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/* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file minmax.c
*
* Test for the minimum maximum values in section 6.2 "State Tables"
* of the GL 3.0 spec.
*/
#include "piglit-util-gl-common.h"
#include "minmax-test.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(30);
piglit_print_minmax_header();
/* These should be in the section with "Minimum Value" but
* appear in the section with "Initial Value".
*/
piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64);
piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4);
piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4);
piglit_test_min_int(GL_MAX_LIGHTS, 8);
piglit_test_min_int(GL_MAX_CLIP_PLANES, 6);
if (piglit_is_extension_supported("GL_ARB_imaging"))
piglit_test_min_int(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 2);
piglit_test_min_int(GL_MAX_MODELVIEW_STACK_DEPTH, 32);
piglit_test_min_int(GL_MAX_PROJECTION_STACK_DEPTH, 2);
piglit_test_min_int(GL_MAX_TEXTURE_STACK_DEPTH, 2);
piglit_test_min_int(GL_SUBPIXEL_BITS, 4);
piglit_test_min_int(GL_MAX_3D_TEXTURE_SIZE, 256);
piglit_test_min_int(GL_MAX_TEXTURE_SIZE, 1024);
piglit_test_min_float(GL_MAX_TEXTURE_LOD_BIAS, 2.0);
piglit_test_min_int(GL_MAX_ARRAY_TEXTURE_LAYERS, 256);
piglit_test_min_int(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1024);
piglit_test_min_int(GL_MAX_RENDERBUFFER_SIZE, 1024);
piglit_test_min_int(GL_MAX_PIXEL_MAP_TABLE, 32);
piglit_test_min_int(GL_MAX_NAME_STACK_DEPTH, 64);
piglit_test_min_int(GL_MAX_LIST_NESTING, 64);
piglit_test_min_int(GL_MAX_EVAL_ORDER, 8);
piglit_test_min_viewport_dimensions();
piglit_test_min_int(GL_MAX_ATTRIB_STACK_DEPTH, 16);
piglit_test_min_int(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16);
piglit_test_range_float(GL_ALIASED_POINT_SIZE_RANGE, 1, 1);
piglit_test_range_float(GL_SMOOTH_POINT_SIZE_RANGE, 1, 1);
piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1);
piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1);
piglit_test_tf_bits(GL_PRIMITIVES_GENERATED);
piglit_test_tf_bits(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
piglit_test_oq_bits();
if (piglit_is_extension_supported("GL_ARB_imaging")) {
/* FINISHME: GL_MAX_CONVOLUTION_WIDTH */
/* FINISHME: GL_MAX_CONVOLUTION_HEIGHT */
}
piglit_test_min_int(GL_MAX_TEXTURE_UNITS, 2);
piglit_test_min_int(GL_MAX_VERTEX_ATTRIBS, 16);
piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024);
piglit_test_min_int(GL_MAX_VARYING_COMPONENTS, 64);
piglit_test_min_int(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16);
piglit_test_min_int(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16);
piglit_test_min_int(GL_MAX_TEXTURE_IMAGE_UNITS, 16);
piglit_test_min_int(GL_MAX_TEXTURE_COORDS, 8);
piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1024);
piglit_test_max_int(GL_MIN_PROGRAM_TEXEL_OFFSET, -8);
piglit_test_min_int(GL_MAX_PROGRAM_TEXEL_OFFSET, 7);
piglit_test_min_int(GL_AUX_BUFFERS, 0);
piglit_test_min_int(GL_MAX_DRAW_BUFFERS, 8);
piglit_test_min_int(GL_SAMPLE_BUFFERS, 0);
piglit_test_min_int(GL_SAMPLES, 0);
piglit_test_min_int(GL_MAX_COLOR_ATTACHMENTS, 8);
piglit_test_min_int(GL_MAX_SAMPLES, 4);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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