summaryrefslogtreecommitdiff
path: root/tests/general/scissor-depth-clear.c
blob: a06226324a7656d3a8eaf23bc4d98cfeae10023f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file scissor-copypixels.c
 *
 * Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT).
 */

#include "piglit-util.h"

int piglit_width = 100, piglit_height = 100;
int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL;

enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	int x, y;
	static float green[] = {0.0, 1.0, 0.0, 0.0};
	static float blue[]  = {0.0, 0.0, 1.0, 0.0};

	/* whole window green -- depth fail will be this. */
	glClearColor(0.0, 1.0, 0.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	/* Clear depth to 0 (fail) */
	glClearDepth(0.0);
	glClear(GL_DEPTH_BUFFER_BIT);

	/* Clear depth quad at 10, 10 to be drawn blue. */
	glEnable(GL_SCISSOR_TEST);
	glScissor(10, 10, 10, 10);
	glClearDepth(1.0);
	glClear(GL_DEPTH_BUFFER_BIT);

	/* Clear a 0x0 depth quad a 10, 30 that shouldn't be drawn. */
	glScissor(10, 30, 0, 0);
	glClearDepth(1.0);
	glClear(GL_DEPTH_BUFFER_BIT);

	/* Now draw a quad midway between 0.0 and 1.0 depth so only that
	 * scissored depth clear will get rasterized.
	 */
	glEnable(GL_DEPTH_TEST);
	glDisable(GL_SCISSOR_TEST);
	glDepthFunc(GL_LESS);
	glColor4fv(blue);
	piglit_draw_rect(0, 0, piglit_width, piglit_height);

	for (y = 0; y < piglit_height; y++) {
		for (x = 0; x < piglit_width; x++) {
			float *expected;

			if (x >= 10 && x < 20 && y >= 10 && y < 20)
				expected = blue;
			else
				expected = green;

			pass &= piglit_probe_pixel_rgb(x, y, expected);
		}
	}

	glutSwapBuffers();

	return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
}


static void reshape(int width, int height)
{
	piglit_width = width;
	piglit_height = height;

	glViewport(0, 0, width, height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void
piglit_init(int argc, char **argv)
{
	reshape(piglit_width, piglit_height);
}