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author | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:55 +0000 |
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committer | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:48:55 +0000 |
commit | 0b01e22c9cd727cce23c4a9670806f7a839e1937 (patch) | |
tree | c45d8ec9eae889f01eed015235e6887a014f47a2 /README |
Initial revisionXORG-STABLE
Diffstat (limited to 'README')
-rw-r--r-- | README | 542 |
1 files changed, 542 insertions, 0 deletions
@@ -0,0 +1,542 @@ + +Copyright (C) 1999-2002 VMware, Inc. +All Rights Reserved + +The code here may be used/distributed under the terms of the standard +XFree86 license. + + + VMware SVGA Device Interface and Programming Model + -------------------------------------------------- + + +Include Files +------------- + +svga_reg.h + SVGA register definitions, SVGA capabilities, and FIFO command definitions. + +svga_limits.h + Included by svga_reg.h, defines maximum frame buffer and memory region + sizes. + +guest_os.h + Values for the GUEST_ID register. + +vm_basic_types.h + Common type definitions. + +vm_device_version.h + PCI vendor ID's and related information. + + +Programming the VMware SVGA Device +---------------------------------- + +1. Reading/writing a register: + + The SVGA registers are addressed by an index/value pair of 32 bit + registers in the IO address space. + + The 0710 VMware SVGA chipset (PCI device ID PCI_DEVICE_ID_VMWARE_SVGA) has + its index and value ports hardcoded at: + + index: SVGA_LEGACY_BASE_PORT + 4 * SVGA_INDEX_PORT + value: SVGA_LEGACY_BASE_PORT + 4 * SVGA_VALUE_PORT + + The 0405 VMware SVGA chipset (PCI device ID PCI_DEVICE_ID_VMWARE_SVGA2) + determines its index and value ports as a function of the first base + address register in its PCI configuration space as: + + index: <Base Address Register 0> + SVGA_INDEX_PORT + value: <Base Address Register 0> + SVGA_VALUE_PORT + + To read a register: + Set the index port to the index of the register, using a dword OUT + Do a dword IN from the value port + + To write a register: + Set the index port to the index of the register, using a dword OUT + Do a dword OUT to the value port + + Example, setting the width to 1024: + + mov eax, SVGA_REG_WIDTH + mov edx, <SVGA Address Port> + out dx, eax + mov eax, 1024 + mov edx, <SVGA Value Port> + out dx, eax + +2. Initialization + Check the version number + loop: + Write into SVGA_REG_ID the maximum SVGA_ID_* the driver supports. + Read from SVGA_REG_ID. + Check if it is the value you wrote. + If yes, VMware SVGA device supports it + If no, decrement SVGA_ID_* and goto loop + This algorithm converges. + + Map the frame buffer and the command FIFO + Read SVGA_REG_FB_START, SVGA_REG_FB_SIZE, SVGA_REG_MEM_START, + SVGA_REG_MEM_SIZE. + Map the frame buffer (FB) and the FIFO memory (MEM) + + Get the device capabilities and frame buffer dimensions + Read SVGA_REG_CAPABILITIES, SVGA_REG_MAX_WIDTH, SVGA_REG_MAX_HEIGHT, + and SVGA_REG_HOST_BITS_PER_PIXEL / SVGA_REG_BITS_PER_PIXEL. + + Note: The capabilities can and do change without the PCI device ID + changing or the SVGA_REG_ID changing. A driver should always check + the capabilities register when loading before expecting any + capabilities-determined feature to be available. See below for a list + of capabilities as of this writing. + + Note: If SVGA_CAP_8BIT_EMULATION is not set, then it is possible that + SVGA_REG_HOST_BITS_PER_PIXEL does not exist and + SVGA_REG_BITS_PER_PIXEL should be read instead. + + Report the Guest Operating System + Write SVGA_REG_GUEST_ID with the appropriate value from <guest_os.h>. + While not required in any way, this is useful information for the + virtual machine to have available for