/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file getprogramresourceiv.c * * Tests the values returned by GetProgramResourceiv on multiple pipelines. * Also checks some error cases. * * From the GL_ARB_program_interface_query spec: * "The command * * void GetProgramResourceiv(uint program, enum programInterface, * uint index, sizei propCount, * const enum *props, sizei bufSize, * sizei *length, int *params); * * returns values for multiple properties of a single active resource with an * index of in the interface of program object * . For each resource, values for properties specified * by the array are returned. The error INVALID_VALUE is generated * if is zero. The error INVALID_ENUM is generated if any value * in is not one of the properties described immediately below. The * error INVALID_OPERATION is generated if any value in is not * allowed for . The set of allowed * values for each property can be found in Table X.1. * The values associated with the properties of the active resource are * written to consecutive entries in , in increasing order according * to position in . If no error is generated, only the first * integer values will be written to ; any extra values * will not be returned. If is not NULL, the actual number of * integer values written to will be written to . * * Property Supported Interfaces * --------------------------- ---------------------------------------- * NAME_LENGTH all but ATOMIC_COUNTER_BUFFER * * TYPE UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT, * TRANSFORM_FEEDBACK_VARYING, * BUFFER_VARIABLE * * ARRAY_SIZE UNIFORM, BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT, VERTEX_SUBROUTINE_ * UNIFORM, TESS_CONTROL_SUBROUTINE_UNIFORM, * TESS_EVALUATION_SUBROUTINE_UNIFORM, * GEOMETRY_SUBROUTINE_UNIFORM, FRAGMENT_ * SUBROUTINE_UNIFORM, COMPUTE_SUBROUTINE_ * UNIFORM, TRANSFORM_FEEDBACK_VARYING * * OFFSET UNIFORM, BUFFER_VARIABLE * BLOCK_INDEX UNIFORM, BUFFER_VARIABLE * ARRAY_STRIDE UNIFORM, BUFFER_VARIABLE * MATRIX_STRIDE UNIFORM, BUFFER_VARIABLE * IS_ROW_MAJOR UNIFORM, BUFFER_VARIABLE * * ATOMIC_COUNTER_BUFFER_INDEX UNIFORM * * BUFFER_BINDING UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER, * SHADER_STORAGE_BLOCK * BUFFER_DATA_SIZE UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER * SHADER_STORAGE_BLOCK * NUM_ACTIVE_VARIABLES UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER * SHADER_STORAGE_BLOCK * ACTIVE_VARIABLES UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER * SHADER_STORAGE_BLOCK * * REFERENCED_BY_VERTEX_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * REFERENCED_BY_TESS_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * CONTROL_SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * REFERENCED_BY_TESS_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * EVALUATION_SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * REFERENCED_BY_GEOMETRY_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * REFERENCED_BY_FRAGMENT_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * REFERENCED_BY_COMPUTE_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_ * SHADER BUFFER, SHADER_STORAGE_BLOCK, * BUFFER_VARIABLE, PROGRAM_INPUT, * PROGRAM_OUTPUT * * NUM_COMPATIBLE_SUBROUTINES VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_ * SUBROUTINE_UNIFORM, TESS_EVALUATION_ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM, * COMPUTE_SUBROUTINE_UNIFORM * * COMPATIBLE_SUBROUTINES VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_ * SUBROUTINE_UNIFORM, TESS_EVALUATION_ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM, * COMPUTE_SUBROUTINE_UNIFORM * * TOP_LEVEL_ARRAY_SIZE BUFFER_VARIABLE * * TOP_LEVEL_ARRAY_STRIDE BUFFER_VARIABLE * * LOCATION UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT, * VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_ * SUBROUTINE_UNIFORM, TESS_EVALUATION_ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM, * COMPUTE_SUBROUTINE_UNIFORM * * LOCATION_INDEX PROGRAM_OUTPUT * * IS_PER_PATCH PROGRAM_INPUT, PROGRAM_OUTPUT * * Table X.1, GetProgramResourceiv properties and supported interfaces * * For the property NAME_LENGTH, a single integer identifying the length of * the name string associated with an active variable, interface block, or * subroutine is written to . The name length includes a terminating * null character. * * For the property TYPE, a single integer identifying the type of an active * variable is written to . The integer returned is one of the * values found in table 2.16. * * For the property ARRAY_SIZE, a single integer identifying the number of * active array elements of an active variable is written to . The * array size returned is in units of the type associated with the property * TYPE. For active variables not corresponding to an array of basic types, * the value one is written to . If the variable is a shader * storage block member in an array with no declared size, the value zero * is written to . * * For the property BLOCK_INDEX, a single integer identifying the index of * the active interface block containing an active variable is written to * . If the variable is not the member of an interface block, the * value -1 is written to . * * For the property OFFSET, a single integer identifying the offset of an * active variable is written to . For active variables backed by a * buffer object, the value written is the offset, in basic machine units, * relative to the base of buffer range holding the values of the variable. * For active variables not backed by a buffer object, an offset of -1 is * written to . * * For the property ARRAY_STRIDE, a single integer identifying the stride * between array elements in an active variable is written to . For * active variables declared as an array of basic types, the value written is * the difference, in basic machine units, between the offsets of consecutive * elements in an array. For active variables not declared as an array of * basic types, zero is written to . For active variables not backed * by a buffer object, -1 is written to , regardless of the variable * type. * * For the property MATRIX_STRIDE, a single integer identifying the stride * between columns of a column-major matrix or rows of a row-major matrix is * written to . For active variables declared a single matrix or * array of matrices, the value written is the difference, in basic machine * units, between the offsets of consecutive columns or rows in each matrix. * For active variables not declared as a matrix or array of matrices, zero * is written to . For active variables not backed by a buffer * object, -1 is written to , regardless of the variable type. * * For the property IS_ROW_MAJOR, a single integer identifying whether an * active variable is a row-major matrix is written to . For active * variables backed by a buffer object, declared as a single matrix or array * of matrices, and stored in row-major order, one is written to . * For all other active variables, zero is written to . * * For the property ATOMIC_COUNTER_BUFFER_INDEX, a single integer identifying * the index of the active atomic counter buffer containing an active * variable is written to . If the variable is not an atomic counter * uniform, the value -1 is written to . * * For the property of BUFFER_BINDING, to index of the buffer binding point * associated with the active uniform block, shader storage block, or atomic * counter buffer is written to . * * For the property of BUFFER_DATA_SIZE, then the implementation-dependent * minimum total buffer object size, in basic machine units, required to hold * all active variables associated with an active uniform block, shader * storage block, or atomic counter buffer is written to . If the * final member of an active shader storage block is array with no declared * size, the minimum buffer size is computed assuming the array was declared * as an array with one element. * * For the property of NUM_ACTIVE_VARIABLES, the number of active variables * associated with an active uniform block, shader storage block, or atomic * counter buffer is written to . * * For the property of ACTIVE_VARIABLES, an array of active variable indices * associated with an active uniform block, shader storage block, or atomic * counter buffer is written to . The number of values written to * for an active resource is given by the value of the property * NUM_ACTIVE_VARIABLES for the resource. * * For the properties REFERENCED_BY_VERTEX_SHADER, * REFERENCED_BY_TESS_CONTROL_SHADER, REFERENCED_BY_TESS_EVALUATION_SHADER, * REFERENCED_BY_GEOMETRY_SHADER, REFERENCED_BY_FRAGMENT_SHADER, and * REFERENCED_BY_COMPUTE_SHADER, a