summaryrefslogtreecommitdiff
path: root/GL
diff options
context:
space:
mode:
Diffstat (limited to 'GL')
-rw-r--r--GL/Makefile.am7
-rw-r--r--GL/apple/Makefile.am14
-rw-r--r--GL/apple/indirect.c1940
3 files changed, 1 insertions, 1960 deletions
diff --git a/GL/Makefile.am b/GL/Makefile.am
index 44fca18c5..c3ac15564 100644
--- a/GL/Makefile.am
+++ b/GL/Makefile.am
@@ -1,9 +1,4 @@
-if XQUARTZ
-XQUARTZ_SUBDIRS = apple
-endif
-
-SUBDIRS = glx $(XQUARTZ_SUBDIRS)
-DIST_SUBDIRS = glx apple
+SUBDIRS = glx
WINDOWS_EXTRAS = \
windows/ChangeLog \
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
deleted file mode 100644
index 7ad9140cc..000000000
--- a/GL/apple/Makefile.am
+++ /dev/null
@@ -1,14 +0,0 @@
-AM_CFLAGS = $(DIX_CFLAGS)
-AM_CPPFLAGS = \
- -I$(top_srcdir) \
- -I$(top_srcdir)/GL/glx \
- -I$(top_srcdir)/GL/include \
- -I$(top_srcdir)/GL/mesa/glapi \
- -I$(top_srcdir)/hw/xquartz \
- -I$(top_srcdir)/hw/xquartz/xpr \
- -I$(top_srcdir)/miext/damage
-
-noinst_LIBRARIES = libCGLcore.a
-libCGLcore_a_SOURCES = \
- indirect.c \
- $(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
deleted file mode 100644
index a0884d45c..000000000
--- a/GL/apple/indirect.c
+++ /dev/null
@@ -1,1940 +0,0 @@
-/*
- * GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path)
- *
- * Copyright (c) 2007 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "dri.h"
-
-#define GL_EXT_histogram 1
-#define GL_EXT_polygon_offset 1
-#define GL_SGIS_pixel_texture 1
-#define GL_SGIX_pixel_texture 1
-#define GL_EXT_multisample 1
-#define GL_SGIS_multisample 1
-#define GL_EXT_vertex_array 1
-#define GL_ARB_point_parameters 1
-#define GL_NV_vertex_array_range 1
-#define GL_MESA_resize_buffers 1
-#define GL_ARB_window_pos 1
-#define GL_EXT_cull_vertex 1
-#define GL_NV_vertex_program 1
-#define GL_APPLE_fence 1
-#define GL_IBM_multimode_draw_arrays 1
-#define GL_EXT_fragment_shader 1
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/CGLContext.h>
-
-// X11 and X11's glx
-#include <GL/gl.h>
-#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#include "x-hash.h"
-#include "x-list.h"
-
-#include <dispatch.h>
-#define GLAPIENTRYP *
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <Xplugin.h>
-#include "glcontextmodes.h"
-#include <glapi.h>
-#include <glapitable.h>
-
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-__GLXprovider * GlxGetMesaProvider (void);
-
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
-
-static void setup_dispatch_table(void);
-GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
-
-// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
-
-static void glAquaResetExtension(void);
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
-
-__GLXprovider __glXMesaProvider = {
- __glXAquaScreenProbe,
- "Core OpenGL",
- NULL
-};
-
-__GLXprovider *
-GlxGetMesaProvider (void)
-{
- GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
- return &__glXMesaProvider;
-}
-
-typedef struct __GLXAquaScreen __GLXAquaScreen;
-typedef struct __GLXAquaContext __GLXAquaContext;
-typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-
-struct __GLXAquaScreen {
- __GLXscreen base;
- int index;
- int num_vis;
- __GLXconfig *modes;
-};
-
-static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-
-struct __GLXAquaContext {
- __GLXcontext base;
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
- xp_surface_id sid;
- unsigned isAttached :1;
-};
-
-struct __GLXAquaDrawable {
- __GLXdrawable base;
- DrawablePtr pDraw;
- xp_surface_id sid;
-};
-
-static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLXconfig *config,
- __GLXcontext *baseShareContext)
-{
- __GLXAquaContext *context;
- __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = malloc (sizeof (__GLXAquaContext));
- if (context == NULL) return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
- context->base.config = config;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
- context->base.forceCurrent = __glXAquaContextForceCurrent;
- // context->base.createDrawable = __glXAquaContextCreateDrawable;
-
- context->pixelFormat = makeFormat(config);
- if (!context->pixelFormat) {
- free(context);
- return NULL;
- }
-
- context->ctx = NULL;
- gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
- }
- setup_dispatch_table();
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return &context->base;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
- return &__glDDXExtensionInfo;
-}
-
-/* maps from surface id -> list of __GLcontext */
-static x_hash_table *surface_hash;
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
- x_list *lst;
-
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
- GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
- (unsigned int) baseContext);
- if (context != NULL) {
- if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- if (context->ctx != NULL) CGLDestroyContext(context->ctx);
-
- if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
-
- free(context);
- }
-}
-
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
-
- gl_err = CGLSetCurrentContext(NULL);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- __glXLastContext = NULL; // Mesa does this; why?
