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authorroot <root@localhost.localdomain>2007-06-19 16:09:11 -0700
committerroot <root@localhost.localdomain>2007-06-19 16:09:11 -0700
commit3f722958b1dd45e1ad8d50663836579553297fdd (patch)
tree80957d1debacae96ee54be25f5037cf1880fe49f /dummy_drv_video/object_heap.c
Initial commit of libva
Diffstat (limited to 'dummy_drv_video/object_heap.c')
-rw-r--r--dummy_drv_video/object_heap.c172
1 files changed, 172 insertions, 0 deletions
diff --git a/dummy_drv_video/object_heap.c b/dummy_drv_video/object_heap.c
new file mode 100644
index 0000000..af7ad17
--- /dev/null
+++ b/dummy_drv_video/object_heap.c
@@ -0,0 +1,172 @@
+/*
+ * @COPYRIGHT@ Intel Confidential - Unreleased Software
+ */
+
+#include "object_heap.h"
+
+#include "assert.h"
+#include <stdio.h>
+#include <string.h>
+
+#define ASSERT assert
+
+#define LAST_FREE -1
+#define ALLOCATED -2
+
+/*
+ * Expands the heap
+ * Return 0 on success, -1 on error
+ */
+static int object_heap_expand( object_heap_p heap )
+{
+ int i;
+ void *new_heap_index;
+ int next_free;
+ int new_heap_size = heap->heap_size + heap->heap_increment;
+
+ new_heap_index = (void *) realloc( heap->heap_index, new_heap_size * heap->object_size );
+ if ( NULL == new_heap_index )
+ {
+ return -1; /* Out of memory */
+ }
+ heap->heap_index = new_heap_index;
+ next_free = heap->next_free;
+ for(i = new_heap_size; i-- > heap->heap_size; )
+ {
+ object_base_p obj = (object_base_p) (heap->heap_index + i * heap->object_size);
+ obj->id = i + heap->id_offset;
+ obj->next_free = next_free;
+ next_free = i;
+ }
+ heap->next_free = next_free;
+ heap->heap_size = new_heap_size;
+ return 0; /* Success */
+}
+
+/*
+ * Return 0 on success, -1 on error
+ */
+int object_heap_init( object_heap_p heap, int object_size, int id_offset)
+{
+ heap->object_size = object_size;
+ heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK;
+ heap->heap_size = 0;
+ heap->heap_increment = 16;
+ heap->heap_index = NULL;
+ heap->next_free = LAST_FREE;
+ return object_heap_expand(heap);
+}
+
+/*
+ * Allocates an object
+ * Returns the object ID on success, returns -1 on error
+ */
+int object_heap_allocate( object_heap_p heap )
+{
+ object_base_p obj;
+ if ( LAST_FREE == heap->next_free )
+ {
+ if( -1 == object_heap_expand( heap ) )
+ {
+ return -1; /* Out of memory */
+ }
+ }
+ ASSERT( heap->next_free >= 0 );
+
+ obj = (object_base_p) (heap->heap_index + heap->next_free * heap->object_size);
+ heap->next_free = obj->next_free;
+ obj->next_free = ALLOCATED;
+ return obj->id;
+}
+
+/*
+ * Lookup an object by object ID
+ * Returns a pointer to the object on success, returns NULL on error
+ */
+object_base_p object_heap_lookup( object_heap_p heap, int id )
+{
+ object_base_p obj;
+ if ( (id < heap->id_offset) || (id > (heap->heap_size+heap->id_offset)) )
+ {
+ return NULL;
+ }
+ id &= OBJECT_HEAP_ID_MASK;
+ obj = (object_base_p) (heap->heap_index + id * heap->object_size);
+
+ /* Check if the object has in fact been allocated */
+ if ( obj->next_free != ALLOCATED )
+ {
+ return NULL;
+ }
+ return obj;
+}
+
+/*
+ * Iterate over all objects in the heap.
+ * Returns a pointer to the first object on the heap, returns NULL if heap is empty.
+ */
+object_base_p object_heap_first( object_heap_p heap, object_heap_iterator *iter )
+{
+ *iter = -1;
+ return object_heap_next( heap, iter );
+}
+
+/*
+ * Iterate over all objects in the heap.
+ * Returns a pointer to the next object on the heap, returns NULL if heap is empty.
+ */
+object_base_p object_heap_next( object_heap_p heap, object_heap_iterator *iter )
+{
+ object_base_p obj;
+ int i = *iter + 1;
+ while ( i < heap->heap_size)
+ {
+ obj = (object_base_p) (heap->heap_index + i * heap->object_size);
+ if (obj->next_free == ALLOCATED)
+ {
+ *iter = i;
+ return obj;
+ }
+ i++;
+ }
+ *iter = i;
+ return NULL;
+}
+
+
+
+/*
+ * Frees an object
+ */
+void object_heap_free( object_heap_p heap, object_base_p obj )
+{
+ /* Don't complain about NULL pointers */
+ if (NULL != obj)
+ {
+ /* Check if the object has in fact been allocated */
+ ASSERT( obj->next_free == ALLOCATED );
+
+ obj->next_free = heap->next_free;
+ heap->next_free = obj->id & OBJECT_HEAP_ID_MASK;
+ }
+}
+
+/*
+ * Destroys a heap, the heap must be empty.
+ */
+void object_heap_destroy( object_heap_p heap )
+{
+ object_base_p obj;
+ int i;
+ /* Check if heap is empty */
+ for (i = 0; i < heap->heap_size; i++)
+ {
+ /* Check if object is not still allocated */
+ obj = (object_base_p) (heap->heap_index + i * heap->object_size);
+ ASSERT( obj->next_free != ALLOCATED );
+ }
+ free(heap->heap_index);
+ heap->heap_size = 0;
+ heap->heap_index = NULL;
+ heap->next_free = LAST_FREE;
+}