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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file fbo-finish-deleted.c
*
* Tests that glFinish() on an FBO with recently deleted renderbuffers
* doesn't segfault.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=34656
*/
#include "piglit-util-gl.h"
#define BUF_WIDTH 32
#define BUF_HEIGHT 32
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
return PIGLIT_PASS;
}
void piglit_init(int argc, char **argv)
{
GLuint tex, fb;
GLenum status;
float green[4] = {0.0, 1.0, 0.0, 0.0};
piglit_require_extension("GL_EXT_framebuffer_object");
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
BUF_WIDTH, BUF_HEIGHT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
tex,
0);
assert(glGetError() == 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
fprintf(stderr, "framebuffer incomplete (status = 0x%04x)\n",
status);
piglit_report_result(PIGLIT_SKIP);
}
/* Draw something to get the driver's state all set up
* pointing at our buffer.
*/
glColor4f(0.0, 1.0, 0.0, 0.0);
piglit_draw_rect(-1, -1, 2, 2);
piglit_probe_rect_rgba(0, 0, BUF_WIDTH, BUF_HEIGHT, green);
/* This glFinish() should work. */
glFinish();
glDeleteTextures(1, &tex);
/* This is the one that crashed. */
glFinish();
glDeleteFramebuffersEXT(1, &fb);
piglit_report_result(PIGLIT_PASS);
}
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