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authorScott Moreau <oreaus@gmail.com>2012-11-19 14:17:52 -0700
committerKristian Høgsberg <krh@bitplanet.net>2012-11-19 22:01:11 -0500
commitd1446cb35116f882bb782d05f7202201fee794cd (patch)
tree8b99d9186958b013e06550f9468cb892f9577963
parente3d5e3029e04a19c5d2a51838701604f1f46683d (diff)
simple-egl: Reset opaque region if not fullscreen.
If simple-egl is toggled fullscreen, the opqaue region is set for the surface but never removed after exiting fullscreen. This patch resets the opaque region to 0 if the surface is not fullscreen and -o was not passed. This fixes the problem introduced sometime since d7f282b84e, when this was last fixed.
-rw-r--r--clients/simple-egl.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/clients/simple-egl.c b/clients/simple-egl.c
index 2c9a0a0b..12bc93d3 100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -413,6 +413,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
window->geometry.height);
wl_surface_set_opaque_region(window->surface, region);
wl_region_destroy(region);
+ } else {
+ wl_surface_set_opaque_region(window->surface, NULL);
}
window->callback = wl_surface_frame(window->surface);