single integer is written to , * identifying whether the active resource is referenced by the vertex, * tessellation control, tessellation evaluation, geometry, or fragment * shaders, respectively, in the program object. The value one is written to * if an active variable is referenced by the corresponding shader, * or if an active uniform block, shader storage block, or atomic counter * buffer contains at least one variable referenced by the corresponding * shader. Otherwise, the value zero is written to . * * For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the * number of active array elements of the top-level shader storage block * member containing to the active variable is written to . If the * top-level block member is not declared as an array, the value one is * written to . If the top-level block member is an array with no * declared size, the value zero is written to . * * For the property TOP_LEVEL_ARRAY_STRIDE, a single integer identifying the * stride between array elements of the top-level shader storage block member * containing the active variable is written to . For top-level * block members declared as arrays, the value written is the difference, in * basic machine units, between the offsets of the active variable for * consecutive elements in the top-level array. For top-level block members * not declared as an array, zero is written to . * * For the property LOCATION, a single integer identifying the assigned * location for an active uniform, input, output, or subroutine uniform * variable is written to . For input, output, or uniform variables * with locations specified by a layout qualifier, the specified location is * used. For vertex shader input or fragment shader output variables without * a layout qualifier, the location assigned when a program is linked is * written to . For all other input and output variables, the value * -1 is written to . For uniforms in uniform blocks, the value -1 * is written to . * * For the property LOCATION_INDEX, a single integer identifying the fragment * color index of an active fragment shader output variable is written to * . If the active variable is an output for a non-fragment shader, * the value -1 will be written to . * * For the property IS_PER_PATCH, a single integer identifying whether the * input or output is a per-patch attribute. If the active variable is a * per-patch attribute (declared with the "patch" qualifier), the value one * is written to ; otherwise, the value zero is written to ." */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint prog_std = -1; /* (vs,gs,fs)_std */ GLuint prog_stor = -1; /* (vs,gs,fs)_stor */ GLuint prog_buff_blks = -1; /* (vs,fs)_buff_blks */ GLuint prog_sub = -1; /* (vs,gs,fs)_sub */ GLuint prog_sub_tess = -1; /* tcs_sub */ GLuint prog_cs = -1; /* cs_sub */ GLuint prog_loc = -1; /* (vs,fs)_loc */ GLuint prog_atom = -1; /* fs_atom */ struct subtest_t { GLuint *prog; GLenum programInterface; const char *name; void *inputs; /* set to -1 to disable the test */ struct check_t{ GLenum prop; size_t count; int values[10]; } props[25]; }; const char *vs_std_vs_uniform_blk[] = {"vs_test", NULL }; const char *fs_std_fs_uniform_blk[] = {"fs_color", "fs_array[0]", NULL }; const char *vs_stor_vs_buf_blk[] = {"vs_buf_var", NULL }; const char *fs_stor_gs_buf_blk[] = {"gs_buf_var", NULL }; const char *fs_stor_fs_buf_blk[] = {"fs_buf_var", NULL }; const char *vs_sub_uniforms[] = {"vss", "vss2", NULL }; const char *tess_sub_uniforms[] = {"tcss", NULL }; const char *cs_sub_uniforms[] = {"css", NULL }; static const struct subtest_t subtests[] = { { &prog_std, GL_PROGRAM_INPUT, "vs_input0", NULL, { { GL_NAME_LENGTH, 1, { 10 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */ { GL_IS_PER_PATCH, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_std, GL_PROGRAM_OUTPUT, "fs_output0", NULL, { { GL_NAME_LENGTH, 1, { 11 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */ { GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */ { GL_IS_PER_PATCH, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_std, GL_UNIFORM, "vs_test", "vs_uniform_block", { { GL_NAME_LENGTH, 1, { 8 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to vs_uniform_block's idx */ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */ { GL_MATRIX_STRIDE, 1, { 0 } }, { GL_IS_ROW_MAJOR, 1, { 0 } }, { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { -1 } }, /* invalid index */ { 0, 0, { 0 } }} }, { &prog_loc, GL_PROGRAM_INPUT, "input0", NULL, { { GL_NAME_LENGTH, 1, { 7 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { 3 } }, /* value checked because it uses prog_loc */ { GL_IS_PER_PATCH, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_loc, GL_PROGRAM_OUTPUT, "output0", NULL, { { GL_NAME_LENGTH, 1, { 8 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { 1 } }, /* value checked because it uses prog_loc */ { GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */ { GL_IS_PER_PATCH, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_loc, GL_UNIFORM, "color", NULL, { { GL_NAME_LENGTH, 1, { 6 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_OFFSET, 1, { -1 } }, /* invalid index */ { GL_BLOCK_INDEX, 1, { -1 } }, /* invalid index */ { GL_ARRAY_STRIDE, 1, { -1 } }, /* invalid index */ { GL_MATRIX_STRIDE, 1, { -1 } }, { GL_IS_ROW_MAJOR, 1, { 0 } }, { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* invalid index */ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { 9 } }, /* valid index == anything but -1 */ { 0, 0, { 0 } }} }, { &prog_sub_tess, GL_PROGRAM_OUTPUT, "tcs_patch", NULL, { { GL_NAME_LENGTH, 1, { 10 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { -1 } }, /* invalid index */ { GL_LOCATION_INDEX, 1, { -1 } }, /* invalid index */ { GL_IS_PER_PATCH, 1, { 1 } }, { 0, 0, { 0 } }} }, { &prog_std, GL_UNIFORM, "fs_array", "fs_uniform_block", { { GL_NAME_LENGTH, 1, { 12 } }, { GL_TYPE, 1, { GL_FLOAT } }, { GL_ARRAY_SIZE, 1, { 4 } }, { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to fs_uniform_block's idx */ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */ { GL_MATRIX_STRIDE, 1, { 0 } }, { GL_IS_ROW_MAJOR, 1, { 0 } }, { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* invalid index */ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { -1 } }, /* invalid index */ { 0, 0, { 0 } }} }, { &prog_std, GL_UNIFORM_BLOCK, "fs_uniform_block", fs_std_fs_uniform_blk, { { GL_NAME_LENGTH, 1, { 17 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 32 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 2 } }, { GL_ACTIVE_VARIABLES, 2, { 0, 0 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_std, GL_UNIFORM, "fs_array_uniform_block.fs_array", "fs_array_uniform_block[0]", { { GL_NAME_LENGTH, 1, { 35 } }, { GL_TYPE, 1, { GL_FLOAT } }, { GL_ARRAY_SIZE, 1, { 4 } }, { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */ { GL_BLOCK_INDEX, 1, { 2 } }, /* compared to fs_array_uniform_block[0]'s idx */ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */ { GL_MATRIX_STRIDE, 1, { 0 } }, { GL_IS_ROW_MAJOR, 1, { 0 } }, { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == anything but -1 */ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */ { 0, 0, { 0 } }} }, { &prog_stor, GL_BUFFER_VARIABLE, "gs_buf_var", "gs_buffer_block", { { GL_NAME_LENGTH, 1, { 11 } }, { GL_TYPE, 1, { GL_FLOAT_VEC4 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to gs_buffer_block's idx */ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */ { GL_MATRIX_STRIDE, 1, { 0 } }, { GL_IS_ROW_MAJOR, 1, { 0 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { GL_TOP_LEVEL_ARRAY_SIZE, 1, { 1 } }, { GL_TOP_LEVEL_ARRAY_STRIDE, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_stor, GL_SHADER_STORAGE_BLOCK, "gs_buffer_block", fs_stor_gs_buf_blk, { { GL_NAME_LENGTH, 1, { 16 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } }, { GL_ACTIVE_VARIABLES, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_buff_blks, GL_UNIFORM_BLOCK, "vs_uni_block", vs_std_vs_uniform_blk, { { GL_NAME_LENGTH, 1, { 13 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } }, { GL_ACTIVE_VARIABLES, 1, { 0 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_buff_blks, GL_UNIFORM_BLOCK, "fs_uni_block", fs_std_fs_uniform_blk, { { GL_NAME_LENGTH, 1, { 13 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 32 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 2 } }, { GL_ACTIVE_VARIABLES, 2, { 0, 0 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_buff_blks, GL_SHADER_STORAGE_BLOCK, "vs_buffer_block", vs_stor_vs_buf_blk, { { GL_NAME_LENGTH, 1, { 16 