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!!ARBvp1.0
# REQUIRE GL_NV_vertex_program3
OPTION	NV_vertex_program3;
# REQUIRE GL_ARB_fragment_program_shadow
OPTION	ARB_fragment_program_shadow;
# FAIL - TXQ not supported by GL_NV_vertex_program3

OUTPUT	SHADOW2D = result.color;
TXQ	SHADOW2D, vertex.texcoord[0], texture[0], SHADOW2D;
END