-
- return GL_TRUE;
-}
-
-/* Called when a surface is destroyed as a side effect of destroying
- the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
- DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
- __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
- __GLXAquaContext *context;
- x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
- }
-
- GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
- switch (arg->kind) {
- case AppleDRISurfaceNotifyDestroyed:
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) arg->id);
- draw->base.pDraw = NULL;
- draw->sid = 0;
- break;
-
- case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
- for (; lst != NULL; lst = lst->next)
- {
- context = lst->data;
- xp_update_gl_context(context->ctx);
- }
- }
- break;
- default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
- }
-}
-
-static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
- DrawablePtr pDraw;
- GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
- pDraw = draw->base.pDraw;
-
- if (draw->sid == 0) {
-// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
- return;
- draw->pDraw = pDraw;
- }
-
- if (!context->isAttached || context->sid != draw->sid) {
- x_list *lst;
-
- if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
-// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) draw->sid);
-
- draw->sid = 0;
- return;
- }
-
- context->isAttached = TRUE;
- context->sid = draw->sid;
-
- if (surface_hash == NULL)
- surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- if (x_list_find(lst, context) == NULL) {
- lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) draw->sid);
- }
-}
-
-#if 0 // unused
-static void unattach(__GLXAquaContext *context) {
- x_list *lst;
- GLAQUA_DEBUG_MSG("unattach\n");
- if (context == NULL) {
- ErrorF("Tried to unattach a null context\n");
- return;
- }
- if (context->isAttached) {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- CGLClearDrawable(context->ctx);
- context->isAttached = FALSE;
- context->sid = 0;
- }
-}
-#endif
-
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-
- attach(context, drawPriv);
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
-{
- CGLError gl_err;
-
- __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
- __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
-
- GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
-
- gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
- if (gl_err != 0)
- ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
-{
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
- return GL_TRUE;
-}
-
-static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
- CGLError gl_err;
- __GLXAquaContext * drawableCtx;
-// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-
- if(!base) {
- ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
- return GL_FALSE;
- }
-
- drawableCtx = (__GLXAquaContext *)base->drawGlxc;
-
- if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
- gl_err = CGLFlushDrawable(drawableCtx->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
- }
- return GL_TRUE;
-}
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
- int i;
- CGLPixelFormatAttribute attr[64]; // currently uses max of 30
- CGLPixelFormatObj result;
- GLint n_formats;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("makeFormat\n");
-
- if (!config->rgbMode)
- return NULL;
-
- i = 0;
-
- // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
- // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
-
- if (config->stereoMode) {
- attr[i++] = kCGLPFAStereo;
- }
-
- if (config->doubleBufferMode) {
- attr[i++] = kCGLPFADoubleBuffer;
- }
-
- if (config->colorIndexMode) {
- /* ignored */
- }
-
- if (config->rgbMode) {
- attr[i++] = kCGLPFAColorSize;
- attr[i++] = config->redBits + config->greenBits + config->blueBits;
- attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
- }
-
- if (config->haveAccumBuffer) {
- attr[i++] = kCGLPFAAccumSize;
- attr[i++] = config->accumRedBits + config->accumGreenBits
- + config->accumBlueBits + config->accumAlphaBits;
- }
-
- if (config->haveDepthBuffer) {
- attr[i++] = kCGLPFADepthSize;
- attr[i++] = config->depthBits;
- }
-
- if (config->haveStencilBuffer) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = config->stencilBits;
- }
-
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = config->numAuxBuffers;
-
- /* mode->level ignored */
-
- /* mode->pixmapMode ? */
-
- attr[i++] = 0;
-
- GLAQUA_DEBUG_MSG("makeFormat almost done\n");
-
- result = NULL;
- gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
- if (gl_err != 0)
- ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
