/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file builtin-varyings.c * * Verify that transform feedback can be used with built-in varying * variables, such as gl_FrontColor, gl_BackColor, etc. * * Note: gl_FrontColor and gl_BackColor are tested at the same time, * in order to verify that the implementation is able to distinguish * them. Same for gl_FrontSecondaryColor and gl_BackSecondaryColor. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END #define MAX_EXPECTED_OUTPUT_COMPONENTS 8 /** * All possible tests to run. Note that in each test, the input will * consist of 6 vertices, with attribute vertex_num running from 0 * through 5, and attribute vertex_pos tracing out one front-facing * triangle and one back-facing triangle. * * The expected output of each test is the sequence of floating point * values (0.0, 1.0/256.0, 2.0/256.0, 3.0/256.0, ...). */ struct test_desc { const char *name; int version; const char *vs; unsigned num_varyings; const char *varyings[16]; unsigned expected_num_output_components; GLenum expected_type; GLsizei expected_size; } tests[] = { { "gl_Color", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " vec4 offset = vec4(0.0, 1.0, 2.0, 3.0);\n" " float scale = 1.0/256.0;\n" " gl_FrontColor = (offset + 8.0 * vertex_num) * scale;\n" " gl_BackColor = (offset + 4.0 + 8.0 * vertex_num) * scale;\n" "}\n", 2, /* num_varyings */ {"gl_FrontColor", "gl_BackColor"}, /* varyings */ 8, /* expected_num_output_components */ GL_FLOAT_VEC4, /* expected_type */ 1, /* expected_size */ }, { "gl_SecondaryColor", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " vec4 offset = vec4(0.0, 1.0, 2.0, 3.0);\n" " float scale = 1.0/256.0;\n" " gl_FrontSecondaryColor = (offset + 8.0 * vertex_num) * scale;\n" " gl_BackSecondaryColor = (offset + 4.0 + 8.0 * vertex_num) * scale;\n" "}\n", 2, /* num_varyings */ {"gl_FrontSecondaryColor", "gl_BackSecondaryColor"}, /* varyings */ 8, /* expected_num_output_components */ GL_FLOAT_VEC4, /* expected_type */ 1, /* expected_size */ }, { "gl_TexCoord", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " vec4 offset = vec4(0.0, 1.0, 2.0, 3.0);\n" " float scale = 1.0/256.0;\n" " gl_TexCoord[0] = (offset + 8.0 * vertex_num) * scale;\n" " gl_TexCoord[1] = (offset + 4.0 + 8.0 * vertex_num) * scale;\n" "}\n", 2, /* num_varyings */ {"gl_TexCoord[0]", "gl_TexCoord[1]"}, /* varyings */ 8, /* expected_num_output_components */ GL_FLOAT_VEC4, /* expected_type */ 1, /* expected_size */ }, { "gl_FogFragCoord", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " gl_FogFragCoord = vertex_num / 256.0;\n" "}\n", 1, /* num_varyings */ {"gl_FogFragCoord"}, /* varyings */ 1, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 1, /* expected_size */ }, { "gl_Position", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " vec4 offset = vec4(0.0, 1.0, 2.0, 3.0);\n" " float scale = 1.0/256.0;\n" " gl_Position = (offset + 4.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_Position"}, /* varyings */ 4, /* expected_num_output_components */ GL_FLOAT_VEC4, /* expected_type */ 1, /* expected_size */ }, { "gl_PointSize", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " gl_PointSize = vertex_num / 256.0;\n" "}\n", 1, /* num_varyings */ {"gl_PointSize"}, /* varyings */ 1, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 1, /* expected_size */ }, { "gl_ClipVertex", /* name */ 110, /* version */ "#version 110\n" /* vs */ "attribute vec4 vertex_pos;\n" "attribute float vertex_num;\n" "void main() {\n" " gl_Position = vertex_pos;\n" " vec4 offset = vec4(0.0, 1.0, 2.0, 3.0);\n" " float scale = 1.0/256.0;\n" " gl_ClipVertex = (offset + 4.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipVertex"}, /* varyings */ 4, /* expected_num_output_components */ GL_FLOAT_VEC4, /* expected_type */ 1, /* expected_size */ }, { "gl_ClipDistance", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[8];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 8; ++i)\n" " gl_ClipDistance[i] = (float(i) + 8.0 * vertex_num) * scale;\n" "}\n", 8, /* num_varyings */ {"gl_ClipDistance[0]", "gl_ClipDistance[1]", /* varyings */ "gl_ClipDistance[2]", "gl_ClipDistance[3]", "gl_ClipDistance[4]", "gl_ClipDistance[5]", "gl_ClipDistance[6]", "gl_ClipDistance[7]"}, 8, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 1, /* expected_size */ }, { "gl_ClipDistance[1]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[1];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 1; ++i)\n" " gl_ClipDistance[i] = (float(i) + 1.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 1, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 1, /* expected_size */ }, { "gl_ClipDistance[2]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[2];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 2; ++i)\n" " gl_ClipDistance[i] = (float(i) + 2.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 2, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 2, /* expected_size */ }, { "gl_ClipDistance[3]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[3];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 3; ++i)\n" " gl_ClipDistance[i] = (float(i) + 3.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 3, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 3, /* expected_size */ }, { "gl_ClipDistance[4]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[4];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 4; ++i)\n" " gl_ClipDistance[i] = (float(i) + 4.