// BEGIN_COPYRIGHT -*- glean -*- // // Copyright (C) 1999 Allen Akin All Rights Reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the // Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY // KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF // OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // END_COPYRIGHT // ttexenv.h: Test the basic texture env modes // Author: Brian Paul (brianp@valinux.com) April 2001 #ifndef __ttexenv_h__ #define __ttexenv_h__ #include "tbasic.h" namespace GLEAN { class TexEnvTest: public BasicTest { public: TexEnvTest(const char* testName, const char* filter, const char* description): BasicTest(testName, filter, description), mTolerance() { } virtual void runOne(BasicResult& r, Window& w); virtual void logOne(BasicResult& r); private: bool TestColor(const GLfloat c1[3], const GLfloat c2[3]); void ComputeExpectedColor(GLenum envMode, GLenum texFormat, const GLfloat texColor[4], const GLfloat fragColor[4], const GLfloat envColor[4], GLfloat result[4]); void MakeTexImage(GLenum baseFormat, int numColors, const GLfloat colors[][4]); bool MatrixTest(GLenum envMode, GLenum texFormat, const char *envName, const char *formatName, int numColors, const GLfloat colors[][4], const GLfloat envColor[4], Window &w); GLfloat mTolerance[3]; }; // class TexEnvTest } // namespace GLEAN #endif // __ttexenv_h__