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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:55 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:55 +0000
commit0b01e22c9cd727cce23c4a9670806f7a839e1937 (patch)
treec45d8ec9eae889f01eed015235e6887a014f47a2 /README
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+
+Copyright (C) 1999-2002 VMware, Inc.
+All Rights Reserved
+
+The code here may be used/distributed under the terms of the standard
+XFree86 license.
+
+
+ VMware SVGA Device Interface and Programming Model
+ --------------------------------------------------
+
+
+Include Files
+-------------
+
+svga_reg.h
+ SVGA register definitions, SVGA capabilities, and FIFO command definitions.
+
+svga_limits.h
+ Included by svga_reg.h, defines maximum frame buffer and memory region
+ sizes.
+
+guest_os.h
+ Values for the GUEST_ID register.
+
+vm_basic_types.h
+ Common type definitions.
+
+vm_device_version.h
+ PCI vendor ID's and related information.
+
+
+Programming the VMware SVGA Device
+----------------------------------
+
+1. Reading/writing a register:
+
+ The SVGA registers are addressed by an index/value pair of 32 bit
+ registers in the IO address space.
+
+ The 0710 VMware SVGA chipset (PCI device ID PCI_DEVICE_ID_VMWARE_SVGA) has
+ its index and value ports hardcoded at:
+
+ index: SVGA_LEGACY_BASE_PORT + 4 * SVGA_INDEX_PORT
+ value: SVGA_LEGACY_BASE_PORT + 4 * SVGA_VALUE_PORT
+
+ The 0405 VMware SVGA chipset (PCI device ID PCI_DEVICE_ID_VMWARE_SVGA2)
+ determines its index and value ports as a function of the first base
+ address register in its PCI configuration space as:
+
+ index: <Base Address Register 0> + SVGA_INDEX_PORT
+ value: <Base Address Register 0> + SVGA_VALUE_PORT
+
+ To read a register:
+ Set the index port to the index of the register, using a dword OUT
+ Do a dword IN from the value port
+
+ To write a register:
+ Set the index port to the index of the register, using a dword OUT
+ Do a dword OUT to the value port
+
+ Example, setting the width to 1024:
+
+ mov eax, SVGA_REG_WIDTH
+ mov edx, <SVGA Address Port>
+ out dx, eax
+ mov eax, 1024
+ mov edx, <SVGA Value Port>
+ out dx, eax
+
+2. Initialization
+ Check the version number
+ loop:
+ Write into SVGA_REG_ID the maximum SVGA_ID_* the driver supports.
+ Read from SVGA_REG_ID.
+ Check if it is the value you wrote.
+ If yes, VMware SVGA device supports it
+ If no, decrement SVGA_ID_* and goto loop
+ This algorithm converges.
+
+ Map the frame buffer and the command FIFO
+ Read SVGA_REG_FB_START, SVGA_REG_FB_SIZE, SVGA_REG_MEM_START,
+ SVGA_REG_MEM_SIZE.
+ Map the frame buffer (FB) and the FIFO memory (MEM)
+
+ Get the device capabilities and frame buffer dimensions
+ Read SVGA_REG_CAPABILITIES, SVGA_REG_MAX_WIDTH, SVGA_REG_MAX_HEIGHT,
+ and SVGA_REG_HOST_BITS_PER_PIXEL / SVGA_REG_BITS_PER_PIXEL.
+
+ Note: The capabilities can and do change without the PCI device ID
+ changing or the SVGA_REG_ID changing. A driver should always check
+ the capabilities register when loading before expecting any
+ capabilities-determined feature to be available. See below for a list
+ of capabilities as of this writing.
+
+ Note: If SVGA_CAP_8BIT_EMULATION is not set, then it is possible that
+ SVGA_REG_HOST_BITS_PER_PIXEL does not exist and
+ SVGA_REG_BITS_PER_PIXEL should be read instead.