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 4, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 4, /* expected_size */ }, { "gl_ClipDistance[5]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[5];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 5; ++i)\n" " gl_ClipDistance[i] = (float(i) + 5.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 5, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 5, /* expected_size */ }, { "gl_ClipDistance[6]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[6];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 6; ++i)\n" " gl_ClipDistance[i] = (float(i) + 6.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 6, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 6, /* expected_size */ }, { "gl_ClipDistance[7]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[7];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 7; ++i)\n" " gl_ClipDistance[i] = (float(i) + 7.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 7, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 7, /* expected_size */ }, { "gl_ClipDistance[8]-no-subscript", /* name */ 130, /* version */ "#version 130\n" /* vs */ "in vec4 vertex_pos;\n" "in float vertex_num;\n" "out float gl_ClipDistance[8];\n" "void main() {\n" " gl_Position = vertex_pos;\n" " float scale = 1.0/256.0;\n" " for(int i = 0; i < 8; ++i)\n" " gl_ClipDistance[i] = (float(i) + 8.0 * vertex_num) * scale;\n" "}\n", 1, /* num_varyings */ {"gl_ClipDistance"}, /* varyings */ 8, /* expected_num_output_components */ GL_FLOAT, /* expected_type */ 8, /* expected_size */ }, }; const struct test_desc *test_to_run; static GLuint xfb_buf; static GLuint prog; static GLuint query; static GLboolean size_and_type_ok = GL_TRUE; void print_usage_and_exit(const char *prog_name) { int i; printf("Usage: %s \n" " where is one of:\n", prog_name); for (i = 0; i < ARRAY_SIZE(tests); ++i) printf(" %s\n", tests[i].name); exit(0); } const struct test_desc * find_matching_test(const char *prog_name, const char *test_name) { int i; for (i = 0; i < ARRAY_SIZE(tests); ++i) { if (strcmp(tests[i].name, test_name) == 0) return &tests[i]; } print_usage_and_exit(prog_name); return NULL; /* won't actually be reached */ } void piglit_init(int argc, char **argv) { GLuint vs; int i; /* Parse params. */ if (argc != 2) print_usage_and_exit(argv[0]); test_to_run = find_matching_test(argv[0], argv[1]); /* Set up test */ piglit_require_GLSL_version(test_to_run->version); piglit_require_transform_feedback(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, test_to_run->vs); prog = glCreateProgram(); glAttachShader(prog, vs); glBindAttribLocation(prog, 0, "vertex_pos"); glBindAttribLocation(prog, 1, "vertex_num"); glTransformFeedbackVaryings(prog, test_to_run->num_varyings, (const char **) test_to_run->varyings, GL_INTERLEAVED_ATTRIBS_EXT); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } /* Test that GetTransformFeedbackVarying reports the correct * size and type for all of the varyings. */ for (i = 0; i < test_to_run->num_varyings; ++i) { GLsizei size; GLenum type; glGetTransformFeedbackVarying(prog, i, 0, NULL, &size, &type, NULL); if (size != test_to_run->expected_size) { printf("For varying %i, expected size %i, got %i\n", i, test_to_run->expected_size, size); size_and_type_ok = GL_FALSE; } if (type != test_to_run->expected_type) { printf("For varying %i, expected type %i, got %i\n", i, test_to_run->expected_type, type); size_and_type_ok = GL_FALSE; } } glGenBuffers(1, &xfb_buf); glGenQueries(1, &query); glEnable(GL_VERTEX_PROGRAM_TWO_SIDE); } struct vertex_data { float vertex_pos[4]; float vertex_num; }; enum piglit_result piglit_display(void) { static const struct vertex_data vertex_input[6] = { /* vertex_pos XYZW vertex_num */ { { -1.0, -1.0, 0.0, 1.0 }, 0.0 }, { { -1.0, 1.0, 0.0, 1.0 }, 1.0 }, { { 1.0, -1.0, 0.0, 1.0 }, 2.0 }, { { -1.0, 1.0, 0.0, 1.0 }, 3.0 }, { { 1.0, -1.0, 0.0, 1.0 }, 4.0 }, { { 1.0, 1.0, 0.0, 1.0 }, 5.0 } }; static float initial_xfb_data[MAX_EXPECTED_OUTPUT_COMPONENTS * 6]; GLboolean pass = size_and_type_ok; int i; float *readback; GLuint query_result; glUseProgram(prog); /* Setup inputs */ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex_data), &vertex_input[0].vertex_pos); glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, sizeof(struct vertex_data), &vertex_input[0].vertex_num); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); /* Setup transform feedback */ for (i = 0; i < ARRAY_SIZE(initial_xfb_data); ++i) initial_xfb_data[i] = 12345.0; glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(initial_xfb_data), initial_xfb_data, GL_STREAM_READ); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); glBeginTransformFeedback(GL_TRIANGLES); glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, query); /* Draw */ glDrawArrays(GL_TRIANGLES, 0, 6); /* Check that there was room in the buffer to write all * transform feedback outputs. */ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); glGetQueryObjectuiv(query, GL_QUERY_RESULT, &query_result); if (query_result != 2) { printf("Expected 2 primitives written, got %u\n", query_result); pass = GL_FALSE; } /* Check transform feedback output */ glEndTransformFeedback(); readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); for (i = 0; i < ARRAY_SIZE(initial_xfb_data); ++i) { float expected = i < 6 * test_to_run->expected_num_output_components ? i/256.0 : 12345.0; if (readback[i] != expected) { printf("Buffer[%i]=%f, expected=%f\n", i, readback[i], expected); pass = GL_FALSE; } } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }