1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glsl-vs-sqrt-zero.c
*
* Tests that sqrt(0.0) in the VS produces 0.0.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static GLint prog;
enum piglit_result
piglit_display(void)
{
/* unreached */
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLboolean pass = GL_TRUE;
GLint vs, fs, len;
char *name;
GLsizei size;
GLenum type;
piglit_require_gl_version(20);
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-getactiveuniform-array-size.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-color.frag");
prog = piglit_link_simple_program(vs, fs);
glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len);
name = malloc(len + 20);
glGetActiveUniform(prog, 0, len + 20, &len, &size, &type, name);
/* From page 81 (page 89 of the PDF) of the OpenGL 2.1 specification:
*
* If one or more elements of an array are active,
* GetActiveUniform will return the name of the array in
* name, subject to the restrictions listed above. The
* type of the array is returned in type. The size
* parameter contains the highest array element index
* used, plus one.
*/
if (size != 25) {
printf("Unexpected active uniform size "
"(saw %d, expected %d)\n", size, 25);
pass = GL_FALSE;
}
if (pass)
piglit_report_result(PIGLIT_PASS);
else
piglit_report_result(PIGLIT_FAIL);
}
|