diff options
-rw-r--r-- | README | 2 | ||||
-rw-r--r-- | src/voodoo_dga.c | 2 | ||||
-rw-r--r-- | src/voodoo_driver.c | 4 | ||||
-rw-r--r-- | src/voodoo_hardware.c | 8 |
4 files changed, 8 insertions, 8 deletions
@@ -45,7 +45,7 @@ Voodoo2 and later CPU to screen blit Ultra fast fill to some alignments Monochrome to colour expansion (cpu to screen only) - (and they finally made the 2D and 3D state independant + (and they finally made the 2D and 3D state independent if someone ever gets drunk enough to do DRI...) Colour conversion on blit Dither diff --git a/src/voodoo_dga.c b/src/voodoo_dga.c index edcde47..dda72a4 100644 --- a/src/voodoo_dga.c +++ b/src/voodoo_dga.c @@ -5,7 +5,7 @@ * accelerations that Glide does not expose. The Voodoo 2 hardware has * bit blit (screen->screen, cpu->screen), some colour expansion and * also alpha (so could do hw render even!). Also can in theory use - * texture ram and engine to do arbitary Xv support as we have + * texture ram and engine to do arbitrary Xv support as we have * colour match on the 2D blit (ie 3D blit to back, 2D blit to front) * along with alpha on the Xv 8) and with some care rotation of Xv. * diff --git a/src/voodoo_driver.c b/src/voodoo_driver.c index 6ef12ae..5584a53 100644 --- a/src/voodoo_driver.c +++ b/src/voodoo_driver.c @@ -5,7 +5,7 @@ * accelerations that Glide does not expose. The Voodoo 2 hardware has * bit blit (screen->screen, cpu->screen), some colour expansion and * also alpha (so could do hw render even!). Also can in theory use - * texture ram and engine to do arbitary Xv support as we have + * texture ram and engine to do arbitrary Xv support as we have * colour match on the 2D blit (ie 3D blit to back, 2D blit to front) * along with alpha on the Xv 8) and with some care rotation of Xv. * @@ -99,7 +99,7 @@ static void VoodooDisplayPowerManagementSet(ScrnInfoPtr pScrn, /* * This contains the functions needed by the server after loading the * driver module. It must be supplied, and gets added the driver list by - * the Module Setup funtion in the dynamic case. In the static case a + * the Module Setup function in the dynamic case. In the static case a * reference to this is compiled in, and this requires that the name of * this DriverRec be an upper-case version of the driver name. */ diff --git a/src/voodoo_hardware.c b/src/voodoo_hardware.c index 5a85446..59ee59b 100644 --- a/src/voodoo_hardware.c +++ b/src/voodoo_hardware.c @@ -120,7 +120,7 @@ static void mmio32_w_chuck(VoodooPtr pVoo, int reg, CARD32 val) } /* - * Size the video RAM. Texture ram sizing is different and seperate + * Size the video RAM. Texture ram sizing is different and separate * but we don't use the texture ram for 2D anyway. */ @@ -785,7 +785,7 @@ void VoodooClear(VoodooPtr pVoo) mmio32_w(pVoo, 0x118, pVoo->Width); mmio32_w(pVoo, 0x11C, pVoo->Height << 16); - /* On entry we know Clip is set correctly so we wil clear the lot */ + /* On entry we know Clip is set correctly so we will clear the lot */ mmio32_w(pVoo, 0x148, 0xC0C0C0); /* RGB888 black */ mmio32_w(pVoo, 0x130, 0xFFFF); /* I think ?? */ /* We want to write to screen and depth, front buffer, and no dither */ @@ -805,7 +805,7 @@ void VoodooClear(VoodooPtr pVoo) * * There are two banks. Bank 0 is the front buffer, bank 1 is the * back buffer. We don't use the aux buffer. Additionally the - * back bufer in 1024x768 with 2Mbyte cards is only a partial buffer. + * back buffer in 1024x768 with 2Mbyte cards is only a partial buffer. * (No SLI yet) * * Not yet used (TODO: figure out the offsets for the backbuffer layout) @@ -959,7 +959,7 @@ static void Voodoo2SubsequentScreenToScreenCopy(ScrnInfoPtr pScrn, { VoodooPtr pVoo = VoodooPTR(pScrn); wait_idle(pVoo); - /* Adjust co-ordinates for backward blits */ + /* Adjust coordinates for backward blits */ height --; /* Adjust for fenceposting in the hardware */ width --; if(pVoo->BlitDirY < 0) |