diff options
author | Matt Turner <mattst88@gmail.com> | 2014-05-19 16:31:46 -0700 |
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committer | Matt Turner <mattst88@gmail.com> | 2014-05-22 09:26:19 -0700 |
commit | 68232168beae23e90b7addb1ab409e3fcdbea653 (patch) | |
tree | fcb0ac02e16cd4c1a831c897d5001473da18cfef /tests/glean | |
parent | bcf9b37c919909211a8506303e26dbb19e52255c (diff) |
glean/glsl1: Delete duplicated equality/inequality tests.
Diffstat (limited to 'tests/glean')
-rw-r--r-- | tests/glean/tglsl1.cpp | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp index 900b81c4f..9a5a5147f 100644 --- a/tests/glean/tglsl1.cpp +++ b/tests/glean/tglsl1.cpp @@ -978,231 +978,6 @@ static const ShaderProgram Programs[] = { }, #endif - // Equality/inequality tests========================================== - { - "equality (float, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " float v = uniform1.x; \n" - " if (uniform1.x == v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (float, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " if (uniform1.x == 99.0) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (float, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " float v = uniform1.x; \n" - " if (uniform1.y != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (float, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " float v = uniform1.x; \n" - " if (uniform1.x != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (vec2, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec2 v = uniform1.xy; \n" - " if (uniform1.xy == v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (vec2, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec2 v = uniform1.xy; \n" - " if (v == vec2(99.0)) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - - { - "inequality (vec2, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec2 v = uniform1.yx; \n" - " if (uniform1.xy != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (vec2, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec2 v = uniform1.xy; \n" - " if (uniform1.xy != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (vec3, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec3 v = uniform1.xyz; \n" - " if (uniform1.xyz == v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (vec3, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " if (uniform1.xyz == vec3(99.0)) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (vec3, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec3 v = uniform1.zyx; \n" - " if (uniform1.xyz != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (vec3, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec3 v = uniform1.xyz; \n" - " if (uniform1.xyz != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "equality (vec4, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec4 v = uniform1; \n" - " if (uniform1 == v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - - { - "equality (vec4, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " if (uniform1 == vec4(99.0)) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (vec4, pass)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec4 v = uniform1.zyxw; \n" - " if (uniform1 != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 1.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - { - "inequality (vec4, fail)", - NO_VERTEX_SHADER, - "uniform vec4 uniform1; \n" - "void main() { \n" - " gl_FragColor = vec4(0); \n" - " vec4 v = uniform1.xyzw; \n" - " if (uniform1 != v) \n" - " gl_FragColor = vec4(0, 1, 0, 0); // green \n" - "} \n", - { 0.0, 0.0, 0.0, 0.0 }, - DONT_CARE_Z, - FLAG_NONE - }, - // Logical operators ================================================= { "&& operator, short-circuit", |