+
+ Report the Guest Operating System
+ Write SVGA_REG_GUEST_ID with the appropriate value from <guest_os.h>.
+ While not required in any way, this is useful information for the
+ virtual machine to have available for reporting and sanity checking
+ purposes.
+
+ SetMode
+ Set SVGA_REG_WIDTH, SVGA_REG_HEIGHT, SVGA_REG_BITS_PER_PIXEL
+ Read SVGA_REG_FB_OFFSET
+ (SVGA_REG_FB_OFFSET is the offset from SVGA_REG_FB_START of the
+ visible portion of the frame buffer)
+ Read SVGA_REG_BYTES_PER_LINE, SVGA_REG_DEPTH, SVGA_REG_PSEUDOCOLOR,
+ SVGA_REG_RED_MASK, SVGA_REG_GREEN_MASK, SVGA_REG_BLUE_MASK
+
+ Note: SVGA_REG_BITS_PER_PIXEL is readonly if
+ SVGA_CAP_8BIT_EMULATION is not set in the capabilities register. Even
+ if it is set, values other than 8 and SVGA_REG_HOST_BITS_PER_PIXEL
+ will be ignored.
+
+ Enable SVGA
+ Set SVGA_REG_ENABLE to 1
+ (to disable SVGA, set SVGA_REG_ENABLE to 0. Setting SVGA_REG_ENABLE
+ to 0 also enables VGA.)
+
+ Initialize the command FIFO
+ The FIFO is exclusively dword (32-bit) aligned. The first four
+ dwords define the portion of the MEM area that is used for the
+ command FIFO. These are values are all in byte offsets from the
+ start of the MEM area.
+
+ A minimum sized FIFO would have these values:
+ mem[SVGA_FIFO_MIN] = 16;
+ mem[SVGA_FIFO_MAX] = 16 + (10 * 1024);
+ mem[SVGA_FIFO_NEXT_CMD] = 16;
+ mem[SVGA_FIFO_STOP] = 16;
+
+ Set SVGA_REG_CONFIG_DONE to 1 after these values have been set.
+
+ Note: Setting SVGA_REG_CONFIG_DONE to 0 will stop the device from
+ reading the FIFO until it is reinitialized and SVGA_REG_CONFIG_DONE is
+ set to 1 again.
+
+3. SVGA command FIFO protocol
+ The FIFO is empty when SVGA_FIFO_NEXT_CMD == SVGA_FIFO_STOP. The
+ driver writes commands to the FIFO starting at the offset specified
+ by SVGA_FIFO_NEXT_CMD, and then increments SVGA_FIFO_NEXT_CMD.
+
+ The FIFO is full when SVGA_FIFO_NEXT_CMD is one word before SVGA_FIFO_STOP.
+
+ When the FIFO becomes full, the FIFO should be sync'd
+
+ To sync the FIFO
+ Write SVGA_REG_SYNC
+ Read SVGA_REG_BUSY
+ Wait for the value in SVGA_REG_BUSY to be 0
+
+ The FIFO should be sync'd before the driver touches the frame buffer, to
+ guarantee that any outstanding BLT's are completed.
+
+4. Cursor
+ When SVGA_CAP_CURSOR is set, hardware cursor support is available. In
+ practice, SVGA_CAP_CURSOR will only be set when SVGA_CAP_CURSOR_BYPASS is
+ also set and drivers supporting a hardware cursor should only worry about
+ SVGA_CAP_CURSOR_BYPASS and only use the FIFO to define the cursor. See
+ below for more information.
+
+5. Pseudocolor
+ When the read-only register SVGA_REG_PSEUDOCOLOR is 1, the device is in a
+ colormapped mode whose index width and color width are both SVGA_REG_DEPTH.
+ Thus far, 8 is the only depth at which pseudocolor is ever used.
+
+ In pseudocolor, the colormap is programmed by writing to the SVGA palette
+ registers. These start at SVGA_PALETTE_BASE and are interpreted as
+ follows:
+
+ SVGA_PALETTE_BASE + 3*n - The nth red component
+ SVGA_PALETTE_BASE + 3*n + 1 - The nth green component
+ SVGA_PALETTE_BASE + 3*n + 2 - The nth blue component
+
+ And n ranges from 0 to ((1<<SVGA_REG_DEPTH) - 1).
+
+
+Drawing to the Screen
+---------------------
+
+After initialization, the driver can write directly to the frame buffer. The
+updated frame buffer is not displayed immediately, but only when an update
+command is sent. The update command (SVGA_CMD_UPDATE) defines the rectangle
+in the frame buffer that has been modified by the driver, and causes that
+rectangle to be updated on the screen.
+
+A complete driver can be developed this way. For increased performance,
+additional commands are available to accelerate common operations. The two
+most useful are SVGA_CMD_RECT_FILL and SVGA_CMD_RECT_COPY.
+
+After issuing an accelerated command, the FIFO should be sync'd, as described
+above, before writing to the frame buffer.
+
+Addendum on 7/11/2000
+---------------------
+
+SVGA_REG_FB_OFFSET and SVGA_REG_BYTES_PER_LINE may change after SVGA_REG_WIDTH
+or SVGA_REG_HEIGHT is set. Also the VGA registers must be written to after
+setting SVGA_REG_ENABLE to 0 to change the display to a VGA mode.
+
+Addendum on 11/29/2001
+---------------------
+
+Actually, after changing any of SVGA_REG_WIDTH, SVGA_REG_HEIGHT, and
+SVGA_REG_BITS_PER_PIXEL, all of the registers listed in the 'SetMode'
+initialization section above should be reread. Additionally, when changing
+modes, it can be convenient to set SVGA_REG_ENABLE to 0, change
+SVGA_REG_WIDTH, SVGA_REG_HEIGHT, and SVGA_REG_BITS_PER_PIXEL (if available),
+and then set SVGA_REG_ENABLE to 1 again.
+
+
+Capabilities
+------------
+
+The capabilities register (SVGA_REG_CAPABILITIES) is an array of bits that
+indicates the capabilities of the SVGA emulation. A driver should check
+SVGA_REG_CAPABILITIES every time it loads before relying on any feature that
+is only optionally available.
+
+Some of the capabilities determine which FIFO commands are available. This
+table shows which capability indicates support for which command.
+
+ FIFO Command Capability
+ ------------ ----------
+
+ SVGA_CMD_RECT_FILL SVGA_CAP_RECT_FILL
+ SVGA_CMD_RECT_COPY SVGA_CAP_RECT_COPY
+ SVGA_CMD_DEFINE_BITMAP SVGA_CAP_OFFSCREEN
+ SVGA_CMD_DEFINE_BITMAP_SCANLINE SVGA_CAP_OFFSCREEN
+ SVGA_CMD_DEFINE_PIXMAP SVGA_CAP_OFFSCREEN
+ SVGA_CMD_DEFINE_PIXMAP_SCANLINE SVGA_CAP_OFFSCREEN
+ SVGA_CMD_RECT_BITMAP_FILL SVGA_CAP_RECT_PAT_FILL
+ SVGA_CMD_RECT_PIXMAP_FILL SVGA_CAP_RECT_PAT_FILL
+ SVGA_CMD_RECT_BITMAP_COPY SVGA_CAP_RECT_PAT_FILL
+ SVGA_CMD_RECT_PIXMAP_COPY SVGA_CAP_RECT_PAT_FILL
+ SVGA_CMD_FREE_OBJECT SVGA_CAP_OFFSCREEN
+ SVGA_CMD_RECT_ROP_FILL SVGA_CAP_RECT_FILL +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_RECT_ROP_COPY SVGA_CAP_RECT_COPY +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_RECT_ROP_BITMAP_FILL SVGA_CAP_RECT_PAT_FILL +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_RECT_ROP_PIXMAP_FILL SVGA_CAP_RECT_PAT_FILL +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_RECT_ROP_BITMAP_COPY SVGA_CAP_RECT_PAT_FILL +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_RECT_ROP_PIXMAP_COPY SVGA_CAP_RECT_PAT_FILL +
+ SVGA_CAP_RASTER_OP
+ SVGA_CMD_DEFINE_CURSOR SVGA_CAP_CURSOR
+ SVGA_CMD_DISPLAY_CURSOR SVGA_CAP_CURSOR
+ SVGA_CMD_MOVE_CURSOR SVGA_CAP_CURSOR
+ SVGA_CMD_DEFINE_ALPHA_CURSOR SVGA_CAP_ALPHA_CURSOR
+ SVGA_CMD_DRAW_GLYPH SVGA_CAP_GLYPH
+ SVGA_CMD_DRAW_GLYPH_CLIPPED SVGA_CAP_GLYPH_CLIPPING
+
+Note: SVGA_CMD_DISPLAY_CURSOR and SVGA_CMD_MOVE_CURSOR should not be used.