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } }, { GL_ACTIVE_VARIABLES, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_buff_blks, GL_SHADER_STORAGE_BLOCK, "fs_buffer_block", fs_stor_fs_buf_blk, { { GL_NAME_LENGTH, 1, { 16 } }, { GL_BUFFER_BINDING, 1, { 0 } }, { GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } }, { GL_ACTIVE_VARIABLES, 1, { 1 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_std, GL_TRANSFORM_FEEDBACK_VARYING, "fs_input1", NULL, { { GL_NAME_LENGTH, 1, { 10 } }, { GL_ARRAY_SIZE, 1, { 1 } }, { 0, 0, { 0 } }} }, { &prog_sub, GL_VERTEX_SUBROUTINE_UNIFORM, "VERTEX", vs_sub_uniforms, { { GL_NAME_LENGTH, 1, { 7 } }, { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 2 } }, { GL_COMPATIBLE_SUBROUTINES, 2, { 0, 1 } }, { 0, 0, { 0 } }} }, { &prog_sub_tess, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "TESS_CONTROL", tess_sub_uniforms, { { GL_NAME_LENGTH, 1, { 13 } }, { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } }, { GL_COMPATIBLE_SUBROUTINES, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_cs, GL_COMPUTE_SUBROUTINE_UNIFORM, "COMPUTE", cs_sub_uniforms, { { GL_NAME_LENGTH, 1, { 8 } }, { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } }, { GL_COMPATIBLE_SUBROUTINES, 1, { 0 } }, { 0, 0, { 0 } }} }, { &prog_atom, GL_ATOMIC_COUNTER_BUFFER, "fs_counter", NULL, { { GL_BUFFER_BINDING, 1, { 2 } }, { GL_BUFFER_DATA_SIZE, 1, { 4 } }, /* only checks for GL errors */ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } }, { GL_ACTIVE_VARIABLES, 1, { 0 } }, { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } }, { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } }, { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } }, { 0, 0, { 0 } }} }, }; /* WARNING: ATOMIC_COUNTER_BUFFER is left untested because it is impossible to * fetch the index of variables which means we cannot reliably test anything */ static bool check_extensions_prop(GLenum prop) { /* First check the availability of the extensions */ if (prop == GL_ATOMIC_COUNTER_BUFFER_INDEX && !piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) { return false; } if ((prop == GL_TOP_LEVEL_ARRAY_SIZE || prop == GL_TOP_LEVEL_ARRAY_STRIDE) && !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) { return false; } if ((prop == GL_NUM_COMPATIBLE_SUBROUTINES || prop == GL_COMPATIBLE_SUBROUTINES) && !piglit_is_extension_supported("GL_ARB_shader_subroutine")) { return false; } if ((prop == GL_REFERENCED_BY_TESS_CONTROL_SHADER || prop == GL_REFERENCED_BY_TESS_EVALUATION_SHADER || prop == GL_IS_PER_PATCH) && !piglit_is_extension_supported("GL_ARB_tessellation_shader")) { return false; } if ((prop == GL_REFERENCED_BY_COMPUTE_SHADER || prop == GL_COMPUTE_SUBROUTINE_UNIFORM) && !piglit_is_extension_supported("GL_ARB_compute_shader")) { return false; } return true; } static bool is_resource_in_list(const char **list, const char *resource, int index, bool check_order) { int i = 0; while (list && list[i]) { if (strcmp(list[i], resource) == 0) { return !check_order || index == i; } i++; } return false; } static void basic_check(const char *subsubtest, int value, int expected_value, bool *pass) { /* no real check can be done other than checking that * the index or offset is not invalid when it was * supposed to be valid (or the other way round). */ if ((value >= 0 && expected_value == -1) || (value == -1 && expected_value >= 0)) { const char *validity = expected_value == -1 ? "an invalid" : "a valid"; fprintf(stderr, "'%s' expected %s offset or index but " "got %i\n", subsubtest, validity, value); *pass = false; } } static void check_prop(GLuint prog, GLenum programInterface, int index, const char *name, void *inputs, struct check_t c, bool *pass) { int values[10], parent_idx, i; char subsubtest[150]; GLsizei length, tmp = -1; char buf[21]; GLenum pif; GLuint loc; /* skip the test if it is not supported */ if(!check_extensions_prop(c.prop)) { return; } /* generate the name of the subsubtest for error-reporting purposes */ snprintf(subsubtest, sizeof(subsubtest), "%s: %s on %s", name, piglit_get_gl_enum_name(c.prop), piglit_get_gl_enum_name(programInterface)); /* retrieve the property */ glGetProgramResourceiv(prog, programInterface, index, 1, &c.prop, 10, &length, values); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf(" Latest error generated while running '%s'\n", subsubtest); *pass = false; return; } /* check the return value */ switch (c.prop) { case GL_OFFSET: case GL_ARRAY_STRIDE: case GL_ATOMIC_COUNTER_BUFFER_INDEX: basic_check(subsubtest, values[0], c.values[0], pass); break; case GL_BLOCK_INDEX: /* check that the index of the parent matches the name * of the parent */ switch (programInterface) { case GL_UNIFORM: pif = GL_UNIFORM_BLOCK; break; case GL_BUFFER_VARIABLE: pif = GL_SHADER_STORAGE_BLOCK; break; default: assert(!"unexpected programInterface value"); pif = GL_NONE; } parent_idx = glGetProgramResourceIndex(prog, pif, (char*)inputs); piglit_check_gl_error(GL_NO_ERROR); if (parent_idx != values[0]) { glGetProgramResourceName(prog, programInterface, values[0], sizeof(buf), NULL, buf); fprintf(stderr, "'%s' expected parent name to be %s" "(idx = %i) but got parent name %s(idx = %i)\n", subsubtest, (char*)inputs, parent_idx, buf, values[0]); *pass = false; } break; case GL_BUFFER_BINDING: if (values[0] < 0) { fprintf(stderr, "'%s' invalid buffer binding point\n", subsubtest); *pass = false; } /* Binding index is necessary for ATOMIC_COUNTER_BUFFER */ if (programInterface == GL_ATOMIC_COUNTER_BUFFER) { if (values[0] != c.values[0]) { fprintf(stderr, "'%s' expected binding point %i" " but got %i\n", subsubtest, c.values[0], values[0]); *pass = false; } break; } /* check against another API call */ if (programInterface != GL_UNIFORM_BLOCK) { break; } glGetActiveUniformBlockiv(prog, index, GL_UNIFORM_BLOCK_BINDING, &tmp); piglit_check_gl_error(GL_NO_ERROR); if (tmp != values[0]) { fprintf(stderr, "'%s' inconsistent buffer binding point" "(%i) with glGetActiveUniformBlockiv" "(%i)\n", subsubtest, values[0], tmp); *pass = false; } break; case GL_ACTIVE_VARIABLES: case GL_COMPATIBLE_SUBROUTINES: switch (programInterface) { case GL_UNIFORM_BLOCK: pif = GL_UNIFORM; break; case GL_SHADER_STORAGE_BLOCK: pif = GL_BUFFER_VARIABLE; break; case GL_VERTEX_SUBROUTINE_UNIFORM: pif = GL_VERTEX_SUBROUTINE; break; case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: pif = GL_TESS_CONTROL_SUBROUTINE; break; case GL_COMPUTE_SUBROUTINE_UNIFORM: pif = GL_COMPUTE_SUBROUTINE; break; case GL_ATOMIC_COUNTER_BUFFER: /* do nothing */ break; default: assert(!"unexpected programInterface value"); pif = GL_NONE; } /* check that the return count is as expected */ if (c.count != length) { fprintf(stderr, "'%s' expected %zu entries but got %i" "\n", subsubtest, c.count, length); length = 1; *pass = false; break; } /* hardcode the index test for GL_ATOMIC_COUNTER_BUFFER */ if (programInterface == GL_ATOMIC_COUNTER_BUFFER) { if (values[0] != 0) { fprintf(stderr, "'%s' expected index 0 but got " "%i", subsubtest, values[0]); *pass = false; } break; } for (i = 0; i < length; i++) { buf[0] = '\0'; glGetProgramResourceName(prog, pif, values[i], sizeof(buf), NULL, buf); piglit_check_gl_error(GL_NO_ERROR); if (!is_resource_in_list(inputs, buf, i, false)) { fprintf(stderr, "'%s' could not find active " "resource '%s' (idx = %i) in the active" " list\n", subsubtest, buf, values[i]); *pass = false; } } break; case GL_BUFFER_DATA_SIZE: /* Nothing we can check here... */ break; case GL_LOCATION: loc = glGetProgramResourceLocation(prog, programInterface, name); piglit_check_gl_error(GL_NO_ERROR); if (loc != values[0]) { fprintf(stderr, "'%s' inconsistent value between " "glGetProgramResourceiv(%i) and " "glGetProgramResourceLocation(%i).\n", subsubtest, values[0], loc); *pass = false; break; } if (prog == prog_loc && values[0] != c.values[0]) { fprintf(stderr, "'%s' expected location %i but got " "%i\n", subsubtest, c.values[0], values[0]); *pass = false; break; } /* continue by testing the (in)validity of the index */ basic_check(subsubtest, values[0], c.values[0], pass); break; case GL_LOCATION_INDEX: loc = glGetProgramResourceLocationIndex(prog, programInterface, name); piglit_check_gl_error(GL_NO_ERROR); if (loc != values[0]) { fprintf(stderr, "'%s' inconsistent value between " "glGetProgramResourceiv(%i) and " "glGetProgramResourceLocationIndex(%i)." "\n", subsubtest, values[0], loc); *pass = false; break; } /* continue by testing the (in)validity of the index */ basic_check(subsubtest, values[0], c.values[0], pass); break; default: /* check that the return count is as expected */ if (c.count != length) { fprintf(stderr, "'%s' expected %zu entries but got %i" "\n", subsubtest, c.count, length); length = 1; *pass = false; break; } /* go through all the values returned */ for (i = 0; i < length; i++) { if (values[i] != c.values[i]) { fprintf(stderr, "'%s' expected %i but got %i at" " index %i\n", subsubtest, c.values[i], values[i], i); *pass = false; } } break; } } static bool check_extensions(GLuint prog, GLenum programInterface) { /* First check the availability of the extensions */ if ((programInterface == GL_BUFFER_VARIABLE || programInterface == GL_SHADER_STORAGE_BLOCK || prog == prog_stor || prog == prog_buff_blks) && !