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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file glsl-dlist-getattriblocation.c
*
* Validate the behavior of \c glGetAttribLocation while compiling a display
* list. See also bugzilla #15202.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB;
PIGLIT_GL_TEST_CONFIG_END
static const GLchar *vertShaderText =
"attribute vec4 attrib;\n"
"void main()\n"
"{\n"
" gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
"} \n";
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
GLint vs;
GLint prog;
GLint stat;
GLint attrib_loc;
GLint attrib_loc_in_dlist;
vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertShaderText, NULL);
glCompileShader(vs);
glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
if (!stat) {
printf("error compiling vertex shader1!\n");
exit(1);
}
prog = glCreateProgram();
glAttachShader(prog, vs);
glBindAttribLocation(prog, 1, "attrib");
glLinkProgram(prog);
attrib_loc = glGetAttribLocation(prog, "attrib");
if (!piglit_automatic)
printf("attrib_loc = %d\n", attrib_loc);
glNewList(1, GL_COMPILE);
/* Notice the trickery here! glBindAttribLocation does not take effect
* until glLinkProgram is called!
*/
glBindAttribLocation(prog, 2, "attrib");
attrib_loc_in_dlist = glGetAttribLocation(prog, "attrib");
if (!piglit_automatic)
printf("attrib_loc_in_dlist = %d\n", attrib_loc_in_dlist);
glEndList();
pass = (attrib_loc == 1) && (attrib_loc == attrib_loc_in_dlist);
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(20);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
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