+Drivers wishing hardware cursor support should use cursor bypass (see below).
+
+Other capabilities indicate other functionality as described below:
+
+ SVGA_CAP_CURSOR_BYPASS
+ The hardware cursor can be drawn via SVGA Registers (without requiring
+ the FIFO be synchronized and will be drawn potentially before any
+ outstanding unprocessed FIFO commands).
+
+ Note: Without SVGA_CAP_CURSOR_BYPASS_2, cursors drawn this way still
+ appear in the guest's framebuffer and need to be turned off before any
+ save under / overlapping drawing and turned back on after. This can
+ cause very noticeable cursor flicker.
+
+ SVGA_CAP_CURSOR_BYPASS_2
+ Instead of turning the cursor off and back on around any overlapping
+ drawing, the driver can write SVGA_CURSOR_ON_REMOVE_FROM_FB and
+ SVGA_CURSOR_ON_RESTORE_TO_FB to SVGA_REG_CURSOR_ON. In almost all
+ cases these are NOPs and the cursor will be remain visible without
+ appearing in the guest framebuffer. In 'direct graphics' modes like
+ Linux host fullscreen local displays, however, the cursor will still
+ be drawn in the framebuffer, still flicker, and be drawn incorrectly
+ if a driver does not use SVGA_CURSOR_ON_REMOVE_FROM_FB / RESTORE_TO_FB.
+
+ SVGA_CAP_8BIT_EMULATION
+ SVGA_REG_BITS_PER_PIXEL is writable and can be set to either 8 or
+ SVGA_REG_HOST_BITS_PER_PIXEL. Otherwise the only SVGA modes available
+ inside a virtual machine must match the host's bits per pixel.
+
+ Note: Some versions which lack SVGA_CAP_8BIT_EMULATION also lack the
+ SVGA_REG_HOST_BITS_PER_PIXEL and a driver should assume
+ SVGA_REG_BITS_PER_PIXEL is both read-only and initialized to the only
+ available value if SVGA_CAP_8BIT_EMULATION is not set.
+
+ SVGA_CAP_OFFSCREEN_1
+ SVGA_CMD_RECT_FILL, SVGA_CMD_RECT_COPY, SVGA_CMD_RECT_ROP_FILL,
+ SVGA_CMD_RECT_ROP_COPY can operate with a source or destination (or
+ both) in offscreen memory.
