/* * Copyright © 2012-2021 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #pragma once #include "operator.h" #include "constant.h" namespace glsl { class BinaryOperator : public Operator { public: enum bOperator { ADD, SUB, MUL, DIV, MOV }; public: BinaryOperator(bOperator op, Operator* left, Operator* right) : Operator(Operator::BINARY), mOperator(op), mLeft(left), mRight(right) { } ~BinaryOperator() { if (mLeft) delete mLeft; if (mRight) delete mRight; } virtual Value execute(ShaderState& state) const { switch (mOperator) { case ADD: return mLeft->execute(state) + mRight->execute(state); case SUB: return mLeft->execute(state) - mRight->execute(state); case MUL: return mLeft->execute(state) * mRight->execute(state); case DIV: return mLeft->execute(state) / mRight->execute(state); case MOV: assert(mLeft->operatorType() == Operator::CONSTANT); ((Constant*)mLeft)->setValue(state, mRight->execute(state)); return mLeft->execute(state); default: return Value::vec4; } } virtual std::string toGLSL() const { std::string glsl = mLeft->toGLSL() + " " + toOperatorString() + " " + mRight->toGLSL(); if (mOperator != MOV && (mLeft->operatorType() == Operator::BINARY || mRight->operatorType() == Operator::BINARY)) return std::string("(") + glsl + ")"; else return glsl; } bOperator op() const { return mOperator; } Operator* left() const { return mLeft; } Operator* right() const { return mRight; } protected: std::string toOperatorString() const { static const char* names[] = { "+", "-", "*", "/", "=" }; return names[mOperator]; } protected: bOperator mOperator; Operator* mLeft; Operator* mRight; }; }