reporting and sanity checking + purposes. + + SetMode + Set SVGA_REG_WIDTH, SVGA_REG_HEIGHT, SVGA_REG_BITS_PER_PIXEL + Read SVGA_REG_FB_OFFSET + (SVGA_REG_FB_OFFSET is the offset from SVGA_REG_FB_START of the + visible portion of the frame buffer) + Read SVGA_REG_BYTES_PER_LINE, SVGA_REG_DEPTH, SVGA_REG_PSEUDOCOLOR, + SVGA_REG_RED_MASK, SVGA_REG_GREEN_MASK, SVGA_REG_BLUE_MASK + + Note: SVGA_REG_BITS_PER_PIXEL is readonly if + SVGA_CAP_8BIT_EMULATION is not set in the capabilities register. Even + if it is set, values other than 8 and SVGA_REG_HOST_BITS_PER_PIXEL + will be ignored. + + Enable SVGA + Set SVGA_REG_ENABLE to 1 + (to disable SVGA, set SVGA_REG_ENABLE to 0. Setting SVGA_REG_ENABLE + to 0 also enables VGA.) + + Initialize the command FIFO + The FIFO is exclusively dword (32-bit) aligned. The first four + dwords define the portion of the MEM area that is used for the + command FIFO. These are values are all in byte offsets from the + start of the MEM area. + + A minimum sized FIFO would have these values: + mem[SVGA_FIFO_MIN] = 16; + mem[SVGA_FIFO_MAX] = 16 + (10 * 1024); + mem[SVGA_FIFO_NEXT_CMD] = 16; + mem[SVGA_FIFO_STOP] = 16; + + Set SVGA_REG_CONFIG_DONE to 1 after these values have been set. + + Note: Setting SVGA_REG_CONFIG_DONE to 0 will stop the device from + reading the FIFO until it is reinitialized and SVGA_REG_CONFIG_DONE is + set to 1 again. + +3. SVGA command FIFO protocol + The FIFO is empty when SVGA_FIFO_NEXT_CMD == SVGA_FIFO_STOP. The + driver writes commands to the FIFO starting at the offset specified + by SVGA_FIFO_NEXT_CMD, and then increments SVGA_FIFO_NEXT_CMD. + + The FIFO is full when SVGA_FIFO_NEXT_CMD is one word before SVGA_FIFO_STOP. + + When the FIFO becomes full, the FIFO should be sync'd + + To sync the FIFO + Write SVGA_REG_SYNC + Read SVGA_REG_BUSY + Wait for the value in SVGA_REG_BUSY to be 0 + + The FIFO should be sync'd before the driver touches the frame buffer, to + guarantee that any outstanding BLT's are completed. + +4. Cursor + When SVGA_CAP_CURSOR is set, hardware cursor support is available. In + practice, SVGA_CAP_CURSOR will only be set when SVGA_CAP_CURSOR_BYPASS is + also set and drivers supporting a hardware cursor should only worry about + SVGA_CAP_CURSOR_BYPASS and only use the FIFO to define the cursor. See + below for more information. + +5. Pseudocolor + When the read-only register SVGA_REG_PSEUDOCOLOR is 1, the device is in a + colormapped mode whose index width and color width are both SVGA_REG_DEPTH. + Thus far, 8 is the only depth at which pseudocolor is ever used. + + In pseudocolor, the colormap is programmed by writing to the SVGA palette + registers. These start at SVGA_PALETTE_BASE and are interpreted as + follows: + + SVGA_PALETTE_BASE + 3*n - The nth red component + SVGA_PALETTE_BASE + 3*n + 1 - The nth green component + SVGA_PALETTE_BASE + 3*n + 2 - The nth blue component + + And n ranges from 0 to ((1<<SVGA_REG_DEPTH) - 1). + + +Drawing to the Screen +--------------------- + +After initialization, the driver can write directly to the frame buffer. The +updated frame buffer is not displayed immediately, but only when an update +command is sent. The update command (SVGA_CMD_UPDATE) defines the rectangle +in the frame buffer that has been modified by the driver, and causes that +rectangle to be updated on the screen. + +A complete driver can be developed this way. For increased performance, +additional commands are available to accelerate common operations. The two +most useful are SVGA_CMD_RECT_FILL and SVGA_CMD_RECT_COPY. + +After issuing an accelerated command, the FIFO should be sync'd, as described +above, before writing to the frame buffer. + +Addendum on 7/11/2000 +--------------------- + +SVGA_REG_FB_OFFSET and SVGA_REG_BYTES_PER_LINE may change after SVGA_REG_WIDTH +or SVGA_REG_HEIGHT is set. Also the VGA registers must be written to after +setting SVGA_REG_ENABLE to 0 to change the display to a VGA mode. + +Addendum on 11/29/2001 +--------------------- + +Actually, after changing any of SVGA_REG_WIDTH, SVGA_REG_HEIGHT, and +SVGA_REG_BITS_PER_PIXEL, all of the registers listed in the 'SetMode' +initialization section above should be reread. Additionally, when changing +modes, it can be convenient to set SVGA_REG_ENABLE to 0, change +SVGA_REG_WIDTH, SVGA_REG_HEIGHT, and SVGA_REG_BITS_PER_PIXEL (if available), +and then set SVGA_REG_ENABLE to 1 again. + + +Capabilities +------------ + +The capabilities register (SVGA_REG_CAPABILITIES) is an array of bits that +indicates the capabilities of the SVGA emulation. A driver should check +SVGA_REG_CAPABILITIES every time it loads before relying on any feature that +is only optionally available. + +Some of the capabilities determine which FIFO commands are available. This +table shows which capability indicates support for which command. + + FIFO Command Capability + ------------ ---------- + + SVGA_CMD_RECT_FILL SVGA_CAP_RECT_FILL + SVGA_CMD_RECT_COPY SVGA_CAP_RECT_COPY + SVGA_CMD_DEFINE_BITMAP SVGA_CAP_OFFSCREEN + SVGA_CMD_DEFINE_BITMAP_SCANLINE SVGA_CAP_OFFSCREEN + SVGA_CMD_DEFINE_PIXMAP SVGA_CAP_OFFSCREEN + SVGA_CMD_DEFINE_PIXMAP_SCANLINE SVGA_CAP_OFFSCREEN + SVGA_CMD_RECT_BITMAP_FILL SVGA_CAP_RECT_PAT_FILL + SVGA_CMD_RECT_PIXMAP_FILL SVGA_CAP_RECT_PAT_FILL + SVGA_CMD_RECT_BITMAP_COPY SVGA_CAP_RECT_PAT_FILL + SVGA_CMD_RECT_PIXMAP_COPY SVGA_CAP_RECT_PAT_FILL + SVGA_CMD_FREE_OBJECT SVGA_CAP_OFFSCREEN + SVGA_CMD_RECT_ROP_FILL SVGA_CAP_RECT_FILL + + SVGA_CAP_RASTER_OP + SVGA_CMD_RECT_ROP_COPY SVGA_CAP_RECT_COPY + + SVGA_CAP_RASTER_OP + SVGA_CMD_RECT_ROP_BITMAP_FILL SVGA_CAP_RECT_PAT_FILL + + SVGA_CAP_RASTER_OP + SVGA_CMD_RECT_ROP_PIXMAP_FILL SVGA_CAP_RECT_PAT_FILL + + SVGA_CAP_RASTER_OP + SVGA_CMD_RECT_ROP_BITMAP_COPY SVGA_CAP_RECT_PAT_FILL + + SVGA_CAP_RASTER_OP + SVGA_CMD_RECT_ROP_PIXMAP_COPY SVGA_CAP_RECT_PAT_FILL + + SVGA_CAP_RASTER_OP + SVGA_CMD_DEFINE_CURSOR SVGA_CAP_CURSOR + SVGA_CMD_DISPLAY_CURSOR SVGA_CAP_CURSOR + SVGA_CMD_MOVE_CURSOR SVGA_CAP_CURSOR + SVGA_CMD_DEFINE_ALPHA_CURSOR SVGA_CAP_ALPHA_CURSOR + SVGA_CMD_DRAW_GLYPH SVGA_CAP_GLYPH + SVGA_CMD_DRAW_GLYPH_CLIPPED SVGA_CAP_GLYPH_CLIPPING + +Note: SVGA_CMD_DISPLAY_CURSOR and SVGA_CMD_MOVE_CURSOR should not be used. +Drivers wishing hardware cursor support should use cursor bypass (see below). + +Other capabilities indicate other functionality as described below: + + SVGA_CAP_CURSOR_BYPASS + The hardware cursor can be drawn via SVGA Registers (without requiring + the FIFO be synchronized and will be drawn potentially before any + outstanding unprocessed FIFO commands). + + Note: Without SVGA_CAP_CURSOR_BYPASS_2, cursors drawn this way still + appear in the guest's framebuffer and need to be turned off before any + save under / overlapping drawing and turned back on after. This can + cause very noticeable cursor flicker. + + SVGA_CAP_CURSOR_BYPASS_2 + Instead of turning the cursor off and back on around any overlapping + drawing, the driver can write SVGA_CURSOR_ON_REMOVE_FROM_FB and + SVGA_CURSOR_ON_RESTORE_TO_FB to SVGA_REG_CURSOR_ON. In almost all + cases these are NOPs and the cursor will be remain visible without + appearing in the guest framebuffer. In 'direct graphics' modes like + Linux host fullscreen local displays, however, the cursor will still + be drawn in the framebuffer, still flicker, and be drawn incorrectly + if a driver does not use SVGA_CURSOR_ON_REMOVE_FROM_FB / RESTORE_TO_FB. + + SVGA_CAP_8BIT_EMULATION + SVGA_REG_BITS_PER_PIXEL is writable and can be set