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/* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl.h"
/**
* @file delete-repeat.c
*
* Tests that refcounting of deleted shader objects is correct when
* glDeleteProgram() is called multiple times.
*/
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
PIGLIT_GL_TEST_CONFIG_END
static const char *vs_source =
"void main()\n"
"{"
" gl_Position = gl_Vertex;\n"
"}\n";
static const char *fs_source =
"void main()\n"
"{"
" gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
"}\n";
enum piglit_result
piglit_display(void)
{
bool pass = true;
GLuint prog;
float green[] = {0.0, 1.0, 0.0, 0.0};
GLint status;
/* Initial buffer clear. */
glClearColor(1.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
prog = piglit_build_simple_program(vs_source, fs_source);
glUseProgram(prog);
glDeleteProgram(prog);
/* Try to blow out the refcount */
glDeleteProgram(prog);
glDeleteProgram(prog);
glDeleteProgram(prog);
/* Sanity check: deleting didn't already unbind our shader program. */
piglit_draw_rect(-1, -1, 2, 2);
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
green) && pass;
/* The program should still report being deleted. */
glGetProgramiv(prog, GL_DELETE_STATUS, &status);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
if (status != GL_TRUE) {
fprintf(stderr,
"GL_DELETE_STATUS after a clear reported non-true %d\n",
status);
pass = false;
}
/* Now, disable the program and it should be finally deleted. */
glUseProgram(0);
glGetProgramiv(prog, GL_DELETE_STATUS, &status);
pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_vertex_shader();
piglit_require_fragment_shader();
}
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