+
+ Usable offscreen memory is a rectangle located below the last scanline
+ of the visible memory:
+ x1 = 0
+ y1 = (SVGA_REG_FB_SIZE + SVGA_REG_BYTES_PER_LINE - 1) /
+ SVGA_REG_BYTES_PER_LINE
+ x2 = SVGA_REG_BYTES_PER_LINE / SVGA_REG_DEPTH
+ y2 = SVGA_REG_VRAM_SIZE / SVGA_REG_BYTES_PER_LINE
+
+
+Cursor Handling
+---------------
+
+Starting with GSX Server Beta 3 (after 11/15/2000), hardware cursor support
+was added. Actually, both a hardware cursor via the FIFO (SVGA_CAP_CURSOR)
+and a hardware cursor via the SVGA registers (SVGA_CAP_CURSOR_BYPASS) were
+added. SVGA_CAP_CURSOR was never available without SVGA_CAP_CURSOR_BYPASS and
+the FIFO hardware cursor should never be used and may be removed without
+warning in the future.
+
+Cursor bypass is programmed using the two FIFO commands SVGA_CMD_DEFINE_CURSOR
+and SVGA_CMD_DEFINE_ALPHA_CURSOR in conjunction with the SVGA registers
+SVGA_REG_CURSOR_ID, SVGA_REG_CURSOR_X, SVGA_REG_CURSOR_Y, and
+SVGA_REG_CURSOR_ON.
+
+A driver defines an AND/XOR hardware cursor using SVGA_CMD_DEFINE_CURSOR to
+assign an ID and establish the AND and XOR masks with the hardware. A driver
+uses SVGA_CMD_DEFINE_ALPHA_CURSOR to define a 32 bit mask whose top 8 bits are
+used to blend the cursor image with the pixels it covers. Alpha cursor
+support is only available when SVGA_CAP_ALPHA_CURSOR is set.
+
+Once a cursor is defined, a driver can draw it to the screen at any time by
+writing the SVGA_REG_CURSOR_ID register with the ID used when the cursor was
+defined, writing SVGA_REG_CURSOR_X and SVGA_REG_CURSOR_Y with the location of
+the cursor, and SVGA_CURSOR_ON_SHOW to SVGA_REG_CURSOR_ON. The drawing occurs
+when SVGA_REG_CURSOR_ON is written.
+
+Writing SVGA_CURSOR_ON_HIDE to SVGA_REG_CURSOR_ON will turn the cursor off and
+make it vanish from the display and, if present, from the framebuffer.
+SVGA_CURSOR_ON_REMOVE_FROM_FB will ensure the cursor is not in the
+framebuffer, but will only turn it off if there's no other way to remove it.
+SVGA_CURSOR_ON_RESTORE_TO_FB is the complement to
+SVGA_CURSOR_ON_REMOVE_FROM_FB. Whenever possible, the device will not put the
+cursor in the framebuffer and Remove From / Restore To will be NOPs.
+
+Note: The cursor must be out of the frame buffer before the driver (or any
+agent in the virtual machine) touches an overlapping portion of the frame
+buffer, because it is actually drawn into the frame buffer memory in the
+case of direct graphics mode (e.g. full screen mode on Linux). The cursor
+does not have to be touched before issuing an accelerated command via the
+command FIFO, this case is handled by the SVGA device.
+
+Note: If SVGA_CAP_CURSOR_BYPASS2 is not present, the driver must use
+SVGA_CURSOR_ON_HIDE and SVGA_CURSOR_ON_HIDE to be certain the cursor is out of
+the framebuffer.
+
+
+Driver Version Numbers
+----------------------
+
+The SVGA drivers use the following convention for their version numbers:
+
+Version 10.0 - The first version that uses the FIFO
+Version 10.1 - The version that uses the hardware cursor emulation via the FIFO
+Version 10.2 - The version that uses the cursor that bypasses the FIFO
+Version 10.3 - The version that can also support the 0405 chipset
+Version 10.4 - The version that knows about SVGA_CAP_CURSOR_BYPASS2
+Version 10.5 - [Never released or well defined]
+Version 10.6 - The version that knows about SVGA_CAP_8BIT_EMULATION
+Version 10.7 - The version that knows about SVGA_CAP_ALPHA_CURSOR
+Version 10.8 - The version that knows about SVGA_CAP_GLYPH
+Version 10.9 - The version that knows about SVGA_CAP_OFFSCREEN_1
+
+Note that this is merely the convention used by SVGA drivers written and
+maintained by VMware, Inc. and describes the capabilities of the driver, not
+the virtual hardware. An SVGA driver can only use the intersection of the
+functionality it supports and the functionality available in the virtual SVGA
+hardware.
