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-rw-r--r--tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
index 04599dc3c..22152894f 100644
--- a/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
+++ b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
@@ -33,7 +33,7 @@
* "If a geometry shader is not active, the "adjacent" vertices are ignored."
*/
-#include "piglit-util-gl-common.h"
+#include "piglit-util-gl.h"
struct primitive {
GLenum type;