-
- GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
-
- return result;
-}
-
-// Originally copied from Mesa
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- /* [0] = RGB, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [1] = RGB, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [4] = CI, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- False, /* rgba? (false = color index) */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
-};
-
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-
-static inline int count_bits(uint32_t x)
-{
- x = x - ((x >> 1) & 0x55555555);
- x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
- x = (x + (x >> 4)) & 0x0f0f0f0f;
- x = x + (x >> 8);
- x = x + (x >> 16);
- return x & 63;
-}
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLXconfig *modes;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- GLAQUA_DEBUG_MSG("init_visuals\n");
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- malloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
- }
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- int count;
-
- count = ((pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
-
- numNewVisuals += count;
- }
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
- if (modes == NULL) {
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- free(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- glAquaScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & NullConfig );
- modes->visualID = pVisualNew[j].vid;
-
- j++;
-
- continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
- /* set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- free(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- free(pVisual);
-
- /* Clean up temporary allocations */
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- free(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}
-
-Bool enable_stereo = FALSE;
-/* based on code in i830_dri.c
- This ends calling glAquaSetVisualConfigs to set the static
- numconfigs, etc. */
-// see also glxglcore.c -- bhb
-static void
-glAquaInitVisualConfigs(void)
-{
- int lclNumConfigs = 0;
- __GLXvisualConfig *lclVisualConfigs = NULL;
- void **lclVisualPrivates = NULL;
-
- int stereo, depth, aux, buffers, stencil, accum;
- int i = 0;
-
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
- /* count num configs:
- 2 stereo (on, off) (optional)
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 64 configs with stereo, or 32 without */
-
- if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
- else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
- /* alloc */
- lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
- lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
- /* fill in configs */
- if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- } else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
- }
- }
- if (i != lclNumConfigs)
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
- GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
-{
- GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
-
- if (numConfigs == 0) /* if no configs */
- glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
-
- /*
- * setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}
-
-#if 0
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- glAquaScreenRec *pScr = &glAquaScreens[screen];
- int j;
- __GLcontextModes *modes;
-
- GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
- for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-#endif
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-
- GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
- __glXScreenDestroy(screen);
-
- free(screen);
-}
-
-static void init_screen_visuals(__GLXAquaScreen *screen) {
- ScreenPtr pScreen = screen->base.pScreen;
-
- __GLXconfig *modes;
- int *used;
- int i, j;
-
- GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: malloc / free. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *)malloc(pScreen->numVisuals * sizeof(int));
- memset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = screen -> base.visuals
- ; modes != NULL
- ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- (int)modes->visualType,
- (unsigned int)(modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- free(used);
-}
-
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
- __GLXAquaScreen *screen;
- GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
- if (screen == NULL) return NULL;
-
- screen = malloc(sizeof *screen);
-
- __glXScreenInit(&screen->base, pScreen);
-
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
- screen->base.createDrawable = __glXAquaScreenCreateDrawable;
- screen->base.pScreen = pScreen;
-
- init_screen_visuals(screen);
-
- return &screen->base;
-}
-
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
-
- /* It doesn't work to call DRIDestroySurface here, the drawable's
- already gone.. But dri.c notices the window destruction and
- frees the surface itself. */
-
- free(base);
-}
-
-static __GLXdrawable *
-__glXAquaScreenCreateDrawable(__GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- __GLXconfig *modes) {
- __GLXAquaDrawable *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
-
- glxPriv = xalloc(sizeof *glxPriv);
- if (glxPriv == NULL) return NULL;
-
- memset(glxPriv, 0, sizeof *glxPriv);
-
- if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
- xfree(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.resize = __glXAquaDrawableResize;
- glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
-
- return &glxPriv->base;
-}
-
-static void glAquaResetExtension(void)
-{
- GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
- CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
-}
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-
-void warn_func(void * p1, char *format, ...) {
- va_list v;
- va_start(v, format);
- vfprintf(stderr, format, v);
- va_end(v);
-}
-
-static void setup_dispatch_table(void) {
- struct _glapi_table *disp=_glapi_get_dispatch();
- _glapi_set_warning_func((_glapi_warning_func)warn_func);
- _glapi_noop_enable_warnings(TRUE);
-
- SET_Accum(disp, glAccum);
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
- SET_ActiveTextureARB(disp, glActiveTextureARB);
-//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
-//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
-//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
- SET_AlphaFunc(disp, glAlphaFunc);
-//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_AreTexturesResident(disp, glAreTexturesResident);
- SET_ArrayElement(disp, glArrayElement);
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_Begin(disp, glBegin);
-//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_BindBufferARB(disp, glBindBufferARB);
-//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
-//SET_BindProgramNV(disp, glBindProgramNV);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_BindTexture(disp, glBindTexture);
- SET_Bitmap(disp, glBitmap);
- SET_BlendColor(disp, glBlendColor);
- SET_BlendEquation(disp, glBlendEquation);
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
- SET_BlendFunc(disp, glBlendFunc);
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_CallList(disp, glCallList);
- SET_CallLists(disp, glCallLists);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_Clear(disp, glClear);
- SET_ClearAccum(disp, glClearAccum);
- SET_ClearColor(disp, glClearColor);
- SET_ClearDepth(disp, glClearDepth);
- SET_ClearIndex(disp, glClearIndex);
- SET_ClearStencil(disp, glClearStencil);
- SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
- SET_ClipPlane(disp, glClipPlane);
- SET_Color3b(disp, glColor3b);
- SET_Color3bv(disp, glColor3bv);
- SET_Color3d(disp, glColor3d);
- SET_Color3dv(disp, glColor3dv);
- SET_Color3f(disp, glColor3f);
- SET_Color3fv(disp, glColor3fv);
- SET_Color3i(disp, glColor3i);
- SET_Color3iv(disp, glColor3iv);
- SET_Color3s(disp, glColor3s);
- SET_Color3sv(disp, glColor3sv);
- SET_Color3ub(disp, glColor3ub);
- SET_Color3ubv(disp, glColor3ubv);
- SET_Color3ui(disp, glColor3ui);
- SET_Color3uiv(disp, glColor3uiv);
- SET_Color3us(disp, glColor3us);
- SET_Color3usv(disp, glColor3usv);
- SET_Color4b(disp, glColor4b);
- SET_Color4bv(disp, glColor4bv);
- SET_Color4d(disp, glColor4d);
- SET_Color4dv(disp, glColor4dv);
- SET_Color4f(disp, glColor4f);
- SET_Color4fv(disp, glColor4fv);
- SET_Color4i(disp, glColor4i);
- SET_Color4iv(disp, glColor4iv);
- SET_Color4s(disp, glColor4s);
- SET_Color4sv(disp, glColor4sv);
- SET_Color4ub(disp, glColor4ub);
- SET_Color4ubv(disp, glColor4ubv);
- SET_Color4ui(disp, glColor4ui);
- SET_Color4uiv(disp, glColor4uiv);
- SET_Color4us(disp, glColor4us);
- SET_Color4usv(disp, glColor4usv);
-//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
-//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
-//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
- SET_ColorMask(disp, glColorMask);
- SET_ColorMaterial(disp, glColorMaterial);
- SET_ColorPointer(disp, glColorPointer);
-//SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_ColorSubTable(disp, glColorSubTable);
- SET_ColorTable(disp, glColorTable);
- SET_ColorTableParameterfv(disp, glColorTableParameterfv);
- SET_ColorTableParameteriv(disp, glColorTableParameteriv);
