// BEGIN_COPYRIGHT -*- glean -*- // // Copyright (C) 1999 Allen Akin All Rights Reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the // Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY // KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF // OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // END_COPYRIGHT // tapi2.h: Test OpenGL 2.x API functions/features // Brian Paul 9 March 2007 #ifndef __tapi2_h__ #define __tapi2_h__ #include "tmultitest.h" namespace GLEAN { #define windowSize 100 class API2Test: public MultiTest { public: API2Test(const char* testName, const char* filter, const char *extensions, const char* description): MultiTest(testName, filter, extensions, description), tolerance() { } virtual void runOne(MultiTestResult &r, Window &w); private: typedef bool (API2Test::*TestFunc)(void); GLfloat tolerance[5]; bool getFunctions_2_0(const char **errorFunc); GLuint loadAndCompileShader(GLenum target, const char *str); GLuint createProgram(GLuint vertShader, GLuint fragShader); void renderQuad(GLfloat *pixel) const; void renderQuadWithArrays(GLint attr, const GLfloat value[4], GLfloat *pixel) const; bool testStencilFuncSeparate(void); bool testStencilOpSeparate(void); bool testStencilMaskSeparate(void); bool testBlendEquationSeparate(void); bool testDrawBuffers(void); bool testShaderObjectFuncs(void); bool testUniformfFuncs(void); bool testUniformiFuncs(void); bool testShaderAttribs(void); void runSubTests(MultiTestResult &r); bool setup(void); bool equalColors(const GLfloat a[4], const GLfloat b[4]) const; void reportFailure(const char *msg, int line) const; void reportFailure(const char *msg, GLenum target, int line) const; }; } // namespace GLEAN #endif // __tglsl1_h__