +#define __glXStrncmp(s1, s2, n) strncmp(s1, s2, n) +#define __glXStrlen(str) strlen(str) +#define __glXAbort() abort() +#define __glXStrtok(s, delim) strtok(s, delim) +#define __glXStrcspn(s, reject) strcspn(s, reject) +#define __glXGetenv(a) getenv(a) +#define __glXAtoi(a) atoi(a) + +#endif /* _glx_ansic_h_ */ + diff --git a/GL/include/GL/xf86glx.h b/GL/include/GL/xf86glx.h new file mode 100644 index 000000000..7a467b9b5 --- /dev/null +++ b/GL/include/GL/xf86glx.h @@ -0,0 +1,39 @@ +/* $XFree86: xc/programs/Xserver/GL/include/GL/xf86glx.h,v 1.4 2000/02/23 04:46:54 martin Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#include "miscstruct.h" + +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#endif |