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, glConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, glConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
- SET_CopyColorSubTable(disp, glCopyColorSubTable);
- SET_CopyColorTable(disp, glCopyColorTable);
- SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
- SET_CopyPixels(disp, glCopyPixels);
- SET_CopyTexImage1D(disp, glCopyTexImage1D);
- SET_CopyTexImage2D(disp, glCopyTexImage2D);
- SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
- SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
- SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_CullFace(disp, glCullFace);
-//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
-//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
-//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_DeleteLists(disp, glDeleteLists);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
-//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_DeleteTextures(disp, glDeleteTextures);
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
- SET_DepthFunc(disp, glDepthFunc);
- SET_DepthMask(disp, glDepthMask);
- SET_DepthRange(disp, glDepthRange);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_Disable(disp, glDisable);
- SET_DisableClientState(disp, glDisableClientState);
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_DrawArrays(disp, glDrawArrays);
- SET_DrawBuffer(disp, glDrawBuffer);
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
- SET_DrawElements(disp, glDrawElements);
- SET_DrawPixels(disp, glDrawPixels);
- SET_DrawRangeElements(disp, glDrawRangeElements);
- SET_EdgeFlag(disp, glEdgeFlag);
- SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
-//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_EdgeFlagv(disp, glEdgeFlagv);
- SET_Enable(disp, glEnable);
- SET_EnableClientState(disp, glEnableClientState);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_End(disp, glEnd);
-//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
- SET_EndList(disp, glEndList);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_EvalCoord1d(disp, glEvalCoord1d);
- SET_EvalCoord1dv(disp, glEvalCoord1dv);
- SET_EvalCoord1f(disp, glEvalCoord1f);
- SET_EvalCoord1fv(disp, glEvalCoord1fv);
- SET_EvalCoord2d(disp, glEvalCoord2d);
- SET_EvalCoord2dv(disp, glEvalCoord2dv);
- SET_EvalCoord2f(disp, glEvalCoord2f);
- SET_EvalCoord2fv(disp, glEvalCoord2fv);
- SET_EvalMesh1(disp, glEvalMesh1);
- SET_EvalMesh2(disp, glEvalMesh2);
- SET_EvalPoint1(disp, glEvalPoint1);
- SET_EvalPoint2(disp, glEvalPoint2);
-//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_FeedbackBuffer(disp, glFeedbackBuffer);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_Finish(disp, glFinish);
- SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
- SET_Flush(disp, glFlush);
-//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
- SET_Fogf(disp, glFogf);
- SET_Fogfv(disp, glFogfv);
- SET_Fogi(disp, glFogi);
- SET_Fogiv(disp, glFogiv);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_FrontFace(disp, glFrontFace);
- SET_Frustum(disp, glFrustum);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
-//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_GenLists(disp, glGenLists);
-//SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_GenTextures(disp, glGenTextures);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
- SET_GetBooleanv(disp, glGetBooleanv);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_GetClipPlane(disp, glGetClipPlane);
- SET_GetColorTable(disp, glGetColorTable);
- SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
- SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
- SET_GetDoublev(disp, glGetDoublev);
- SET_GetError(disp, glGetError);
-//SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
- SET_GetFloatv(disp, glGetFloatv);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_GetHistogram(disp, glGetHistogram);
- SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetIntegerv(disp, glGetIntegerv);
- SET_GetLightfv(disp, glGetLightfv);
- SET_GetLightiv(disp, glGetLightiv);
- SET_GetMapdv(disp, glGetMapdv);
- SET_GetMapfv(disp, glGetMapfv);
- SET_GetMapiv(disp, glGetMapiv);
- SET_GetMaterialfv(disp, glGetMaterialfv);
- SET_GetMaterialiv(disp, glGetMaterialiv);
- SET_GetMinmax(disp, glGetMinmax);
- SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetPixelMapfv(disp, glGetPixelMapfv);
- SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
- SET_GetPixelMapusv(disp, glGetPixelMapusv);
-//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