to either 8 or + SVGA_REG_HOST_BITS_PER_PIXEL. Otherwise the only SVGA modes available + inside a virtual machine must match the host's bits per pixel. + + Note: Some versions which lack SVGA_CAP_8BIT_EMULATION also lack the + SVGA_REG_HOST_BITS_PER_PIXEL and a driver should assume + SVGA_REG_BITS_PER_PIXEL is both read-only and initialized to the only + available value if SVGA_CAP_8BIT_EMULATION is not set. + + SVGA_CAP_OFFSCREEN_1 + SVGA_CMD_RECT_FILL, SVGA_CMD_RECT_COPY, SVGA_CMD_RECT_ROP_FILL, + SVGA_CMD_RECT_ROP_COPY can operate with a source or destination (or + both) in offscreen memory. + + Usable offscreen memory is a rectangle located below the last scanline + of the visible memory: + x1 = 0 + y1 = (SVGA_REG_FB_SIZE + SVGA_REG_BYTES_PER_LINE - 1) / + SVGA_REG_BYTES_PER_LINE + x2 = SVGA_REG_BYTES_PER_LINE / SVGA_REG_DEPTH + y2 = SVGA_REG_VRAM_SIZE / SVGA_REG_BYTES_PER_LINE + + +Cursor Handling +--------------- + +Starting with GSX Server Beta 3 (after 11/15/2000), hardware cursor support +was added. Actually, both a hardware cursor via the FIFO (SVGA_CAP_CURSOR) +and a hardware cursor via the SVGA registers (SVGA_CAP_CURSOR_BYPASS) were +added. SVGA_CAP_CURSOR was never available without SVGA_CAP_CURSOR_BYPASS and +the FIFO hardware cursor should never be used and may be removed without +warning in the future. + +Cursor bypass is programmed using the two FIFO commands SVGA_CMD_DEFINE_CURSOR +and SVGA_CMD_DEFINE_ALPHA_CURSOR in conjunction with the SVGA registers +SVGA_REG_CURSOR_ID, SVGA_REG_CURSOR_X, SVGA_REG_CURSOR_Y, and +SVGA_REG_CURSOR_ON. + +A driver defines an AND/XOR hardware cursor using SVGA_CMD_DEFINE_CURSOR to +assign an ID and establish the AND and XOR masks with the hardware. A driver +uses SVGA_CMD_DEFINE_ALPHA_CURSOR to define a 32 bit mask whose top 8 bits are +used to blend the cursor image with the pixels it covers. Alpha cursor +support is only available when SVGA_CAP_ALPHA_CURSOR is set. + +Once a cursor is defined, a driver can draw it to the screen at any time by +writing the SVGA_REG_CURSOR_ID register with the ID used when the cursor was +defined, writing SVGA_REG_CURSOR_X and SVGA_REG_CURSOR_Y with the location of +the cursor, and SVGA_CURSOR_ON_SHOW to SVGA_REG_CURSOR_ON. The drawing occurs +when SVGA_REG_CURSOR_ON is written. + +Writing SVGA_CURSOR_ON_HIDE to SVGA_REG_CURSOR_ON will turn the cursor off and +make it vanish from the display and, if present, from the framebuffer. +SVGA_CURSOR_ON_REMOVE_FROM_FB will ensure the cursor is not in the +framebuffer, but will only turn it off if there's no other way to remove it. +SVGA_CURSOR_ON_RESTORE_TO_FB is the complement to +SVGA_CURSOR_ON_REMOVE_FROM_FB. Whenever possible, the device will not put the +cursor in the framebuffer and Remove From / Restore To will be NOPs. + +Note: The cursor must be out of the frame buffer before the driver (or any +agent in the virtual machine) touches an overlapping portion of the frame +buffer, because it is actually drawn into the frame buffer memory in the +case of direct graphics mode (e.g. full screen mode on Linux). The cursor +does not have to be touched before issuing an accelerated command via the +command FIFO, this case is handled by the SVGA device. + +Note: If SVGA_CAP_CURSOR_BYPASS2 is not present, the driver must use +SVGA_CURSOR_ON_HIDE and SVGA_CURSOR_ON_HIDE to be certain the cursor is out of +the framebuffer. + + +Driver Version Numbers +---------------------- + +The SVGA drivers use the following convention for their version numbers: + +Version 10.0 - The first version that uses the FIFO +Version 10.1 - The version that uses the hardware cursor emulation via the FIFO +Version 10.2 - The version that uses the cursor that bypasses the FIFO +Version 