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piglit
dither
glean-master
glsl2
main
ppgtt
shader_runner
piglit is an OpenGL test suite (mirrored from https://gitlab.freedesktop.org/mesa/piglit)
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gl-3.2
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Author
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2022-08-29
fix the spelling in whole piglit
David Heidelberg
6
-11
/
+11
2022-05-25
Fix adj-prim provoking vertex
Pierre-Eric Pelloux-Prayer
1
-18
/
+23
2022-02-21
cmake: Fix CMake 3.20 CMP0115 warnings.
Vinson Lee
1
-1
/
+1
2018-04-04
adj-prims: beef up the test to tease out what nvidia hardware does
Nicolai Hähnle
1
-16
/
+128
2018-04-04
gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency
Nicolai Hähnle
1
-5
/
+13
2017-10-31
gl-3.2: fix sample count in layered rendering tests
Brian Paul
3
-4
/
+13
2017-10-25
gl-minmax: change the glGet functions to accept 64-bit variables
sandra koroniewska
1
-1
/
+1
2017-08-22
gl-3.2: set KHR_no_error status
Samuel Pitoiset
14
-4
/
+22
2017-08-16
gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
Brian Paul
1
-0
/
+12
2017-06-07
gl-3.2/layered-rendering: set KHR_no_error status
Timothy Arceri
19
-3
/
+25
2016-07-25
gl-3.2-adj-prims: Fix reference of out-of-scope data.
Vinson Lee
1
-4
/
+11
2016-06-15
gl-3.2-adj-prims: Silence Coverity uninitialized pointer read defect.
Vinson Lee
1
-0
/
+3
2016-06-02
gl-3.2-adj-prims: new test of adjacency primitives with rendering options
Brian Paul
2
-0
/
+801
2015-12-10
gl-3.2: (trivial) fix layered-rendering render-clipped compile warnings
Roland Scheidegger
1
-3
/
+2
2015-12-10
gl-3.2: add layered rendering test doing clipping
Roland Scheidegger
2
-0
/
+217
2015-11-05
gl-layer-render-storage.c: remove unused variable.
Dylan Baker
1
-1
/
+0
2015-11-04
gl-3.2: add a layered rendering variant that uses glTexStorage
Ilia Mirkin
2
-0
/
+304
2015-09-29
Remove unnecessary linking with libGLU
Ian Romanick
2
-2
/
+0
2015-08-19
gl-3.2: fix layered-rendering test
Timothy Arceri
1
-2
/
+2
2014-10-29
gl-3.2-pointsprite-origin: test a MacOS sprite origin bug
Shibdas Bandyopadhyay
2
-0
/
+182
2014-10-29
gl-3.2-pointsprite-coord: test a MacOS OpenGL sprite coord bug
Shibdas Bandyopadhyay
2
-0
/
+215
2014-09-08
gl-3.2: Verify gl_VertexID when used with glMultiDrawElementsBaseVertex
Ian Romanick
2
-0
/
+184
2014-07-15
util/gl: Rename piglit-util-gl-common.h
Chad Versace
27
-27
/
+27
2014-05-14
gl-3.2/layered-rendering_blit: use default window size
Brian Paul
1
-3
/
+0
2014-03-22
gl-3.2/3.3-minmax: fix GL_NUM_COMPRESSED_TEXTURE_FORMATS limit checking
Marek Olšák
1
-1
/
+3
2014-03-05
layered-rendering/blit: remove redundant constants
Topi Pohjolainen
1
-4
/
+2
2014-03-05
layered-rendering/blit: remove redundant tex parameters settings
Topi Pohjolainen
1
-3
/
+0
2014-03-05
layered-rendering/blit: declare compile time constants as static
Topi Pohjolainen
1
-3
/
+3
2014-03-05
layered-rendering/blit: specify the final fb grid using tex dimensions
Topi Pohjolainen
1
-32
/
+25
2014-03-05
layered-rendering/blit: remove redundant constant (floatPerLayer)
Topi Pohjolainen
1
-7
/
+9
2014-03-05
layered-rendering/blit: remove redundant constant (texelsPerLayer)
Topi Pohjolainen
1
-6
/
+5
2014-03-05
layered-rendering/blit: adding missing whitespace
Topi Pohjolainen
1
-16
/
+16
2014-03-05
layered-rendering/blit: use color other than the default red
Topi Pohjolainen
1
-1
/
+1
2014-03-04
GL 3.2: Use standard internalformat when testing FramebufferTexture
Emil Velikov
1
-1
/
+1
2014-02-25
glsl-resource-not-bound: test rendering with unbound resources
Marek Olšák
2
-0
/
+152
2014-02-06
gl-3.2-depth-tex-sampling: Check return value of piglit_check_gl_error.
Vinson Lee
1
-3
/
+9
2014-01-21
layered-rendering/gl-layer: clear textures before render
Ilia Mirkin
1
-0
/
+2
2014-01-20
gl-3.2-depth-tex-sampling: Check piglit_check_gl_error return value.
Vinson Lee
1
-1
/
+1
2014-01-09
Test full framebuffer clear color with mismatched layer count.
Paul Berry
2
-0
/
+188
2014-01-09
Test that a layered fbo can have attachments with different layer counts.
Paul Berry
2
-0
/
+108
2014-01-06
gl-3.2-depth-tex-sampling: fix the test to expect "red" depth samples
Brian Paul
1
-17
/
+11
2013-12-21
gl-3.2-depth-tex-sampling: test OpenGL 3.2 core depth texture sampling
Brian Paul
2
-0
/
+212
2013-12-02
Test that all layered framebuffer attachments must be of the same type.
Paul Berry
2
-0
/
+109
2013-12-02
Always bind piglit_winsys_fbo instead of 0
Marek Olšák
3
-9
/
+9
2013-11-25
GL: Verify that when GL_COORD_REPLACE is set, fragment shader texture coordin...
Nicholas Mack
2
-1
/
+137
2013-11-21
Test layered color clears with all layered texture types.
Paul Berry
2
-0
/
+404
2013-10-14
GL 3.2: Test that GetTexLevelParameterfv() generates an error when passed TEX...
Nicholas Mack
2
-0
/
+67
2013-10-11
GL 3.2: Test glFramebufferTexture
Jacob Penner
2
-0
/
+281
2013-10-11
GL 3.2: Test gl_Layer render to layered attachements
Jacob Penner
2
-0
/
+309
2013-10-11
GL 3.2: Test gl_Layer maps to correct cube map face.
Jacob Penner
2
-0
/
+189
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