-//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_GetPointerv(disp, glGetPointerv);
- SET_GetPolygonStipple(disp, glGetPolygonStipple);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
-//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
-//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
-//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
-//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
-//SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetProgramivARB(disp, glGetProgramivARB);
-//SET_GetProgramivNV(disp, glGetProgramivNV);
-//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
-//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_GetSeparableFilter(disp, glGetSeparableFilter);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_GetString(disp, glGetString);
- SET_GetTexEnvfv(disp, glGetTexEnvfv);
- SET_GetTexEnviv(disp, glGetTexEnviv);
- SET_GetTexGendv(disp, glGetTexGendv);
- SET_GetTexGenfv(disp, glGetTexGenfv);
- SET_GetTexGeniv(disp, glGetTexGeniv);
- SET_GetTexImage(disp, glGetTexImage);
- SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
- SET_GetTexParameterfv(disp, glGetTexParameterfv);
- SET_GetTexParameteriv(disp, glGetTexParameteriv);
-//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
-//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
-//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
-//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
-//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_Hint(disp, glHint);
- SET_Histogram(disp, glHistogram);
- SET_IndexMask(disp, glIndexMask);
- SET_IndexPointer(disp, glIndexPointer);
-//SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_Indexd(disp, glIndexd);
- SET_Indexdv(disp, glIndexdv);
- SET_Indexf(disp, glIndexf);
- SET_Indexfv(disp, glIndexfv);
- SET_Indexi(disp, glIndexi);
- SET_Indexiv(disp, glIndexiv);
- SET_Indexs(disp, glIndexs);
- SET_Indexsv(disp, glIndexsv);
- SET_Indexub(disp, glIndexub);
- SET_Indexubv(disp, glIndexubv);
- SET_InitNames(disp, glInitNames);
- SET_InterleavedArrays(disp, glInterleavedArrays);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_IsEnabled(disp, glIsEnabled);
- SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_IsList(disp, glIsList);
-//SET_IsProgramNV(disp, glIsProgramNV);
- SET_IsQueryARB(disp, glIsQueryARB);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_IsTexture(disp, glIsTexture);
- SET_LightModelf(disp, glLightModelf);
- SET_LightModelfv(disp, glLightModelfv);
- SET_LightModeli(disp, glLightModeli);
- SET_LightModeliv(disp, glLightModeliv);
- SET_Lightf(disp, glLightf);
- SET_Lightfv(disp, glLightfv);
- SET_Lighti(disp, glLighti);
- SET_Lightiv(disp, glLightiv);
- SET_LineStipple(disp, glLineStipple);
- SET_LineWidth(disp, glLineWidth);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_ListBase(disp, glListBase);
- SET_LoadIdentity(disp, glLoadIdentity);
- SET_LoadMatrixd(disp, glLoadMatrixd);
- SET_LoadMatrixf(disp, glLoadMatrixf);
- SET_LoadName(disp, glLoadName);
-//SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_LogicOp(disp, glLogicOp);
- SET_Map1d(disp, glMap1d);
- SET_Map1f(disp, glMap1f);
- SET_Map2d(disp, glMap2d);
- SET_Map2f(disp, glMap2f);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_MapGrid1d(disp, glMapGrid1d);
- SET_MapGrid1f(disp, glMapGrid1f);
- SET_MapGrid2d(disp, glMapGrid2d);
- SET_MapGrid2f(disp, glMapGrid2f);
- SET_Materialf(disp, glMaterialf);
- SET_Materialfv(disp, glMaterialfv);
- SET_Materiali(disp, glMateriali);
- SET_Materialiv(disp, glMaterialiv);
- SET_MatrixMode(disp, glMatrixMode);
- SET_Minmax(disp, glMinmax);
- SET_MultMatrixd(disp, glMultMatrixd);
- SET_MultMatrixf(disp, glMultMatrixf);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
- SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
-//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
- SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
- SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
- SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
- SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
- SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
- SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
- SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
- SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
- SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
- SET_NewList(disp, glNewList);
- SET_Normal3b(disp, glNormal3b);
- SET_Normal3bv(disp, glNormal3bv);
- SET_Normal3d(disp, glNormal3d);
- SET_Normal3dv(disp, glNormal3dv);
- SET_Normal3f(disp, glNormal3f);
- SET_Normal3fv(disp, glNormal3fv);
- SET_Normal3i(disp, glNormal3i);