10.3 - The version that can also support the 0405 chipset +Version 10.4 - The version that knows about SVGA_CAP_CURSOR_BYPASS2 +Version 10.5 - [Never released or well defined] +Version 10.6 - The version that knows about SVGA_CAP_8BIT_EMULATION +Version 10.7 - The version that knows about SVGA_CAP_ALPHA_CURSOR +Version 10.8 - The version that knows about SVGA_CAP_GLYPH +Version 10.9 - The version that knows about SVGA_CAP_OFFSCREEN_1 + +Note that this is merely the convention used by SVGA drivers written and +maintained by VMware, Inc. and describes the capabilities of the driver, not +the virtual hardware. An SVGA driver can only use the intersection of the +functionality it supports and the functionality available in the virtual SVGA +hardware. + + +Frequently Asked Questions +-------------------------- + +1. My driver doesn't display anything, what's going on? + +First check if you are issuing an SVGA_CMD_UPDATE after drawing to +the screen. Another check you can do is to run your driver in full +screen mode on a Linux host. In this case you are drawing directly +on the frame buffer, so what you draw to the screen will be immediately +visible. If nothing is visible in this case, then most likely your +driver hasn't mapped the frame buffer correctly. + +A discrepancy between what you get in full screen mode and what you +get in window mode indicates that you have a missing or incorrect +update command. + + +2. What's the difference between bitmaps and pixmaps? + +Pixmaps have the same depth as the screen, while bitmaps have depth one. +When a bitmap is drawn, the command also takes two colors, foreground and +background. The set bits in the bitmap are replaced with the foreground +color, and the unset bits are replaced with the background color. + +Pixmaps, on the other hand, can be directly copied to the screen. + + +3. What's the significance of the ROP in the commands SVGA_CMD_RECT_ROP_FILL, +SVGA_CMD_RECT_ROP_BITMAP_COPY, etc. ? + +The ROP in the ...ROP... commands is a raster operation. It has the same +significance (and encoding) as it does in X. The ROP value SVGA_ROP_COPY +means the source is copied to the destination, which makes these commands the +same as their non-ROP counterparts. The most commonly used raster operation +other than copy is probably SVGA_ROP_XOR, which combines the source and +destination using exclusive-or. + + +4. Tell me more about bitmaps and pixmaps. For example, the macro +SVGA_CMD_DEFINE_BITMAP has a field <scanlines>. What should this be +set to? Likewise with SVGA_CMD_DEFINE_PIXMAP. And when should the +SCANLINE macros be used? + +OK, I'll use pixmaps as an example. First you have to define the pixmap: + +#define SVGA_CMD_DEFINE_PIXMAP 6 + /* FIFO layout: + Pixmap ID, Width, Height, Depth, <scanlines> */ + +The ID is something you choose, which you subsequently use to refer to +this pixmap. It must be an integer between 0 and SVGA_MAX_ID. + +The width and height and depth are the dimensions of the pixmap. For now, +the depth of the pixmap has to match the depth of the screen. + +The scanlines are the pixels that make up the pixmap, arranged one row +at a time. Each row is required to be 32-bit aligned. The macros +SVGA_PIXMAP_SCANLINE_SIZE and SVGA_PIXMAP_SIZE give the size of a +single scanline, and the size of the entire pixmap, respectively, in +32-bit words. + +The second step is to use it: + +#define SVGA_CMD_RECT_PIXMAP_FILL 9 + /* FIFO layout: + Pixmap ID, X, Y, Width, Height */ + +The ID here is the one you chose when defining the pixmap. X, Y, +Width, and Height define a rectangle on the screen that is to be filled +with the pixmap. The pixmap is screen aligned, which means that the +coordinates in the pixmap are defined by the