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) { return false; } if ((programInterface == GL_VERTEX_SUBROUTINE || programInterface == GL_GEOMETRY_SUBROUTINE || programInterface == GL_FRAGMENT_SUBROUTINE || programInterface == GL_COMPUTE_SUBROUTINE || programInterface == GL_VERTEX_SUBROUTINE_UNIFORM || programInterface == GL_GEOMETRY_SUBROUTINE_UNIFORM || programInterface == GL_FRAGMENT_SUBROUTINE_UNIFORM || programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM || programInterface == GL_TESS_CONTROL_SUBROUTINE || programInterface == GL_TESS_EVALUATION_SUBROUTINE || programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM || programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM || programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM || prog == prog_sub || prog == prog_sub_tess) && !piglit_is_extension_supported("GL_ARB_shader_subroutine")) { return false; } if ((programInterface == GL_TESS_CONTROL_SUBROUTINE || programInterface == GL_TESS_EVALUATION_SUBROUTINE || programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM || programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM || prog == prog_sub_tess) && !piglit_is_extension_supported("GL_ARB_tessellation_shader")) { return false; } if ((programInterface == GL_COMPUTE_SUBROUTINE || programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM || prog == prog_cs) && !piglit_is_extension_supported("GL_ARB_compute_shader") && !piglit_is_extension_supported("GL_ARB_shader_image_load_store")) { return false; } return true; } static void run_subtest(const struct subtest_t st, bool *pass) { enum piglit_result result; bool local_pass = true; int index, i = 0; if (*st.prog == -1 || !check_extensions(*st.prog, st.programInterface)) { result = PIGLIT_SKIP; goto report_result; } if (st.programInterface != GL_ATOMIC_COUNTER_BUFFER) { index = glGetProgramResourceIndex(*st.prog, st.programInterface, st.name); piglit_check_gl_error(GL_NO_ERROR); if (index < 0) { printf(" Could not find resource '%s' in program" " %u\n", st.name, *st.prog); result = PIGLIT_FAIL; goto report_result; } } else { /* As we cannot query the index of an atomic variable, let's * hardcode it to 0 and make sure the program only has ONE * atomic variable. In our case, we only use the fs_atom stage * which defines only one variable. */ index = 0; } while (st.props[i].prop != 0) { check_prop(*st.prog, st.programInterface, index, st.name, st.inputs, st.props[i], &local_pass); i++; } *pass = *pass && local_pass; result = local_pass ? PIGLIT_PASS : PIGLIT_FAIL; report_result: piglit_report_subtest_result(result, "%s on %s", st.name, piglit_get_gl_enum_name(st.programInterface)); } void piglit_init(int argc, char **argv) { static const char *st_r_tf_varying[] = {"fs_input1", NULL}; piglit_require_extension("GL_ARB_program_interface_query"); piglit_require_extension("GL_ARB_separate_shader_objects"); /* Allocate the different programs */ prog_std = piglit_build_simple_program_unlinked_multiple_shaders( GL_VERTEX_SHADER, vs_std, GL_GEOMETRY_SHADER, gs_std, GL_FRAGMENT_SHADER, fs_in, 0); glTransformFeedbackVaryings(prog_std, 1, st_r_tf_varying, GL_INTERLEAVED_ATTRIBS); piglit_check_gl_error(GL_NO_ERROR); /* force the compiler not to optimise away inputs/outputs */ glProgramParameteri(prog_std, GL_PROGRAM_SEPARABLE, GL_TRUE); piglit_check_gl_error(GL_NO_ERROR); glLinkProgram(prog_std); if (!piglit_link_check_status(prog_std)) { glDeleteProgram(prog_std); piglit_report_result(PIGLIT_FAIL); } if (piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) { prog_stor = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_stor, GL_GEOMETRY_SHADER, gs_stor, GL_FRAGMENT_SHADER, fs_stor, 0); prog_buff_blks = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_buff_blks, GL_FRAGMENT_SHADER, fs_buff_blks, 0); } if (piglit_is_extension_supported("GL_ARB_explicit_attrib_location") && piglit_is_extension_supported("GL_ARB_explicit_uniform_location")) { prog_loc = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_loc, GL_FRAGMENT_SHADER, fs_loc, 0); } if (piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) { prog_atom = piglit_build_simple_program_unlinked_multiple_shaders( GL_FRAGMENT_SHADER, fs_atom, 0); /* force the compiler not to optimise away inputs/outputs */ glProgramParameteri(prog_atom, GL_PROGRAM_SEPARABLE, GL_TRUE); piglit_check_gl_error(GL_NO_ERROR); glLinkProgram(prog_atom); if (!piglit_link_check_status(prog_atom)) { glDeleteProgram(prog_atom); piglit_report_result(PIGLIT_FAIL); } } if (!piglit_is_extension_supported("GL_ARB_shader_subroutine")) { return; } prog_sub = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_sub, GL_GEOMETRY_SHADER, gs_sub, GL_FRAGMENT_SHADER, fs_sub, 0); if (piglit_is_extension_supported("GL_ARB_tessellation_shader")) { prog_sub_tess = piglit_build_simple_program_unlinked_multiple_shaders( GL_TESS_CONTROL_SHADER, tcs_sub, 0); /* force the compiler not to optimise away inputs/outputs */ glProgramParameteri(prog_sub_tess, GL_PROGRAM_SEPARABLE, GL_TRUE); piglit_check_gl_error(GL_NO_ERROR); glLinkProgram(prog_sub_tess); if (!piglit_link_check_status(prog_sub_tess)) { glDeleteProgram(prog_sub_tess); piglit_report_result(PIGLIT_FAIL); } } if (piglit_is_extension_supported("GL_ARB_compute_shader")) { prog_cs = piglit_build_simple_program_multiple_shaders( GL_COMPUTE_SHADER, cs_sub, 0); } } static void test_error_cases(bool *pass) { GLenum props[] = {GL_NAME_LENGTH}; GLenum props_invalid[] = {GL_NAME_LENGTH, GL_TRUE, GL_TYPE}; GLenum props_error[] = {GL_NAME_LENGTH, GL_OFFSET, GL_TYPE}; int values[10]; GLuint shader; bool prg_tst; /* test using an unexisting program ID */ glGetProgramResourceiv(1337, GL_UNIFORM, 0, 1, props, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_VALUE); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, "Invalid program (undefined ID)"); /* test using a shader ID */ shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_empty); glGetProgramResourceIndex(shader, GL_UNIFORM, "resource"); prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, "Invalid program (call on shader)"); /* invalid index. This is unspecified but let's check it is consistent * with GetProgramResourceName. */ glGetProgramResourceiv(prog_std, GL_UNIFORM, 1337, 0, props, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_VALUE); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, "Invalid index"); /* test propcount == 0 */ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 0, props, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_VALUE); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, " == 0"); /* test propcount < 0 */ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, -1, props, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_VALUE); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, " < 0"); /* one invalid property */ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 3, props_invalid, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_ENUM); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, "prop == GL_TRUE"); /* property not acceptable for one program interface */ glGetProgramResourceiv(prog_std, GL_PROGRAM_INPUT, 0, 3, props_error, 10, NULL, values); prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION); *pass = *pass && prg_tst; piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL, "GL_OFFSET on GL_PROGRAM_INPUT"); } static void glDeleteProgramSafe(GLuint prog) { if (prog != -1) glDeleteProgram(prog); } enum piglit_result piglit_display(void) { bool pass = true; int i; if (!piglit_khr_no_error) test_error_cases(&pass); /* run all the getprogramresourceiv tests */ for (i = 0; i < sizeof(subtests) / sizeof(struct subtest_t); i++) { run_subtest(subtests[i], &pass); } glDeleteProgramSafe(prog_atom); glDeleteProgramSafe(prog_loc); glDeleteProgramSafe(prog_cs); glDeleteProgramSafe(prog_sub_tess); glDeleteProgramSafe(prog_sub); glDeleteProgramSafe(prog_stor); glDeleteProgramSafe(prog_buff_blks); glDeleteProgramSafe(prog_std); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }