/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file minmax.c * * Test for the minimum maximum values in section 6.2 "State Tables" * of the GL 3.0 spec. */ #include "piglit-util-gl-common.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(30); piglit_print_minmax_header(); /* These should be in the section with "Minimum Value" but * appear in the section with "Initial Value". */ piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64); piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4); piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4); piglit_test_min_int(GL_MAX_LIGHTS, 8); piglit_test_min_int(GL_MAX_CLIP_PLANES, 6); if (piglit_is_extension_supported("GL_ARB_imaging")) piglit_test_min_int(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 2); piglit_test_min_int(GL_MAX_MODELVIEW_STACK_DEPTH, 32); piglit_test_min_int(GL_MAX_PROJECTION_STACK_DEPTH, 2); piglit_test_min_int(GL_MAX_TEXTURE_STACK_DEPTH, 2); piglit_test_min_int(GL_SUBPIXEL_BITS, 4); piglit_test_min_int(GL_MAX_3D_TEXTURE_SIZE, 256); piglit_test_min_int(GL_MAX_TEXTURE_SIZE, 1024); piglit_test_min_float(GL_MAX_TEXTURE_LOD_BIAS, 2.0); piglit_test_min_int(GL_MAX_ARRAY_TEXTURE_LAYERS, 256); piglit_test_min_int(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1024); piglit_test_min_int(GL_MAX_RENDERBUFFER_SIZE, 1024); piglit_test_min_int(GL_MAX_PIXEL_MAP_TABLE, 32); piglit_test_min_int(GL_MAX_NAME_STACK_DEPTH, 64); piglit_test_min_int(GL_MAX_LIST_NESTING, 64); piglit_test_min_int(GL_MAX_EVAL_ORDER, 8); piglit_test_min_viewport_dimensions(); piglit_test_min_int(GL_MAX_ATTRIB_STACK_DEPTH, 16); piglit_test_min_int(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16); piglit_test_range_float(GL_ALIASED_POINT_SIZE_RANGE, 1, 1); piglit_test_range_float(GL_SMOOTH_POINT_SIZE_RANGE, 1, 1); piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1); piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1); piglit_test_tf_bits(GL_PRIMITIVES_GENERATED); piglit_test_tf_bits(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); piglit_test_oq_bits(); if (piglit_is_extension_supported("GL_ARB_imaging")) { /* FINISHME: GL_MAX_CONVOLUTION_WIDTH */ /* FINISHME: GL_MAX_CONVOLUTION_HEIGHT */ } piglit_test_min_int(GL_MAX_TEXTURE_UNITS, 2); piglit_test_min_int(GL_MAX_VERTEX_ATTRIBS, 16); piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024); piglit_test_min_int(GL_MAX_VARYING_COMPONENTS, 64); piglit_test_min_int(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16); piglit_test_min_int(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16); piglit_test_min_int(GL_MAX_TEXTURE_IMAGE_UNITS, 16); piglit_test_min_int(GL_MAX_TEXTURE_COORDS, 8); piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1024); piglit_test_max_int(GL_MIN_PROGRAM_TEXEL_OFFSET, -8); piglit_test_min_int(GL_MAX_PROGRAM_TEXEL_OFFSET, 7); piglit_test_min_int(GL_AUX_BUFFERS, 0); piglit_test_min_int(GL_MAX_DRAW_BUFFERS, 8); piglit_test_min_int(GL_SAMPLE_BUFFERS, 0); piglit_test_min_int(GL_SAMPLES, 0); piglit_test_min_int(GL_MAX_COLOR_ATTACHMENTS, 8); piglit_test_min_int(GL_MAX_SAMPLES, 4); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL); }