+
+
+Frequently Asked Questions
+--------------------------
+
+1. My driver doesn't display anything, what's going on?
+
+First check if you are issuing an SVGA_CMD_UPDATE after drawing to
+the screen. Another check you can do is to run your driver in full
+screen mode on a Linux host. In this case you are drawing directly
+on the frame buffer, so what you draw to the screen will be immediately
+visible. If nothing is visible in this case, then most likely your
+driver hasn't mapped the frame buffer correctly.
+
+A discrepancy between what you get in full screen mode and what you
+get in window mode indicates that you have a missing or incorrect
+update command.
+
+
+2. What's the difference between bitmaps and pixmaps?
+
+Pixmaps have the same depth as the screen, while bitmaps have depth one.
+When a bitmap is drawn, the command also takes two colors, foreground and
+background. The set bits in the bitmap are replaced with the foreground
+color, and the unset bits are replaced with the background color.
+
+Pixmaps, on the other hand, can be directly copied to the screen.
+
+
+3. What's the significance of the ROP in the commands SVGA_CMD_RECT_ROP_FILL,
+SVGA_CMD_RECT_ROP_BITMAP_COPY, etc. ?
+
+The ROP in the ...ROP... commands is a raster operation. It has the same
+significance (and encoding) as it does in X. The ROP value SVGA_ROP_COPY
+means the source is copied to the destination, which makes these commands the
+same as their non-ROP counterparts. The most commonly used raster operation
+other than copy is probably SVGA_ROP_XOR, which combines the source and
+destination using exclusive-or.
+
+
+4. Tell me more about bitmaps and pixmaps. For example, the macro
+SVGA_CMD_DEFINE_BITMAP has a field <scanlines>. What should this be
+set to? Likewise with SVGA_CMD_DEFINE_PIXMAP. And when should the
+SCANLINE macros be used?
+
+OK, I'll use pixmaps as an example. First you have to define the pixmap:
+
+#define SVGA_CMD_DEFINE_PIXMAP 6
+ /* FIFO layout:
+ Pixmap ID, Width, Height, Depth, <scanlines> */
+
+The ID is something you choose, which you subsequently use to refer to
+this pixmap. It must be an integer between 0 and SVGA_MAX_ID.
+
+The width and height and depth are the dimensions of the pixmap. For now,
+the depth of the pixmap has to match the depth of the screen.
+
+The scanlines are the pixels that make up the pixmap, arranged one row
+at a time. Each row is required to be 32-bit aligned. The macros
+SVGA_PIXMAP_SCANLINE_SIZE and SVGA_PIXMAP_SIZE give the size of a
+single scanline, and the size of the entire pixmap, respectively, in
+32-bit words.
+
+The second step is to use it:
+
+#define SVGA_CMD_RECT_PIXMAP_FILL 9
+ /* FIFO layout:
+ Pixmap ID, X, Y, Width, Height */
+
+The ID here is the one you chose when defining the pixmap. X, Y,
+Width, and Height define a rectangle on the screen that is to be filled
+with the pixmap. The pixmap is screen aligned, which means that the
+coordinates in the pixmap are defined by the screen coordinates modulo
+the pixmap dimensions.
+
+If you want a different alignment between the screen and the pixmap,
+then you can use this command, which allows the pixmap coordinates to
+be defined:
+
+#define SVGA_CMD_RECT_PIXMAP_COPY 11
+ /* FIFO layout:
+ Pixmap ID, Source X, Source Y, Dest X, Dest Y, Width,
+ Height */
+
+The Source X and Source Y are pixmap coordinates, and the Dest X and
+Dest Y are screen coordinates.
