diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test b/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test new file mode 100644 index 000000000..b4bc9be97 --- /dev/null +++ b/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test @@ -0,0 +1,64 @@ +# This tests that we do not unroll a loop in error thinking we know the max +# trip count due to the induction variable being uint. i.e The max trip count +# here is 4294967295 with this test we are making sure the compiler doesn't +# mistakenly think the trip count is 4. +[require] +GLSL >= 1.20 + +[vertex shader] +#version 130 + +uniform uint induction_init; + +void main() +{ + gl_Position = gl_Vertex; + + vec4 colour = vec4(1.0, 1.0, 1.0, 1.0); + vec4 colour2 = vec4(0.0, 0.0, 0.0, 1.0); + + uint j = 0u; + uint i = induction_init; + while (true) { + + if (j > 4u) { + colour = vec4(1.0, 0.0, 0.0, 1.0); + } + + if (!(i >= 4u)) { + break; + } + + colour = vec4(0.0, 1.0, 0.0, 1.0); + + i++; + j++; + } + + gl_FrontColor = colour + colour2; +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 + +# unit_max 4294967295 + +# induction_init equivalent to starting at int -5 +uniform uint induction_init 4294967291 +draw rect -1 -1 2 2 +probe all rgba 1.0 0.0 0.0 1.0 + +# induction_init equivalent to starting at int -3 +uniform uint induction_init 4294967293 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform uint induction_init 0 +draw rect -1 -1 2 2 +probe all rgba 1.0 1.0 1.0 1.0 |