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path: root/tests/spec/gl-3.2
AgeCommit message (Expand)AuthorFilesLines
2022-08-29fix the spelling in whole piglitDavid Heidelberg6-11/+11
2022-05-25Fix adj-prim provoking vertexPierre-Eric Pelloux-Prayer1-18/+23
2022-02-21cmake: Fix CMake 3.20 CMP0115 warnings.Vinson Lee1-1/+1
2018-04-04adj-prims: beef up the test to tease out what nvidia hardware doesNicolai Hähnle1-16/+128
2018-04-04gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacencyNicolai Hähnle1-5/+13
2017-10-31gl-3.2: fix sample count in layered rendering testsBrian Paul3-4/+13
2017-10-25gl-minmax: change the glGet functions to accept 64-bit variablessandra koroniewska1-1/+1
2017-08-22gl-3.2: set KHR_no_error statusSamuel Pitoiset14-4/+22
2017-08-16gl-3.2/layered-rendering/framebuffertexture: check for MSAA supportBrian Paul1-0/+12
2017-06-07gl-3.2/layered-rendering: set KHR_no_error statusTimothy Arceri19-3/+25
2016-07-25gl-3.2-adj-prims: Fix reference of out-of-scope data.Vinson Lee1-4/+11
2016-06-15gl-3.2-adj-prims: Silence Coverity uninitialized pointer read defect.Vinson Lee1-0/+3
2016-06-02gl-3.2-adj-prims: new test of adjacency primitives with rendering optionsBrian Paul2-0/+801
2015-12-10gl-3.2: (trivial) fix layered-rendering render-clipped compile warningsRoland Scheidegger1-3/+2
2015-12-10gl-3.2: add layered rendering test doing clippingRoland Scheidegger2-0/+217
2015-11-05gl-layer-render-storage.c: remove unused variable.Dylan Baker1-1/+0
2015-11-04gl-3.2: add a layered rendering variant that uses glTexStorageIlia Mirkin2-0/+304
2015-09-29Remove unnecessary linking with libGLUIan Romanick2-2/+0
2015-08-19gl-3.2: fix layered-rendering testTimothy Arceri1-2/+2
2014-10-29gl-3.2-pointsprite-origin: test a MacOS sprite origin bugShibdas Bandyopadhyay2-0/+182
2014-10-29gl-3.2-pointsprite-coord: test a MacOS OpenGL sprite coord bugShibdas Bandyopadhyay2-0/+215
2014-09-08gl-3.2: Verify gl_VertexID when used with glMultiDrawElementsBaseVertexIan Romanick2-0/+184
2014-07-15util/gl: Rename piglit-util-gl-common.hChad Versace27-27/+27
2014-05-14gl-3.2/layered-rendering_blit: use default window sizeBrian Paul1-3/+0
2014-03-22gl-3.2/3.3-minmax: fix GL_NUM_COMPRESSED_TEXTURE_FORMATS limit checkingMarek Olšák1-1/+3
2014-03-05layered-rendering/blit: remove redundant constantsTopi Pohjolainen1-4/+2
2014-03-05layered-rendering/blit: remove redundant tex parameters settingsTopi Pohjolainen1-3/+0
2014-03-05layered-rendering/blit: declare compile time constants as staticTopi Pohjolainen1-3/+3
2014-03-05layered-rendering/blit: specify the final fb grid using tex dimensionsTopi Pohjolainen1-32/+25
2014-03-05layered-rendering/blit: remove redundant constant (floatPerLayer)Topi Pohjolainen1-7/+9
2014-03-05layered-rendering/blit: remove redundant constant (texelsPerLayer)Topi Pohjolainen1-6/+5
2014-03-05layered-rendering/blit: adding missing whitespaceTopi Pohjolainen1-16/+16
2014-03-05layered-rendering/blit: use color other than the default redTopi Pohjolainen1-1/+1
2014-03-04GL 3.2: Use standard internalformat when testing FramebufferTextureEmil Velikov1-1/+1
2014-02-25glsl-resource-not-bound: test rendering with unbound resourcesMarek Olšák2-0/+152
2014-02-06gl-3.2-depth-tex-sampling: Check return value of piglit_check_gl_error.Vinson Lee1-3/+9
2014-01-21layered-rendering/gl-layer: clear textures before renderIlia Mirkin1-0/+2
2014-01-20gl-3.2-depth-tex-sampling: Check piglit_check_gl_error return value.Vinson Lee1-1/+1
2014-01-09Test full framebuffer clear color with mismatched layer count.Paul Berry2-0/+188
2014-01-09Test that a layered fbo can have attachments with different layer counts.Paul Berry2-0/+108
2014-01-06gl-3.2-depth-tex-sampling: fix the test to expect "red" depth samplesBrian Paul1-17/+11
2013-12-21gl-3.2-depth-tex-sampling: test OpenGL 3.2 core depth texture samplingBrian Paul2-0/+212
2013-12-02Test that all layered framebuffer attachments must be of the same type.Paul Berry2-0/+109
2013-12-02Always bind piglit_winsys_fbo instead of 0Marek Olšák3-9/+9
2013-11-25GL: Verify that when GL_COORD_REPLACE is set, fragment shader texture coordin...Nicholas Mack2-1/+137
2013-11-21Test layered color clears with all layered texture types.Paul Berry2-0/+404
2013-10-14GL 3.2: Test that GetTexLevelParameterfv() generates an error when passed TEX...Nicholas Mack2-0/+67
2013-10-11GL 3.2: Test glFramebufferTextureJacob Penner2-0/+281
2013-10-11GL 3.2: Test gl_Layer render to layered attachementsJacob Penner2-0/+309
2013-10-11GL 3.2: Test gl_Layer maps to correct cube map face.Jacob Penner2-0/+189