+
+
+5. OK, now it works briefly, then stops displaying anything. Also,
+my log file is filled with lines like:
+ Unknown Command 0xff in SVGA command FIFO
+What's happening?
+
+The most common problem at this point is that the FIFO gets out
+of sync. This can happen if the amount of data in the FIFO doesn't
+match what the VMware SVGA device expects. To track this down, try
+to isolate the particular command which causes the problem.
+
+Another way this can happen is if the wraparound in the FIFO isn't
+done correctly. Here is some example code for writing to the FIFO
+(mem is an array of 32-bit integers that points to the FIFO memory
+region):
+
+while (TRUE) {
+ fifo_min = mem[SVGA_FIFO_MIN] / 4;
+ fifo_max = mem[SVGA_FIFO_MAX] / 4;
+ fifo_next = mem[SVGA_FIFO_NEXT_CMD] / 4;
+ fifo_stop = mem[SVGA_FIFO_STOP] / 4;
+
+ tmp_next = fifo_next+1;
+ if (tmp_next == fifo_max)
+ tmp_next = fifo_min; // Wraparound
+
+ if (tmp_next == fifo_stop) {
+ sync_fifo(); // FIFO full
+ continue; // retry
+ }
+
+ mem[fifo_next] = item;
+ mem[SVGA_FIFO_NEXT_CMD] = tmp_next * 4;
+ break;
+}
+
+This isn't the most efficient code, but it should work. It's important
+to do the increment with wraparound before the FIFO full check, and to
+check FIFO full before updating the next command pointer.
+
+
+6. My driver tries to switch modes and either nothing happens or the
+display becomes completely garbled. What's going on?
+
+When you change modes, make very sure you reread all of the registers listed
+above under SetMode. Getting the pitch (SVGA_REG_BYTES_PER_LINE) incorrect
+will cause a heavily garbled display. Also, if you change
+SVGA_REG_BITS_PER_PIXEL, make certain that SVGA_CAP_8BIT_EMULATION is present
+in the SVGA_REG_CAPABILITIES register. Also, even with 8 bit emulation, the
+driver must still use either 8 bpp or SVGA_REG_HOST_BITS_PER_PIXEL bpp,
+nothing else.
+
+
+7. Why does my driver's hardware cursor work when my virtual machine is in
+window mode, but draw/erase incorrectly or in garbled locations in fullscreen
+mode?
+
+You need to make sure you use SVGA_CURSOR_ON_REMOVE_FROM_FB and
+SVGA_CURSOR_ON_RESTORE_TO_FB _every_ time your driver or the virtual machine
+touches a region of the framebuffer that overlaps the cursor. If you forget
+to remove it then it can show up when doing save-under operations or get mixed
+in with other drawing. If you forget to restore it then can disappear. You
+also need to make sure SVGA_CAP_CURSOR_BYPASS2 is available, or else you will
+have to use SVGA_CURSOR_ON_SHOW and SVGA_CURSOR_ON_HIDE (which will flicker,
+even in window mode), or else a software cursor. Newer version of the virtual
+SVGA hardware will never put the hardware cursor in the framebuffer while in
+window mode, so everything will appear to work correctly there.
+
+
+8. Why do my accelerated glyphs look funny? OR Why does the fifo complain
+about invalid commands when I draw accelerated glyphs?
+
+The bitmap data passed to SVGA_CMD_DRAW_GLYPH_* must not have any per-scanline
+alignment. If there are any remaining bits left in the last byte of a scanline,
+the first bits of the next scanline should use them.
+
+The bitmap data as a whole must be 4 byte aligned.
+
+$XFree86: xc/programs/Xserver/hw/xfree86/drivers/vmware/README,v 1.5 2002/10/16 22:12:53 alanh Exp $