summaryrefslogtreecommitdiff
path: root/hw/xgl/xglscreen.c
blob: 0426c06f8796f53776b03f673cc2f15c5479886f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
/*
 * Copyright © 2004 David Reveman
 * 
 * Permission to use, copy, modify, distribute, and sell this software
 * and its documentation for any purpose is hereby granted without
 * fee, provided that the above copyright notice appear in all copies
 * and that both that copyright notice and this permission notice
 * appear in supporting documentation, and that the name of
 * David Reveman not be used in advertising or publicity pertaining to
 * distribution of the software without specific, written prior permission.
 * David Reveman makes no representations about the suitability of this
 * software for any purpose. It is provided "as is" without express or
 * implied warranty.
 *
 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, 
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * Author: David Reveman <davidr@novell.com>
 */

#include "xgl.h"
#include "inputstr.h"
#include "mipointer.h"
#include "damage.h"
#include "fb.h"
#ifdef MITSHM
#include "shmint.h"
static ShmFuncs shmFuncs = { NULL, xglShmPutImage };
#endif
#ifdef RENDER
#include "glyphstr.h"
#endif

int xglScreenGeneration = -1;
int xglScreenPrivateIndex;
int xglGCPrivateIndex;
int xglPixmapPrivateIndex;
int xglWinPrivateIndex;

#ifdef RENDER
int xglGlyphPrivateIndex;
#endif

#define xglQueryBestSize	  (void *) NoopDDA
#define xglSaveScreen		  (void *) NoopDDA

#define xglConstrainCursor	  (void *) NoopDDA
#define xglCursorLimits		  (void *) NoopDDA
#define xglDisplayCursor	  (void *) NoopDDA
#define xglRealizeCursor	  (void *) NoopDDA
#define xglUnrealizeCursor	  (void *) NoopDDA
#define xglRecolorCursor	  (void *) NoopDDA
#define xglSetCursorPosition	  (void *) NoopDDA

static PixmapPtr
xglGetWindowPixmap (WindowPtr pWin)
{
    return XGL_GET_WINDOW_PIXMAP (pWin);
}

static void
xglSetWindowPixmap (WindowPtr pWin,
		    PixmapPtr pPixmap)
{
    ScreenPtr pScreen = pWin->drawable.pScreen;

    XGL_SCREEN_PRIV (pScreen);
    
    XGL_SCREEN_UNWRAP (SetWindowPixmap);
    (*pScreen->SetWindowPixmap) (pWin, pPixmap);
    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
    
    XGL_GET_WINDOW_PRIV(pWin)->pPixmap = pPixmap;
}

static Bool
xglAllocatePrivates (ScreenPtr pScreen)
{
    xglScreenPtr pScreenPriv;

    if (xglScreenGeneration != serverGeneration)
    {
	xglScreenPrivateIndex = AllocateScreenPrivateIndex ();
	if (xglScreenPrivateIndex < 0)
	    return FALSE;
	
	xglGCPrivateIndex = AllocateGCPrivateIndex ();
	if (xglGCPrivateIndex < 0)
	    return FALSE;

	xglPixmapPrivateIndex = AllocatePixmapPrivateIndex ();
	if (xglPixmapPrivateIndex < 0)
	    return FALSE;

	xglWinPrivateIndex = AllocateWindowPrivateIndex ();
	if (xglWinPrivateIndex < 0)
	    return FALSE;

#ifdef RENDER	
	xglGlyphPrivateIndex = AllocateGlyphPrivateIndex ();
	if (xglGlyphPrivateIndex < 0)
	    return FALSE;
#endif	
	
 	xglScreenGeneration = serverGeneration;
    }

    if (!AllocateGCPrivate (pScreen, xglGCPrivateIndex, sizeof (xglGCRec)))
	return FALSE;

    if (!AllocatePixmapPrivate (pScreen, xglPixmapPrivateIndex,
				sizeof (xglPixmapRec)))
	return FALSE;

    if (!AllocateWindowPrivate (pScreen, xglWinPrivateIndex,
				sizeof (xglWinRec)))
	return FALSE;

    pScreenPriv = xalloc (sizeof (xglScreenRec));
    if (!pScreenPriv)
	return FALSE;
    
    XGL_SET_SCREEN_PRIV (pScreen, pScreenPriv);
    
    return TRUE;
}

Bool
xglScreenInit (ScreenPtr        pScreen,
	       xglScreenInfoPtr pScreenInfo)
{
    xglScreenPtr pScreenPriv;
    int		 depth;
    
#ifdef RENDER
    PictureScreenPtr pPictureScreen;
#endif
    
    if (!xglAllocatePrivates (pScreen))
	return FALSE;

    pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen);

    pScreenPriv->pScreenPixmap = NULL;
    
    pScreenPriv->pVisual  = &xglVisuals[0];
    pScreenPriv->drawable = pScreenInfo->drawable;
    pScreenPriv->features =
	glitz_drawable_get_features (pScreenInfo->drawable);

    depth = pScreenPriv->pVisual->pPixel->depth;

    if (!xglInitOffscreen (pScreen, pScreenInfo))
	return FALSE;
    
    xglInitPixmapFormats (pScreen);
    if (!pScreenPriv->pixmapFormats[depth].format)
	return FALSE;
    
    pScreenPriv->geometryDataType = pScreenInfo->geometryDataType;
    pScreenPriv->geometryUsage    = pScreenInfo->geometryUsage;
    pScreenPriv->yInverted	  = pScreenInfo->yInverted;
    pScreenPriv->pboMask	  = pScreenInfo->pboMask;

    GEOMETRY_INIT (pScreen, &pScreenPriv->scratchGeometry,
		   GLITZ_GEOMETRY_TYPE_VERTEX,
		   pScreenPriv->geometryUsage, 0);
    
    pScreenPriv->surface =
	glitz_surface_create (pScreenPriv->drawable,
			      pScreenPriv->pixmapFormats[depth].format,
			      pScreenInfo->width, pScreenInfo->height,
			      0, NULL);
    if (!pScreenPriv->surface)
	return FALSE;

    glitz_surface_attach (pScreenPriv->surface,
			  pScreenPriv->drawable,
			  GLITZ_DRAWABLE_BUFFER_FRONT_COLOR,
			  0, 0);

    if (monitorResolution == 0)
	monitorResolution = XGL_DEFAULT_DPI;

    if (!fbSetupScreen (pScreen, NULL,
			pScreenInfo->width, pScreenInfo->height,
			monitorResolution, monitorResolution,
			pScreenInfo->width,
			pScreenPriv->pVisual->pPixel->masks.bpp))
	return FALSE;

    pScreen->SaveScreen = xglSaveScreen;
    
    pScreen->CreatePixmap  = xglCreatePixmap;
    pScreen->DestroyPixmap = xglDestroyPixmap;

    if (!fbFinishScreenInit (pScreen, NULL,
			     pScreenInfo->width, pScreenInfo->height,
			     monitorResolution, monitorResolution,
			     pScreenInfo->width,
			     pScreenPriv->pVisual->pPixel->masks.bpp))
	return FALSE;

#ifdef MITSHM
    ShmRegisterFuncs (pScreen, &shmFuncs);
#endif

#ifdef RENDER
    if (!xglPictureInit (pScreen))
	return FALSE;
#endif

    XGL_SCREEN_WRAP (GetImage, xglGetImage);
    XGL_SCREEN_WRAP (GetSpans, xglGetSpans);
    
    XGL_SCREEN_WRAP (CopyWindow, xglCopyWindow);
    XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
    XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
    XGL_SCREEN_WRAP (PaintWindowBackground, xglPaintWindowBackground);
    XGL_SCREEN_WRAP (PaintWindowBorder, xglPaintWindowBorder);