screen coordinates modulo +the pixmap dimensions. + +If you want a different alignment between the screen and the pixmap, +then you can use this command, which allows the pixmap coordinates to +be defined: + +#define SVGA_CMD_RECT_PIXMAP_COPY 11 + /* FIFO layout: + Pixmap ID, Source X, Source Y, Dest X, Dest Y, Width, + Height */ + +The Source X and Source Y are pixmap coordinates, and the Dest X and +Dest Y are screen coordinates. + + +5. OK, now it works briefly, then stops displaying anything. Also, +my log file is filled with lines like: + Unknown Command 0xff in SVGA command FIFO +What's happening? + +The most common problem at this point is that the FIFO gets out +of sync. This can happen if the amount of data in the FIFO doesn't +match what the VMware SVGA device expects. To track this down, try +to isolate the particular command which causes the problem. + +Another way this can happen is if the wraparound in the FIFO isn't +done correctly. Here is some example code for writing to the FIFO +(mem is an array of 32-bit integers that points to the FIFO memory +region): + +while (TRUE) { + fifo_min = mem[SVGA_FIFO_MIN] / 4; + fifo_max = mem[SVGA_FIFO_MAX] / 4; + fifo_next = mem[SVGA_FIFO_NEXT_CMD] / 4; + fifo_stop = mem[SVGA_FIFO_STOP] / 4; + + tmp_next = fifo_next+1; + if (tmp_next == fifo_max) + tmp_next = fifo_min; // Wraparound + + if (tmp_next == fifo_stop) { + sync_fifo(); // FIFO full + continue; // retry + } + + mem[fifo_next] = item; + mem[SVGA_FIFO_NEXT_CMD] = tmp_next * 4; + break; +} + +This isn't the most efficient code, but it should work. It's important +to do the increment with wraparound before the FIFO full check, and to +check FIFO full before updating the next command pointer. + + +6. My driver tries to switch modes and either nothing happens or the +display becomes completely garbled. What's going on? + +When you change modes, make very sure you reread all of the registers listed +above under SetMode. Getting the pitch (SVGA_REG_BYTES_PER_LINE) incorrect +will cause a heavily garbled display. Also, if you change +SVGA_REG_BITS_PER_PIXEL, make certain that SVGA_CAP_8BIT_EMULATION is present +in the SVGA_REG_CAPABILITIES register. Also, even with 8 bit emulation, the +driver must still use either 8 bpp or SVGA_REG_HOST_BITS_PER_PIXEL bpp, +nothing else. + + +7. Why does my driver's hardware cursor work when my virtual machine is in +window mode, but draw/erase incorrectly or in garbled locations in fullscreen +mode? + +You need to make sure you use SVGA_CURSOR_ON_REMOVE_FROM_FB and +SVGA_CURSOR_ON_RESTORE_TO_FB _every_ time your driver or the virtual machine +touches a region of the framebuffer that overlaps the cursor. If you forget +to remove it then it can show up when doing save-under operations or get mixed +in with other drawing. If you forget to restore it then can disappear. You +also need to make sure SVGA_CAP_CURSOR_BYPASS2 is available, or else you will +have to use SVGA_CURSOR_ON_SHOW and SVGA_CURSOR_ON_HIDE (which will flicker, +even in window mode), or else a software cursor. Newer version of the virtual +SVGA hardware will never put the hardware cursor in the framebuffer while in +window mode, so everything will appear to work correctly there. + + +8. Why do my accelerated glyphs look funny? OR Why does the fifo complain +about invalid commands when I draw accelerated glyphs? + +The bitmap data passed to SVGA_CMD_DRAW_GLYPH_* must not have any per-scanline +alignment. If there are any remaining bits left in the last byte of a scanline, +the first bits of the next scanline should use them. + +The bitmap data as a whole must be 4 byte aligned. + +$XFree86: xc/programs/Xserver/hw/xfree86/drivers/vmware/README,v 1.5 2002/10/16 22:12:53 alanh Exp $ |