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/*
* Copyright 2012 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Test glTexImage with an image too large for the given mipmap level.
*
* Page 157 of the OpenGL 2.1 spec says:
*
* "In a similar fashion, the maximum allowable width of a one- or
* two- dimensional texture image, and the maximum allowable height of a
* two- dimensional texture image, must be at least 2k−lod + 2bt for
* image arrays of level 0 through k, where k is the log base 2 of MAX
* TEXTURE SIZE. The maximum allowable width and height of a cube map
* texture must be the same, and must be at least 2k−lod + 2bt for image
* arrays level 0 through k, where k is the log base 2 of MAX CUBE MAP
* TEXTURE SIZE."
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
/* no op */
return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
GLint maxSize;
GLuint tex;
bool pass;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
printf("GL_MAX_TEXTURE_SIZE = %d\n", maxSize);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
/*
* Note: we don't try to create any maxSize by maxSize textures
* since we may not have enough texture memory.
*/
/*
* For level 0, maxSize by 1 (and vice-versa) should be OK.
*/
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
maxSize, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
1, maxSize, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
/*
* For level 1, maxSize by 1 (and vice versa) should fail.
*/
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA,
maxSize, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_INVALID_VALUE) & pass;
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA,
1, maxSize, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_INVALID_VALUE) & pass;
/*
* For level 2, maxSize/2 by 1 (and vice versa) should fail.
*/
glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA,
maxSize/2, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_INVALID_VALUE) & pass;
glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA,
1, maxSize/2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pass = piglit_check_gl_error(GL_INVALID_VALUE) & pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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