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-rw-r--r--.gitlab-ci/expectations/host/virgl-gl-fails.txt1
-rw-r--r--src/vrend_renderer.c10
2 files changed, 6 insertions, 5 deletions
diff --git a/.gitlab-ci/expectations/host/virgl-gl-fails.txt b/.gitlab-ci/expectations/host/virgl-gl-fails.txt
index 92fd210..f706654 100644
--- a/.gitlab-ci/expectations/host/virgl-gl-fails.txt
+++ b/.gitlab-ci/expectations/host/virgl-gl-fails.txt
@@ -71,7 +71,6 @@ KHR-GL43.shader_storage_buffer_object.advanced-usage-sync,Fail
KHR-GL43.shader_storage_buffer_object.basic-atomic-case1,Fail
KHR-GL43.shader_storage_buffer_object.basic-atomic-case2,Fail
KHR-GL43.shading_language_420pack.binding_images,Fail
-KHR-GL43.texture_view.view_sampling,Fail
KHR-GL43.transform_feedback.capture_vertex_interleaved_test,Fail
KHR-GL43.transform_feedback.capture_vertex_separate_test,Fail
KHR-GL43.transform_feedback.discard_vertex_test,Fail
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 3180964..797742c 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -2727,14 +2727,18 @@ int vrend_create_sampler_view(struct vrend_context *ctx,
else if (view->format != view->texture->base.format)
needs_view = true;
+ unsigned base_layer = view->val0 & 0xffff;
+ int base_level = view->val1 & 0xff;
+
+ if (base_layer > 0 || base_level > 0)
+ needs_view = true;
+
if (needs_view &&
has_bit(view->texture->storage_bits, VREND_STORAGE_GL_IMMUTABLE) &&
has_feature(feat_texture_view)) {
glGenTextures(1, &view->id);
GLenum internalformat = tex_conv_table[format].internalformat;
- unsigned base_layer = view->val0 & 0xffff;
unsigned max_layer = (view->val0 >> 16) & 0xffff;
- int base_level = view->val1 & 0xff;
int max_level = (view->val1 >> 8) & 0xff;
view->levels = (max_level - base_level) + 1;
@@ -2777,8 +2781,6 @@ int vrend_create_sampler_view(struct vrend_context *ctx,
}
}
- glTexParameteri(view->target, GL_TEXTURE_BASE_LEVEL, base_level);
- glTexParameteri(view->target, GL_TEXTURE_MAX_LEVEL, max_level);
if (vrend_state.use_gles) {
for (unsigned int i = 0; i < 4; ++i) {
glTexParameteri(view->target, GL_TEXTURE_SWIZZLE_R + i, view->gl_swizzle[i]);