/* * Copyright (c) 2012 Mathias Fröhlich * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glx-multithread-shader-compile.c * @author Mathias Fröhlich * * Create two GLX contexts and concurrently compile shaders. * Exercises a race conditon with the r600 llvm compiler. */ #include "piglit-util-gl.h" #include "piglit-glx-util.h" #include "pthread.h" static const char *vert_shader_text = "void main() \n" "{ \n" " gl_Position = ftransform(); \n" " gl_FrontColor = gl_Color; \n" "} \n"; static const char *frag_shader_text = "void main() \n" "{ \n" " gl_FragColor = vec4(1.0) - gl_Color; \n" "} \n"; static pthread_mutex_t mutex; static void * thread_func(void *arg) { Display *dpy; XVisualInfo *visinfo; Window win; unsigned i; dpy = piglit_get_glx_display(); visinfo = piglit_get_glx_visual(dpy); win = piglit_get_glx_window(dpy, visinfo); for (i = 0; i < 100; ++i) { GLXContext ctx; GLuint vert_shader, frag_shader; GLuint program; ctx = piglit_get_glx_context(dpy, visinfo); glXMakeCurrent(dpy, win, ctx); /* Ok, not nice but should be safe due to all threads working * on the same type of context. */ pthread_mutex_lock(&mutex); piglit_dispatch_default_init(PIGLIT_DISPATCH_GL); pthread_mutex_unlock(&mutex); vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text); piglit_check_gl_error(GL_NO_ERROR); frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text); piglit_check_gl_error(GL_NO_ERROR); program = piglit_link_simple_program(vert_shader, frag_shader); piglit_check_gl_error(GL_NO_ERROR); glUseProgram(program); piglit_check_gl_error(GL_NO_ERROR); glXDestroyContext(dpy, ctx); } return NULL; } int main(int argc, char **argv) { int ret; pthread_t thread1, thread2; XInitThreads(); pthread_mutex_init(&mutex, NULL); /* Now, spawn some threads that compile simple shaders. */ pthread_create(&thread1, NULL, thread_func, NULL); pthread_create(&thread2, NULL, thread_func, NULL); ret = pthread_join(thread1, NULL); assert(ret == 0); ret = pthread_join(thread2, NULL); assert(ret == 0); pthread_mutex_destroy(&mutex); piglit_report_result(PIGLIT_PASS); return 0; }