blob: b6049eb5968c2334eaf2dbd4b281a372ce4d1fd8 (
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[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
uniform vec4 args1, args2;
void main()
{
gl_FragColor = log2(args1) + args2;
}
[test]
clear color 1.0 0.0 0.0 0.0
clear
ortho
uniform args1 vec4 1.0 2.0 4.0 0.0
uniform args2 vec4 0.5 -0.5 -1.5 0.0
draw rect 10 10 10 10
probe rgb 15 15 0.5 0.5 0.5
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