- SET_Normal3iv(disp, glNormal3iv);
- SET_Normal3s(disp, glNormal3s);
- SET_Normal3sv(disp, glNormal3sv);
- SET_NormalPointer(disp, glNormalPointer);
-//SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_Ortho(disp, glOrtho);
-//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
- SET_PassThrough(disp, glPassThrough);
- SET_PixelMapfv(disp, glPixelMapfv);
- SET_PixelMapuiv(disp, glPixelMapuiv);
- SET_PixelMapusv(disp, glPixelMapusv);
- SET_PixelStoref(disp, glPixelStoref);
- SET_PixelStorei(disp, glPixelStorei);
-//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
-//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
-//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
-//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
-// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
- SET_PixelTransferf(disp, glPixelTransferf);
- SET_PixelTransferi(disp, glPixelTransferi);
- SET_PixelZoom(disp, glPixelZoom);
- SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
- SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
- SET_PointSize(disp, glPointSize);
- SET_PolygonMode(disp, glPolygonMode);
- SET_PolygonOffset(disp, glPolygonOffset);
-//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
- SET_PolygonStipple(disp, glPolygonStipple);
- SET_PopAttrib(disp, glPopAttrib);
- SET_PopClientAttrib(disp, glPopClientAttrib);
- SET_PopMatrix(disp, glPopMatrix);
- SET_PopName(disp, glPopName);
- SET_PrioritizeTextures(disp, glPrioritizeTextures);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
-//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
-//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
-//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
-//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
-//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
-//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
-//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
-//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
-//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_PushAttrib(disp, glPushAttrib);
- SET_PushClientAttrib(disp, glPushClientAttrib);
- SET_PushMatrix(disp, glPushMatrix);
- SET_PushName(disp, glPushName);
- SET_RasterPos2d(disp, glRasterPos2d);
- SET_RasterPos2dv(disp, glRasterPos2dv);
- SET_RasterPos2f(disp, glRasterPos2f);
- SET_RasterPos2fv(disp, glRasterPos2fv);
- SET_RasterPos2i(disp, glRasterPos2i);
- SET_RasterPos2iv(disp, glRasterPos2iv);
- SET_RasterPos2s(disp, glRasterPos2s);
- SET_RasterPos2sv(disp, glRasterPos2sv);
- SET_RasterPos3d(disp, glRasterPos3d);
- SET_RasterPos3dv(disp, glRasterPos3dv);
- SET_RasterPos3f(disp, glRasterPos3f);
- SET_RasterPos3fv(disp, glRasterPos3fv);
- SET_RasterPos3i(disp, glRasterPos3i);
- SET_RasterPos3iv(disp, glRasterPos3iv);
- SET_RasterPos3s(disp, glRasterPos3s);
- SET_RasterPos3sv(disp, glRasterPos3sv);
- SET_RasterPos4d(disp, glRasterPos4d);
- SET_RasterPos4dv(disp, glRasterPos4dv);
- SET_RasterPos4f(disp, glRasterPos4f);
- SET_RasterPos4fv(disp, glRasterPos4fv);
- SET_RasterPos4i(disp, glRasterPos4i);
- SET_RasterPos4iv(disp, glRasterPos4iv);
- SET_RasterPos4s(disp, glRasterPos4s);
- SET_RasterPos4sv(disp, glRasterPos4sv);
- SET_ReadBuffer(disp, glReadBuffer);
- SET_ReadPixels(disp, glReadPixels);
- SET_Rectd(disp, glRectd);
- SET_Rectdv(disp, glRectdv);
- SET_Rectf(disp, glRectf);
- SET_Rectfv(disp, glRectfv);
- SET_Recti(disp, glRecti);
- SET_Rectiv(disp, glRectiv);
- SET_Rects(disp, glRects);
- SET_Rectsv(disp, glRectsv);
- SET_RenderMode(disp, glRenderMode);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_ResetHistogram(disp, glResetHistogram);
- SET_ResetMinmax(disp, glResetMinmax);
-//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
- SET_Rotated(disp, glRotated);
- SET_Rotatef(disp, glRotatef);
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
-//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
-//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
-//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
- SET_Scaled(disp, glScaled);
- SET_Scalef(disp, glScalef);
- SET_Scissor(disp, glScissor);
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
- SET_SelectBuffer(disp, glSelectBuffer);
- SET_SeparableFilter2D(disp, glSeparableFilter2D);
- SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
-//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
- SET_ShadeModel(disp, glShadeModel);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_StencilFunc(disp, glStencilFunc);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilMask(disp, glStencilMask);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_StencilOp(disp, glStencilOp);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
- SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
- SET_TexCoord1d(disp, glTexCoord1d);
- SET_TexCoord1dv(disp, glTexCoord1dv);
- SET_TexCoord1f(disp, glTexCoord1f);
- SET_TexCoord1fv(disp, glTexCoord1fv);
- SET_TexCoord1i(disp, glTexCoord1i);
- SET_TexCoord1iv(disp, glTexCoord1iv);
- SET_TexCoord1s(disp, glTexCoord1s);
- SET_TexCoord1sv(disp, glTexCoord1sv);
- SET_TexCoord2d(disp, glTexCoord2d);
- SET_TexCoord2dv(disp, glTexCoord2dv);
- SET_TexCoord2f(disp, glTexCoord2f);
- SET_TexCoord2fv(disp, glTexCoord2fv);
- SET_TexCoord2i(disp, glTexCoord2i);
- SET_TexCoord2iv(disp, glTexCoord2iv);
- SET_TexCoord2s(disp, glTexCoord2s);
- SET_TexCoord2sv(disp, glTexCoord2sv);
- SET_TexCoord3d(disp, glTexCoord3d);
- SET_TexCoord3dv(disp, glTexCoord3dv);
- SET_TexCoord3f(disp, glTexCoord3f);
- SET_TexCoord3fv(disp, glTexCoord3fv);
- SET_TexCoord3i(disp, glTexCoord3i);
- SET_TexCoord3iv(disp, glTexCoord3iv);
- SET_TexCoord3s(disp, glTexCoord3s);
- SET_TexCoord3sv(disp, glTexCoord3sv);
- SET_TexCoord4d(disp, glTexCoord4d);
- SET_TexCoord4dv(disp, glTexCoord4dv);
- SET_TexCoord4f(disp, glTexCoord4f);
- SET_TexCoord4fv(disp, glTexCoord4fv);
- SET_TexCoord4i(disp, glTexCoord4i);
- SET_TexCoord4iv(disp, glTexCoord4iv);
- SET_TexCoord4s(disp, glTexCoord4s);
- SET_TexCoord4sv(disp, glTexCoord4sv);
- SET_TexCoordPointer(disp, glTexCoordPointer);
-//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_TexEnvf(disp, glTexEnvf);
- SET_TexEnvfv(disp, glTexEnvfv);
- SET_TexEnvi(disp, glTexEnvi);
- SET_TexEnviv(disp, glTexEnviv);
- SET_TexGend(disp, glTexGend);
- SET_TexGendv(disp, glTexGendv);
- SET_TexGenf(disp, glTexGenf);
- SET_TexGenfv(disp, glTexGenfv);
- SET_TexGeni(disp, glTexGeni);
- SET_TexGeniv(disp, glTexGeniv);
- SET_TexImage1D(disp, glTexImage1D);
- SET_TexImage2D(disp, glTexImage2D);
- SET_TexImage3D(disp, glTexImage3D);
- SET_TexParameterf(disp, glTexParameterf);
- SET_TexParameterfv(disp, glTexParameterfv);
- SET_TexParameteri(disp, glTexParameteri);
- SET_TexParameteriv(disp, glTexParameteriv);
- SET_TexSubImage1D(disp, glTexSubImage1D);
- SET_TexSubImage2D(disp, glTexSubImage2D);
- SET_TexSubImage3D(disp, glTexSubImage3D);
-//SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_Translated(disp, glTranslated);
- SET_Translatef(disp, glTranslatef);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
- SET_Vertex2d(disp, glVertex2d);
- SET_Vertex2dv(disp, glVertex2dv);
- SET_Vertex2f(disp, glVertex2f);
- SET_Vertex2fv(disp, glVertex2fv);
- SET_Vertex2i(disp, glVertex2i);
- SET_Vertex2iv(disp, glVertex2iv);
- SET_Vertex2s(disp, glVertex2s);
- SET_Vertex2sv(disp, glVertex2sv);
- SET_Vertex3d(disp, glVertex3d);
- SET_Vertex3dv(disp, glVertex3dv);
- SET_Vertex3f(disp, glVertex3f);
- SET_Vertex3fv(disp, glVertex3fv);
- SET_Vertex3i(disp, glVertex3i);
- SET_Vertex3iv(disp, glVertex3iv);
- SET_Vertex3s(disp, glVertex3s);
- SET_Vertex3sv(disp, glVertex3sv);
- SET_Vertex4d(disp, glVertex4d);
- SET_Vertex4dv(disp, glVertex4dv);
- SET_Vertex4f(disp, glVertex4f);
- SET_Vertex4fv(disp, glVertex4fv);
- SET_Vertex4i(disp, glVertex4i);
- SET_Vertex4iv(disp, glVertex4iv);
- SET_Vertex4s(disp, glVertex4s);
- SET_Vertex4sv(disp, glVertex4sv);
-//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
- SET_VertexPointer(disp, glVertexPointer);
-// SET_VertexPointerEXT(disp, glVertexPointerEXT);
- SET_Viewport(disp, glViewport);
- SET_WindowPos2dMESA(disp, glWindowPos2dARB);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
- SET_WindowPos2fMESA(disp, glWindowPos2fARB);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
- SET_WindowPos2iMESA(disp, glWindowPos2iARB);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
- SET_WindowPos2sMESA(disp, glWindowPos2sARB);
- SET_WindowPos2svMESA(disp, glWindowPos2svARB);
- SET_WindowPos3dMESA(disp, glWindowPos3dARB);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
- SET_WindowPos3fMESA(disp, glWindowPos3fARB);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
- SET_WindowPos3iMESA(disp, glWindowPos3iARB);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
- SET_WindowPos3sMESA(disp, glWindowPos3sARB);
- SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
-//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
-//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
-//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
-//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
-//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
-//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
-//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-}