    XGL_SCREEN_WRAP (CreateGC, xglCreateGC);

    pScreen->ConstrainCursor   = xglConstrainCursor;
    pScreen->CursorLimits      = xglCursorLimits;
    pScreen->DisplayCursor     = xglDisplayCursor;
    pScreen->RealizeCursor     = xglRealizeCursor;
    pScreen->UnrealizeCursor   = xglUnrealizeCursor;
    pScreen->RecolorCursor     = xglRecolorCursor;
    pScreen->SetCursorPosition = xglSetCursorPosition;
    
    pScreen->ModifyPixmapHeader = xglModifyPixmapHeader;
    
    XGL_SCREEN_WRAP (BitmapToRegion, xglPixmapToRegion);

    pScreen->GetWindowPixmap = xglGetWindowPixmap;
    
    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);

#ifdef RENDER
    pPictureScreen = GetPictureScreenIfSet (pScreen);
    if (pPictureScreen)
    {
	if (!AllocateGlyphPrivate (pScreen, xglGlyphPrivateIndex,
				   sizeof (xglGlyphRec)))
	    return FALSE;
	
	XGL_PICTURE_SCREEN_WRAP (RealizeGlyph, xglRealizeGlyph);
	XGL_PICTURE_SCREEN_WRAP (UnrealizeGlyph, xglUnrealizeGlyph);
	XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
	XGL_PICTURE_SCREEN_WRAP (Glyphs, xglGlyphs);
	XGL_PICTURE_SCREEN_WRAP (Trapezoids, xglTrapezoids);
	XGL_PICTURE_SCREEN_WRAP (AddTraps, xglAddTraps);
	XGL_PICTURE_SCREEN_WRAP (AddTriangles, xglAddTriangles);
	XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
	XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
				 xglChangePictureTransform);
	XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
    }
#endif

    XGL_SCREEN_WRAP (BackingStoreFuncs.SaveAreas, xglSaveAreas);
    XGL_SCREEN_WRAP (BackingStoreFuncs.RestoreAreas, xglRestoreAreas);

    /* Damage is required */
    DamageSetup (pScreen);

    XGL_SCREEN_WRAP (CloseScreen, xglCloseScreen);

    return TRUE;
}

Bool
xglFinishScreenInit (ScreenPtr pScreen)
{
	
#ifdef RENDER
    glitz_vertex_format_t *format;
    static glitz_color_t  clearBlack = { 0x0, 0x0, 0x0, 0x0 };
    static glitz_color_t  solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
    int			  i;
#endif

    XGL_SCREEN_PRIV (pScreen);
	
    /* Do we want to use BackingStore?
       miInitializeBackingStore (pScreen);
    */

    if (!fbCreateDefColormap (pScreen))
	return FALSE;

    pScreenPriv->solid =
	glitz_surface_create (pScreenPriv->drawable,
			      pScreenPriv->pixmapFormats[32].format,
			      1, 1, 0, NULL);
    if (!pScreenPriv->solid)
	return FALSE;
    
    glitz_surface_set_fill (pScreenPriv->solid, GLITZ_FILL_REPEAT);

#ifdef RENDER
    for (i = 0; i < 33; i++)
	pScreenPriv->glyphCache[i].pScreen = NULL;

    pScreenPriv->pSolidAlpha = NULL;

    pScreenPriv->trapInfo.mask =
	glitz_surface_create (pScreenPriv->drawable,
			      pScreenPriv->pixmapFormats[8].format,
			      2, 1, 0, NULL);
    if (!pScreenPriv->trapInfo.mask)
	return FALSE;

    glitz_set_rectangle (pScreenPriv->trapInfo.mask, &clearBlack, 0, 0, 1, 1);
    glitz_set_rectangle (pScreenPriv->trapInfo.mask, &solidWhite, 1, 0, 1, 1);
	
    glitz_surface_set_fill (pScreenPriv->trapInfo.mask, GLITZ_FILL_NEAREST);
    glitz_surface_set_filter (pScreenPriv->trapInfo.mask,
			      GLITZ_FILTER_BILINEAR,
			      NULL, 0);

    format = &pScreenPriv->trapInfo.format.vertex; 
    format->primitive  = GLITZ_PRIMITIVE_QUADS;
    format->attributes = GLITZ_VERTEX_ATTRIBUTE_MASK_COORD_MASK;

    format->mask.type	     = GLITZ_DATA_TYPE_FLOAT;
    format->mask.size	     = GLITZ_COORDINATE_SIZE_X;
    format->bytes_per_vertex = sizeof (glitz_float_t);

    if (pScreenPriv->geometryDataType)
    {
	format->type		  = GLITZ_DATA_TYPE_FLOAT;
	format->bytes_per_vertex += 2 * sizeof (glitz_float_t);
	format->mask.offset	  = 2 * sizeof (glitz_float_t);
    }
    else
    {
	format->type		  = GLITZ_DATA_TYPE_SHORT;
	format->bytes_per_vertex += 2 * sizeof (glitz_short_t);
	format->mask.offset	  = 2 * sizeof (glitz_short_t);
    }
#endif
    
    return TRUE;
}

Bool
xglCloseScreen (int	  index,
		ScreenPtr pScreen)
{
    XGL_SCREEN_PRIV (pScreen);
    XGL_PIXMAP_PRIV (pScreenPriv->pScreenPixmap);
    
#ifdef RENDER
    int i;
    
    for (i = 0; i < 33; i++)
	xglFiniGlyphCache (&pScreenPriv->glyphCache[i]);

    if (pScreenPriv->pSolidAlpha)
	FreePicture ((pointer) pScreenPriv->pSolidAlpha, 0);

    if (pScreenPriv->trapInfo.mask)
	glitz_surface_destroy (pScreenPriv->trapInfo.mask);
#endif

    xglFiniPixmap (pScreenPriv->pScreenPixmap);
    if (pPixmapPriv->pDamage)
	DamageDestroy (pPixmapPriv->pDamage);

    if (pScreenPriv->solid)
	glitz_surface_destroy (pScreenPriv->solid);

    if (pScreenPriv->surface)
	glitz_surface_destroy (pScreenPriv->surface);

    xglFiniOffscreen (pScreen);

    GEOMETRY_UNINIT (&pScreenPriv->scratchGeometry);

    XGL_SCREEN_UNWRAP (CloseScreen);
    xfree (pScreenPriv);

    return (*pScreen->CloseScreen) (index, pScreen);
}

#ifdef RENDER
void
xglCreateSolidAlphaPicture (ScreenPtr pScreen)
{
    static xRenderColor	solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
    static xRectangle	one = { 0, 0, 1, 1 };
    PixmapPtr		pPixmap;
    PictFormatPtr	pFormat;
    int			error;
    Pixel		pixel;
    GCPtr		pGC;
    CARD32		tmpval[2];

    XGL_SCREEN_PRIV (pScreen);

    pFormat = PictureMatchFormat (pScreen, 32, PICT_a8r8g8b8);
    if (!pFormat)
	return;

    pGC = GetScratchGC (pFormat->depth, pScreen);
    if (!pGC)
	return;
	
    pPixmap = (*pScreen->CreatePixmap) (pScreen, 1, 1, pFormat->depth);
    if (!pPixmap)
	return;
	
    miRenderColorToPixel (pFormat, &solidWhite, &pixel);
    
    tmpval[0] = GXcopy;
    tmpval[1] = pixel;

    ChangeGC (pGC, GCFunction | GCForeground, tmpval);
    ValidateGC (&pPixmap->drawable, pGC);	
    (*pGC->ops->PolyFillRect) (&pPixmap->drawable, pGC, 1, &one);
    FreeScratchGC (pGC);
    
    tmpval[0] = xTrue;
    pScreenPriv->pSolidAlpha =
	CreatePicture (0, &pPixmap->drawable, pFormat,
		       CPRepeat, tmpval, 0, &error);
    (*pScreen->DestroyPixmap) (pPixmap);

    if (pScreenPriv->pSolidAlpha)
	ValidatePicture (pScreenPriv->pSolidAlpha);
}
#endif