Age | Commit message (Collapse) | Author | Files | Lines |
|
Use net_device name for registration of irq as many network drivers do.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
Removed the statistics information from private structre.
Instead, use net_device_stats in net_device structure.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
Removed conditional ethtool support. Always enabled.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
gelic: TX descriptor handling cleanup
- Emitted return value of NETDEV_TX_LOCKED when DMA map or kick
failure.
Now it would free the skb, update drop packet statistics
and return OK. Requested from Jeff Garzik.
- Enable tx queue if number of free descriptors are more than 2
- Fixed descriptor leak if dma map for second descriptor failed
- Stopped calling xmit handler from interrupt handler in order
to recheck tx queue. Instead, call appropriate helper functions.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
- Removed the embarrassing definition which was used in only one
place.
- Fixed wrong initialization of dmac_cmd_status.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
Fixed the bug that calculation of the address of rx descriptor was
wrong.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|
|
Hi,
This is the third submission of the network driver for PS3.
The differences from the previous one are:
- renamed source file names so that their prefix can match
with the module name
- added cbe-oss-dev@ozlabs.org line for MAINTAINER file
- changed some in copyright comments
If there are no more comments, please apply for 2.6.23.
Thank you
--
Subject: PS3: Ethernet driver
From: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Add Gigabit Ethernet support for the PS3 game console. The module will
be called ps3_gelic.
CC: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
|