include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) if(PIGLIT_BUILD_GLX_TESTS) link_libraries ( piglitglxutil ) endif(PIGLIT_BUILD_GLX_TESTS) link_libraries ( ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) IF(PIGLIT_BUILD_GLX_TESTS) include_directories( ${GLPROTO_INCLUDE_DIRS} ) link_libraries ( ${X11_X11_LIB} ) piglit_add_executable (glx-fbconfig-sanity glx-fbconfig-sanity.c) piglit_add_executable (glx-fbconfig-compliance glx-fbconfig-compliance.c) piglit_add_executable (glx-fbo-binding glx-fbo-binding.c) piglit_add_executable (glx-shader-sharing glx-shader-sharing.c) piglit_add_executable (glx-close-display glx-close-display.c) piglit_add_executable (glx-destroycontext-1 glx-destroycontext-1.c) piglit_add_executable (glx-destroycontext-2 glx-destroycontext-2.c) piglit_add_executable (glx-dont-care-mask glx-dont-care-mask.c) piglit_add_executable (glx-multi-context-ib-1 glx-multi-context-ib-1.c) piglit_add_executable (glx-multithread glx-multithread.c) target_link_libraries(glx-multithread pthread) piglit_add_executable (glx-multithread-texture glx-multithread-texture.c) target_link_libraries(glx-multithread-texture pthread) piglit_add_executable (glx-multithread-makecurrent-1 glx-multithread-makecurrent-1.c) target_link_libraries(glx-multithread-makecurrent-1 pthread) piglit_add_executable (glx-multithread-makecurrent-2 glx-multithread-makecurrent-2.c) target_link_libraries(glx-multithread-makecurrent-2 pthread) piglit_add_executable (glx-multithread-makecurrent-3 glx-multithread-makecurrent-3.c) target_link_libraries(glx-multithread-makecurrent-3 pthread) piglit_add_executable (glx-multithread-makecurrent-4 glx-multithread-makecurrent-4.c) target_link_libraries(glx-multithread-makecurrent-4 pthread) piglit_add_executable (glx-multithread-shader-compile glx-multithread-shader-compile.c) target_link_libraries(glx-multithread-shader-compile pthread) piglit_add_executable (glx-make-current glx-make-current.c) piglit_add_executable (glx-swap-event glx-swap-event.c) piglit_add_executable (glx-make-glxdrawable-current glx-make-glxdrawable-current.c) piglit_add_executable (glx-swap-exchange glx-swap-exchange.c) piglit_add_executable (glx-swap-pixmap glx-swap-pixmap.c) piglit_add_executable (glx-swap-pixmap-bad glx-swap-pixmap-bad.c) piglit_add_executable (glx-swap-singlebuffer glx-swap-singlebuffer.c) if (X11_Xrender_FOUND) include_directories(${X11_Xrender_INCLUDE_PATH}) piglit_add_executable (glx-tfp glx-tfp.c) target_link_libraries(glx-tfp ${X11_Xrender_LIB}) endif() piglit_add_executable (glx-pixmap-life glx-pixmap-life.c) piglit_add_executable (glx-pixmap13-life glx-pixmap13-life.c) piglit_add_executable (glx-window-life glx-window-life.c) piglit_add_executable (glx-pixmap-multi glx-pixmap-multi.c) piglit_add_executable (glx-pixmap-crosscheck glx-pixmap-crosscheck.c) piglit_add_executable (glx-visuals-depth glx-visuals-depth.c) piglit_add_executable (glx-visuals-stencil glx-visuals-stencil.c) piglit_add_executable (glx-copy-sub-buffer glx-copy-sub-buffer.c) piglit_add_executable (glx-query-drawable glx-query-drawable.c) piglit_add_executable (glx-buffer-age glx-buffer-age.c) piglit_add_executable (glx-string-sanity glx-string-sanity.c) ENDIF(PIGLIT_BUILD_GLX_TESTS) # vim: ft=cmake: