/* * Copyright © 2009 Intel Corporation * Copyright © 2011 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Brian Paul * */ /** @file glsl-fs-fragcoord-zw-ortho.c * * Tests that gl_FragCoord.zw produces the expected output in a fragment shader * with an orthographic projection */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 256; config.window_height = 256; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END static void draw_quad(float x, float y, float w, float h) { float zLeft = -1.0, zRight = 1.0; float verts[4][4]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = zLeft; verts[0][3] = 1.0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = zRight; verts[1][3] = 1.0; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = zRight; verts[2][3] = 1.0; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = zLeft; verts[3][3] = 1.0; glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int x, y; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); draw_quad(0, 0, piglit_width, piglit_height); /* Test Z values */ pass = piglit_probe_pixel_depth(0, 0, 1.0) && pass; pass = piglit_probe_pixel_depth(piglit_width-1, 0, 0.0) && pass; pass = piglit_probe_pixel_depth(piglit_width-1, piglit_height-1, 0.0) && pass; pass = piglit_probe_pixel_depth(0, piglit_height-1, 1.0) && pass; /* Test colors */ for (y = 8; y < piglit_height && pass; y += 16) { for (x = 8; x < piglit_width; x += 16) { float color[3]; color[0] = 1.0 - x / 256.0; /* gl_FragCoord.z */ color[1] = 1.0; /* gl_FragCoord.w */ color[2] = 0; pass &= piglit_probe_pixel_rgb(x, y, color); if (!pass) break; } } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs, prog; piglit_require_gl_version(20); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-mvp.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-fs-fragcoord-zw.frag"); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); glEnable(GL_DEPTH_TEST); }